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Bruno Castro da Silva

Publications and source records attributed to Bruno Castro da Silva.

At least 19 recordsLinked to original sources

Safe Bayesian Optimization with Counterfactual Policies

In many decision-making settings, new interventions are acceptable only if they do not reduce outcomes below some established threshold. For example, in clinical medicine, new treatments are often acceptable only if they do not worsen outcomes relative to an established standard of care. Safe Bayesian optimization maximizes an objective subject to safety constraints. In the setting that we consider here, safety is defined relative to a known baseline policy whose outcomes are counterfactual and therefore unobserved. Thus, the counterfactual outcomes of the baseline policy must be estimated and those (uncertain) estimates must be used to safely optimize the objective. We address this estimation problem by using conformal prediction to construct valid uncertainty intervals for counterfactual baseline outcomes, and we show how these intervals can be integrated into safe Bayesian optimization to ensure that constraint violations occur at or below a user-specified rate. We also show how to adapt these conformal estimates to different kinds of covariate shift. We provide a safety proof, experimental evidence, and a sensitivity analysis.

cs.LG

From Noise to Control: Parameterized Diffusion Policies

We propose Parameterized Diffusion Policy (PDP), a framework for learning diffusion policies conditioned on low-dimensional, continuous parameters embedded in a learned behavior manifold. By constructing this manifold so that distances between latent representations reflect the semantic similarity between physical trajectories, we transform diffusion from a mechanism for stochastic diversity into a precise and optimizable tool for behavior steering. Our approach enables smooth interpolation between known strategies and efficient adaptation to novel constraints without updating policy weights. We demonstrate that PDP significantly improves adaptation performance on complex multimodal benchmarks in both simulated and real-robot experiments compared to standard diffusion policies, particularly in scenarios requiring the synthesis of novel behaviors.

cs.AI

AltNet: Addressing the Plasticity-Stability Dilemma in Reinforcement Learning

Artificial neural networks have shown remarkable success in supervised learning when trained on a single task using a fixed dataset. However, when neural networks are trained on a reinforcement learning task, their ability to continue learning from new experiences declines over time. This decline in learning ability is known as plasticity loss. To restore plasticity, prior work has explored periodically resetting the parameters of the learning network, a strategy that often improves performance. However, such resets come at the cost of a temporary drop in performance, which can be dangerous in real-world settings. To overcome this instability, we introduce AltNet, a reset-based approach that restores plasticity without performance degradation by leveraging a pair of twin networks. The use of twin networks anchors performance during resets through a mechanism that allows networks to periodically alternate roles: one network learns as it acts in the environment, while the other learns off-policy from the active network's interactions through a replay buffer. At fixed intervals, the active network is reset and the passive network, having learned from prior experience, becomes the new active network. AltNet restores plasticity, improving sample efficiency and achieving higher performance, while avoiding performance drops that pose risks in safety-critical settings. We demonstrate these advantages in several high-dimensional control tasks from the DeepMind Control Suite, where AltNet outperforms various relevant baseline methods, as well as state-of-the-art reset-based techniques.

cs.LG

Enabling Option Learning in Sparse Rewards with Hindsight Experience Replay

Hierarchical Reinforcement Learning (HRL) frameworks like Option-Critic (OC) and Multi-updates Option Critic (MOC) have introduced significant advancements in learning reusable options. However, these methods underperform in multi-goal environments with sparse rewards, where actions must be linked to temporally distant outcomes. To address this limitation, we first propose MOC-HER, which integrates the Hindsight Experience Replay (HER) mechanism into the MOC framework. By relabeling goals from achieved outcomes, MOC-HER can solve sparse reward environments that are intractable for the original MOC. However, this approach is insufficient for object manipulation tasks, where the reward depends on the object reaching the goal rather than on the agent's direct interaction. This makes it extremely difficult for HRL agents to discover how to interact with these objects. To overcome this issue, we introduce Dual Objectives Hindsight Experience Replay (2HER), a novel extension that creates two sets of virtual goals. In addition to relabeling goals based on the object's final state (standard HER), 2HER also generates goals from the agent's effector positions, rewarding the agent for both interacting with the object and completing the task. Experimental results in robotic manipulation environments show that MOC-2HER achieves success rates of up to 90%, compared to less than 11% for both MOC and MOC-HER. These results highlight the effectiveness of our dual objective relabeling strategy in sparse reward, multi-goal tasks.

