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Bryan A. Plummer

Publications and source records attributed to Bryan A. Plummer.

At least 55 records · Page 3Linked to original sources

Learning to Compose SuperWeights for Neural Parameter Allocation Search

Neural parameter allocation search (NPAS) automates parameter sharing by obtaining weights for a network given an arbitrary, fixed parameter budget. Prior work has two major drawbacks we aim to address. First, there is a disconnect in the sharing pattern between the search and training steps, where weights are warped for layers of different sizes during the search to measure similarity, but not during training, resulting in reduced performance. To address this, we generate layer weights by learning to compose sets of SuperWeights, which represent a group of trainable parameters. These SuperWeights are created to be large enough so they can be used to represent any layer in the network, but small enough that they are computationally efficient. The second drawback we address is the method of measuring similarity between shared parameters. Whereas prior work compared the weights themselves, we argue this does not take into account the amount of conflict between the shared weights. Instead, we use gradient information to identify layers with shared weights that wish to diverge from each other. We demonstrate that our SuperWeight Networks consistently boost performance over the state-of-the-art on the ImageNet and CIFAR datasets in the NPAS setting. We further show that our approach can generate parameters for many network architectures using the same set of weights. This enables us to support tasks like efficient ensembling and anytime prediction, outperforming fully-parameterized ensembles with 17% fewer parameters.

cs.CV↗

A Unified Framework for Connecting Noise Modeling to Boost Noise Detection

Noisy labels can impair model performance, making the study of learning with noisy labels an important topic. Two conventional approaches are noise modeling and noise detection. However, these two methods are typically studied independently, and there has been limited work on their collaboration. In this work, we explore the integration of these two approaches, proposing an interconnected structure with three crucial blocks: noise modeling, source knowledge identification, and enhanced noise detection using noise source-knowledge-integration methods. This collaboration structure offers advantages such as discriminating hard negatives and preserving genuinely clean labels that might be suspiciously noisy. Our experiments on four datasets, featuring three types of noise and different combinations of each block, demonstrate the efficacy of these components' collaboration. Our collaborative structure methods achieve up to a 10% increase in top-1 classification accuracy in synthesized noise datasets and 3-5% in real-world noisy datasets. The results also suggest that these components make distinct contributions to overall performance across various noise scenarios. These findings provide valuable insights for designing noisy label learning methods customized for specific noise scenarios in the future. Our code is accessible to the public.

cs.CV↗

Movie Genre Classification by Language Augmentation and Shot Sampling

Video-based movie genre classification has garnered considerable attention due to its various applications in recommendation systems. Prior work has typically addressed this task by adapting models from traditional video classification tasks, such as action recognition or event detection. However, these models often neglect language elements (e.g., narrations or conversations) present in videos, which can implicitly convey high-level semantics of movie genres, like storylines or background context. Additionally, existing approaches are primarily designed to encode the entire content of the input video, leading to inefficiencies in predicting movie genres. Movie genre prediction may require only a few shots to accurately determine the genres, rendering a comprehensive understanding of the entire video unnecessary. To address these challenges, we propose a Movie genre Classification method based on Language augmentatIon and shot samPling (Movie-CLIP). Movie-CLIP mainly consists of two parts: a language augmentation module to recognize language elements from the input audio, and a shot sampling module to select representative shots from the entire video. We evaluate our method on MovieNet and Condensed Movies datasets, achieving approximate 6-9% improvement in mean Average Precision (mAP) over the baselines. We also generalize Movie-CLIP to the scene boundary detection task, achieving 1.1% improvement in Average Precision (AP) over the state-of-the-art. We release our implementation at github.com/Zhongping-Zhang/Movie-CLIP.

