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Brett J. Kagan

Publications and source records attributed to Brett J. Kagan.

7 recordsLinked to original sources

Embodied Neurocomputation: A Framework for Interfacing Biological Neural Cultures with Scaled Task-Driven Validation

Biological neural networks (BNNs) have been established as a powerful and adaptive substrate that offer the potential for incredibly energy and data efficient information processing with distinct learning mechanisms. Yet a core challenge to utilizing BNN for neurocomputation is determining the optimal encoding and decoding mechanisms between the traditional silicon computing interface and the living biology. Here, we propose an Embodied Neurocomputation framework as a systems-level approach to this multi-variable optimization encoding/decoding problem. We operationalize this approach through the first large-scale parameter optimization of encoding configurations for a BNN agent performing closed-loop navigation along an odor-style gradient in a simulated grid-world. Despite the relative simplicity of the task, the biological interactions gave rise to a massive multi-combinatorial search space for optimal parameters. By considering how the components of the system are interconnected and parameterized, we evaluated approximately 1,300 parameter combinations, over 4,000 hours of real-time agent-environment interactions, to identify 12 configurations that consistently demonstrated learning across multiple episodes. These configurations achieved significantly higher task performances than optimized silicon-based DQN agents under the same interaction budget. These findings represent an initial step toward robust and scalable goal-oriented learning using BNNs. Our framework establishes a foundation for applying task-driven neurocomputing and supports the development of field-wide benchmarks. In the long term, this work supports the development of hybrid bio-silicon architectures capable of efficient, adaptive and real-time computation, including the potential for robotic control applications.

cs.ET

A Quantifiable Information-Processing Hierarchy Provides a Necessary Condition for Detecting Agency

As intelligent systems are developed across diverse substrates - from machine learning models and neuromorphic hardware to in vitro neural cultures - understanding what gives a system agency has become increasingly important. Existing definitions, however, tend to rely on top-down descriptions that are difficult to quantify. We propose a bottom-up framework grounded in a system's information-processing order: the extent to which its transformation of input evolves over time. We identify three orders of information processing. Class I systems are reactive and memoryless, mapping inputs directly to outputs. Class II systems incorporate internal states that provide memory but follow fixed transformation rules. Class III systems are adaptive; their transformation rules themselves change as a function of prior activity. While not sufficient on their own, these dynamics represent necessary informational conditions for genuine agency. This hierarchy offers a measurable, substrate-independent way to identify the informational precursors of agency. We illustrate the framework with neurophysiological and computational examples, including thermostats and receptor-like memristors, and discuss its implications for the ethical and functional evaluation of systems that may exhibit agency.

q-bio.NC

A Computational Perspective on NeuroAI and Synthetic Biological Intelligence

NeuroAI is an emerging field at the intersection of neuroscience and artificial intelligence, where insights from brain function guide the design of intelligent systems. A central area within this field is synthetic biological intelligence (SBI), which combines the adaptive learning properties of biological neural networks with engineered hardware and software. SBI systems provide a platform for modeling neural computation, developing biohybrid architectures, and enabling new forms of embodied intelligence. In this review, we organize the NeuroAI landscape into three interacting domains: hardware, software, and wetware. We outline computational frameworks that integrate biological and non-biological systems and highlight recent advances in organoid intelligence, neuromorphic computing, and neuro-symbolic learning. These developments collectively point toward a new class of systems that compute through interactions between living neural tissue and digital algorithms.

q-bio.NC

Simulating Biological Intelligence: Active Inference with Experiment-Informed Generative Model

With recent and rapid advancements in artificial intelligence (AI), understanding the foundation of purposeful behaviour in autonomous agents is crucial for developing safe and efficient systems. While artificial neural networks have dominated the path to AI, recent studies are exploring the potential of biologically based systems, such as networks of living biological neuronal networks. Along with promises of high power and data efficiency, these systems may also inform more explainable and biologically plausible models. In this work, we propose a framework rooted in active inference, a general theory of behaviour, to model decision-making in embodied agents. Using experiment-informed generative models, we simulate decision-making processes in a simulated game-play environment, mirroring experimental setups that use biological neurons. Our results demonstrate learning in these agents, providing insights into the role of memory-based learning and predictive planning in intelligent decision-making. This work contributes to the growing field of explainable AI by offering a biologically grounded and scalable approach to understanding purposeful behaviour in agents.

