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Brendan Lucier

Publications and source records attributed to Brendan Lucier.

88 records · Page 5Linked to original sources

On the Efficiency of the Walrasian Mechanism

Central results in economics guarantee the existence of efficient equilibria for various classes of markets. An underlying assumption in early work is that agents are price-takers, i.e., agents honestly report their true demand in response to prices. A line of research in economics, initiated by Hurwicz (1972), is devoted to understanding how such markets perform when agents are strategic about their demands. This is captured by the \emph{Walrasian Mechanism} that proceeds by collecting reported demands, finding clearing prices in the \emph{reported} market via an ascending price tâtonnement procedure, and returns the resulting allocation. Similar mechanisms are used, for example, in the daily opening of the New York Stock Exchange and the call market for copper and gold in London. In practice, it is commonly observed that agents in such markets reduce their demand leading to behaviors resembling bargaining and to inefficient outcomes. We ask how inefficient the equilibria can be. Our main result is that the welfare of every pure Nash equilibrium of the Walrasian mechanism is at least one quarter of the optimal welfare, when players have gross substitute valuations and do not overbid. Previous analysis of the Walrasian mechanism have resorted to large market assumptions to show convergence to efficiency in the limit. Our result shows that approximate efficiency is guaranteed regardless of the size of the market.

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User Satisfaction in Competitive Sponsored Search

We present a model of competition between web search algorithms, and study the impact of such competition on user welfare. In our model, search providers compete for customers by strategically selecting which search results to display in response to user queries. Customers, in turn, have private preferences over search results and will tend to use search engines that are more likely to display pages satisfying their demands. Our main question is whether competition between search engines increases the overall welfare of the users (i.e., the likelihood that a user finds a page of interest). When search engines derive utility only from customers to whom they show relevant results, we show that they differentiate their results, and every equilibrium of the resulting game achieves at least half of the welfare that could be obtained by a social planner. This bound also applies whenever the likelihood of selecting a given engine is a convex function of the probability that a user's demand will be satisfied, which includes natural Markovian models of user behavior. On the other hand, when search engines derive utility from all customers (independent of search result relevance) and the customer demand functions are not convex, there are instances in which the (unique) equilibrium involves no differentiation between engines and a high degree of randomness in search results. This can degrade social welfare by a factor of the square root of N relative to the social optimum, where N is the number of webpages. These bad equilibria persist even when search engines can extract only small (but non-zero) expected revenue from dissatisfied users, and much higher revenue from satisfied ones.

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The Power of Local Information in Social Networks

We study the power of \textit{local information algorithms} for optimization problems on social networks. We focus on sequential algorithms for which the network topology is initially unknown and is revealed only within a local neighborhood of vertices that have been irrevocably added to the output set. The distinguishing feature of this setting is that locality is necessitated by constraints on the network information visible to the algorithm, rather than being desirable for reasons of efficiency or parallelizability. In this sense, changes to the level of network visibility can have a significant impact on algorithm design. We study a range of problems under this model of algorithms with local information. We first consider the case in which the underlying graph is a preferential attachment network. We show that one can find the node of maximum degree in the network in a polylogarithmic number of steps, using an opportunistic algorithm that repeatedly queries the visible node of maximum degree. This addresses an open question of Bollob{á}s and Riordan. In contrast, local information algorithms require a linear number of queries to solve the problem on arbitrary networks. Motivated by problems faced by recruiters in online networks, we also consider network coverage problems such as finding a minimum dominating set. For this optimization problem we show that, if each node added to the output set reveals sufficient information about the set's neighborhood, then it is possible to design randomized algorithms for general networks that nearly match the best approximations possible even with full access to the graph structure. We show that this level of visibility is necessary. We conclude that a network provider's decision of how much structure to make visible to its users can have a significant effect on a user's ability to interact strategically with the network.