cs.CV↗

Text-to-image Editing by Image Information Removal

Diffusion models have demonstrated impressive performance in text-guided image generation. Current methods that leverage the knowledge of these models for image editing either fine-tune them using the input image (e.g., Imagic) or incorporate structure information as additional constraints (e.g., ControlNet). However, fine-tuning large-scale diffusion models on a single image can lead to severe overfitting issues and lengthy inference time. Information leakage from pretrained models also make it challenging to preserve image content not related to the text input. Additionally, methods that incorporate structural guidance (e.g., edge maps, semantic maps, keypoints) find retaining attributes like colors and textures difficult. Using the input image as a control could mitigate these issues, but since these models are trained via reconstruction, a model can simply hide information about the original image when encoding it to perfectly reconstruct the image without learning the editing task. To address these challenges, we propose a text-to-image editing model with an Image Information Removal module (IIR) that selectively erases color-related and texture-related information from the original image, allowing us to better preserve the text-irrelevant content and avoid issues arising from information hiding. Our experiments on CUB, Outdoor Scenes, and COCO reports our approach achieves the best editability-fidelity trade-off results. In addition, a user study on COCO shows that our edited images are preferred 35% more often than prior work.

cs.CV↗

MixtureGrowth: Growing Neural Networks by Recombining Learned Parameters

Most deep neural networks are trained under fixed network architectures and require retraining when the architecture changes. If expanding the network's size is needed, it is necessary to retrain from scratch, which is expensive. To avoid this, one can grow from a small network by adding random weights over time to gradually achieve the target network size. However, this naive approach falls short in practice as it brings too much noise to the growing process. Prior work tackled this issue by leveraging the already learned weights and training data for generating new weights through conducting a computationally expensive analysis step. In this paper, we introduce MixtureGrowth, a new approach to growing networks that circumvents the initialization overhead in prior work. Before growing, each layer in our model is generated with a linear combination of parameter templates. Newly grown layer weights are generated by using a new linear combination of existing templates for a layer. On one hand, these templates are already trained for the task, providing a strong initialization. On the other, the new coefficients provide flexibility for the added layer weights to learn something new. We show that our approach boosts top-1 accuracy over the state-of-the-art by 2-2.5% on CIFAR-100 and ImageNet datasets, while achieving comparable performance with fewer FLOPs to a larger network trained from scratch. Code is available at https://github.com/chaudatascience/mixturegrowth.

cs.LG↗

COLA: A Benchmark for Compositional Text-to-image Retrieval

Compositional reasoning is a hallmark of human visual intelligence. Yet, despite the size of large vision-language models, they struggle to represent simple compositions by combining objects with their attributes. To measure this lack of compositional capability, we design Cola, a text-to-image retrieval benchmark to Compose Objects Localized with Attributes. To solve Cola, a model must retrieve images with the correct configuration of attributes and objects and avoid choosing a distractor image with the same objects and attributes but in the wrong configuration. Cola contains about 1.2k composed queries of 168 objects and 197 attributes on around 30K images. Our human evaluation finds that Cola is 83.33% accurate, similar to contemporary compositionality benchmarks. Using Cola as a testbed, we explore empirical modeling designs to adapt pre-trained vision-language models to reason compositionally. We explore 6 adaptation strategies on 2 seminal vision-language models, using compositionality-centric test benchmarks - Cola and CREPE. We find the optimal adaptation strategy is to train a multi-modal attention layer that jointly attends over the frozen pre-trained image and language features. Surprisingly, training multimodal layers on CLIP performs better than tuning a larger FLAVA model with already pre-trained multimodal layers. Furthermore, our adaptation strategy improves CLIP and FLAVA to comparable levels, suggesting that training multimodal layers using contrastive attribute-object data is key, as opposed to using them pre-trained. Lastly, we show that Cola is harder than a closely related contemporary benchmark, CREPE, since simpler fine-tuning strategies without multimodal layers suffice on CREPE but not on Cola. However, we still see a significant gap between our best adaptation and human accuracy, suggesting considerable room for further research.

cs.CV↗

Socratis: Are large multimodal models emotionally aware?

