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Bryan Kian Hsiang Low

Publications and source records attributed to Bryan Kian Hsiang Low.

At least 91 records · Page 5Linked to original sources

DeRDaVa: Deletion-Robust Data Valuation for Machine Learning

Data valuation is concerned with determining a fair valuation of data from data sources to compensate them or to identify training examples that are the most or least useful for predictions. With the rising interest in personal data ownership and data protection regulations, model owners will likely have to fulfil more data deletion requests. This raises issues that have not been addressed by existing works: Are the data valuation scores still fair with deletions? Must the scores be expensively recomputed? The answer is no. To avoid recomputations, we propose using our data valuation framework DeRDaVa upfront for valuing each data source's contribution to preserving robust model performance after anticipated data deletions. DeRDaVa can be efficiently approximated and will assign higher values to data that are more useful or less likely to be deleted. We further generalize DeRDaVa to Risk-DeRDaVa to cater to risk-averse/seeking model owners who are concerned with the worst/best-cases model utility. We also empirically demonstrate the practicality of our solutions.

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Exploiting Correlated Auxiliary Feedback in Parameterized Bandits

We study a novel variant of the parameterized bandits problem in which the learner can observe additional auxiliary feedback that is correlated with the observed reward. The auxiliary feedback is readily available in many real-life applications, e.g., an online platform that wants to recommend the best-rated services to its users can observe the user's rating of service (rewards) and collect additional information like service delivery time (auxiliary feedback). In this paper, we first develop a method that exploits auxiliary feedback to build a reward estimator with tight confidence bounds, leading to a smaller regret. We then characterize the regret reduction in terms of the correlation coefficient between reward and its auxiliary feedback. Experimental results in different settings also verify the performance gain achieved by our proposed method.

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Batch Bayesian Optimization for Replicable Experimental Design

Many real-world experimental design problems (a) evaluate multiple experimental conditions in parallel and (b) replicate each condition multiple times due to large and heteroscedastic observation noise. Given a fixed total budget, this naturally induces a trade-off between evaluating more unique conditions while replicating each of them fewer times vs. evaluating fewer unique conditions and replicating each more times. Moreover, in these problems, practitioners may be risk-averse and hence prefer an input with both good average performance and small variability. To tackle both challenges, we propose the Batch Thompson Sampling for Replicable Experimental Design (BTS-RED) framework, which encompasses three algorithms. Our BTS-RED-Known and BTS-RED-Unknown algorithms, for, respectively, known and unknown noise variance, choose the number of replications adaptively rather than deterministically such that an input with a larger noise variance is replicated more times. As a result, despite the noise heteroscedasticity, both algorithms enjoy a theoretical guarantee and are asymptotically no-regret. Our Mean-Var-BTS-RED algorithm aims at risk-averse optimization and is also asymptotically no-regret. We also show the effectiveness of our algorithms in two practical real-world applications: precision agriculture and AutoML.

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Quantum Bayesian Optimization

Kernelized bandits, also known as Bayesian optimization (BO), has been a prevalent method for optimizing complicated black-box reward functions. Various BO algorithms have been theoretically shown to enjoy upper bounds on their cumulative regret which are sub-linear in the number T of iterations, and a regret lower bound of Omega(sqrt(T)) has been derived which represents the unavoidable regrets for any classical BO algorithm. Recent works on quantum bandits have shown that with the aid of quantum computing, it is possible to achieve tighter regret upper bounds better than their corresponding classical lower bounds. However, these works are restricted to either multi-armed or linear bandits, and are hence not able to solve sophisticated real-world problems with non-linear reward functions. To this end, we introduce the quantum-Gaussian process-upper confidence bound (Q-GP-UCB) algorithm. To the best of our knowledge, our Q-GP-UCB is the first BO algorithm able to achieve a regret upper bound of O(polylog T), which is significantly smaller than its regret lower bound of Omega(sqrt(T)) in the classical setting. Moreover, thanks to our novel analysis of the confidence ellipsoid, our Q-GP-UCB with the linear kernel achieves a smaller regret than the quantum linear UCB algorithm from the previous work. We use simulations, as well as an experiment using a real quantum computer, to verify that the theoretical quantum speedup achieved by our Q-GP-UCB is also potentially relevant in practice.

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A Unifying Framework of Bilinear LSTMs

This paper presents a novel unifying framework of bilinear LSTMs that can represent and utilize the nonlinear interaction of the input features present in sequence datasets for achieving superior performance over a linear LSTM and yet not incur more parameters to be learned. To realize this, our unifying framework allows the expressivity of the linear vs. bilinear terms to be balanced by correspondingly trading off between the hidden state vector size vs. approximation quality of the weight matrix in the bilinear term so as to optimize the performance of our bilinear LSTM, while not incurring more parameters to be learned. We empirically evaluate the performance of our bilinear LSTM in several language-based sequence learning tasks to demonstrate its general applicability.

