SearcharxivSearch

arXiv subjects

Bruno Lacerda

Publications and source records attributed to Bruno Lacerda.

At least 19 recordsLinked to original sources

Online Navigation Planning for Long-term Autonomous Operation of Underwater Gliders

Underwater glider robots have become indispensable for ocean sampling, yet fully autonomous long-term operation remains rare in practice. Although stakeholders are calling for tools to manage increasingly large fleets of gliders, existing methods have seen limited adoption due to their inability to account for environmental uncertainty and operational constraints. In this work, we demonstrate that uncertainty-aware online navigation planning can be deployed in real-world glider missions at scale. We formulate the problem as a stochastic shortest-path Markov Decision Process and propose a sample-based online planner based on Monte Carlo Tree Search. Samples are generated by a physics-informed simulator calibrated on real-world glider data that captures uncertain execution of controls and ocean current forecasts while remaining computationally tractable. Our methodology is integrated into an autonomous system for Slocum gliders that performs closed-loop replanning at each surfacing. The system was validated in two North Sea deployments totalling approximately 3 months and 1000 km, representing the longest fully autonomous glider campaigns in the literature to date. Results demonstrate improvements of up to 9.88% in dive duration and 16.51% in path length compared to standard straight-to-goal navigation, including a statistically significant path length reduction of 9.55% in a field deployment.

cs.RO

Improving Regret Approximation for Unsupervised Dynamic Environment Generation

Unsupervised Environment Design (UED) seeks to automatically generate training curricula for reinforcement learning (RL) agents, with the goal of improving generalisation and zero-shot performance. However, designing effective curricula remains a difficult problem, particularly in settings where small subsets of environment parameterisations result in significant increases in the complexity of the required policy. Current methods struggle with a difficult credit assignment problem and rely on regret approximations that fail to identify challenging levels, both of which are compounded as the size of the environment grows. We propose Dynamic Environment Generation for UED (DEGen) to enable a denser level generator reward signal, reducing the difficulty of credit assignment and allowing for UED to scale to larger environment sizes. We also introduce a new regret approximation, Maximised Negative Advantage (MNA), as a significantly improved metric to optimise for, that better identifies more challenging levels. We show empirically that MNA outperforms current regret approximations and when combined with DEGen, consistently outperforms existing methods, especially as the size of the environment grows. We have made all our code available here: https://github.com/HarryMJMead/Dynamic-Environment-Generation-for-UED.

cs.LG

Gaussian Process Aggregation for Root-Parallel Monte Carlo Tree Search with Continuous Actions

Monte Carlo Tree Search is a cornerstone algorithm for online planning, and its root-parallel variant is widely used when wall clock time is limited but best performance is desired. In environments with continuous action spaces, how to best aggregate statistics from different threads is an important yet underexplored question. In this work, we introduce a method that uses Gaussian Process Regression to obtain value estimates for promising actions that were not trialed in the environment. We perform a systematic evaluation across 6 different domains, demonstrating that our approach outperforms existing aggregation strategies while requiring a modest increase in inference time.

cs.AI

JaxWildfire: A GPU-Accelerated Wildfire Simulator for Reinforcement Learning

Artificial intelligence methods are increasingly being explored for managing wildfires and other natural hazards. In particular, reinforcement learning (RL) is a promising path towards improving outcomes in such uncertain decision-making scenarios and moving beyond reactive strategies. However, training RL agents requires many environment interactions, and the speed of existing wildfire simulators is a severely limiting factor. We introduce $\texttt{JaxWildfire}$, a simulator underpinned by a principled probabilistic fire spread model based on cellular automata. It is implemented in JAX and enables vectorized simulations using $\texttt{vmap}$, allowing high throughput of simulations on GPUs. We demonstrate that $\texttt{JaxWildfire}$ achieves 6-35x speedup over existing software and enables gradient-based optimization of simulator parameters. Furthermore, we show that $\texttt{JaxWildfire}$ can be used to train RL agents to learn wildfire suppression policies. Our work is an important step towards enabling the advancement of RL techniques for managing natural hazards.

cs.LG

Tackling GNARLy Problems: Graph Neural Algorithmic Reasoning Reimagined through Reinforcement Learning