Existing emotion prediction benchmarks contain coarse emotion labels which do not consider the diversity of emotions that an image and text can elicit in humans due to various reasons. Learning diverse reactions to multimodal content is important as intelligent machines take a central role in generating and delivering content to society. To address this gap, we propose Socratis, a societal reactions benchmark, where each image-caption (IC) pair is annotated with multiple emotions and the reasons for feeling them. Socratis contains 18K free-form reactions for 980 emotions on 2075 image-caption pairs from 5 widely-read news and image-caption (IC) datasets. We benchmark the capability of state-of-the-art multimodal large language models to generate the reasons for feeling an emotion given an IC pair. Based on a preliminary human study, we observe that humans prefer human-written reasons over 2 times more often than machine-generated ones. This shows our task is harder than standard generation tasks because it starkly contrasts recent findings where humans cannot tell apart machine vs human-written news articles, for instance. We further see that current captioning metrics based on large vision-language models also fail to correlate with human preferences. We hope that these findings and our benchmark will inspire further research on training emotionally aware models.

cs.AI↗

Show, Write, and Retrieve: Entity-aware Article Generation and Retrieval

Article comprehension is an important challenge in natural language processing with many applications such as article generation or image-to-article retrieval. Prior work typically encodes all tokens in articles uniformly using pretrained language models. However, in many applications, such as understanding news stories, these articles are based on real-world events and may reference many named entities that are difficult to accurately recognize and predict by language models. To address this challenge, we propose an ENtity-aware article GeneratIoN and rEtrieval (ENGINE) framework, to explicitly incorporate named entities into language models. ENGINE has two main components: a named-entity extraction module to extract named entities from both metadata and embedded images associated with articles, and an entity-aware mechanism that enhances the model's ability to recognize and predict entity names. We conducted experiments on three public datasets: GoodNews, VisualNews, and WikiText, where our results demonstrate that our model can boost both article generation and article retrieval performance, with a 4-5 perplexity improvement in article generation and a 3-4% boost in recall@1 in article retrieval. We release our implementation at https://github.com/Zhongping-Zhang/ENGINE .

cs.CL↗

A Suite of Generative Tasks for Multi-Level Multimodal Webpage Understanding

Webpages have been a rich, scalable resource for vision-language and language only tasks. Yet only pieces of webpages are kept in existing datasets: image-caption pairs, long text articles, or raw HTML, never all in one place. Webpage tasks have resultingly received little attention and structured image-text data left underused. To study multimodal webpage understanding, we introduce the Wikipedia Webpage suite (WikiWeb2M) containing 2M pages with all of the associated image, text, and structure data. We verify its utility on three generative tasks: page description generation, section summarization, and contextual image captioning. We design a novel attention mechanism Prefix Global, which selects the most relevant image and text content as global tokens to attend to the rest of the webpage for context. By using page structure to separate such tokens, it performs better than full attention with lower computational complexity. Extensive experiments show that the new data in WikiWeb2M improves task performance compared to prior work.

cs.CL↗

Language-Guided Audio-Visual Source Separation via Trimodal Consistency

We propose a self-supervised approach for learning to perform audio source separation in videos based on natural language queries, using only unlabeled video and audio pairs as training data. A key challenge in this task is learning to associate the linguistic description of a sound-emitting object to its visual features and the corresponding components of the audio waveform, all without access to annotations during training. To overcome this challenge, we adapt off-the-shelf vision-language foundation models to provide pseudo-target supervision via two novel loss functions and encourage a stronger alignment between the audio, visual and natural language modalities. During inference, our approach can separate sounds given text, video and audio input, or given text and audio input alone. We demonstrate the effectiveness of our self-supervised approach on three audio-visual separation datasets, including MUSIC, SOLOS and AudioSet, where we outperform state-of-the-art strongly supervised approaches despite not using object detectors or text labels during training.

cs.CV↗

Complex Scene Image Editing by Scene Graph Comprehension

Conditional diffusion models have demonstrated impressive performance on various tasks like text-guided semantic image editing. Prior work requires image regions to be identified manually by human users or use an object detector that only perform well for object-centric manipulations. For example, if an input image contains multiple objects with the same semantic meaning (such as a group of birds), object detectors may struggle to recognize and localize the target object, let alone accurately manipulate it. To address these challenges, we propose a two-stage method for achieving complex scene image editing by Scene Graph Comprehension (SGC-Net). In the first stage, we train a Region of Interest (RoI) prediction network that uses scene graphs and predict the locations of the target objects. Unlike object detection methods based solely on object category, our method can accurately recognize the target object by comprehending the objects and their semantic relationships within a complex scene. The second stage uses a conditional diffusion model to edit the image based on our RoI predictions. We evaluate the effectiveness of our approach on the CLEVR and Visual Genome datasets. We report an 8 point improvement in SSIM on CLEVR and our edited images were preferred by human users by 9-33% over prior work on Visual Genome, validating the effectiveness of our proposed method. Code is available at github.com/Zhongping-Zhang/SGC_Net.

