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Brendan Ames

Publications and source records attributed to Brendan Ames.

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Deflation-Free Optimal Scoring

Sparse Optimal Scoring (SOS) reformulates linear discriminant analysis to enable feature selection through elastic net regularization, making it well-suited for high-dimensional settings where the number of features exceeds observations. Most existing SOS methods use deflation-based strategies that compute discriminant vectors sequentially, which can propagate errors and produce suboptimal solutions. We propose a novel approach that estimates all discriminant vectors simultaneously under an explicit global orthogonality constraint, which we call Deflation-Free Sparse Optimal Scoring (DFSOS). DFSOS combines Bregman iteration with orthogonality-constrained optimization, decomposing the problem into tractable subproblems for scoring vectors, discriminant vectors, and orthogonality enforcement. We establish convergence to stationary points of the augmented Lagrangian under mild conditions. Extensive experiments using synthetic data and real-world time series data demonstrate that DFSOS achieves classification accuracy comparable to or better than existing deflation-based methods. These results indicate that deflation-free approaches offer a robust and effective framework for sparse discriminant analysis in high-dimensional problems.

stat.ML

Provably Finding a Hidden Dense Submatrix among Many Planted Dense Submatrices via Convex Programming

We consider the densest submatrix problem, which seeks the submatrix of fixed size of a given binary matrix that contains the most nonzero entries. This problem is a natural generalization of fundamental problems in combinatorial optimization, e.g., the densest subgraph, maximum clique, and maximum edge biclique problems, and has wide application the study of complex networks. Much recent research has focused on the development of sufficient conditions for exact solution of the densest submatrix problem via convex relaxation. The vast majority of these sufficient conditions establish identification of the densest submatrix within a graph containing exactly one large dense submatrix hidden by noise. The assumptions of these underlying models are not observed in real-world networks, where the data may correspond to a matrix containing many dense submatrices of varying sizes. We extend and generalize these results to the more realistic setting where the input matrix may contain \emph{many} large dense subgraphs. Specifically, we establish sufficient conditions under which we can expect to solve the densest submatrix problem in polynomial time for random input matrices sampled from a generalization of the stochastic block model. Moreover, we also provide sufficient conditions for perfect recovery under a deterministic adversarial. Numerical experiments involving randomly generated problem instances and real-world collaboration and communication networks are used empirically to verify the theoretical phase-transitions to perfect recovery given by these sufficient conditions.

math.OC

Dyadic Neural Dynamics: Extending Representation Learning to Social Neuroscience

Social communication fundamentally involves at least two interacting brains, creating a unique modeling problem. We present the first application of Contrastive Embedding for Behavioral and Neural Analysis (CEBRA) to dyadic EEG hyperscanning data, extending modeling paradigms to interpersonal neural dynamics. Using structured social interactions between participants, we demonstrate that CEBRA can learn meaningful representations of joint neural activity that captures individual roles (speaker-listener) and other behavioral metrics. Our approach to characterizing interactions, as opposed to individual neural responses to stimuli, addresses the key principles of foundational model development: scalability and cross-subject generalization, opening new directions for representation learning in social neuroscience and clinical applications.

q-bio.NC

Proximal Methods for Sparse Optimal Scoring and Discriminant Analysis

Linear discriminant analysis (LDA) is a classical method for dimensionality reduction, where discriminant vectors are sought to project data to a lower dimensional space for optimal separability of classes. Several recent papers have outlined strategies for exploiting sparsity for using LDA with high-dimensional data. However, many lack scalable methods for solution of the underlying optimization problems. We propose three new numerical optimization schemes for solving the sparse optimal scoring formulation of LDA based on block coordinate descent, the proximal gradient method, and the alternating direction method of multipliers. We show that the per-iteration cost of these methods scales linearly in the dimension of the data provided restricted regularization terms are employed, and cubically in the dimension of the data in the worst case. Furthermore, we establish that if our block coordinate descent framework generates convergent subsequences of iterates, then these subsequences converge to the stationary points of the sparse optimal scoring problem. We demonstrate the effectiveness of our new methods with empirical results for classification of Gaussian data and data sets drawn from benchmarking repositories, including time-series and multispectral X-ray data, and provide Matlab and R implementations of our optimization schemes.