Neural algorithmic reasoning (NAR) is a paradigm that trains neural networks to execute classic algorithms by supervised learning. Despite its successes, important limitations remain: inability to construct valid solutions without post-processing and to reason about multiple correct ones, poor performance on combinatorial NP-hard problems, and inapplicability to problems for which strong algorithms are not yet known. To address these limitations, we reframe the problem of learning algorithm trajectories as a Markov decision process, which imposes structure on the solution construction procedure and unlocks the powerful tools of imitation and reinforcement learning (RL). We propose the GNARL framework, encompassing the methodology to translate problem formulations from NAR to RL and a learning architecture suitable for a wide range of graph-based problems. We achieve very high graph accuracy results on several CLRS-30 problems, performance matching or exceeding much narrower NAR approaches for NP-hard problems and, remarkably, applicability even when lacking an expert algorithm.

cs.LG

Scalable Solution Methods for Dec-POMDPs with Deterministic Dynamics

Many high-level multi-agent planning problems, including multi-robot navigation and path planning, can be effectively modeled using deterministic actions and observations. In this work, we focus on such domains and introduce the class of Deterministic Decentralized POMDPs (Det-Dec-POMDPs). This is a subclass of Dec-POMDPs characterized by deterministic transitions and observations conditioned on the state and joint actions. We then propose a practical solver called Iterative Deterministic POMDP Planning (IDPP). This method builds on the classic Joint Equilibrium Search for Policies framework and is specifically optimized to handle large-scale Det-Dec-POMDPs that current Dec-POMDP solvers are unable to address efficiently.

cs.AI

A Finite-State Controller Based Offline Solver for Deterministic POMDPs

Deterministic partially observable Markov decision processes (DetPOMDPs) often arise in planning problems where the agent is uncertain about its environmental state but can act and observe deterministically. In this paper, we propose DetMCVI, an adaptation of the Monte Carlo Value Iteration (MCVI) algorithm for DetPOMDPs, which builds policies in the form of finite-state controllers (FSCs). DetMCVI solves large problems with a high success rate, outperforming existing baselines for DetPOMDPs. We also verify the performance of the algorithm in a real-world mobile robot forest mapping scenario.

cs.RO

Return Capping: Sample-Efficient CVaR Policy Gradient Optimisation

When optimising for conditional value at risk (CVaR) using policy gradients (PG), current methods rely on discarding a large proportion of trajectories, resulting in poor sample efficiency. We propose a reformulation of the CVaR optimisation problem by capping the total return of trajectories used in training, rather than simply discarding them, and show that this is equivalent to the original problem if the cap is set appropriately. We show, with empirical results in an number of environments, that this reformulation of the problem results in consistently improved performance compared to baselines. We have made all our code available here: https://github.com/HarryMJMead/cvar-return-capping.

cs.LG

Ro-To-Go! Robust Reactive Control with Signal Temporal Logic

Signal Temporal Logic (STL) robustness is a common objective for optimal robot control, but its dependence on history limits the robot's decision-making capabilities when used in Model Predictive Control (MPC) approaches. In this work, we introduce Signal Temporal Logic robustness-to-go (Ro-To-Go), a new quantitative semantics for the logic that isolates the contributions of suffix trajectories. We prove its relationship to formula progression for Metric Temporal Logic, and show that the robustness-to-go depends only on the suffix trajectory and progressed formula. We implement robustness-to-go as the objective in an MPC algorithm and use formula progression to efficiently evaluate it online. We test the algorithm in simulation and compare it to MPC using traditional STL robustness. Our experiments show that using robustness-to-go results in a higher success rate.

eess.SY

No Regrets: Investigating and Improving Regret Approximations for Curriculum Discovery

What data or environments to use for training to improve downstream performance is a longstanding and very topical question in reinforcement learning. In particular, Unsupervised Environment Design (UED) methods have gained recent attention as their adaptive curricula promise to enable agents to be robust to in- and out-of-distribution tasks. This work investigates how existing UED methods select training environments, focusing on task prioritisation metrics. Surprisingly, despite methods aiming to maximise regret in theory, the practical approximations do not correlate with regret but with success rate. As a result, a significant portion of an agent's experience comes from environments it has already mastered, offering little to no contribution toward enhancing its abilities. Put differently, current methods fail to predict intuitive measures of ``learnability.'' Specifically, they are unable to consistently identify those scenarios that the agent can sometimes solve, but not always. Based on our analysis, we develop a method that directly trains on scenarios with high learnability. This simple and intuitive approach outperforms existing UED methods in several binary-outcome environments, including the standard domain of Minigrid and a novel setting closely inspired by a real-world robotics problem. We further introduce a new adversarial evaluation procedure for directly measuring robustness, closely mirroring the conditional value at risk (CVaR). We open-source all our code and present visualisations of final policies here: https://github.com/amacrutherford/sampling-for-learnability.