cs.CV↗

Collecting The Puzzle Pieces: Disentangled Self-Driven Human Pose Transfer by Permuting Textures

Human pose transfer synthesizes new view(s) of a person for a given pose. Recent work achieves this via self-reconstruction, which disentangles a person's pose and texture information by breaking the person down into parts, then recombines them for reconstruction. However, part-level disentanglement preserves some pose information that can create unwanted artifacts. In this paper, we propose Pose Transfer by Permuting Textures (PT$^2$), an approach for self-driven human pose transfer that disentangles pose from texture at the patch-level. Specifically, we remove pose from an input image by permuting image patches so only texture information remains. Then we reconstruct the input image by sampling from the permuted textures for patch-level disentanglement. To reduce noise and recover clothing shape information from the permuted patches, we employ encoders with multiple kernel sizes in a triple branch network. On DeepFashion and Market-1501, PT$^2$ reports significant gains on automatic metrics over other self-driven methods, and even outperforms some fully-supervised methods. A user study also reports images generated by our method are preferred in 68% of cases over self-driven approaches from prior work. Code is available at https://github.com/NannanLi999/pt_square.

cs.CV↗

Multiscale Video Pretraining for Long-Term Activity Forecasting

Long-term activity forecasting is an especially challenging research problem because it requires understanding the temporal relationships between observed actions, as well as the variability and complexity of human activities. Despite relying on strong supervision via expensive human annotations, state-of-the-art forecasting approaches often generalize poorly to unseen data. To alleviate this issue, we propose Multiscale Video Pretraining (MVP), a novel self-supervised pretraining approach that learns robust representations for forecasting by learning to predict contextualized representations of future video clips over multiple timescales. MVP is based on our observation that actions in videos have a multiscale nature, where atomic actions typically occur at a short timescale and more complex actions may span longer timescales. We compare MVP to state-of-the-art self-supervised video learning approaches on downstream long-term forecasting tasks including long-term action anticipation and video summary prediction. Our comprehensive experiments across the Ego4D and Epic-Kitchens-55/100 datasets demonstrate that MVP out-performs state-of-the-art methods by significant margins. Notably, MVP obtains a relative performance gain of over 20% accuracy in video summary forecasting over existing methods.

cs.CV↗

WikiWeb2M: A Page-Level Multimodal Wikipedia Dataset

Webpages have been a rich resource for language and vision-language tasks. Yet only pieces of webpages are kept: image-caption pairs, long text articles, or raw HTML, never all in one place. Webpage tasks have resultingly received little attention and structured image-text data underused. To study multimodal webpage understanding, we introduce the Wikipedia Webpage 2M (WikiWeb2M) suite; the first to retain the full set of images, text, and structure data available in a page. WikiWeb2M can be used for tasks like page description generation, section summarization, and contextual image captioning.

cs.CL↗

Bias Mimicking: A Simple Sampling Approach for Bias Mitigation

Prior work has shown that Visual Recognition datasets frequently underrepresent bias groups $B$ (\eg Female) within class labels $Y$ (\eg Programmers). This dataset bias can lead to models that learn spurious correlations between class labels and bias groups such as age, gender, or race. Most recent methods that address this problem require significant architectural changes or additional loss functions requiring more hyper-parameter tuning. Alternatively, data sampling baselines from the class imbalance literature (\eg Undersampling, Upweighting), which can often be implemented in a single line of code and often have no hyperparameters, offer a cheaper and more efficient solution. However, these methods suffer from significant shortcomings. For example, Undersampling drops a significant part of the input distribution per epoch while Oversampling repeats samples, causing overfitting. To address these shortcomings, we introduce a new class-conditioned sampling method: Bias Mimicking. The method is based on the observation that if a class $c$ bias distribution, \ie $P_D(B|Y=c)$ is mimicked across every $c^{\prime}\neq c$, then $Y$ and $B$ are statistically independent. Using this notion, BM, through a novel training procedure, ensures that the model is exposed to the entire distribution per epoch without repeating samples. Consequently, Bias Mimicking improves underrepresented groups' accuracy of sampling methods by 3\% over four benchmarks while maintaining and sometimes improving performance over nonsampling methods. Code: \url{https://github.com/mqraitem/Bias-Mimicking}

