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Bryan Lim

Publications and source records attributed to Bryan Lim.

At least 19 recordsLinked to original sources

Quantifying Trust: Financial Risk Management for Trustworthy AI Agents

Prior work on trustworthy AI emphasizes model-internal properties such as bias mitigation, adversarial robustness, and interpretability. As AI systems evolve into autonomous agents deployed in open environments and increasingly connected to payments or assets, the operational meaning of trust shifts to end-to-end outcomes: whether an agent completes tasks, follows user intent, and avoids failures that cause material or psychological harm. These risks are fundamentally product-level and cannot be eliminated by technical safeguards alone because agent behavior is inherently stochastic. To address this gap between model-level reliability and user-facing assurance, we propose a complementary framework based on risk management. Drawing inspiration from financial underwriting, we introduce the \textbf{Agentic Risk Standard (ARS)}, a payment settlement standard for AI-mediated transactions. ARS integrates risk assessment, underwriting, and compensation into a single transaction framework that protects users when interacting with agents. Under ARS, users receive predefined and contractually enforceable compensation in cases of execution failure, misalignment, or unintended outcomes. This shifts trust from an implicit expectation about model behavior to an explicit, measurable, and enforceable product guarantee. We also present a simulation study analyzing the social benefits of applying ARS to agentic transactions. ARS's implementation can be found at https://github.com/t54-labs/AgenticRiskStandard.

cs.AI

Graph of Agents: Principled Long Context Modeling by Emergent Multi-Agent Collaboration

As a model-agnostic approach to long context modeling, multi-agent systems can process inputs longer than a large language model's context window without retraining or architectural modifications. However, their performance often heavily relies on hand-crafted multi-agent collaboration strategies and prompt engineering, which limit generalizability. In this work, we introduce a principled framework that formalizes the model-agnostic long context modeling problem as a compression problem, yielding an information-theoretic compression objective. Building on this framework, we propose Graph of Agents (GoA), which dynamically constructs an input-dependent collaboration structure that maximizes this objective. For Llama 3.1 8B and Qwen3 8B across six document question answering benchmarks, GoA improves the average $F_1$ score of retrieval-augmented generation by 5.7\% and a strong multi-agent baseline using a fixed collaboration structure by 16.35\%, respectively. Even with only a 2K context window, GoA surpasses the 128K context window Llama 3.1 8B on LongBench, showing a dramatic increase in effective context length. Our source code is available at https://github.com/tjoo512/graph-of-agents.

cs.LG

EXPLICATE: Enhancing Phishing Detection through Explainable AI and LLM-Powered Interpretability

Sophisticated phishing attacks have emerged as a major cybersecurity threat, becoming more common and difficult to prevent. Though machine learning techniques have shown promise in detecting phishing attacks, they function mainly as "black boxes" without revealing their decision-making rationale. This lack of transparency erodes the trust of users and diminishes their effective threat response. We present EXPLICATE: a framework that enhances phishing detection through a three-component architecture: an ML-based classifier using domain-specific features, a dual-explanation layer combining LIME and SHAP for complementary feature-level insights, and an LLM enhancement using DeepSeek v3 to translate technical explanations into accessible natural language. Our experiments show that EXPLICATE attains 98.4 % accuracy on all metrics, which is on par with existing deep learning techniques but has better explainability. High-quality explanations are generated by the framework with an accuracy of 94.2 % as well as a consistency of 96.8\% between the LLM output and model prediction. We create EXPLICATE as a fully usable GUI application and a light Chrome extension, showing its applicability in many deployment situations. The research shows that high detection performance can go hand-in-hand with meaningful explainability in security applications. Most important, it addresses the critical divide between automated AI and user trust in phishing detection systems.