cs.AI

Graph-Based Representation Learning of Neuronal Dynamics and Behavior

Understanding how neuronal networks reorganize in response to external stimuli and give rise to behavior is a central challenge in neuroscience and artificial intelligence. However, existing methods often fail to capture the evolving structure of neural connectivity in ways that capture its relationship to behavior, especially in dynamic, uncertain, or high-dimensional settings with sufficient resolution or interpretability. We introduce the Temporal Attention-enhanced Variational Graph Recurrent Neural Network (TAVRNN), a novel framework that models time-varying neuronal connectivity by integrating probabilistic graph learning with temporal attention mechanisms. TAVRNN learns latent dynamics at the single-unit level while maintaining interpretable population-level representations, to identify key connectivity patterns linked to behavior. TAVRNN generalizes across diverse neural systems and modalities, demonstrating state-of-the-art classification and clustering performance. We validate TAVRNN on three diverse datasets: (1) electrophysiological data from a freely behaving rat, (2) primate somatosensory cortex recordings during a reaching task, and (3) biological neurons in the DishBrain platform interacting with a virtual game environment. Our method outperforms state-of-the-art dynamic embedding techniques, revealing previously unreported relationships between adaptive behavior and the evolving topological organization of neural networks. These findings demonstrate that TAVRNN offers a powerful and generalizable approach for modeling neural dynamics across experimental and synthetic biological systems. Its architecture is modality-agnostic and scalable, making it applicable across a wide range of neural recording platforms and behavioral paradigms.

q-bio.NC

Starting a Synthetic Biological Intelligence Lab from Scratch

With the recent advancements in artificial intelligence, researchers and industries are deploying gigantic models trained on billions of samples. While training these models consumes a huge amount of energy, human brains produce similar outputs (along with other capabilities) with massively lower data and energy requirements. For this reason, more researchers are increasingly considering alternatives. One of these alternatives is known as synthetic biological intelligence, which involves training \textit{in vitro} neurons for goal-directed tasks. This multidisciplinary field requires knowledge of tissue engineering, bio-materials, digital signal processing, computer programming, neuroscience, and even artificial intelligence. The multidisciplinary requirements make starting synthetic biological intelligence research highly non-trivial and time-consuming. Generally, most labs either specialize in the biological aspects or the computational ones. Here, we propose how a lab focusing on computational aspects, including machine learning and device interfacing, can start working on synthetic biological intelligence, including organoid intelligence. We will also discuss computational aspects, which can be helpful for labs that focus on biological research. To facilitate synthetic biological intelligence research, we will describe such a general process step by step, including risks and precautions that could lead to substantial delay or additional cost.

q-bio.NC

Biological Neurons Compete with Deep Reinforcement Learning in Sample Efficiency in a Simulated Gameworld

How do biological systems and machine learning algorithms compare in the number of samples required to show significant improvements in completing a task? We compared the learning efficiency of in vitro biological neural networks to the state-of-the-art deep reinforcement learning (RL) algorithms in a simplified simulation of the game `Pong'. Using DishBrain, a system that embodies in vitro neural networks with in silico computation using a high-density multi-electrode array, we contrasted the learning rate and the performance of these biological systems against time-matched learning from three state-of-the-art deep RL algorithms (i.e., DQN, A2C, and PPO) in the same game environment. This allowed a meaningful comparison between biological neural systems and deep RL. We find that when samples are limited to a real-world time course, even these very simple biological cultures outperformed deep RL algorithms across various game performance characteristics, implying a higher sample efficiency. Ultimately, even when tested across multiple types of information input to assess the impact of higher dimensional data input, biological neurons showcased faster learning than all deep reinforcement learning agents.

q-bio.NC