cs.CV↗

Human Evaluation of Text-to-Image Models on a Multi-Task Benchmark

We provide a new multi-task benchmark for evaluating text-to-image models. We perform a human evaluation comparing the most common open-source (Stable Diffusion) and commercial (DALL-E 2) models. Twenty computer science AI graduate students evaluated the two models, on three tasks, at three difficulty levels, across ten prompts each, providing 3,600 ratings. Text-to-image generation has seen rapid progress to the point that many recent models have demonstrated their ability to create realistic high-resolution images for various prompts. However, current text-to-image methods and the broader body of research in vision-language understanding still struggle with intricate text prompts that contain many objects with multiple attributes and relationships. We introduce a new text-to-image benchmark that contains a suite of thirty-two tasks over multiple applications that capture a model's ability to handle different features of a text prompt. For example, asking a model to generate a varying number of the same object to measure its ability to count or providing a text prompt with several objects that each have a different attribute to identify its ability to match objects and attributes correctly. Rather than subjectively evaluating text-to-image results on a set of prompts, our new multi-task benchmark consists of challenge tasks at three difficulty levels (easy, medium, and hard) and human ratings for each generated image.

cs.CV↗

From Coarse to Fine-grained Concept based Discrimination for Phrase Detection

Phrase detection requires methods to identify if a phrase is relevant to an image and localize it, if applicable. A key challenge for training more discriminative detection models is sampling negatives. Sampling techniques from prior work focus primarily on hard, often noisy, negatives disregarding the broader distribution of negative samples. Our proposed CFCD-Net addresses this through two novels methods. First, we generate groups of semantically similar words we call concepts (\eg, \{dog, cat, horse\} and \ \{car, truck, SUV\}), and then train our CFCD-Net to discriminate between a region of interest and its unrelated concepts. Second, for phrases containing fine-grained mutually-exclusive words (\eg, colors), we force the model to select only one applicable phrase for each region using our novel fine-grained module (FGM). We evaluate our approach on Flickr30K Entities and RefCOCO+, where we improve mAP over the state-of-the-art by 1.5-2 points. When considering only the phrases affected by our FGM module, we improve by 3-4 points on both datasets.

cs.CV↗

A Dataset for Interactive Vision-Language Navigation with Unknown Command Feasibility

Vision-language navigation (VLN), in which an agent follows language instruction in a visual environment, has been studied under the premise that the input command is fully feasible in the environment. Yet in practice, a request may not be possible due to language ambiguity or environment changes. To study VLN with unknown command feasibility, we introduce a new dataset Mobile app Tasks with Iterative Feedback (MoTIF), where the goal is to complete a natural language command in a mobile app. Mobile apps provide a scalable domain to study real downstream uses of VLN methods. Moreover, mobile app commands provide instruction for interactive navigation, as they result in action sequences with state changes via clicking, typing, or swiping. MoTIF is the first to include feasibility annotations, containing both binary feasibility labels and fine-grained labels for why tasks are unsatisfiable. We further collect follow-up questions for ambiguous queries to enable research on task uncertainty resolution. Equipped with our dataset, we propose the new problem of feasibility prediction, in which a natural language instruction and multimodal app environment are used to predict command feasibility. MoTIF provides a more realistic app dataset as it contains many diverse environments, high-level goals, and longer action sequences than prior work. We evaluate interactive VLN methods using MoTIF, quantify the generalization ability of current approaches to new app environments, and measure the effect of task feasibility on navigation performance.

cs.CL↗