cs.CR

Exploring the Performance-Reproducibility Trade-off in Quality-Diversity

Quality-Diversity (QD) algorithms have exhibited promising results across many domains and applications. However, uncertainty in fitness and behaviour estimations of solutions remains a major challenge when QD is used in complex real-world applications. While several approaches have been proposed to improve the performance in uncertain applications, many fail to address a key challenge: determining how to prioritise solutions that perform consistently under uncertainty, in other words, solutions that are reproducible. Most prior methods improve fitness and reproducibility jointly, ignoring the possibility that they could be contradictory objectives. For example, in robotics, solutions may reliably walk at 90% of the maximum velocity in uncertain environments, while solutions that walk faster are also more prone to falling over. As this is a trade-off, neither one of these two solutions is "better" than the other. Thus, algorithms cannot intrinsically select one solution over the other, but can only enforce given preferences over these two contradictory objectives. In this paper, we formalise this problem as the performance-reproducibility trade-off for uncertain QD. We propose four new a-priori QD algorithms that find optimal solutions for given preferences over the trade-offs. We also propose an a-posteriori QD algorithm for when these preferences cannot be defined in advance. Our results show that our approaches successfully find solutions that satisfy given preferences. Importantly, by simply accounting for this trade-off, our approaches perform better than existing uncertain QD methods. This suggests that considering the performance-reproducibility trade-off unlocks important stepping stones that are usually missed when only performance is optimised.

cs.NE

Large Language Models as In-context AI Generators for Quality-Diversity

Quality-Diversity (QD) approaches are a promising direction to develop open-ended processes as they can discover archives of high-quality solutions across diverse niches. While already successful in many applications, QD approaches usually rely on combining only one or two solutions to generate new candidate solutions. As observed in open-ended processes such as technological evolution, wisely combining large diversity of these solutions could lead to more innovative solutions and potentially boost the productivity of QD search. In this work, we propose to exploit the pattern-matching capabilities of generative models to enable such efficient solution combinations. We introduce In-context QD, a framework of techniques that aim to elicit the in-context capabilities of pre-trained Large Language Models (LLMs) to generate interesting solutions using few-shot and many-shot prompting with quality-diverse examples from the QD archive as context. Applied to a series of common QD domains, In-context QD displays promising results compared to both QD baselines and similar strategies developed for single-objective optimization. Additionally, this result holds across multiple values of parameter sizes and archive population sizes, as well as across domains with distinct characteristics from BBO functions to policy search. Finally, we perform an extensive ablation that highlights the key prompt design considerations that encourage the generation of promising solutions for QD.

cs.NE

Beyond Expected Return: Accounting for Policy Reproducibility when Evaluating Reinforcement Learning Algorithms

Many applications in Reinforcement Learning (RL) usually have noise or stochasticity present in the environment. Beyond their impact on learning, these uncertainties lead the exact same policy to perform differently, i.e. yield different return, from one roll-out to another. Common evaluation procedures in RL summarise the consequent return distributions using solely the expected return, which does not account for the spread of the distribution. Our work defines this spread as the policy reproducibility: the ability of a policy to obtain similar performance when rolled out many times, a crucial property in some real-world applications. We highlight that existing procedures that only use the expected return are limited on two fronts: first an infinite number of return distributions with a wide range of performance-reproducibility trade-offs can have the same expected return, limiting its effectiveness when used for comparing policies; second, the expected return metric does not leave any room for practitioners to choose the best trade-off value for considered applications. In this work, we address these limitations by recommending the use of Lower Confidence Bound, a metric taken from Bayesian optimisation that provides the user with a preference parameter to choose a desired performance-reproducibility trade-off. We also formalise and quantify policy reproducibility, and demonstrate the benefit of our metrics using extensive experiments of popular RL algorithms on common uncertain RL tasks.

cs.LG

Mix-ME: Quality-Diversity for Multi-Agent Learning

In many real-world systems, such as adaptive robotics, achieving a single, optimised solution may be insufficient. Instead, a diverse set of high-performing solutions is often required to adapt to varying contexts and requirements. This is the realm of Quality-Diversity (QD), which aims to discover a collection of high-performing solutions, each with their own unique characteristics. QD methods have recently seen success in many domains, including robotics, where they have been used to discover damage-adaptive locomotion controllers. However, most existing work has focused on single-agent settings, despite many tasks of interest being multi-agent. To this end, we introduce Mix-ME, a novel multi-agent variant of the popular MAP-Elites algorithm that forms new solutions using a crossover-like operator by mixing together agents from different teams. We evaluate the proposed methods on a variety of partially observable continuous control tasks. Our evaluation shows that these multi-agent variants obtained by Mix-ME not only compete with single-agent baselines but also often outperform them in multi-agent settings under partial observability.