cs.AI

PROMPTMINER: Black-Box Prompt Stealing against Text-to-Image Generative Models via Reinforcement Learning and Fuzz Optimization

Text-to-image (T2I) generative models such as Stable Diffusion and FLUX can synthesize realistic, high-quality images directly from textual prompts. The resulting image quality depends critically on well-crafted prompts that specify both subjects and stylistic modifiers, which have become valuable digital assets. However, the rising value and ubiquity of high-quality prompts expose them to security and intellectual-property risks. One key threat is the prompt stealing attack, i.e., the task of recovering the textual prompt that generated a given image. Prompt stealing enables unauthorized extraction and reuse of carefully engineered prompts, yet it can also support beneficial applications such as data attribution, model provenance analysis, and watermarking validation. Existing approaches often assume white-box gradient access, require large-scale labeled datasets for supervised training, or rely solely on captioning without explicit optimization, limiting their practicality and adaptability. To address these challenges, we propose PROMPTMINER, a black-box prompt stealing framework that decouples the task into two phases: (1) a reinforcement learning-based optimization phase to reconstruct the primary subject, and (2) a fuzzing-driven search phase to recover stylistic modifiers. Experiments across multiple datasets and diffusion backbones demonstrate that PROMPTMINER achieves superior results, with CLIP similarity up to 0.958 and textual alignment with SBERT up to 0.751, surpassing all baselines. Even when applied to in-the-wild images with unknown generators, it outperforms the strongest baseline by 7.5 percent in CLIP similarity, demonstrating better generalization. Finally, PROMPTMINER maintains strong performance under defensive perturbations, highlighting remarkable robustness. Code: https://github.com/aaFrostnova/PromptMiner

cs.CV

Which Rewards Matter? Reward Selection for Reinforcement Learning under Limited Feedback

The ability of reinforcement learning algorithms to learn effective policies is determined by the rewards available during training. However, for practical problems, obtaining large quantities of reward labels is often infeasible due to computational or financial constraints, particularly when relying on human feedback. When reinforcement learning must proceed with limited feedback -- only a fraction of samples get rewards labeled -- a fundamental question arises: which samples should be labeled to maximize policy performance? We formalize this problem of reward selection for reinforcement learning from limited feedback (RLLF), introducing a new problem formulation that facilitates the study of strategies for selecting impactful rewards. Two types of selection strategies are investigated: (i) heuristics that rely on reward-free information such as state visitation and partial value functions, and (ii) strategies pre-trained using auxiliary evaluative feedback. We find that critical subsets of rewards are those that (1) guide the agent along optimal trajectories, and (2) support recovery toward near-optimal behavior after deviations. Effective selection methods yield near-optimal policies with significantly fewer reward labels than full supervision, establishing reward selection as a powerful paradigm for scaling reinforcement learning in feedback-limited settings.

cs.LG

Abstract Reward Processes: Leveraging State Abstraction for Consistent Off-Policy Evaluation

Evaluating policies using off-policy data is crucial for applying reinforcement learning to real-world problems such as healthcare and autonomous driving. Previous methods for off-policy evaluation (OPE) generally suffer from high variance or irreducible bias, leading to unacceptably high prediction errors. In this work, we introduce STAR, a framework for OPE that encompasses a broad range of estimators -- which include existing OPE methods as special cases -- that achieve lower mean squared prediction errors. STAR leverages state abstraction to distill complex, potentially continuous problems into compact, discrete models which we call abstract reward processes (ARPs). Predictions from ARPs estimated from off-policy data are provably consistent (asymptotically correct). Rather than proposing a specific estimator, we present a new framework for OPE and empirically demonstrate that estimators within STAR outperform existing methods. The best STAR estimator outperforms baselines in all twelve cases studied, and even the median STAR estimator surpasses the baselines in seven out of the twelve cases.

