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Bryan Tripp

Publications and source records attributed to Bryan Tripp.

9 recordsLinked to original sources

FHIRPath-QA: Executable Question Answering over FHIR Electronic Health Records

Though patients are increasingly granted digital access to their electronic health records (EHRs), existing interfaces may not support precise, trustworthy answers to patient-specific questions. Large language models (LLM) show promise in clinical question answering (QA), but retrieval-based approaches are computationally inefficient, prone to hallucination, and difficult to deploy over real-life EHRs. This work introduces FHIRPath-QA, the first open dataset and benchmark for patient-specific QA that includes open-standard FHIRPath queries over real-world clinical data. A text-to-FHIRPath QA paradigm is proposed that shifts reasoning from free-text generation to FHIRPath query synthesis. For o4-mini, this reduced average token usage by 391x relative to retrieval-first prompting (629,829 vs 1,609 tokens per question) and lowered failure rates from 0.36 to 0.09 on clinician-phrased questions. Built on MIMIC-IV on FHIR Demo, the dataset pairs over 14k natural language questions in patient and clinician phrasing with validated FHIRPath queries and answers. Empirically, the evaluated LLMs achieve at most 42% accuracy, highlighting the challenge of the task, but benefit strongly from supervised fine-tuning, with query synthesis accuracy improving from 27% to 79% for 4o-mini. These results highlight that text-to-FHIRPath synthesis has the potential to serve as a practical foundation for safe, efficient, and interoperable consumer health applications, and the FHIRPath-QA dataset and benchmark serve as a starting point for future research on the topic. The full dataset and generation code can be accessed at: https://github.com/mooshifrew/fhirpath-qa.

cs.CL

Utilization of Non-verbal Behaviour and Social Gaze in Classroom Human-Robot Interaction Communications

This abstract explores classroom Human-Robot Interaction (HRI) scenarios with an emphasis on the adaptation of human-inspired social gaze models in robot cognitive architecture to facilitate a more seamless social interaction. First, we detail the HRI scenarios explored by us in our studies followed by a description of the social gaze model utilized for our research. We highlight the advantages of utilizing such an attentional model in classroom HRI scenarios. We also detail the intended goals of our upcoming study involving this social gaze model.

cs.RO

Spiking Approximations of the MaxPooling Operation in Deep SNNs

Spiking Neural Networks (SNNs) are an emerging domain of biologically inspired neural networks that have shown promise for low-power AI. A number of methods exist for building deep SNNs, with Artificial Neural Network (ANN)-to-SNN conversion being highly successful. MaxPooling layers in Convolutional Neural Networks (CNNs) are an integral component to downsample the intermediate feature maps and introduce translational invariance, but the absence of their hardware-friendly spiking equivalents limits such CNNs' conversion to deep SNNs. In this paper, we present two hardware-friendly methods to implement Max-Pooling in deep SNNs, thus facilitating easy conversion of CNNs with MaxPooling layers to SNNs. In a first, we also execute SNNs with spiking-MaxPooling layers on Intel's Loihi neuromorphic hardware (with MNIST, FMNIST, & CIFAR10 dataset); thus, showing the feasibility of our approach.

cs.NE

Neuron-based explanations of neural networks sacrifice completeness and interpretability

High quality explanations of neural networks (NNs) should exhibit two key properties. Completeness ensures that they accurately reflect a network's function and interpretability makes them understandable to humans. Many existing methods provide explanations of individual neurons within a network. In this work we provide evidence that for AlexNet pretrained on ImageNet, neuron-based explanation methods sacrifice both completeness and interpretability compared to activation principal components. Neurons are a poor basis for AlexNet embeddings because they don't account for the distributed nature of these representations. By examining two quantitative measures of completeness and conducting a user study to measure interpretability, we show the most important principal components provide more complete and interpretable explanations than the most important neurons. Much of the activation variance may be explained by examining relatively few high-variance PCs, as opposed to studying every neuron. These principal components also strongly affect network function, and are significantly more interpretable than neurons. Our findings suggest that explanation methods for networks like AlexNet should avoid using neurons as a basis for embeddings and instead choose a basis, such as principal components, which accounts for the high dimensional and distributed nature of a network's internal representations. Interactive demo and code available at https://ndey96.github.io/neuron-explanations-sacrifice.