stat.CO

Convex optimization for the densest subgraph and densest submatrix problems

We consider the densest $k$-subgraph problem, which seeks to identify the $k$-node subgraph of a given input graph with maximum number of edges. This problem is well-known to be NP-hard, by reduction to the maximum clique problem. We propose a new convex relaxation for the densest $k$-subgraph problem, based on a nuclear norm relaxation of a low-rank plus sparse decomposition of the adjacency matrices of $k$-node subgraphs to partially address this intractability. We establish that the densest $k$-subgraph can be recovered with high probability from the optimal solution of this convex relaxation if the input graph is randomly sampled from a distribution of random graphs constructed to contain an especially dense $k$-node subgraph with high probability. Specifically, the relaxation is exact when the edges of the input graph are added independently at random, with edges within a particular $k$-node subgraph added with higher probability than other edges in the graph. We provide a sufficient condition on the size of this subgraph $k$ and the expected density under which the optimal solution of the proposed relaxation recovers this $k$-node subgraph with high probability. Further, we propose a first-order method for solving this relaxation based on the alternating direction method of multipliers, and empirically confirm our predicted recovery thresholds using simulations involving randomly generated graphs, as well as graphs drawn from social and collaborative networks.

math.OC

Exact Clustering of Weighted Graphs via Semidefinite Programming

As a model problem for clustering, we consider the densest k-disjoint-clique problem of partitioning a weighted complete graph into k disjoint subgraphs such that the sum of the densities of these subgraphs is maximized. We establish that such subgraphs can be recovered from the solution of a particular semidefinite relaxation with high probability if the input graph is sampled from a distribution of clusterable graphs. Specifically, the semidefinite relaxation is exact if the graph consists of k large disjoint subgraphs, corresponding to clusters, with weight concentrated within these subgraphs, plus a moderate number of outliers. Further, we establish that if noise is weakly obscuring these clusters, i.e, the between-cluster edges are assigned very small weights, then we can recover significantly smaller clusters. For example, we show that in approximately sparse graphs, where the between-cluster weights tend to zero as the size n of the graph tends to infinity, we can recover clusters of size polylogarithmic in n. Empirical evidence from numerical simulations is also provided to support these theoretical phase transitions to perfect recovery of the cluster structure.

math.OC

Solving ptychography with a convex relaxation

Ptychography is a powerful computational imaging technique that transforms a collection of low-resolution images into a high-resolution sample reconstruction. Unfortunately, algorithms that are currently used to solve this reconstruction problem lack stability, robustness, and theoretical guarantees. Recently, convex optimization algorithms have improved the accuracy and reliability of several related reconstruction efforts. This paper proposes a convex formulation of the ptychography problem. This formulation has no local minima, it can be solved using a wide range of algorithms, it can incorporate appropriate noise models, and it can include multiple a priori constraints. The paper considers a specific algorithm, based on low-rank factorization, whose runtime and memory usage are near-linear in the size of the output image. Experiments demonstrate that this approach offers a 25% lower background variance on average than alternating projections, the current standard algorithm for ptychographic reconstruction.

physics.optics

A Leapfrog Strategy for Pursuit-Evasion in a Polygonal Environment

We study pursuit-evasion in a polygonal environment with polygonal obstacles. In this turn based game, an evader $e$ is chased by pursuers $p_1, p_2, ..., p_{\ell}$. The players have full information about the environment and the location of the other players. The pursuers are allowed to coordinate their actions. On the pursuer turn, each $p_i$ can move to any point at distance at most 1 from his current location. On the evader turn, he moves similarly. The pursuers win if some pursuer becomes co-located with the evader in finite time. The evader wins if he can evade capture forever. It is known that one pursuer can capture the evader in any simply-connected polygonal environment, and that three pursuers are always sufficient in any polygonal environment (possibly with polygonal obstacles). We contribute two new results to this field. First, we fully characterize when an environment with a single obstacles is one-pursuer-win or two-pursuer-win. Second, we give sufficient (but not necessary) conditions for an environment to have a winning strategy for two pursuers. Such environments can be swept by a \emph{leapfrog strategy} in which the two cops alternately guard/increase the currently controlled area. The running time of this algorithm is $O(n \cdot h \cdot {diam}(P))$ where $n$ is the number of vertices, $h$ is the number of obstacles and ${diam}(P)$ is the diameter of $P$. More concretely, for an environment with $n$ vertices, we describe an $O(n^2)$ algorithm that (1) determines whether the obstacles are well-separated, and if so, (2) constructs the required partition for a leapfrog strategy.

cs.CG

Nuclear norm minimization for the planted clique and biclique problems

We consider the problems of finding a maximum clique in a graph and finding a maximum-edge biclique in a bipartite graph. Both problems are NP-hard. We write both problems as matrix-rank minimization and then relax them using the nuclear norm. This technique, which may be regarded as a generalization of compressive sensing, has recently been shown to be an effective way to solve rank optimization problems. In the special cases that the input graph has a planted clique or biclique (i.e., a single large clique or biclique plus diversionary edges), our algorithm successfully provides an exact solution to the original instance. For each problem, we provide two analyses of when our algorithm succeeds. In the first analysis, the diversionary edges are placed by an adversary. In the second, they are placed at random. In the case of random edges for the planted clique problem, we obtain the same bound as Alon, Krivelevich and Sudakov as well as Feige and Krauthgamer, but we use different techniques.

cs.DS