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Federated Zeroth-Order Optimization using Trajectory-Informed Surrogate Gradients

Federated optimization, an emerging paradigm which finds wide real-world applications such as federated learning, enables multiple clients (e.g., edge devices) to collaboratively optimize a global function. The clients do not share their local datasets and typically only share their local gradients. However, the gradient information is not available in many applications of federated optimization, which hence gives rise to the paradigm of federated zeroth-order optimization (ZOO). Existing federated ZOO algorithms suffer from the limitations of query and communication inefficiency, which can be attributed to (a) their reliance on a substantial number of function queries for gradient estimation and (b) the significant disparity between their realized local updates and the intended global updates. To this end, we (a) introduce trajectory-informed gradient surrogates which is able to use the history of function queries during optimization for accurate and query-efficient gradient estimation, and (b) develop the technique of adaptive gradient correction using these gradient surrogates to mitigate the aforementioned disparity. Based on these, we propose the federated zeroth-order optimization using trajectory-informed surrogate gradients (FZooS) algorithm for query- and communication-efficient federated ZOO. Our FZooS achieves theoretical improvements over the existing approaches, which is supported by our real-world experiments such as federated black-box adversarial attack and federated non-differentiable metric optimization.

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Fair yet Asymptotically Equal Collaborative Learning

In collaborative learning with streaming data, nodes (e.g., organizations) jointly and continuously learn a machine learning (ML) model by sharing the latest model updates computed from their latest streaming data. For the more resourceful nodes to be willing to share their model updates, they need to be fairly incentivized. This paper explores an incentive design that guarantees fairness so that nodes receive rewards commensurate to their contributions. Our approach leverages an explore-then-exploit formulation to estimate the nodes' contributions (i.e., exploration) for realizing our theoretically guaranteed fair incentives (i.e., exploitation). However, we observe a "rich get richer" phenomenon arising from the existing approaches to guarantee fairness and it discourages the participation of the less resourceful nodes. To remedy this, we additionally preserve asymptotic equality, i.e., less resourceful nodes achieve equal performance eventually to the more resourceful/"rich" nodes. We empirically demonstrate in two settings with real-world streaming data: federated online incremental learning and federated reinforcement learning, that our proposed approach outperforms existing baselines in fairness and learning performance while remaining competitive in preserving equality.

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Training-Free Neural Active Learning with Initialization-Robustness Guarantees

Existing neural active learning algorithms have aimed to optimize the predictive performance of neural networks (NNs) by selecting data for labelling. However, other than a good predictive performance, being robust against random parameter initializations is also a crucial requirement in safety-critical applications. To this end, we introduce our expected variance with Gaussian processes (EV-GP) criterion for neural active learning, which is theoretically guaranteed to select data points which lead to trained NNs with both (a) good predictive performances and (b) initialization robustness. Importantly, our EV-GP criterion is training-free, i.e., it does not require any training of the NN during data selection, which makes it computationally efficient. We empirically demonstrate that our EV-GP criterion is highly correlated with both initialization robustness and generalization performance, and show that it consistently outperforms baseline methods in terms of both desiderata, especially in situations with limited initial data or large batch sizes.

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Goat: Fine-tuned LLaMA Outperforms GPT-4 on Arithmetic Tasks

We introduce Goat, a fine-tuned LLaMA model that significantly outperforms GPT-4 on a range of arithmetic tasks. Fine-tuned on a synthetically generated dataset, Goat achieves state-of-the-art performance on BIG-bench arithmetic sub-task. In particular, the zero-shot Goat-7B matches or even surpasses the accuracy achieved by the few-shot PaLM-540B. Surprisingly, Goat can achieve near-perfect accuracy on large-number addition and subtraction through supervised fine-tuning only, which is almost impossible with previous pretrained language models, such as Bloom, OPT, GPT-NeoX, etc. We attribute Goat's exceptional performance to LLaMA's consistent tokenization of numbers. To tackle more challenging tasks like large-number multiplication and division, we propose an approach that classifies tasks based on their learnability, and subsequently decomposes unlearnable tasks, such as multi-digit multiplication and division, into a series of learnable tasks by leveraging basic arithmetic principles. We thoroughly examine the performance of our model, offering a comprehensive evaluation of the effectiveness of our proposed decomposition steps. Additionally, Goat-7B can be easily trained using LoRA on a 24GB VRAM GPU, facilitating reproducibility for other researchers. We release our model, dataset, and the Python script for dataset generation.

