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Brent A. Griffin

Publications and source records attributed to Brent A. Griffin.

10 recordsLinked to original sources

The Label Imitation Game: Turing Test Network for Zero-Shot Pseudo-Label Pruning

Foundation model pseudo-labeling - labeling data strictly via zero-shot inference - enables massive scale, but performance is undermined by hallucinations that evade standard thresholds. To eliminate these errors, we introduce the Turing-inspired Label Imitation Game (LIG), a framework that formalizes pseudo-label pruning as an adversarial interrogation. Rather than filtering labels via isolated thresholds, we use the LIG to train a Turing Test Network (TTN), a task-agnostic "judge" that evaluates candidate pseudo-labels within a dataset-wide context. Experiments across four diverse datasets demonstrate the TTN's robustness, consistently enhancing label accuracy for three state-of-the-art vision-language models without costly supervision or retraining. Crucially, we demonstrate that learned semantic-contextual logic is a robust alternative to spatial-geometric verification, enabling a unique zero-shot task transfer capability - a TTN trained strictly on image classification datasets can effectively prune complex object detection pseudo-labels. This pruning yields F1-score gains of 28% for the worst-performing baseline categories and 44% with task-specific fine-tuning. Significantly, we also observe Category Revival, where the TTN pruning "detoxifies" the training signal for downstream models and enables them to recover from zero recall on transfer-vulnerable classes. The pre-trained TTN models and code are available at https://github.com/voxel51/ttn.

cs.CV↗

Zero-Shot Coreset Selection via Iterative Subspace Sampling

Deep learning increasingly relies on massive data with substantial storage, annotation, and training costs. To reduce costs, coreset selection finds a representative subset of data to train models while ideally performing on par with the full data training. To maximize performance, current state-of-the-art coreset methods select data using dataset-specific ground truth labels and training. However, these methodological requirements prevent selection at scale on real-world, unlabeled data. To that end, this paper addresses the selection of coresets that achieve state-of-the-art performance but without using any labels or training on candidate data. Instead, our solution, Zero-Shot Coreset Selection via Iterative Subspace Sampling (ZCore), uses previously-trained foundation models to generate zero-shot, high-dimensional embedding spaces to interpret unlabeled data. ZCore then iteratively quantifies the relative value of all candidate data based on coverage and redundancy in numerous subspace distributions. Finally, ZCore selects a coreset sized for any data budget to train downstream models. We evaluate ZCore on four datasets and outperform several state-of-the-art label-based methods, especially at low data rates that provide the most substantial cost reduction. On ImageNet, ZCore selections for 10% training data achieve a downstream validation accuracy of 53.99%, which outperforms prior label-based methods and removes annotation and training costs for 1.15 million images. Our paper's code is publicly available at https://github.com/voxel51/zcore.

cs.CV↗

Auto-Labeling Data for Object Detection

Great labels make great models. However, traditional labeling approaches for tasks like object detection have substantial costs at scale. Furthermore, alternatives to fully-supervised object detection either lose functionality or require larger models with prohibitive computational costs for inference at scale. To that end, this paper addresses the problem of training standard object detection models without any ground truth labels. Instead, we configure previously-trained vision-language foundation models to generate application-specific pseudo "ground truth" labels. These auto-generated labels directly integrate with existing model training frameworks, and we subsequently train lightweight detection models that are computationally efficient. In this way, we avoid the costs of traditional labeling, leverage the knowledge of vision-language models, and keep the efficiency of lightweight models for practical application. We perform exhaustive experiments across multiple labeling configurations, downstream inference models, and datasets to establish best practices and set an extensive auto-labeling benchmark. From our results, we find that our approach is a viable alternative to standard labeling in that it maintains competitive performance on multiple datasets and substantially reduces labeling time and costs.

cs.CV↗

Class-wise Autoencoders Measure Classification Difficulty And Detect Label Mistakes

We introduce a new framework for analyzing classification datasets based on the ratios of reconstruction errors between autoencoders trained on individual classes. This analysis framework enables efficient characterization of datasets on the sample, class, and entire dataset levels. We define reconstruction error ratios (RERs) that probe classification difficulty and allow its decomposition into (1) finite sample size and (2) Bayes error and decision-boundary complexity. Through systematic study across 19 popular visual datasets, we find that our RER-based dataset difficulty probe strongly correlates with error rate for state-of-the-art (SOTA) classification models. By interpreting sample-level classification difficulty as a label mistakenness score, we further find that RERs achieve SOTA performance on mislabel detection tasks on hard datasets under symmetric and asymmetric label noise. Our code is publicly available at https://github.com/voxel51/reconstruction-error-ratios.