cs.LG

QDax: A Library for Quality-Diversity and Population-based Algorithms with Hardware Acceleration

QDax is an open-source library with a streamlined and modular API for Quality-Diversity (QD) optimization algorithms in Jax. The library serves as a versatile tool for optimization purposes, ranging from black-box optimization to continuous control. QDax offers implementations of popular QD, Neuroevolution, and Reinforcement Learning (RL) algorithms, supported by various examples. All the implementations can be just-in-time compiled with Jax, facilitating efficient execution across multiple accelerators, including GPUs and TPUs. These implementations effectively demonstrate the framework's flexibility and user-friendliness, easing experimentation for research purposes. Furthermore, the library is thoroughly documented and tested with 95\% coverage.

cs.AI

Quality-Diversity Optimisation on a Physical Robot Through Dynamics-Aware and Reset-Free Learning

Learning algorithms, like Quality-Diversity (QD), can be used to acquire repertoires of diverse robotics skills. This learning is commonly done via computer simulation due to the large number of evaluations required. However, training in a virtual environment generates a gap between simulation and reality. Here, we build upon the Reset-Free QD (RF-QD) algorithm to learn controllers directly on a physical robot. This method uses a dynamics model, learned from interactions between the robot and the environment, to predict the robot's behaviour and improve sample efficiency. A behaviour selection policy filters out uninteresting or unsafe policies predicted by the model. RF-QD also includes a recovery policy that returns the robot to a safe zone when it has walked outside of it, allowing continuous learning. We demonstrate that our method enables a physical quadruped robot to learn a repertoire of behaviours in two hours without human supervision. We successfully test the solution repertoire using a maze navigation task. Finally, we compare our approach to the MAP-Elites algorithm. We show that dynamics awareness and a recovery policy are required for training on a physical robot for optimal archive generation. Video available at https://youtu.be/BgGNvIsRh7Q

cs.RO

Don't Bet on Luck Alone: Enhancing Behavioral Reproducibility of Quality-Diversity Solutions in Uncertain Domains

Quality-Diversity (QD) algorithms are designed to generate collections of high-performing solutions while maximizing their diversity in a given descriptor space. However, in the presence of unpredictable noise, the fitness and descriptor of the same solution can differ significantly from one evaluation to another, leading to uncertainty in the estimation of such values. Given the elitist nature of QD algorithms, they commonly end up with many degenerate solutions in such noisy settings. In this work, we introduce Archive Reproducibility Improvement Algorithm (ARIA); a plug-and-play approach that improves the reproducibility of the solutions present in an archive. We propose it as a separate optimization module, relying on natural evolution strategies, that can be executed on top of any QD algorithm. Our module mutates solutions to (1) optimize their probability of belonging to their niche, and (2) maximize their fitness. The performance of our method is evaluated on various tasks, including a classical optimization problem and two high-dimensional control tasks in simulated robotic environments. We show that our algorithm enhances the quality and descriptor space coverage of any given archive by at least 50%.

cs.NE

Understanding the Synergies between Quality-Diversity and Deep Reinforcement Learning

The synergies between Quality-Diversity (QD) and Deep Reinforcement Learning (RL) have led to powerful hybrid QD-RL algorithms that have shown tremendous potential, and brings the best of both fields. However, only a single deep RL algorithm (TD3) has been used in prior hybrid methods despite notable progress made by other RL algorithms. Additionally, there are fundamental differences in the optimization procedures between QD and RL which would benefit from a more principled approach. We propose Generalized Actor-Critic QD-RL, a unified modular framework for actor-critic deep RL methods in the QD-RL setting. This framework provides a path to study insights from Deep RL in the QD-RL setting, which is an important and efficient way to make progress in QD-RL. We introduce two new algorithms, PGA-ME (SAC) and PGA-ME (DroQ) which apply recent advancements in Deep RL to the QD-RL setting, and solves the humanoid environment which was not possible using existing QD-RL algorithms. However, we also find that not all insights from Deep RL can be effectively translated to QD-RL. Critically, this work also demonstrates that the actor-critic models in QD-RL are generally insufficiently trained and performance gains can be achieved without any additional environment evaluations.