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Federated Neural Bandits

Recent works on neural contextual bandits have achieved compelling performances due to their ability to leverage the strong representation power of neural networks (NNs) for reward prediction. Many applications of contextual bandits involve multiple agents who collaborate without sharing raw observations, thus giving rise to the setting of federated contextual bandits. Existing works on federated contextual bandits rely on linear or kernelized bandits, which may fall short when modeling complex real-world reward functions. So, this paper introduces the federated neural-upper confidence bound (FN-UCB) algorithm. To better exploit the federated setting, FN-UCB adopts a weighted combination of two UCBs: $\text{UCB}^{a}$ allows every agent to additionally use the observations from the other agents to accelerate exploration (without sharing raw observations), while $\text{UCB}^{b}$ uses an NN with aggregated parameters for reward prediction in a similar way to federated averaging for supervised learning. Notably, the weight between the two UCBs required by our theoretical analysis is amenable to an interesting interpretation, which emphasizes $\text{UCB}^{a}$ initially for accelerated exploration and relies more on $\text{UCB}^{b}$ later after enough observations have been collected to train the NNs for accurate reward prediction (i.e., reliable exploitation). We prove sub-linear upper bounds on both the cumulative regret and the number of communication rounds of FN-UCB, and empirically demonstrate its competitive performance.

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FedHQL: Federated Heterogeneous Q-Learning

Federated Reinforcement Learning (FedRL) encourages distributed agents to learn collectively from each other's experience to improve their performance without exchanging their raw trajectories. The existing work on FedRL assumes that all participating agents are homogeneous, which requires all agents to share the same policy parameterization (e.g., network architectures and training configurations). However, in real-world applications, agents are often in disagreement about the architecture and the parameters, possibly also because of disparate computational budgets. Because homogeneity is not given in practice, we introduce the problem setting of Federated Reinforcement Learning with Heterogeneous And bLack-box agEnts (FedRL-HALE). We present the unique challenges this new setting poses and propose the Federated Heterogeneous Q-Learning (FedHQL) algorithm that principally addresses these challenges. We empirically demonstrate the efficacy of FedHQL in boosting the sample efficiency of heterogeneous agents with distinct policy parameterization using standard RL tasks.

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Fault-Tolerant Federated Reinforcement Learning with Theoretical Guarantee

The growing literature of Federated Learning (FL) has recently inspired Federated Reinforcement Learning (FRL) to encourage multiple agents to federatively build a better decision-making policy without sharing raw trajectories. Despite its promising applications, existing works on FRL fail to I) provide theoretical analysis on its convergence, and II) account for random system failures and adversarial attacks. Towards this end, we propose the first FRL framework the convergence of which is guaranteed and tolerant to less than half of the participating agents being random system failures or adversarial attackers. We prove that the sample efficiency of the proposed framework is guaranteed to improve with the number of agents and is able to account for such potential failures or attacks. All theoretical results are empirically verified on various RL benchmark tasks.

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Sample-Then-Optimize Batch Neural Thompson Sampling

Bayesian optimization (BO), which uses a Gaussian process (GP) as a surrogate to model its objective function, is popular for black-box optimization. However, due to the limitations of GPs, BO underperforms in some problems such as those with categorical, high-dimensional or image inputs. To this end, recent works have used the highly expressive neural networks (NNs) as the surrogate model and derived theoretical guarantees using the theory of neural tangent kernel (NTK). However, these works suffer from the limitations of the requirement to invert an extremely large parameter matrix and the restriction to the sequential (rather than batch) setting. To overcome these limitations, we introduce two algorithms based on the Thompson sampling (TS) policy named Sample-Then-Optimize Batch Neural TS (STO-BNTS) and STO-BNTS-Linear. To choose an input query, we only need to train an NN (resp. a linear model) and then choose the query by maximizing the trained NN (resp. linear model), which is equivalently sampled from the GP posterior with the NTK as the kernel function. As a result, our algorithms sidestep the need to invert the large parameter matrix yet still preserve the validity of the TS policy. Next, we derive regret upper bounds for our algorithms with batch evaluations, and use insights from batch BO and NTK to show that they are asymptotically no-regret under certain conditions. Finally, we verify their empirical effectiveness using practical AutoML and reinforcement learning experiments.

