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Bumsoo Kim

Publications and source records attributed to Bumsoo Kim.

At least 19 recordsLinked to original sources

AnchorPrune: Relevance-Anchored Contextual Expansion for Visual Token Pruning

Large vision-language models incur substantial inference costs because high-resolution inputs introduce thousands of visual tokens, many of which are redundant for a given query. Existing pruning methods often combine query relevance and token diversity, yet these objectives can conflict under aggressive compression: relevance-driven selection may overconcentrate the budget on correlated local evidence, while diversity-driven selection may suppress indispensable tokens or retain distinct but uninformative regions. We introduce AnchorPrune, a training-free framework that first constructs a protected relevance anchor and then expands it with complementary visual context. AnchorPrune adaptively determines the anchor size from the novelty profile of relevance-ranked tokens, preserving a compact set of query-critical evidence, and allocates the remaining budget through importance-weighted novelty to recover informative, non-redundant context relative to the anchor. This ordered design prevents contextual expansion from displacing indispensable query cues while improving overall visual coverage. AnchorPrune is lightweight, architecture-aware, and requires neither retraining nor model modification. Across image and video vision-language models and benchmarks, it consistently improves the accuracy-efficiency trade-off over training-free baselines, particularly under severe compression. On LLaVA-NeXT-7B, AnchorPrune preserves 97.6% of full-token performance using only 160 of 2,880 visual tokens. These results establish relevance-anchored contextual expansion as an effective principle for efficient multimodal inference. Code is available at https://github.com/MULTI-cau/AnchorPrune.

cs.CV

Making Implicit Preservation Intent Explicit in Conversational Image Editing

Conversational image editing requires preserving not only visible content, but also content that temporarily disappears across turns. When newly added or modified content occludes a previously visible region, that region should reappear if it was never semantically changed. However, existing systems often fail to recover such occluded-but-unchanged content, producing inconsistent or hallucinated results. We introduce OCCUR-Bench, a diagnostic benchmark for temporal preservation in conversational image editing. OCCUR-Bench provides diverse occlusion-and-revelation scenarios with historical restoration references, enabling evaluation of faithful restoration rather than plausible regeneration. We also propose ReSpec, a training-free framework that makes implicit preservation explicit by pairing restoration-aware instructions with historical visual references. Given an editing history, ReSpec identifies what should persist, selects the historical image state that provides missing visual evidence, and conditions an in-context editor on the resulting instruction and reference image. Experiments show that ReSpec improves restoration fidelity and temporal consistency on OCCUR-Bench, highlighting the need to ground preservation in editing history rather than only the current image.

cs.CV

Retrieval Enhanced Feedback via In-context Neural Error-book

Recent advancements in Large Language Models (LLMs) have significantly improved reasoning capabilities, with in-context learning (ICL) emerging as a key technique for adaptation without retraining. While previous works have focused on leveraging correct examples, recent research highlights the importance of learning from errors to enhance performance. However, existing methods lack a structured framework for analyzing and mitigating errors, particularly in Multimodal Large Language Models (MLLMs), where integrating visual and textual inputs adds complexity. To address this issue, we propose REFINE: Retrieval-Enhanced Feedback via In-context Neural Error-book, a teacher-student framework that systematically structures errors and provides targeted feedback. REFINE introduces three systematic queries to construct structured feedback -- Feed-Target, Feed-Check, and Feed-Path -- to enhance multimodal reasoning by prioritizing relevant visual information, diagnosing critical failure points, and formulating corrective actions. Unlike prior approaches that rely on redundant retrievals, REFINE optimizes structured feedback retrieval, improving inference efficiency, token usage, and scalability. Our results demonstrate substantial speedup, reduced computational costs, and successful generalization, highlighting REFINE's potential for enhancing multimodal reasoning.