cs.LG

Enhancing MAP-Elites with Multiple Parallel Evolution Strategies

With the development of fast and massively parallel evaluations in many domains, Quality-Diversity (QD) algorithms, that already proved promising in a large range of applications, have seen their potential multiplied. However, we have yet to understand how to best use a large number of evaluations as using them for random variations alone is not always effective. High-dimensional search spaces are a typical situation where random variations struggle to effectively search. Another situation is uncertain settings where solutions can appear better than they truly are and naively evaluating more solutions might mislead QD algorithms. In this work, we propose MAP-Elites-Multi-ES (MEMES), a novel QD algorithm based on Evolution Strategies (ES) designed to exploit fast parallel evaluations more effectively. MEMES maintains multiple (up to 100) simultaneous ES processes, each with its own independent objective and reset mechanism designed for QD optimisation, all on just a single GPU. We show that MEMES outperforms both gradient-based and mutation-based QD algorithms on black-box optimisation and QD-Reinforcement-Learning tasks, demonstrating its benefit across domains. Additionally, our approach outperforms sampling-based QD methods in uncertain domains when given the same evaluation budget. Overall, MEMES generates reproducible solutions that are high-performing and diverse through large-scale ES optimisation on easily accessible hardware.

cs.NE

Efficient Exploration using Model-Based Quality-Diversity with Gradients

Exploration is a key challenge in Reinforcement Learning, especially in long-horizon, deceptive and sparse-reward environments. For such applications, population-based approaches have proven effective. Methods such as Quality-Diversity deals with this by encouraging novel solutions and producing a diversity of behaviours. However, these methods are driven by either undirected sampling (i.e. mutations) or use approximated gradients (i.e. Evolution Strategies) in the parameter space, which makes them highly sample-inefficient. In this paper, we propose a model-based Quality-Diversity approach. It extends existing QD methods to use gradients for efficient exploitation and leverage perturbations in imagination for efficient exploration. Our approach optimizes all members of a population simultaneously to maintain both performance and diversity efficiently by leveraging the effectiveness of QD algorithms as good data generators to train deep models. We demonstrate that it maintains the divergent search capabilities of population-based approaches on tasks with deceptive rewards while significantly improving their sample efficiency and quality of solutions.

cs.NE

Benchmarking Quality-Diversity Algorithms on Neuroevolution for Reinforcement Learning

We present a Quality-Diversity benchmark suite for Deep Neuroevolution in Reinforcement Learning domains for robot control. The suite includes the definition of tasks, environments, behavioral descriptors, and fitness. We specify different benchmarks based on the complexity of both the task and the agent controlled by a deep neural network. The benchmark uses standard Quality-Diversity metrics, including coverage, QD-score, maximum fitness, and an archive profile metric to quantify the relation between coverage and fitness. We also present how to quantify the robustness of the solutions with respect to environmental stochasticity by introducing corrected versions of the same metrics. We believe that our benchmark is a valuable tool for the community to compare and improve their findings. The source code is available online: https://github.com/adaptive-intelligent-robotics/QDax

cs.NE

Online Damage Recovery for Physical Robots with Hierarchical Quality-Diversity

In real-world environments, robots need to be resilient to damages and robust to unforeseen scenarios. Quality-Diversity (QD) algorithms have been successfully used to make robots adapt to damages in seconds by leveraging a diverse set of learned skills. A high diversity of skills increases the chances of a robot to succeed at overcoming new situations since there are more potential alternatives to solve a new task.However, finding and storing a large behavioural diversity of multiple skills often leads to an increase in computational complexity. Furthermore, robot planning in a large skill space is an additional challenge that arises with an increased number of skills. Hierarchical structures can help reducing this search and storage complexity by breaking down skills into primitive skills. In this paper, we introduce the Hierarchical Trial and Error algorithm, which uses a hierarchical behavioural repertoire to learn diverse skills and leverages them to make the robot adapt quickly in the physical world. We show that the hierarchical decomposition of skills enables the robot to learn more complex behaviours while keeping the learning of the repertoire tractable. Experiments with a hexapod robot show that our method solves a maze navigation tasks with 20% less actions in simulation, and 43% less actions in the physical world, for the most challenging scenarios than the best baselines while having 78% less complete failures.