cs.LG

Monte Carlo Tree Search with Boltzmann Exploration

Monte-Carlo Tree Search (MCTS) methods, such as Upper Confidence Bound applied to Trees (UCT), are instrumental to automated planning techniques. However, UCT can be slow to explore an optimal action when it initially appears inferior to other actions. Maximum ENtropy Tree-Search (MENTS) incorporates the maximum entropy principle into an MCTS approach, utilising Boltzmann policies to sample actions, naturally encouraging more exploration. In this paper, we highlight a major limitation of MENTS: optimal actions for the maximum entropy objective do not necessarily correspond to optimal actions for the original objective. We introduce two algorithms, Boltzmann Tree Search (BTS) and Decaying ENtropy Tree-Search (DENTS), that address these limitations and preserve the benefits of Boltzmann policies, such as allowing actions to be sampled faster by using the Alias method. Our empirical analysis shows that our algorithms show consistent high performance across several benchmark domains, including the game of Go.

cs.AI

JaxMARL: Multi-Agent RL Environments and Algorithms in JAX

Benchmarks are crucial in the development of machine learning algorithms, with available environments significantly influencing reinforcement learning (RL) research. Traditionally, RL environments run on the CPU, which limits their scalability with typical academic compute. However, recent advancements in JAX have enabled the wider use of hardware acceleration, enabling massively parallel RL training pipelines and environments. While this has been successfully applied to single-agent RL, it has not yet been widely adopted for multi-agent scenarios. In this paper, we present JaxMARL, the first open-source, Python-based library that combines GPU-enabled efficiency with support for a large number of commonly used MARL environments and popular baseline algorithms. Our experiments show that, in terms of wall clock time, our JAX-based training pipeline is around 14 times faster than existing approaches, and up to 12500x when multiple training runs are vectorized. This enables efficient and thorough evaluations, potentially alleviating the evaluation crisis in the field. We also introduce and benchmark SMAX, a JAX-based approximate reimplementation of the popular StarCraft Multi-Agent Challenge, which removes the need to run the StarCraft II game engine. This not only enables GPU acceleration, but also provides a more flexible MARL environment, unlocking the potential for self-play, meta-learning, and other future applications in MARL. The code is available at https://github.com/flairox/jaxmarl.

cs.LG

One Risk to Rule Them All: A Risk-Sensitive Perspective on Model-Based Offline Reinforcement Learning

Offline reinforcement learning (RL) is suitable for safety-critical domains where online exploration is too costly or dangerous. In such safety-critical settings, decision-making should take into consideration the risk of catastrophic outcomes. In other words, decision-making should be risk-sensitive. Previous works on risk in offline RL combine together offline RL techniques, to avoid distributional shift, with risk-sensitive RL algorithms, to achieve risk-sensitivity. In this work, we propose risk-sensitivity as a mechanism to jointly address both of these issues. Our model-based approach is risk-averse to both epistemic and aleatoric uncertainty. Risk-aversion to epistemic uncertainty prevents distributional shift, as areas not covered by the dataset have high epistemic uncertainty. Risk-aversion to aleatoric uncertainty discourages actions that may result in poor outcomes due to environment stochasticity. Our experiments show that our algorithm achieves competitive performance on deterministic benchmarks, and outperforms existing approaches for risk-sensitive objectives in stochastic domains.

