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Brendan Englot

Publications and source records attributed to Brendan Englot.

At least 37 records · Page 2Linked to original sources

Robust Route Planning with Distributional Reinforcement Learning in a Stochastic Road Network Environment

Route planning is essential to mobile robot navigation problems. In recent years, deep reinforcement learning (DRL) has been applied to learning optimal planning policies in stochastic environments without prior knowledge. However, existing works focus on learning policies that maximize the expected return, the performance of which can vary greatly when the level of stochasticity in the environment is high. In this work, we propose a distributional reinforcement learning based framework that learns return distributions which explicitly reflect environmental stochasticity. Policies based on the second-order stochastic dominance (SSD) relation can be used to make adjustable route decisions according to user preference on performance robustness. Our proposed method is evaluated in a simulated road network environment, and experimental results show that our method is able to plan the shortest routes that minimize stochasticity in travel time when robustness is preferred, while other state-of-the-art DRL methods are agnostic to environmental stochasticity.

cs.RO↗

Monocular Simultaneous Localization and Mapping using Ground Textures

Recent work has shown impressive localization performance using only images of ground textures taken with a downward facing monocular camera. This provides a reliable navigation method that is robust to feature sparse environments and challenging lighting conditions. However, these localization methods require an existing map for comparison. Our work aims to relax the need for a map by introducing a full simultaneous localization and mapping (SLAM) system. By not requiring an existing map, setup times are minimized and the system is more robust to changing environments. This SLAM system uses a combination of several techniques to accomplish this. Image keypoints are identified and projected into the ground plane. These keypoints, visual bags of words, and several threshold parameters are then used to identify overlapping images and revisited areas. The system then uses robust M-estimators to estimate the transform between robot poses with overlapping images and revisited areas. These optimized estimates make up the map used for navigation. We show, through experimental data, that this system performs reliably on many ground textures, but not all.

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DRACo-SLAM: Distributed Robust Acoustic Communication-efficient SLAM for Imaging Sonar Equipped Underwater Robot Teams

An essential task for a multi-robot system is generating a common understanding of the environment and relative poses between robots. Cooperative tasks can be executed only when a vehicle has knowledge of its own state and the states of the team members. However, this has primarily been achieved with direct rendezvous between underwater robots, via inter-robot ranging. We propose a novel distributed multi-robot simultaneous localization and mapping (SLAM) framework for underwater robots using imaging sonar-based perception. By passing only scene descriptors between robots, we do not need to pass raw sensor data unless there is a likelihood of inter-robot loop closure. We utilize pairwise consistent measurement set maximization (PCM), making our system robust to erroneous loop closures. The functionality of our system is demonstrated using two real-world datasets, one with three robots and another with two robots. We show that our system effectively estimates the trajectories of the multi-robot system and keeps the bandwidth requirements of inter-robot communication low. To our knowledge, this paper describes the first instance of multi-robot SLAM using real imaging sonar data (which we implement offline, using simulated communication). Code link: https://github.com/jake3991/DRACo-SLAM.

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A Fully-autonomous Framework of Unmanned Surface Vehicles in Maritime Environments using Gaussian Process Motion Planning

Unmanned surface vehicles (USVs) are of increasing importance to a growing number of sectors in the maritime industry, including offshore exploration, marine transportation and defence operations. A major factor in the growth in use and deployment of USVs is the increased operational flexibility that is offered through use of autonomous navigation systems that generate optimised trajectories. Unlike path planning in terrestrial environments, planning in the maritime environment is more demanding as there is need to assure mitigating action is taken against the significant, random and often unpredictable environmental influences from winds and ocean currents. With the focus of these necessary requirements as the main basis of motivation, this paper proposes a novel motion planner, denoted as GPMP2*, extending the application scope of the fundamental GP-based motion planner, GPMP2, into complex maritime environments. An interpolation strategy based on Monte-Carlo stochasticity has been innovatively added to GPMP2* to produce a new algorithm named GPMP2* with Monte-Carlo stochasticity (MC-GPMP2*), which can increase the diversity of the paths generated. In parallel with algorithm design, a ROS based fully-autonomous framework for an advanced unmanned surface vehicle, the WAM-V 20 USV, has been proposed. The practicability of the proposed motion planner as well as the fully-autonomous framework have been functionally validated in a simulated inspection missions for an offshore wind farm in ROS.