cs.LG

Active Perception and Representation for Robotic Manipulation

The vast majority of visual animals actively control their eyes, heads, and/or bodies to direct their gaze toward different parts of their environment. In contrast, recent applications of reinforcement learning in robotic manipulation employ cameras as passive sensors. These are carefully placed to view a scene from a fixed pose. Active perception allows animals to gather the most relevant information about the world and focus their computational resources where needed. It also enables them to view objects from different distances and viewpoints, providing a rich visual experience from which to learn abstract representations of the environment. Inspired by the primate visual-motor system, we present a framework that leverages the benefits of active perception to accomplish manipulation tasks. Our agent uses viewpoint changes to localize objects, to learn state representations in a self-supervised manner, and to perform goal-directed actions. We apply our model to a simulated grasping task with a 6-DoF action space. Compared to its passive, fixed-camera counterpart, the active model achieves 8% better performance in targeted grasping. Compared to vanilla deep Q-learning algorithms, our model is at least four times more sample-efficient, highlighting the benefits of both active perception and representation learning.

cs.CV

A dataset of 40K naturalistic 6-degree-of-freedom robotic grasp demonstrations

Modern approaches to grasp planning often involve deep learning. However, there are only a few large datasets of labelled grasping examples on physical robots, and available datasets involve relatively simple planar grasps with two-fingered grippers. Here we present: 1) a new human grasp demonstration method that facilitates rapid collection of naturalistic grasp examples, with full six-degree-of-freedom gripper positioning; and 2) a dataset of roughly forty thousand successful grasps on 109 different rigid objects with the RightHand Robotics three-fingered ReFlex gripper.

cs.RO

Convolutional Neural Networks Regularized by Correlated Noise

Neurons in the visual cortex are correlated in their variability. The presence of correlation impacts cortical processing because noise cannot be averaged out over many neurons. In an effort to understand the functional purpose of correlated variability, we implement and evaluate correlated noise models in deep convolutional neural networks. Inspired by the cortex, correlation is defined as a function of the distance between neurons and their selectivity. We show how to sample from high-dimensional correlated distributions while keeping the procedure differentiable, so that back-propagation can proceed as usual. The impact of correlated variability is evaluated on the classification of occluded and non-occluded images with and without the presence of other regularization techniques, such as dropout. More work is needed to understand the effects of correlations in various conditions, however in 10/12 of the cases we studied, the best performance on occluded images was obtained from a model with correlated noise.

cs.LG

Similarities and differences between stimulus tuning in the inferotemporal visual cortex and convolutional networks

Deep convolutional neural networks (CNNs) trained for object classification have a number of striking similarities with the primate ventral visual stream. In particular, activity in early, intermediate, and late layers is closely related to activity in V1, V4, and the inferotemporal cortex (IT). This study further compares activity in late layers of object-classification CNNs to activity patterns reported in the IT electrophysiology literature. There are a number of close similarities, including the distributions of population response sparseness across stimuli, and the distribution of size tuning bandwidth. Statisics of scale invariance, responses to clutter and occlusion, and orientation tuning are less similar. Statistics of object selectivity are quite different. These results agree with recent studies that highlight strong parallels between object-categorization CNNs and the ventral stream, and also highlight differences that could perhaps be reduced in future CNNs.

q-bio.NC

A Rich Source of Labels for Deep Network Models of the Primate Dorsal Visual Stream

Deep convolutional neural networks (CNNs) have structures that are loosely related to that of the primate visual cortex. Surprisingly, when these networks are trained for object classification, the activity of their early, intermediate, and later layers becomes closely related to activity patterns in corresponding parts of the primate ventral visual stream. The activity statistics are far from identical, but perhaps remaining differences can be minimized in order to produce artificial networks with highly brain-like activity and performance, which would provide a rich source of insight into primate vision. One way to align CNN activity more closely with neural activity is to add cost functions that directly drive deep layers to approximate neural recordings. However, suitably large datasets are particularly difficult to obtain for deep structures, such as the primate middle temporal area (MT). To work around this barrier, we have developed a rich empirical model of activity in MT. The model is pixel-computable, so it can provide an arbitrarily large (but approximate) set of labels to better guide learning in the corresponding layers of deep networks. Our model approximates a number of MT phenomena more closely than previous models. Furthermore, our model approximates population statistics in detail through fourteen parameter distributions that we estimated from the electrophysiology literature. In general, deep networks with internal representations that closely approximate those of the brain may help to clarify the mechanisms that produce these representations, and the roles of various properties of these representations in performance of vision tasks. Although our empirical model inevitably differs from real neural activity, it allows tuning properties to be modulated independently, which may allow very detailed exploration of the origins and functional roles of these properties.

q-bio.NC