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Limits of Efficiency in Sequential Auctions

We study the efficiency of sequential first-price item auctions at (subgame perfect) equilibrium. This auction format has recently attracted much attention, with previous work establishing positive results for unit-demand valuations and negative results for submodular valuations. This leaves a large gap in our understanding between these valuation classes. In this work we resolve this gap on the negative side. In particular, we show that even in the very restricted case in which each bidder has either an additive valuation or a unit-demand valuation, there exist instances in which the inefficiency at equilibrium grows linearly with the minimum of the number of items and the number of bidders. Moreover, these inefficient equilibria persist even under iterated elimination of weakly dominated strategies. Our main result implies linear inefficiency for many natural settings, including auctions with gross substitute valuations, capacitated valuations, budget-additive valuations, and additive valuations with hard budget constraints on the payments. Another implication is that the inefficiency in sequential auctions is driven by the maximum number of items contained in any player's optimal set, and this is tight. For capacitated valuations, our results imply a lower bound that equals the maximum capacity of any bidder, which is tight following the upper-bound technique established by Paes Leme et al. \cite{PaesLeme2012}.

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Cost-Recovering Bayesian Algorithmic Mechanism Design

We study the design of Bayesian incentive compatible mechanisms in single parameter domains, for the objective of optimizing social efficiency as measured by social cost. In the problems we consider, a group of participants compete to receive service from a mechanism that can provide such services at a cost. The mechanism wishes to choose which agents to serve in order to maximize social efficiency, but is not willing to suffer an expected loss: the agents' payments should cover the cost of service in expectation. We develop a general method for converting arbitrary approximation algorithms for the underlying optimization problem into Bayesian incentive compatible mechanisms that are cost-recovering in expectation. In particular, we give polynomial time black-box reductions from the mechanism design problem to the problem of designing a social cost minimization algorithm without incentive constraints. Our reduction increases the expected social cost of the given algorithm by a factor of O(log(min{n, h})), where n is the number of agents and h is the ratio between the highest and lowest nonzero valuations in the support. We also provide a lower bound illustrating that this inflation of the social cost is essential: no BIC cost-recovering mechanism can achieve an approximation factor better than Ω(log(n)) or Ω(log(h)) in general. Our techniques extend to show that a certain class of truthful algorithms can be made cost-recovering in the non-Bayesian setting, in such a way that the approximation factor degrades by at most O(log(min{n, h})). This is an improvement over previously-known constructions with inflation factor O(log n).

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Pricing Public Goods for Private Sale

We consider the pricing problem faced by a seller who assigns a price to a good that confers its benefits not only to its buyers, but also to other individuals around them. For example, a snow-blower is potentially useful not only to the household that buys it, but also to others on the same street. Given that the seller is constrained to selling such a (locally) public good via individual private sales, how should he set his prices given the distribution of values held by the agents? We study this problem as a two-stage game. In the first stage, the seller chooses and announces a price for the product. In the second stage, the agents (each having a private value for the good) decide simultaneously whether or not they will buy the product. In the resulting game, which can exhibit a multiplicity of equilibria, agents must strategize about whether they will themselves purchase the good to receive its benefits. In the case of a fully public good (where all agents benefit whenever any agent purchases), we describe a pricing mechanism that is approximately revenue-optimal (up to a constant factor) when values are drawn from a regular distribution. We then study settings in which the good is only "locally" public: agents are arranged in a network and share benefits only with their neighbors. We describe a pricing method that approximately maximizes revenue, in the worst case over equilibria of agent behavior, for any $d$-regular network. Finally, we show that approximately optimal prices can be found for general networks in the special case that private values are drawn from a uniform distribution. We also discuss some barriers to extending these results to general networks and regular distributions.