cs.LG

Position: Benchmarking is Limited in Reinforcement Learning Research

Novel reinforcement learning algorithms, or improvements on existing ones, are commonly justified by evaluating their performance on benchmark environments and are compared to an ever-changing set of standard algorithms. However, despite numerous calls for improvements, experimental practices continue to produce misleading or unsupported claims. One reason for the ongoing substandard practices is that conducting rigorous benchmarking experiments requires substantial computational time. This work investigates the sources of increased computation costs in rigorous experiment designs. We show that conducting rigorous performance benchmarks will likely have computational costs that are often prohibitive. As a result, we argue for using an additional experimentation paradigm to overcome the limitations of benchmarking.

cs.LG

RLHF Deciphered: A Critical Analysis of Reinforcement Learning from Human Feedback for LLMs

State-of-the-art large language models (LLMs) have become indispensable tools for various tasks. However, training LLMs to serve as effective assistants for humans requires careful consideration. A promising approach is reinforcement learning from human feedback (RLHF), which leverages human feedback to update the model in accordance with human preferences and mitigate issues like toxicity and hallucinations. Yet, an understanding of RLHF for LLMs is largely entangled with initial design choices that popularized the method and current research focuses on augmenting those choices rather than fundamentally improving the framework. In this paper, we analyze RLHF through the lens of reinforcement learning principles to develop an understanding of its fundamentals, dedicating substantial focus to the core component of RLHF -- the reward model. Our study investigates modeling choices, caveats of function approximation, and their implications on RLHF training algorithms, highlighting the underlying assumptions made about the expressivity of reward. Our analysis improves the understanding of the role of reward models and methods for their training, concurrently revealing limitations of the current methodology. We characterize these limitations, including incorrect generalization, model misspecification, and the sparsity of feedback, along with their impact on the performance of a language model. The discussion and analysis are substantiated by a categorical review of current literature, serving as a reference for researchers and practitioners to understand the challenges of RLHF and build upon existing efforts.

cs.LG

From Past to Future: Rethinking Eligibility Traces

In this paper, we introduce a fresh perspective on the challenges of credit assignment and policy evaluation. First, we delve into the nuances of eligibility traces and explore instances where their updates may result in unexpected credit assignment to preceding states. From this investigation emerges the concept of a novel value function, which we refer to as the \emph{bidirectional value function}. Unlike traditional state value functions, bidirectional value functions account for both future expected returns (rewards anticipated from the current state onward) and past expected returns (cumulative rewards from the episode's start to the present). We derive principled update equations to learn this value function and, through experimentation, demonstrate its efficacy in enhancing the process of policy evaluation. In particular, our results indicate that the proposed learning approach can, in certain challenging contexts, perform policy evaluation more rapidly than TD($λ$) -- a method that learns forward value functions, $v^π$, \emph{directly}. Overall, our findings present a new perspective on eligibility traces and potential advantages associated with the novel value function it inspires, especially for policy evaluation.