cs.LG↗

Depth from Camera Motion and Object Detection

This paper addresses the problem of learning to estimate the depth of detected objects given some measurement of camera motion (e.g., from robot kinematics or vehicle odometry). We achieve this by 1) designing a recurrent neural network (DBox) that estimates the depth of objects using a generalized representation of bounding boxes and uncalibrated camera movement and 2) introducing the Object Depth via Motion and Detection Dataset (ODMD). ODMD training data are extensible and configurable, and the ODMD benchmark includes 21,600 examples across four validation and test sets. These sets include mobile robot experiments using an end-effector camera to locate objects from the YCB dataset and examples with perturbations added to camera motion or bounding box data. In addition to the ODMD benchmark, we evaluate DBox in other monocular application domains, achieving state-of-the-art results on existing driving and robotics benchmarks and estimating the depth of objects using a camera phone.

cs.CV↗

Learning Object Depth from Camera Motion and Video Object Segmentation

Video object segmentation, i.e., the separation of a target object from background in video, has made significant progress on real and challenging videos in recent years. To leverage this progress in 3D applications, this paper addresses the problem of learning to estimate the depth of segmented objects given some measurement of camera motion (e.g., from robot kinematics or vehicle odometry). We achieve this by, first, introducing a diverse, extensible dataset and, second, designing a novel deep network that estimates the depth of objects using only segmentation masks and uncalibrated camera movement. Our data-generation framework creates artificial object segmentations that are scaled for changes in distance between the camera and object, and our network learns to estimate object depth even with segmentation errors. We demonstrate our approach across domains using a robot camera to locate objects from the YCB dataset and a vehicle camera to locate obstacles while driving.

cs.CV↗

BubbleNets: Learning to Select the Guidance Frame in Video Object Segmentation by Deep Sorting Frames

Semi-supervised video object segmentation has made significant progress on real and challenging videos in recent years. The current paradigm for segmentation methods and benchmark datasets is to segment objects in video provided a single annotation in the first frame. However, we find that segmentation performance across the entire video varies dramatically when selecting an alternative frame for annotation. This paper address the problem of learning to suggest the single best frame across the video for user annotation-this is, in fact, never the first frame of video. We achieve this by introducing BubbleNets, a novel deep sorting network that learns to select frames using a performance-based loss function that enables the conversion of expansive amounts of training examples from already existing datasets. Using BubbleNets, we are able to achieve an 11% relative improvement in segmentation performance on the DAVIS benchmark without any changes to the underlying method of segmentation.

cs.CV↗

Video Object Segmentation-based Visual Servo Control and Object Depth Estimation on a Mobile Robot

To be useful in everyday environments, robots must be able to identify and locate real-world objects. In recent years, video object segmentation has made significant progress on densely separating such objects from background in real and challenging videos. Building off of this progress, this paper addresses the problem of identifying generic objects and locating them in 3D using a mobile robot with an RGB camera. We achieve this by, first, introducing a video object segmentation-based approach to visual servo control and active perception and, second, developing a new Hadamard-Broyden update formulation. Our segmentation-based methods are simple but effective, and our update formulation lets a robot quickly learn the relationship between actuators and visual features without any camera calibration. We validate our approach in experiments by learning a variety of actuator-camera configurations on a mobile HSR robot, which subsequently identifies, locates, and grasps objects from the YCB dataset and tracks people and other dynamic articulated objects in real-time.

cs.RO↗

Tukey-Inspired Video Object Segmentation

We investigate the problem of strictly unsupervised video object segmentation, i.e., the separation of a primary object from background in video without a user-provided object mask or any training on an annotated dataset. We find foreground objects in low-level vision data using a John Tukey-inspired measure of "outlierness". This Tukey-inspired measure also estimates the reliability of each data source as video characteristics change (e.g., a camera starts moving). The proposed method achieves state-of-the-art results for strictly unsupervised video object segmentation on the challenging DAVIS dataset. Finally, we use a variant of the Tukey-inspired measure to combine the output of multiple segmentation methods, including those using supervision during training, runtime, or both. This collectively more robust method of segmentation improves the Jaccard measure of its constituent methods by as much as 28%.

cs.CV↗

Video Object Segmentation using Supervoxel-Based Gerrymandering

Pixels operate locally. Superpixels have some potential to collect information across many pixels; supervoxels have more potential by implicitly operating across time. In this paper, we explore this well established notion thoroughly analyzing how supervoxels can be used in place of and in conjunction with other means of aggregating information across space-time. Focusing on the problem of strictly unsupervised video object segmentation, we devise a method called supervoxel gerrymandering that links masks of foregroundness and backgroundness via local and non-local consensus measures. We pose and answer a series of critical questions about the ability of supervoxels to adequately sway local voting; the questions regard type and scale of supervoxels as well as local versus non-local consensus, and the questions are posed in a general way so as to impact the broader knowledge of the use of supervoxels in video understanding. We work with the DAVIS dataset and find that our analysis yields an unsupervised method that outperforms all other known unsupervised methods and even many supervised ones.

cs.CV↗