cs.LG

Understanding and Tackling Over-Dilution in Graph Neural Networks

Message Passing Neural Networks (MPNNs) hold a key position in machine learning on graphs, but they struggle with unintended behaviors, such as over-smoothing and over-squashing, due to irregular data structures. The observation and formulation of these limitations have become foundational in constructing more informative graph representations. In this paper, we delve into the limitations of MPNNs, focusing on aspects that have previously been overlooked. Our observations reveal that even within a single layer, the information specific to an individual node can become significantly diluted. To delve into this phenomenon in depth, we present the concept of Over-dilution and formulate it with two dilution factors: intra-node dilution for attribute-level and inter-node dilution for node-level representations. We also introduce a transformer-based solution that alleviates over-dilution and complements existing node embedding methods like MPNNs. Our findings provide new insights and contribute to the development of informative representations. The implementation and supplementary materials are publicly available at https://github.com/LeeJunHyun/NATR.

cs.LG

Generative Modeling of Class Probability for Multi-Modal Representation Learning

Multi-modal understanding plays a crucial role in artificial intelligence by enabling models to jointly interpret inputs from different modalities. However, conventional approaches such as contrastive learning often struggle with modality discrepancies, leading to potential misalignments. In this paper, we propose a novel class anchor alignment approach that leverages class probability distributions for multi-modal representation learning. Our method, Class-anchor-ALigned generative Modeling (CALM), encodes class anchors as prompts to generate and align class probability distributions for each modality, enabling more effective alignment. Furthermore, we introduce a cross-modal probabilistic variational autoencoder to model uncertainty in the alignment, enhancing the ability to capture deeper relationships between modalities and data variations. Extensive experiments on four benchmark datasets demonstrate that our approach significantly outperforms state-of-the-art methods, especially in out-of-domain evaluations. This highlights its superior generalization capabilities in multi-modal representation learning.

cs.LG

MultiFloodSynth: Multi-Annotated Flood Synthetic Dataset Generation

In this paper, we present synthetic data generation framework for flood hazard detection system. For high fidelity and quality, we characterize several real-world properties into virtual world and simulate the flood situation by controlling them. For the sake of efficiency, recent generative models in image-to-3D and urban city synthesis are leveraged to easily composite flood environments so that we avoid data bias due to the hand-crafted manner. Based on our framework, we build the flood synthetic dataset with 5 levels, dubbed MultiFloodSynth which contains rich annotation types like normal map, segmentation, 3D bounding box for a variety of downstream task. In experiments, our dataset demonstrate the enhanced performance of flood hazard detection with on-par realism compared with real dataset.

cs.CV

ImagePiece: Content-aware Re-tokenization for Efficient Image Recognition

Vision Transformers (ViTs) have achieved remarkable success in various computer vision tasks. However, ViTs have a huge computational cost due to their inherent reliance on multi-head self-attention (MHSA), prompting efforts to accelerate ViTs for practical applications. To this end, recent works aim to reduce the number of tokens, mainly focusing on how to effectively prune or merge them. Nevertheless, since ViT tokens are generated from non-overlapping grid patches, they usually do not convey sufficient semantics, making it incompatible with efficient ViTs. To address this, we propose ImagePiece, a novel re-tokenization strategy for Vision Transformers. Following the MaxMatch strategy of NLP tokenization, ImagePiece groups semantically insufficient yet locally coherent tokens until they convey meaning. This simple retokenization is highly compatible with previous token reduction methods, being able to drastically narrow down relevant tokens, enhancing the inference speed of DeiT-S by 54% (nearly 1.5$\times$ faster) while achieving a 0.39% improvement in ImageNet classification accuracy. For hyper-speed inference scenarios (with 251% acceleration), our approach surpasses other baselines by an accuracy over 8%.

cs.CV

Is 'Right' Right? Enhancing Object Orientation Understanding in Multimodal Large Language Models through Egocentric Instruction Tuning