cs.LG

Behavior Alignment via Reward Function Optimization

Designing reward functions for efficiently guiding reinforcement learning (RL) agents toward specific behaviors is a complex task. This is challenging since it requires the identification of reward structures that are not sparse and that avoid inadvertently inducing undesirable behaviors. Naively modifying the reward structure to offer denser and more frequent feedback can lead to unintended outcomes and promote behaviors that are not aligned with the designer's intended goal. Although potential-based reward shaping is often suggested as a remedy, we systematically investigate settings where deploying it often significantly impairs performance. To address these issues, we introduce a new framework that uses a bi-level objective to learn \emph{behavior alignment reward functions}. These functions integrate auxiliary rewards reflecting a designer's heuristics and domain knowledge with the environment's primary rewards. Our approach automatically determines the most effective way to blend these types of feedback, thereby enhancing robustness against heuristic reward misspecification. Remarkably, it can also adapt an agent's policy optimization process to mitigate suboptimalities resulting from limitations and biases inherent in the underlying RL algorithms. We evaluate our method's efficacy on a diverse set of tasks, from small-scale experiments to high-dimensional control challenges. We investigate heuristic auxiliary rewards of varying quality -- some of which are beneficial and others detrimental to the learning process. Our results show that our framework offers a robust and principled way to integrate designer-specified heuristics. It not only addresses key shortcomings of existing approaches but also consistently leads to high-performing solutions, even when given misaligned or poorly-specified auxiliary reward functions.

cs.LG

Coagent Networks: Generalized and Scaled

Coagent networks for reinforcement learning (RL) [Thomas and Barto, 2011] provide a powerful and flexible framework for deriving principled learning rules for arbitrary stochastic neural networks. The coagent framework offers an alternative to backpropagation-based deep learning (BDL) that overcomes some of backpropagation's main limitations. For example, coagent networks can compute different parts of the network \emph{asynchronously} (at different rates or at different times), can incorporate non-differentiable components that cannot be used with backpropagation, and can explore at levels higher than their action spaces (that is, they can be designed as hierarchical networks for exploration and/or temporal abstraction). However, the coagent framework is not just an alternative to BDL; the two approaches can be blended: BDL can be combined with coagent learning rules to create architectures with the advantages of both approaches. This work generalizes the coagent theory and learning rules provided by previous works; this generalization provides more flexibility for network architecture design within the coagent framework. This work also studies one of the chief disadvantages of coagent networks: high variance updates for networks that have many coagents and do not use backpropagation. We show that a coagent algorithm with a policy network that does not use backpropagation can scale to a challenging RL domain with a high-dimensional state and action space (the MuJoCo Ant environment), learning reasonable (although not state-of-the-art) policies. These contributions motivate and provide a more general theoretical foundation for future work that studies coagent networks.

cs.LG

Off-Policy Evaluation for Action-Dependent Non-Stationary Environments

Methods for sequential decision-making are often built upon a foundational assumption that the underlying decision process is stationary. This limits the application of such methods because real-world problems are often subject to changes due to external factors (passive non-stationarity), changes induced by interactions with the system itself (active non-stationarity), or both (hybrid non-stationarity). In this work, we take the first steps towards the fundamental challenge of on-policy and off-policy evaluation amidst structured changes due to active, passive, or hybrid non-stationarity. Towards this goal, we make a higher-order stationarity assumption such that non-stationarity results in changes over time, but the way changes happen is fixed. We propose, OPEN, an algorithm that uses a double application of counterfactual reasoning and a novel importance-weighted instrument-variable regression to obtain both a lower bias and a lower variance estimate of the structure in the changes of a policy's past performances. Finally, we show promising results on how OPEN can be used to predict future performances for several domains inspired by real-world applications that exhibit non-stationarity.

cs.LG

Model-Based Reinforcement Learning with SINDy

We draw on the latest advancements in the physics community to propose a novel method for discovering the governing non-linear dynamics of physical systems in reinforcement learning (RL). We establish that this method is capable of discovering the underlying dynamics using significantly fewer trajectories (as little as one rollout with $\leq 30$ time steps) than state of the art model learning algorithms. Further, the technique learns a model that is accurate enough to induce near-optimal policies given significantly fewer trajectories than those required by model-free algorithms. It brings the benefits of model-based RL without requiring a model to be developed in advance, for systems that have physics-based dynamics. To establish the validity and applicability of this algorithm, we conduct experiments on four classic control tasks. We found that an optimal policy trained on the discovered dynamics of the underlying system can generalize well. Further, the learned policy performs well when deployed on the actual physical system, thus bridging the model to real system gap. We further compare our method to state-of-the-art model-based and model-free approaches, and show that our method requires fewer trajectories sampled on the true physical system compared other methods. Additionally, we explored approximate dynamics models and found that they also can perform well.

