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Breannan Smith

Publications and source records attributed to Breannan Smith.

3 recordsLinked to original sources

The Configurational Element Method for Nonconvex Granular Media

Granular media surround us, comprising everything from the ground we walk on to the foods we eat. Owing to their ubiquity our ability to understand and predict the mechanical evolution of grains is not only of key scientific importance, but is also a key component to synthesize believable animations of our world. Despite their importance, shortcomings persist in our ability to simulate granular media. In particular, simulating grains with non-convex shapes remains a challenging and computationally expensive task. We propose a method to simulate non-convex rigid grains by posing geometric contact in configuration space and learning the resulting contact map with a neural network. Our formulation reduces the complex task of modeling and simulating non-convex shapes to simple network evaluations that are easily run on standard compute hardware, allowing us to quickly and robustly simulate large scale systems of non-convex grains.

cs.GR

Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothing

Despite recent progress in developing animatable full-body avatars, realistic modeling of clothing - one of the core aspects of human self-expression - remains an open challenge. State-of-the-art physical simulation methods can generate realistically behaving clothing geometry at interactive rates. Modeling photorealistic appearance, however, usually requires physically-based rendering which is too expensive for interactive applications. On the other hand, data-driven deep appearance models are capable of efficiently producing realistic appearance, but struggle at synthesizing geometry of highly dynamic clothing and handling challenging body-clothing configurations. To this end, we introduce pose-driven avatars with explicit modeling of clothing that exhibit both photorealistic appearance learned from real-world data and realistic clothing dynamics. The key idea is to introduce a neural clothing appearance model that operates on top of explicit geometry: at training time we use high-fidelity tracking, whereas at animation time we rely on physically simulated geometry. Our core contribution is a physically-inspired appearance network, capable of generating photorealistic appearance with view-dependent and dynamic shadowing effects even for unseen body-clothing configurations. We conduct a thorough evaluation of our model and demonstrate diverse animation results on several subjects and different types of clothing. Unlike previous work on photorealistic full-body avatars, our approach can produce much richer dynamics and more realistic deformations even for many examples of loose clothing. We also demonstrate that our formulation naturally allows clothing to be used with avatars of different people while staying fully animatable, thus enabling, for the first time, photorealistic avatars with novel clothing.

cs.GR

Active Learning of Neural Collision Handler for Complex 3D Mesh Deformations

We present a robust learning algorithm to detect and handle collisions in 3D deforming meshes. Our collision detector is represented as a bilevel deep autoencoder with an attention mechanism that identifies colliding mesh sub-parts. We use a numerical optimization algorithm to resolve penetrations guided by the network. Our learned collision handler can resolve collisions for unseen, high-dimensional meshes with thousands of vertices. To obtain stable network performance in such large and unseen spaces, we progressively insert new collision data based on the errors in network inferences. We automatically label these data using an analytical collision detector and progressively fine-tune our detection networks. We evaluate our method for collision handling of complex, 3D meshes coming from several datasets with different shapes and topologies, including datasets corresponding to dressed and undressed human poses, cloth simulations, and human hand poses acquired using multiview capture systems. Our approach outperforms supervised learning methods and achieves $93.8-98.1\%$ accuracy compared to the groundtruth by analytic methods. Compared to prior learning methods, our approach results in a $5.16\%-25.50\%$ lower false negative rate in terms of collision checking and a $9.65\%-58.91\%$ higher success rate in collision handling.

cs.CV