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Brent Harrison

Publications and source records attributed to Brent Harrison.

33 records · Page 2Linked to original sources

A Self-Explainable Stylish Image Captioning Framework via Multi-References

In this paper, we propose to build a stylish image captioning model through a Multi-style Multi modality mechanism (2M). We demonstrate that with 2M, we can build an effective stylish captioner and that multi-references produced by the model can also support explaining the model through identifying erroneous input features on faulty examples. We show how this 2M mechanism can be used to build stylish captioning models and show how these models can be utilized to provide explanations of likely errors in the models.

cs.CL↗

Explore, Exploit or Listen: Combining Human Feedback and Policy Model to Speed up Deep Reinforcement Learning in 3D Worlds

We describe a method to use discrete human feedback to enhance the performance of deep learning agents in virtual three-dimensional environments by extending deep-reinforcement learning to model the confidence and consistency of human feedback. This enables deep reinforcement learning algorithms to determine the most appropriate time to listen to the human feedback, exploit the current policy model, or explore the agent's environment. Managing the trade-off between these three strategies allows DRL agents to be robust to inconsistent or intermittent human feedback. Through experimentation using a synthetic oracle, we show that our technique improves the training speed and overall performance of deep reinforcement learning in navigating three-dimensional environments using Minecraft. We further show that our technique is robust to highly innacurate human feedback and can also operate when no human feedback is given.

cs.AI↗

Training Value-Aligned Reinforcement Learning Agents Using a Normative Prior

As more machine learning agents interact with humans, it is increasingly a prospect that an agent trained to perform a task optimally, using only a measure of task performance as feedback, can violate societal norms for acceptable behavior or cause harm. Value alignment is a property of intelligent agents wherein they solely pursue non-harmful behaviors or human-beneficial goals. We introduce an approach to value-aligned reinforcement learning, in which we train an agent with two reward signals: a standard task performance reward, plus a normative behavior reward. The normative behavior reward is derived from a value-aligned prior model previously shown to classify text as normative or non-normative. We show how variations on a policy shaping technique can balance these two sources of reward and produce policies that are both effective and perceived as being more normative. We test our value-alignment technique on three interactive text-based worlds; each world is designed specifically to challenge agents with a task as well as provide opportunities to deviate from the task to engage in normative and/or altruistic behavior.

cs.LG↗

Influencing Reinforcement Learning through Natural Language Guidance

Interactive reinforcement learning agents use human feedback or instruction to help them learn in complex environments. Often, this feedback comes in the form of a discrete signal that is either positive or negative. While informative, this information can be difficult to generalize on its own. In this work, we explore how natural language advice can be used to provide a richer feedback signal to a reinforcement learning agent by extending policy shaping, a well-known Interactive reinforcement learning technique. Usually policy shaping employs a human feedback policy to help an agent to learn more about how to achieve its goal. In our case, we replace this human feedback policy with policy generated based on natural language advice. We aim to inspect if the generated natural language reasoning provides support to a deep reinforcement learning agent to decide its actions successfully in any given environment. So, we design our model with three networks: first one is the experience driven, next is the advice generator and third one is the advice driven. While the experience driven reinforcement learning agent chooses its actions being influenced by the environmental reward, the advice driven neural network with generated feedback by the advice generator for any new state selects its actions to assist the reinforcement learning agent to better policy shaping.

cs.AI↗

Visual Question Answering Using Semantic Information from Image Descriptions

In this work, we propose a deep neural architecture that uses an attention mechanism which utilizes region based image features, the natural language question asked, and semantic knowledge extracted from the regions of an image to produce open-ended answers for questions asked in a visual question answering (VQA) task. The combination of both region based features and region based textual information about the image bolsters a model to more accurately respond to questions and potentially do so with less required training data. We evaluate our proposed architecture on a VQA task against a strong baseline and show that our method achieves excellent results on this task.

cs.CL↗

3M: Multi-style image caption generation using Multi-modality features under Multi-UPDOWN model