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Combinatorial Walrasian Equilibrium

We study a combinatorial market design problem, where a collection of indivisible objects is to be priced and sold to potential buyers subject to equilibrium constraints.The classic solution concept for such problems is Walrasian Equilibrium (WE), which provides a simple and transparent pricing structure that achieves optimal social welfare. The main weakness of the WE notion is that it exists only in very restrictive cases. To overcome this limitation, we introduce the notion of a Combinatorial Walrasian equilibium (CWE), a natural relaxation of WE. The difference between a CWE and a (non-combinatorial) WE is that the seller can package the items into indivisible bundles prior to sale, and the market does not necessarily clear. We show that every valuation profile admits a CWE that obtains at least half of the optimal (unconstrained) social welfare. Moreover, we devise a poly-time algorithm that, given an arbitrary allocation X, computes a CWE that achieves at least half of the welfare of X. Thus, the economic problem of finding a CWE with high social welfare reduces to the algorithmic problem of social-welfare approximation. In addition, we show that every valuation profile admits a CWE that extracts a logarithmic fraction of the optimal welfare as revenue. Finally, these results are complemented by strong lower bounds when the seller is restricted to using item prices only, which motivates the use of bundles. The strength of our results derives partly from their generality - our results hold for arbitrary valuations that may exhibit complex combinations of substitutes and complements.

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Simultaneous Auctions are (almost) Efficient

Simultaneous item auctions are simple procedures for allocating items to bidders with potentially complex preferences over different item sets. In a simultaneous auction, every bidder submits bids on all items simultaneously. The allocation and prices are then resolved for each item separately, based solely on the bids submitted on that item. Such procedures occur in practice (e.g. eBay) but are not truthful. We study the efficiency of Bayesian Nash equilibrium (BNE) outcomes of simultaneous first- and second-price auctions when bidders have complement-free (a.k.a. subadditive) valuations. We show that the expected social welfare of any BNE is at least 1/2 of the optimal social welfare in the case of first-price auctions, and at least 1/4 in the case of second-price auctions. These results improve upon the previously-known logarithmic bounds, which were established by [Hassidim, Kaplan, Mansour and Nisan '11] for first-price auctions and by [Bhawalkar and Roughgarden '11] for second-price auctions.

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On the Impossibility of Black-Box Transformations in Mechanism Design

We consider the problem of converting an arbitrary approximation algorithm for a single-parameter optimization problem into a computationally efficient truthful mechanism. We ask for reductions that are black-box, meaning that they require only oracle access to the given algorithm and in particular do not require explicit knowledge of the problem constraints. Such a reduction is known to be possible, for example, for the social welfare objective when the goal is to achieve Bayesian truthfulness and preserve social welfare in expectation. We show that a black-box reduction for the social welfare objective is not possible if the resulting mechanism is required to be truthful in expectation and to preserve the worst-case approximation ratio of the algorithm to within a subpolynomial factor. Further, we prove that for other objectives such as makespan, no black-box reduction is possible even if we only require Bayesian truthfulness and an average-case performance guarantee.

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Bayesian Algorithmic Mechanism Design

The principal problem in algorithmic mechanism design is in merging the incentive constraints imposed by selfish behavior with the algorithmic constraints imposed by computational intractability. This field is motivated by the observation that the preeminent approach for designing incentive compatible mechanisms, namely that of Vickrey, Clarke, and Groves; and the central approach for circumventing computational obstacles, that of approximation algorithms, are fundamentally incompatible: natural applications of the VCG approach to an approximation algorithm fails to yield an incentive compatible mechanism. We consider relaxing the desideratum of (ex post) incentive compatibility (IC) to Bayesian incentive compatibility (BIC), where truthtelling is a Bayes-Nash equilibrium (the standard notion of incentive compatibility in economics). For welfare maximization in single-parameter agent settings, we give a general black-box reduction that turns any approximation algorithm into a Bayesian incentive compatible mechanism with essentially the same approximation factor.