cs.LG

Enforcing Delayed-Impact Fairness Guarantees

Recent research has shown that seemingly fair machine learning models, when used to inform decisions that have an impact on peoples' lives or well-being (e.g., applications involving education, employment, and lending), can inadvertently increase social inequality in the long term. This is because prior fairness-aware algorithms only consider static fairness constraints, such as equal opportunity or demographic parity. However, enforcing constraints of this type may result in models that have negative long-term impact on disadvantaged individuals and communities. We introduce ELF (Enforcing Long-term Fairness), the first classification algorithm that provides high-confidence fairness guarantees in terms of long-term, or delayed, impact. We prove that the probability that ELF returns an unfair solution is less than a user-specified tolerance and that (under mild assumptions), given sufficient training data, ELF is able to find and return a fair solution if one exists. We show experimentally that our algorithm can successfully mitigate long-term unfairness.

cs.LG

Universal Off-Policy Evaluation

When faced with sequential decision-making problems, it is often useful to be able to predict what would happen if decisions were made using a new policy. Those predictions must often be based on data collected under some previously used decision-making rule. Many previous methods enable such off-policy (or counterfactual) estimation of the expected value of a performance measure called the return. In this paper, we take the first steps towards a universal off-policy estimator (UnO) -- one that provides off-policy estimates and high-confidence bounds for any parameter of the return distribution. We use UnO for estimating and simultaneously bounding the mean, variance, quantiles/median, inter-quantile range, CVaR, and the entire cumulative distribution of returns. Finally, we also discuss Uno's applicability in various settings, including fully observable, partially observable (i.e., with unobserved confounders), Markovian, non-Markovian, stationary, smoothly non-stationary, and discrete distribution shifts.

cs.LG

Autonomous learning of multiple, context-dependent tasks

When facing the problem of autonomously learning multiple tasks with reinforcement learning systems, researchers typically focus on solutions where just one parametrised policy per task is sufficient to solve them. However, in complex environments presenting different contexts, the same task might need a set of different skills to be solved. These situations pose two challenges: (a) to recognise the different contexts that need different policies; (b) quickly learn the policies to accomplish the same tasks in the new discovered contexts. These two challenges are even harder if faced within an open-ended learning framework where an agent has to autonomously discover the goals that it might accomplish in a given environment, and also to learn the motor skills to accomplish them. We propose a novel open-ended learning robot architecture, C-GRAIL, that solves the two challenges in an integrated fashion. In particular, the architecture is able to detect new relevant contests, and ignore irrelevant ones, on the basis of the decrease of the expected performance for a given goal. Moreover, the architecture can quickly learn the policies for the new contexts by exploiting transfer learning importing knowledge from already acquired policies. The architecture is tested in a simulated robotic environment involving a robot that autonomously learns to reach relevant target objects in the presence of multiple obstacles generating several different obstacles. The proposed architecture outperforms other models not using the proposed autonomous context-discovery and transfer-learning mechanisms.

cs.RO

Optimal Options for Multi-Task Reinforcement Learning Under Time Constraints

Reinforcement learning can greatly benefit from the use of options as a way of encoding recurring behaviours and to foster exploration. An important open problem is how can an agent autonomously learn useful options when solving particular distributions of related tasks. We investigate some of the conditions that influence optimality of options, in settings where agents have a limited time budget for learning each task and the task distribution might involve problems with different levels of similarity. We directly search for optimal option sets and show that the discovered options significantly differ depending on factors such as the available learning time budget and that the found options outperform popular option-generation heuristics.

cs.LG