cs.LG

Formal Modelling for Multi-Robot Systems Under Uncertainty

Purpose of Review: To effectively synthesise and analyse multi-robot behaviour, we require formal task-level models which accurately capture multi-robot execution. In this paper, we review modelling formalisms for multi-robot systems under uncertainty, and discuss how they can be used for planning, reinforcement learning, model checking, and simulation. Recent Findings: Recent work has investigated models which more accurately capture multi-robot execution by considering different forms of uncertainty, such as temporal uncertainty and partial observability, and modelling the effects of robot interactions on action execution. Other strands of work have presented approaches for reducing the size of multi-robot models to admit more efficient solution methods. This can be achieved by decoupling the robots under independence assumptions, or reasoning over higher level macro actions. Summary: Existing multi-robot models demonstrate a trade off between accurately capturing robot dependencies and uncertainty, and being small enough to tractably solve real world problems. Therefore, future research should exploit realistic assumptions over multi-robot behaviour to develop smaller models which retain accurate representations of uncertainty and robot interactions; and exploit the structure of multi-robot problems, such as factored state spaces, to develop scalable solution methods.

cs.RO

A Framework for Learning from Demonstration with Minimal Human Effort

We consider robot learning in the context of shared autonomy, where control of the system can switch between a human teleoperator and autonomous control. In this setting we address reinforcement learning, and learning from demonstration, where there is a cost associated with human time. This cost represents the human time required to teleoperate the robot, or recover the robot from failures. For each episode, the agent must choose between requesting human teleoperation, or using one of its autonomous controllers. In our approach, we learn to predict the success probability for each controller, given the initial state of an episode. This is used in a contextual multi-armed bandit algorithm to choose the controller for the episode. A controller is learnt online from demonstrations and reinforcement learning so that autonomous performance improves, and the system becomes less reliant on the teleoperator with more experience. We show that our approach to controller selection reduces the human cost to perform two simulated tasks and a single real-world task.

cs.LG

Minimax Regret Optimisation for Robust Planning in Uncertain Markov Decision Processes

The parameters for a Markov Decision Process (MDP) often cannot be specified exactly. Uncertain MDPs (UMDPs) capture this model ambiguity by defining sets which the parameters belong to. Minimax regret has been proposed as an objective for planning in UMDPs to find robust policies which are not overly conservative. In this work, we focus on planning for Stochastic Shortest Path (SSP) UMDPs with uncertain cost and transition functions. We introduce a Bellman equation to compute the regret for a policy. We propose a dynamic programming algorithm that utilises the regret Bellman equation, and show that it optimises minimax regret exactly for UMDPs with independent uncertainties. For coupled uncertainties, we extend our approach to use options to enable a trade off between computation and solution quality. We evaluate our approach on both synthetic and real-world domains, showing that it significantly outperforms existing baselines.

cs.AI

RAMBO-RL: Robust Adversarial Model-Based Offline Reinforcement Learning

Offline reinforcement learning (RL) aims to find performant policies from logged data without further environment interaction. Model-based algorithms, which learn a model of the environment from the dataset and perform conservative policy optimisation within that model, have emerged as a promising approach to this problem. In this work, we present Robust Adversarial Model-Based Offline RL (RAMBO), a novel approach to model-based offline RL. We formulate the problem as a two-player zero sum game against an adversarial environment model. The model is trained to minimise the value function while still accurately predicting the transitions in the dataset, forcing the policy to act conservatively in areas not covered by the dataset. To approximately solve the two-player game, we alternate between optimising the policy and adversarially optimising the model. The problem formulation that we address is theoretically grounded, resulting in a probably approximately correct (PAC) performance guarantee and a pessimistic value function which lower bounds the value function in the true environment. We evaluate our approach on widely studied offline RL benchmarks, and demonstrate that it outperforms existing state-of-the-art baselines.

cs.LG

Planning for Risk-Aversion and Expected Value in MDPs

Planning in Markov decision processes (MDPs) typically optimises the expected cost. However, optimising the expectation does not consider the risk that for any given run of the MDP, the total cost received may be unacceptably high. An alternative approach is to find a policy which optimises a risk-averse objective such as conditional value at risk (CVaR). However, optimising the CVaR alone may result in poor performance in expectation. In this work, we begin by showing that there can be multiple policies which obtain the optimal CVaR. This motivates us to propose a lexicographic approach which minimises the expected cost subject to the constraint that the CVaR of the total cost is optimal. We present an algorithm for this problem and evaluate our approach on four domains. Our results demonstrate that our lexicographic approach improves the expected cost compared to the state of the art algorithm, while achieving the optimal CVaR.

cs.AI