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Fast Design Space Exploration of Nonlinear Systems: Part I

System design tools are often only available as input-output blackboxes: for a given design as input they compute an output representing system behavior. Blackboxes are intended to be run in the forward direction. This paper presents a new method of solving the inverse design problem namely, given requirements or constraints on output, find an input that also optimizes an objective function. This problem is challenging for several reasons. First, blackboxes are not designed to be run in reverse. Second, inputs and outputs can be discrete and continuous. Third, finding designs concurrently satisfying a set of requirements is hard because designs satisfying individual requirements may conflict with each other. Fourth, blackbox evaluations can be expensive. Finally, blackboxes can sometimes fail to produce an output. This paper presents CNMA, a new method of solving the inverse problem that overcomes these challenges. CNMA tries to sample only the part of the design space relevant to solving the problem, leveraging the power of neural networks, Mixed Integer Linear Programs, and a new learning-from-failure feedback loop. The paper also presents a parallel version of CNMA that improves the efficiency and quality of solutions over the sequential version, and tries to steer it away from local optima. CNMA's performance is evaluated against conventional optimization methods for seven nonlinear design problems of 8 (two problems), 10, 15, 36 and 60 real-valued dimensions and one with 186 binary dimensions. Conventional methods evaluated are off-the-shelf implementations of Bayesian Optimization with Gaussian Processes, Nelder Mead and Random Search. The first two do not solve problems that are high-dimensional, have discrete and continuous variables or whose blackboxes can fail to return values. CNMA solves all problems, and surpasses the performance of conventional methods by up to 87%.

cs.LG↗

Virtual Maps for Autonomous Exploration of Cluttered Underwater Environments

We consider the problem of autonomous mobile robot exploration in an unknown environment, taking into account a robot's coverage rate, map uncertainty, and state estimation uncertainty. This paper presents a novel exploration framework for underwater robots operating in cluttered environments, built upon simultaneous localization and mapping (SLAM) with imaging sonar. The proposed system comprises path generation, place recognition forecasting, belief propagation and utility evaluation using a virtual map, which estimates the uncertainty associated with map cells throughout a robot's workspace. We evaluate the performance of this framework in simulated experiments, showing that our algorithm maintains a high coverage rate during exploration while also maintaining low mapping and localization error. The real-world applicability of our framework is also demonstrated on an underwater remotely operated vehicle (ROV) exploring a harbor environment.

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Overhead Image Factors for Underwater Sonar-based SLAM

Simultaneous localization and mapping (SLAM) is a critical capability for any autonomous underwater vehicle (AUV). However, robust, accurate state estimation is still a work in progress when using low-cost sensors. We propose enhancing a typical low-cost sensor package using widely available and often free prior information; overhead imagery. Given an AUV's sonar image and a partially overlapping, globally-referenced overhead image, we propose using a convolutional neural network (CNN) to generate a synthetic overhead image predicting the above-surface appearance of the sonar image contents. We then use this synthetic overhead image to register our observations to the provided global overhead image. Once registered, the transformation is introduced as a factor into a pose SLAM factor graph. We use a state-of-the-art simulation environment to perform validation over a series of benchmark trajectories and quantitatively show the improved accuracy of robot state estimation using the proposed approach. We also show qualitative outcomes from a real AUV field deployment. Video attachment: https://youtu.be/_uWljtp58ks

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LVI-SAM: Tightly-coupled Lidar-Visual-Inertial Odometry via Smoothing and Mapping

We propose a framework for tightly-coupled lidar-visual-inertial odometry via smoothing and mapping, LVI-SAM, that achieves real-time state estimation and map-building with high accuracy and robustness. LVI-SAM is built atop a factor graph and is composed of two sub-systems: a visual-inertial system (VIS) and a lidar-inertial system (LIS). The two sub-systems are designed in a tightly-coupled manner, in which the VIS leverages LIS estimation to facilitate initialization. The accuracy of the VIS is improved by extracting depth information for visual features using lidar measurements. In turn, the LIS utilizes VIS estimation for initial guesses to support scan-matching. Loop closures are first identified by the VIS and further refined by the LIS. LVI-SAM can also function when one of the two sub-systems fails, which increases its robustness in both texture-less and feature-less environments. LVI-SAM is extensively evaluated on datasets gathered from several platforms over a variety of scales and environments. Our implementation is available at https://git.io/lvi-sam

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Zero-Shot Reinforcement Learning on Graphs for Autonomous Exploration Under Uncertainty

This paper studies the problem of autonomous exploration under localization uncertainty for a mobile robot with 3D range sensing. We present a framework for self-learning a high-performance exploration policy in a single simulation environment, and transferring it to other environments, which may be physical or virtual. Recent work in transfer learning achieves encouraging performance by domain adaptation and domain randomization to expose an agent to scenarios that fill the inherent gaps in sim2sim and sim2real approaches. However, it is inefficient to train an agent in environments with randomized conditions to learn the important features of its current state. An agent can use domain knowledge provided by human experts to learn efficiently. We propose a novel approach that uses graph neural networks in conjunction with deep reinforcement learning, enabling decision-making over graphs containing relevant exploration information provided by human experts to predict a robot's optimal sensing action in belief space. The policy, which is trained only in a single simulation environment, offers a real-time, scalable, and transferable decision-making strategy, resulting in zero-shot transfer to other simulation environments and even real-world environments.