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Unifying and Boosting Gradient-Based Training-Free Neural Architecture Search

Neural architecture search (NAS) has gained immense popularity owing to its ability to automate neural architecture design. A number of training-free metrics are recently proposed to realize NAS without training, hence making NAS more scalable. Despite their competitive empirical performances, a unified theoretical understanding of these training-free metrics is lacking. As a consequence, (a) the relationships among these metrics are unclear, (b) there is no theoretical interpretation for their empirical performances, and (c) there may exist untapped potential in existing training-free NAS, which probably can be unveiled through a unified theoretical understanding. To this end, this paper presents a unified theoretical analysis of gradient-based training-free NAS, which allows us to (a) theoretically study their relationships, (b) theoretically guarantee their generalization performances, and (c) exploit our unified theoretical understanding to develop a novel framework named hybrid NAS (HNAS) which consistently boosts training-free NAS in a principled way. Remarkably, HNAS can enjoy the advantages of both training-free (i.e., the superior search efficiency) and training-based (i.e., the remarkable search effectiveness) NAS, which we have demonstrated through extensive experiments.

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Bayesian Optimization under Stochastic Delayed Feedback

Bayesian optimization (BO) is a widely-used sequential method for zeroth-order optimization of complex and expensive-to-compute black-box functions. The existing BO methods assume that the function evaluation (feedback) is available to the learner immediately or after a fixed delay. Such assumptions may not be practical in many real-life problems like online recommendations, clinical trials, and hyperparameter tuning where feedback is available after a random delay. To benefit from the experimental parallelization in these problems, the learner needs to start new function evaluations without waiting for delayed feedback. In this paper, we consider the BO under stochastic delayed feedback problem. We propose algorithms with sub-linear regret guarantees that efficiently address the dilemma of selecting new function queries while waiting for randomly delayed feedback. Building on our results, we also make novel contributions to batch BO and contextual Gaussian process bandits. Experiments on synthetic and real-life datasets verify the performance of our algorithms.

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Neural Ensemble Search via Bayesian Sampling

Recently, neural architecture search (NAS) has been applied to automate the design of neural networks in real-world applications. A large number of algorithms have been developed to improve the search cost or the performance of the final selected architectures in NAS. Unfortunately, these NAS algorithms aim to select only one single well-performing architecture from their search spaces and thus have overlooked the capability of neural network ensemble (i.e., an ensemble of neural networks with diverse architectures) in achieving improved performance over a single final selected architecture. To this end, we introduce a novel neural ensemble search algorithm, called neural ensemble search via Bayesian sampling (NESBS), to effectively and efficiently select well-performing neural network ensembles from a NAS search space. In our extensive experiments, NESBS algorithm is shown to be able to achieve improved performance over state-of-the-art NAS algorithms while incurring a comparable search cost, thus indicating the superior performance of our NESBS algorithm over these NAS algorithms in practice.

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On Provably Robust Meta-Bayesian Optimization

Bayesian optimization (BO) has become popular for sequential optimization of black-box functions. When BO is used to optimize a target function, we often have access to previous evaluations of potentially related functions. This begs the question as to whether we can leverage these previous experiences to accelerate the current BO task through meta-learning (meta-BO), while ensuring robustness against potentially harmful dissimilar tasks that could sabotage the convergence of BO. This paper introduces two scalable and provably robust meta-BO algorithms: robust meta-Gaussian process-upper confidence bound (RM-GP-UCB) and RM-GP-Thompson sampling (RM-GP-TS). We prove that both algorithms are asymptotically no-regret even when some or all previous tasks are dissimilar to the current task, and show that RM-GP-UCB enjoys a better theoretical robustness than RM-GP-TS. We also exploit the theoretical guarantees to optimize the weights assigned to individual previous tasks through regret minimization via online learning, which diminishes the impact of dissimilar tasks and hence further enhances the robustness. Empirical evaluations show that (a) RM-GP-UCB performs effectively and consistently across various applications, and (b) RM-GP-TS, despite being less robust than RM-GP-UCB both in theory and in practice, performs competitively in some scenarios with less dissimilar tasks and is more computationally efficient.

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On the Convergence of the Shapley Value in Parametric Bayesian Learning Games

Measuring contributions is a classical problem in cooperative game theory where the Shapley value is the most well-known solution concept. In this paper, we establish the convergence property of the Shapley value in parametric Bayesian learning games where players perform a Bayesian inference using their combined data, and the posterior-prior KL divergence is used as the characteristic function. We show that for any two players, under some regularity conditions, their difference in Shapley value converges in probability to the difference in Shapley value of a limiting game whose characteristic function is proportional to the log-determinant of the joint Fisher information. As an application, we present an online collaborative learning framework that is asymptotically Shapley-fair. Our result enables this to be achieved without any costly computations of posterior-prior KL divergences. Only a consistent estimator of the Fisher information is needed. The effectiveness of our framework is demonstrated with experiments using real-world data.

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