Multimodal large language models (MLLMs) act as essential interfaces, connecting humans with AI technologies in multimodal applications. However, current MLLMs face challenges in accurately interpreting object orientation in images due to inconsistent orientation annotations in training data, hindering the development of a coherent orientation understanding. To overcome this, we propose egocentric instruction tuning, which aligns MLLMs' orientation understanding with the user's perspective, based on a consistent annotation standard derived from the user's egocentric viewpoint. We first generate egocentric instruction data that leverages MLLMs' ability to recognize object details and applies prior knowledge for orientation understanding. Using this data, we perform instruction tuning to enhance the model's capability for accurate orientation interpretation. In addition, we introduce EgoOrientBench, a benchmark that evaluates MLLMs' orientation understanding across three tasks using images collected from diverse domains. Experimental results on this benchmark show that egocentric instruction tuning significantly improves orientation understanding without compromising overall MLLM performance. The instruction data and benchmark dataset are available on our project page at https://github.com/jhCOR/EgoOrientBench.

cs.CV

See It All: Contextualized Late Aggregation for 3D Dense Captioning

3D dense captioning is a task to localize objects in a 3D scene and generate descriptive sentences for each object. Recent approaches in 3D dense captioning have adopted transformer encoder-decoder frameworks from object detection to build an end-to-end pipeline without hand-crafted components. However, these approaches struggle with contradicting objectives where a single query attention has to simultaneously view both the tightly localized object regions and contextual environment. To overcome this challenge, we introduce SIA (See-It-All), a transformer pipeline that engages in 3D dense captioning with a novel paradigm called late aggregation. SIA simultaneously decodes two sets of queries-context query and instance query. The instance query focuses on localization and object attribute descriptions, while the context query versatilely captures the region-of-interest of relationships between multiple objects or with the global scene, then aggregated afterwards (i.e., late aggregation) via simple distance-based measures. To further enhance the quality of contextualized caption generation, we design a novel aggregator to generate a fully informed caption based on the surrounding context, the global environment, and object instances. Extensive experiments on two of the most widely-used 3D dense captioning datasets demonstrate that our proposed method achieves a significant improvement over prior methods.

cs.CV

Bi-directional Contextual Attention for 3D Dense Captioning

3D dense captioning is a task involving the localization of objects and the generation of descriptions for each object in a 3D scene. Recent approaches have attempted to incorporate contextual information by modeling relationships with object pairs or aggregating the nearest neighbor features of an object. However, the contextual information constructed in these scenarios is limited in two aspects: first, objects have multiple positional relationships that exist across the entire global scene, not only near the object itself. Second, it faces with contradicting objectives--where localization and attribute descriptions are generated better with tight localization, while descriptions involving global positional relations are generated better with contextualized features of the global scene. To overcome this challenge, we introduce BiCA, a transformer encoder-decoder pipeline that engages in 3D dense captioning for each object with Bi-directional Contextual Attention. Leveraging parallelly decoded instance queries for objects and context queries for non-object contexts, BiCA generates object-aware contexts, where the contexts relevant to each object is summarized, and context-aware objects, where the objects relevant to the summarized object-aware contexts are aggregated. This extension relieves previous methods from the contradicting objectives, enhancing both localization performance and enabling the aggregation of contextual features throughout the global scene; thus improving caption generation performance simultaneously. Extensive experiments on two of the most widely-used 3D dense captioning datasets demonstrate that our proposed method achieves a significant improvement over prior methods.

cs.CV

Make VLM Recognize Visual Hallucination on Cartoon Character Image with Pose Information

Leveraging large-scale Text-to-Image (TTI) models have become a common technique for generating exemplar or training dataset in the fields of image synthesis, video editing, 3D reconstruction. However, semantic structural visual hallucinations involving perceptually severe defects remain a concern, especially in the domain of non-photorealistic rendering (NPR) such as cartoons and pixelization-style character. To detect these hallucinations in NPR, We propose a novel semantic structural hallucination detection system using Vision-Language Model (VLM). Our approach is to leverage the emerging capability of large language model, in-context learning which denotes that VLM has seen some examples by user for specific downstream task, here hallucination detection. Based on in-context learning, we introduce pose-aware in-context visual learning (PA-ICVL) which improve the overall performance of VLM by further inputting visual data beyond prompts, RGB images and pose information. By incorporating pose guidance, we enable VLMs to make more accurate decisions. Experimental results demonstrate significant improvements in identifying visual hallucinations compared to baseline methods relying solely on RGB images. Within selected two VLMs, GPT-4v, Gemini pro vision, our proposed PA-ICVL improves the hallucination detection with 50% to 78%, 57% to 80%, respectively. This research advances a capability of TTI models toward real-world applications by mitigating visual hallucinations via in-context visual learning, expanding their potential in non-photorealistic domains. In addition, it showcase how users can boost the downstream-specialized capability of open VLM by harnessing additional conditions. We collect synthetic cartoon-hallucination dataset with TTI models, this dataset and final tuned VLM will be publicly available.