In this paper, we build a multi-style generative model for stylish image captioning which uses multi-modality image features, ResNeXt features and text features generated by DenseCap. We propose the 3M model, a Multi-UPDOWN caption model that encodes multi-modality features and decode them to captions. We demonstrate the effectiveness of our model on generating human-like captions by examining its performance on two datasets, the PERSONALITY-CAPTIONS dataset and the FlickrStyle10K dataset. We compare against a variety of state-of-the-art baselines on various automatic NLP metrics such as BLEU, ROUGE-L, CIDEr, SPICE, etc. A qualitative study has also been done to verify our 3M model can be used for generating different stylized captions.

cs.CV↗

Smart Advertisement for Maximal Clicks in Online Social Networks Without User Data

Click-through rate (CTR) prediction of advertisements on online social network platforms to optimize advertising is of much interest. Prior works build machine learning models that take a user-centric approach in terms of training -- using predominantly user data to classify whether a user will click on an advertisement or not. While this approach has proven effective, it is inaccessible to most entities and relies heavily on user data. To accommodate for this, we first consider a large set of advertisement data on Facebook and use natural language processing (NLP) to extract key concepts that we call conceptual nodes. To predict the value of CTR for a combination of conceptual nodes, we use the advertisement data to train four machine learning (ML) models. We then cast the problem of finding the optimal combination of conceptual nodes as an optimization problem. Given a certain budget $k$, we are interested in finding the optimal combination of conceptual nodes that maximize the CTR. A discussion of the hardness and possible NP-hardness of the optimization problem is provided. Then, we propose a greedy algorithm and a genetic algorithm to find near-optimal combinations of conceptual nodes in polynomial time, with the genetic algorithm nearly matching the optimal solution. We observe that Decision Tree Regressor and Random Forest Regressor exhibit the highest Pearson correlation coefficients w.r.t. click predictions and real click values. Additionally, we find that the conceptual nodes of "politics", "celebrity", and "organization" are notably more influential than other considered conceptual nodes.

cs.SI↗

Learning Norms from Stories: A Prior for Value Aligned Agents

Value alignment is a property of an intelligent agent indicating that it can only pursue goals and activities that are beneficial to humans. Traditional approaches to value alignment use imitation learning or preference learning to infer the values of humans by observing their behavior. We introduce a complementary technique in which a value aligned prior is learned from naturally occurring stories which encode societal norms. Training data is sourced from the childrens educational comic strip, Goofus and Gallant. In this work, we train multiple machine learning models to classify natural language descriptions of situations found in the comic strip as normative or non normative by identifying if they align with the main characters behavior. We also report the models performance when transferring to two unrelated tasks with little to no additional training on the new task.

cs.AI↗

A Hierarchical Approach for Visual Storytelling Using Image Description

One of the primary challenges of visual storytelling is developing techniques that can maintain the context of the story over long event sequences to generate human-like stories. In this paper, we propose a hierarchical deep learning architecture based on encoder-decoder networks to address this problem. To better help our network maintain this context while also generating long and diverse sentences, we incorporate natural language image descriptions along with the images themselves to generate each story sentence. We evaluate our system on the Visual Storytelling (VIST) dataset and show that our method outperforms state-of-the-art techniques on a suite of different automatic evaluation metrics. The empirical results from this evaluation demonstrate the necessities of different components of our proposed architecture and shows the effectiveness of the architecture for visual storytelling.

cs.CV↗

Monte-Carlo Tree Search for Simulation-based Strategy Analysis

Games are often designed to shape player behavior in a desired way; however, it can be unclear how design decisions affect the space of behaviors in a game. Designers usually explore this space through human playtesting, which can be time-consuming and of limited effectiveness in exhausting the space of possible behaviors. In this paper, we propose the use of automated planning agents to simulate humans of varying skill levels to generate game playthroughs. Metrics can then be gathered from these playthroughs to evaluate the current game design and identify its potential flaws. We demonstrate this technique in two games: the popular word game Scrabble and a collectible card game of our own design named Cardonomicon. Using these case studies, we show how using simulated agents to model humans of varying skill levels allows us to extract metrics to describe game balance (in the case of Scrabble) and highlight potential design flaws (in the case of Cardonomicon).