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Robust Place Recognition using an Imaging Lidar

We propose a methodology for robust, real-time place recognition using an imaging lidar, which yields image-quality high-resolution 3D point clouds. Utilizing the intensity readings of an imaging lidar, we project the point cloud and obtain an intensity image. ORB feature descriptors are extracted from the image and encoded into a bag-of-words vector. The vector, used to identify the point cloud, is inserted into a database that is maintained by DBoW for fast place recognition queries. The returned candidate is further validated by matching visual feature descriptors. To reject matching outliers, we apply PnP, which minimizes the reprojection error of visual features' positions in Euclidean space with their correspondences in 2D image space, using RANSAC. Combining the advantages from both camera and lidar-based place recognition approaches, our method is truly rotation-invariant, and can tackle reverse revisiting and upside down revisiting. The proposed method is evaluated on datasets gathered from a variety of platforms over different scales and environments. Our implementation and datasets are available at https://git.io/image-lidar

cs.CV↗

Predictive 3D Sonar Mapping of Underwater Environments via Object-specific Bayesian Inference

Recent work has achieved dense 3D reconstruction with wide-aperture imaging sonar using a stereo pair of orthogonally oriented sonars. This allows each sonar to observe a spatial dimension that the other is missing, without requiring any prior assumptions about scene geometry. However, this is achieved only in a small region with overlapping fields-of-view, leaving large regions of sonar image observations with an unknown elevation angle. Our work aims to achieve large-scale 3D reconstruction more efficiently using this sensor arrangement. We propose dividing the world into semantic classes to exploit the presence of repeating structures in the subsea environment. We use a Bayesian inference framework to build an understanding of each object class's geometry when 3D information is available from the orthogonal sonar fusion system, and when the elevation angle of our returns is unknown, our framework is used to infer unknown 3D structure. We quantitatively validate our method in a simulation and use data collected from a real outdoor littoral environment to demonstrate the efficacy of our framework in the field. Video attachment: https://www.youtube.com/watch?v=WouCrY9eK4o&t=75s

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Robot Design With Neural Networks, MILP Solvers and Active Learning

Central to the design of many robot systems and their controllers is solving a constrained blackbox optimization problem. This paper presents CNMA, a new method of solving this problem that is conservative in the number of potentially expensive blackbox function evaluations; allows specifying complex, even recursive constraints directly rather than as hard-to-design penalty or barrier functions; and is resilient to the non-termination of function evaluations. CNMA leverages the ability of neural networks to approximate any continuous function, their transformation into equivalent mixed integer linear programs (MILPs) and their optimization subject to constraints with industrial strength MILP solvers. A new learning-from-failure step guides the learning to be relevant to solving the constrained optimization problem. Thus, the amount of learning is orders of magnitude smaller than that needed to learn functions over their entire domains. CNMA is illustrated with the design of several robotic systems: wave-energy propelled boat, lunar lander, hexapod, cartpole, acrobot and parallel parking. These range from 6 real-valued dimensions to 36. We show that CNMA surpasses the Nelder-Mead, Gaussian and Random Search optimization methods against the metric of number of function evaluations.

cs.AI↗

Stochastically Dominant Distributional Reinforcement Learning

We describe a new approach for managing aleatoric uncertainty in the Reinforcement Learning (RL) paradigm. Instead of selecting actions according to a single statistic, we propose a distributional method based on the second-order stochastic dominance (SSD) relation. This compares the inherent dispersion of random returns induced by actions, producing a more comprehensive and robust evaluation of the environment's uncertainty. The necessary conditions for SSD require estimators to predict accurate second moments. To accommodate this, we map the distributional RL problem to a Wasserstein gradient flow, treating the distributional Bellman residual as a potential energy functional. We propose a particle-based algorithm for which we prove optimality and convergence. Our experiments characterize the algorithm performance and demonstrate how uncertainty and performance are better balanced using an \textsc{ssd} policy than with other risk measures.