cs.RO

Efficient Learning of Locomotion Skills through the Discovery of Diverse Environmental Trajectory Generator Priors

Data-driven learning based methods have recently been particularly successful at learning robust locomotion controllers for a variety of unstructured terrains. Prior work has shown that incorporating good locomotion priors in the form of trajectory generators (TGs) is effective at efficiently learning complex locomotion skills. However, defining a good, single TG as tasks/environments become increasingly more complex remains a challenging problem as it requires extensive tuning and risks reducing the effectiveness of the prior. In this paper, we present Evolved Environmental Trajectory Generators (EETG), a method that learns a diverse set of specialised locomotion priors using Quality-Diversity algorithms while maintaining a single policy within the Policies Modulating TG (PMTG) architecture. The results demonstrate that EETG enables a quadruped robot to successfully traverse a wide range of environments, such as slopes, stairs, rough terrain, and balance beams. Our experiments show that learning a diverse set of specialized TG priors is significantly (5 times) more efficient than using a single, fixed prior when dealing with a wide range of environments.

cs.NE

Neuroevolution is a Competitive Alternative to Reinforcement Learning for Skill Discovery

Deep Reinforcement Learning (RL) has emerged as a powerful paradigm for training neural policies to solve complex control tasks. However, these policies tend to be overfit to the exact specifications of the task and environment they were trained on, and thus do not perform well when conditions deviate slightly or when composed hierarchically to solve even more complex tasks. Recent work has shown that training a mixture of policies, as opposed to a single one, that are driven to explore different regions of the state-action space can address this shortcoming by generating a diverse set of behaviors, referred to as skills, that can be collectively used to great effect in adaptation tasks or for hierarchical planning. This is typically realized by including a diversity term - often derived from information theory - in the objective function optimized by RL. However these approaches often require careful hyperparameter tuning to be effective. In this work, we demonstrate that less widely-used neuroevolution methods, specifically Quality Diversity (QD), are a competitive alternative to information-theory-augmented RL for skill discovery. Through an extensive empirical evaluation comparing eight state-of-the-art algorithms (four flagship algorithms from each line of work) on the basis of (i) metrics directly evaluating the skills' diversity, (ii) the skills' performance on adaptation tasks, and (iii) the skills' performance when used as primitives for hierarchical planning; QD methods are found to provide equal, and sometimes improved, performance whilst being less sensitive to hyperparameters and more scalable. As no single method is found to provide near-optimal performance across all environments, there is a rich scope for further research which we support by proposing future directions and providing optimized open-source implementations.

cs.NE

Learning to Walk Autonomously via Reset-Free Quality-Diversity

Quality-Diversity (QD) algorithms can discover large and complex behavioural repertoires consisting of both diverse and high-performing skills. However, the generation of behavioural repertoires has mainly been limited to simulation environments instead of real-world learning. This is because existing QD algorithms need large numbers of evaluations as well as episodic resets, which require manual human supervision and interventions. This paper proposes Reset-Free Quality-Diversity optimization (RF-QD) as a step towards autonomous learning for robotics in open-ended environments. We build on Dynamics-Aware Quality-Diversity (DA-QD) and introduce a behaviour selection policy that leverages the diversity of the imagined repertoire and environmental information to intelligently select of behaviours that can act as automatic resets. We demonstrate this through a task of learning to walk within defined training zones with obstacles. Our experiments show that we can learn full repertoires of legged locomotion controllers autonomously without manual resets with high sample efficiency in spite of harsh safety constraints. Finally, using an ablation of different target objectives, we show that it is important for RF-QD to have diverse types solutions available for the behaviour selection policy over solutions optimised with a specific objective. Videos and code available at https://sites.google.com/view/rf-qd.

cs.LG