cs.AI↗

Automated Rationale Generation: A Technique for Explainable AI and its Effects on Human Perceptions

Automated rationale generation is an approach for real-time explanation generation whereby a computational model learns to translate an autonomous agent's internal state and action data representations into natural language. Training on human explanation data can enable agents to learn to generate human-like explanations for their behavior. In this paper, using the context of an agent that plays Frogger, we describe (a) how to collect a corpus of explanations, (b) how to train a neural rationale generator to produce different styles of rationales, and (c) how people perceive these rationales. We conducted two user studies. The first study establishes the plausibility of each type of generated rationale and situates their user perceptions along the dimensions of confidence, humanlike-ness, adequate justification, and understandability. The second study further explores user preferences between the generated rationales with regard to confidence in the autonomous agent, communicating failure and unexpected behavior. Overall, we find alignment between the intended differences in features of the generated rationales and the perceived differences by users. Moreover, context permitting, participants preferred detailed rationales to form a stable mental model of the agent's behavior.

cs.AI↗

Enter the Matrix: Safely Interruptible Autonomous Systems via Virtualization

Autonomous systems that operate around humans will likely always rely on kill switches that stop their execution and allow them to be remote-controlled for the safety of humans or to prevent damage to the system. It is theoretically possible for an autonomous system with sufficient sensor and effector capability that learn online using reinforcement learning to discover that the kill switch deprives it of long-term reward and thus learn to disable the switch or otherwise prevent a human operator from using the switch. This is referred to as the big red button problem. We present a technique that prevents a reinforcement learning agent from learning to disable the kill switch. We introduce an interruption process in which the agent's sensors and effectors are redirected to a virtual simulation where it continues to believe it is receiving reward. We illustrate our technique in a simple grid world environment.

cs.AI↗

Rationalization: A Neural Machine Translation Approach to Generating Natural Language Explanations

We introduce AI rationalization, an approach for generating explanations of autonomous system behavior as if a human had performed the behavior. We describe a rationalization technique that uses neural machine translation to translate internal state-action representations of an autonomous agent into natural language. We evaluate our technique in the Frogger game environment, training an autonomous game playing agent to rationalize its action choices using natural language. A natural language training corpus is collected from human players thinking out loud as they play the game. We motivate the use of rationalization as an approach to explanation generation and show the results of two experiments evaluating the effectiveness of rationalization. Results of these evaluations show that neural machine translation is able to accurately generate rationalizations that describe agent behavior, and that rationalizations are more satisfying to humans than other alternative methods of explanation.

cs.AI↗

Guiding Reinforcement Learning Exploration Using Natural Language

In this work we present a technique to use natural language to help reinforcement learning generalize to unseen environments. This technique uses neural machine translation, specifically the use of encoder-decoder networks, to learn associations between natural language behavior descriptions and state-action information. We then use this learned model to guide agent exploration using a modified version of policy shaping to make it more effective at learning in unseen environments. We evaluate this technique using the popular arcade game, Frogger, under ideal and non-ideal conditions. This evaluation shows that our modified policy shaping algorithm improves over a Q-learning agent as well as a baseline version of policy shaping.

cs.AI↗

Event Representations for Automated Story Generation with Deep Neural Nets

Automated story generation is the problem of automatically selecting a sequence of events, actions, or words that can be told as a story. We seek to develop a system that can generate stories by learning everything it needs to know from textual story corpora. To date, recurrent neural networks that learn language models at character, word, or sentence levels have had little success generating coherent stories. We explore the question of event representations that provide a mid-level of abstraction between words and sentences in order to retain the semantic information of the original data while minimizing event sparsity. We present a technique for preprocessing textual story data into event sequences. We then present a technique for automated story generation whereby we decompose the problem into the generation of successive events (event2event) and the generation of natural language sentences from events (event2sentence). We give empirical results comparing different event representations and their effects on event successor generation and the translation of events to natural language.

cs.CL↗