cs.LG↗

A Receding Horizon Multi-Objective Planner for Autonomous Surface Vehicles in Urban Waterways

We propose a novel receding horizon planner for an autonomous surface vehicle (ASV) performing path planning in urban waterways. Feasible paths are found by repeatedly generating and searching a graph reflecting the obstacles observed in the sensor field-of-view. We also propose a novel method for multi-objective motion planning over the graph by leveraging the paradigm of lexicographic optimization and applying it to graph search within our receding horizon planner. The competing resources of interest are penalized hierarchically during the search. Higher-ranked resources cause a robot to incur non-negative costs over the paths traveled, which are occasionally zero-valued. The framework is intended to capture problems in which a robot must manage resources such as risk of collision. This leaves freedom for tie-breaking with respect to lower-priority resources; at the bottom of the hierarchy is a strictly positive quantity consumed by the robot, such as distance traveled, energy expended or time elapsed. We conduct experiments in both simulated and real-world environments to validate the proposed planner and demonstrate its capability for enabling ASV navigation in complex environments.

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A Lexicographic Search Method for Multi-Objective Motion Planning

We propose a novel method for multi-objective motion planning problems by leveraging the paradigm of lexicographic optimization and applying it for the first time to graph search over probabilistic roadmaps. The competing resources of interest are penalized hierarchically during the search. Higher-ranked resources cause a robot to incur non-negative costs over the paths traveled, which are occasionally zero-valued. This is intended to capture problems in which a robot must manage resources such as visibility of threats, availability of communications, and access to valuable measurements. This leaves freedom for tie-breaking with respect to lower-priority resources; at the bottom of the hierarchy is a strictly positive quantity consumed by the robot, such as distance traveled, energy expended or time elapsed. We compare our method with two other multi-objective approaches, a naive weighted sum method and an expanded graph search method, demonstrating that a lexicographic search can solve such planning problems efficiently without a need for parameter-tuning in unintuitive units. The proposed method is also demonstrated on hardware using a laser-equipped ground robot.

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Variational Filtering with Copula Models for SLAM

The ability to infer map variables and estimate pose is crucial to the operation of autonomous mobile robots. In most cases the shared dependency between these variables is modeled through a multivariate Gaussian distribution, but there are many situations where that assumption is unrealistic. Our paper shows how it is possible to relax this assumption and perform simultaneous localization and mapping (SLAM) with a larger class of distributions, whose multivariate dependency is represented with a copula model. We integrate the distribution model with copulas into a Sequential Monte Carlo estimator and show how unknown model parameters can be learned through gradient-based optimization. We demonstrate our approach is effective in settings where Gaussian assumptions are clearly violated, such as environments with uncertain data association and nonlinear transition models.

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Autonomous Exploration Under Uncertainty via Deep Reinforcement Learning on Graphs

We consider an autonomous exploration problem in which a range-sensing mobile robot is tasked with accurately mapping the landmarks in an a priori unknown environment efficiently in real-time; it must choose sensing actions that both curb localization uncertainty and achieve information gain. For this problem, belief space planning methods that forward-simulate robot sensing and estimation may often fail in real-time implementation, scaling poorly with increasing size of the state, belief and action spaces. We propose a novel approach that uses graph neural networks (GNNs) in conjunction with deep reinforcement learning (DRL), enabling decision-making over graphs containing exploration information to predict a robot's optimal sensing action in belief space. The policy, which is trained in different random environments without human intervention, offers a real-time, scalable decision-making process whose high-performance exploratory sensing actions yield accurate maps and high rates of information gain.

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Fusing Concurrent Orthogonal Wide-aperture Sonar Images for Dense Underwater 3D Reconstruction

We propose a novel approach to handling the ambiguity in elevation angle associated with the observations of a forward looking multi-beam imaging sonar, and the challenges it poses for performing an accurate 3D reconstruction. We utilize a pair of sonars with orthogonal axes of uncertainty to independently observe the same points in the environment from two different perspectives, and associate these observations. Using these concurrent observations, we can create a dense, fully defined point cloud at every time-step to aid in reconstructing the 3D geometry of underwater scenes. We will evaluate our method in the context of the current state of the art, for which strong assumptions on object geometry limit applicability to generalized 3D scenes. We will discuss results from laboratory tests that quantitatively benchmark our algorithm's reconstruction capabilities, and results from a real-world, tidal river basin which qualitatively demonstrate our ability to reconstruct a cluttered field of underwater objects.

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