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Dueling Algorithms

We revisit classic algorithmic search and optimization problems from the perspective of competition. Rather than a single optimizer minimizing expected cost, we consider a zero-sum game in which an optimization problem is presented to two players, whose only goal is to outperform the opponent. Such games are typically exponentially large zero-sum games, but they often have a rich combinatorial structure. We provide general techniques by which such structure can be leveraged to find minmax-optimal and approximate minmax-optimal strategies. We give examples of ranking, hiring, compression, and binary search duels, among others. We give bounds on how often one can beat the classic optimization algorithms in such duels.

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Improved Social Welfare Bounds for GSP at Equilibrium

The Generalized Second Price auction is the primary method by which sponsered search advertisements are sold. We study the performance of this auction under various equilibrium concepts. In particular, we demonstrate that the Bayesian Price of Anarchy is at most $2(1-1/e)^{-1} \approx 3.16$, significantly improving upon previously known bounds. Our techniques are intuitively straightforward and extend in a number of ways. For one, our result extends to a bound on the performance of GSP at coarse correlated equilibria, which captures (for example) a repeated-auction setting in which agents apply regret-minimizing bidding strategies. In addition, our analysis is robust against the presence of byzantine agents who cannot be assumed to participate rationally. Additionally, we present tight bounds for the social welfare obtained at pure NE for the special case of an auction for 3 slots, and discuss potential methods for extending this analysis to an arbitrary number of slots.

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The Hitchhiker's Guide to Affiliation Networks: A Game-Theoretic Approach

We propose a new class of game-theoretic models for network formation in which strategies are not directly related to edge choices, but instead correspond more generally to the exertion of social effort. The observed social network is thus a byproduct of an expressive strategic interaction, which can more naturally explain the emergence of complex social structures. Within this framework, we present a natural network formation game in which agent utilities are locally defined and that, despite its simplicity, produces a rich class of equilibria that exhibit structural properties commonly observed in social networks - such as triadic closure - that have proved elusive in most existing models. Specifically, we consider a game in which players organize networking events at a cost that grows with the number of attendees. An event's cost is assumed by the organizer but the benefit accrues equally to all attendees: a link is formed between any two players who see each other at more than a certain number r of events per time period. The graph of connections so obtained is the social network of the model. We analyze the Nash equilibria of this game when each player derives a benefit a>0 from all her neighbors in the network and when the costs are linear, i.e., when the cost of an event with L invitees is b+cL, with b>0 and c>0. For a/cr > 1 and b sufficiently small, all Nash equilibria have the complete graph as their social network; for a/cr < 1 the Nash equilibria correspond to a rich class of social networks, all of which have substantial clustering in the sense that the clustering coefficient is bounded below by the inverse of the average degree. Additionally, for any degree sequence with finite mean, and not too many vertices of degree one or two, we can construct a Nash equilibrium producing a social network with the given degree sequence.

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Beyond Equilibria: Mechanisms for Repeated Combinatorial Auctions

We study the design of mechanisms in combinatorial auction domains. We focus on settings where the auction is repeated, motivated by auctions for licenses or advertising space. We consider models of agent behaviour in which they either apply common learning techniques to minimize the regret of their bidding strategies, or apply short-sighted best-response strategies. We ask: when can a black-box approximation algorithm for the base auction problem be converted into a mechanism that approximately preserves the original algorithm's approximation factor on average over many iterations? We present a general reduction for a broad class of algorithms when agents minimize external regret. We also present a new mechanism for the combinatorial auction problem that attains an $O(\sqrt{m})$ approximation on average when agents apply best-response dynamics.

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Binary Morphisms to Ultimately Periodic Words

This paper classifies binary morphisms that map to ultimately periodic words. In particular, if a morphism h maps an infinite non-ultimately periodic word to an ultimately periodic word then it must be true that h(0) commutes with h(1).

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Proximity Inversion Functions on the Non-Negative Integers

We consider functions mapping non-negative integers to non-negative real numbers such that a and a+n are mapped to values at least 1/n apart. In this paper we use a novel method to construct such a function. We conjecture that the supremum of the generated function is optimal and pose some unsolved problems.

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