cs.CV

Minecraft-ify: Minecraft Style Image Generation with Text-guided Image Editing for In-Game Application

In this paper, we first present the character texture generation system \textit{Minecraft-ify}, specified to Minecraft video game toward in-game application. Ours can generate face-focused image for texture mapping tailored to 3D virtual character having cube manifold. While existing projects or works only generate texture, proposed system can inverse the user-provided real image, or generate average/random appearance from learned distribution. Moreover, it can be manipulated with text-guidance using StyleGAN and StyleCLIP. These features provide a more extended user experience with enlarged freedom as a user-friendly AI-tool. Project page can be found at https://gh-bumsookim.github.io/Minecraft-ify/

cs.CV

ToonAging: Face Re-Aging upon Artistic Portrait Style Transfer

Face re-aging is a prominent field in computer vision and graphics, with significant applications in photorealistic domains such as movies, advertising, and live streaming. Recently, the need to apply face re-aging to non-photorealistic images, like comics, illustrations, and animations, has emerged as an extension in various entertainment sectors. However, the lack of a network that can seamlessly edit the apparent age in NPR images has limited these tasks to a naive, sequential approach. This often results in unpleasant artifacts and a loss of facial attributes due to domain discrepancies. In this paper, we introduce a novel one-stage method for face re-aging combined with portrait style transfer, executed in a single generative step. We leverage existing face re-aging and style transfer networks, both trained within the same PR domain. Our method uniquely fuses distinct latent vectors, each responsible for managing aging-related attributes and NPR appearance. By adopting an exemplar-based approach, our method offers greater flexibility compared to domain-level fine-tuning approaches, which typically require separate training or fine-tuning for each domain. This effectively addresses the limitation of requiring paired datasets for re-aging and domain-level, data-driven approaches for stylization. Our experiments show that our model can effortlessly generate re-aged images while simultaneously transferring the style of examples, maintaining both natural appearance and controllability.

cs.CV

Expediting Contrastive Language-Image Pretraining via Self-distilled Encoders

Recent advances in vision language pretraining (VLP) have been largely attributed to the large-scale data collected from the web. However, uncurated dataset contains weakly correlated image-text pairs, causing data inefficiency. To address the issue, knowledge distillation have been explored at the expense of extra image and text momentum encoders to generate teaching signals for misaligned image-text pairs. In this paper, our goal is to resolve the misalignment problem with an efficient distillation framework. To this end, we propose ECLIPSE: Expediting Contrastive Language-Image Pretraining with Self-distilled Encoders. ECLIPSE features a distinctive distillation architecture wherein a shared text encoder is utilized between an online image encoder and a momentum image encoder. This strategic design choice enables the distillation to operate within a unified projected space of text embedding, resulting in better performance. Based on the unified text embedding space, ECLIPSE compensates for the additional computational cost of the momentum image encoder by expediting the online image encoder. Through our extensive experiments, we validate that there is a sweet spot between expedition and distillation where the partial view from the expedited online image encoder interacts complementarily with the momentum teacher. As a result, ECLIPSE outperforms its counterparts while achieving substantial acceleration in inference speed.

cs.CV

Misalign, Contrast then Distill: Rethinking Misalignments in Language-Image Pretraining

Contrastive Language-Image Pretraining has emerged as a prominent approach for training vision and text encoders with uncurated image-text pairs from the web. To enhance data-efficiency, recent efforts have introduced additional supervision terms that involve random-augmented views of the image. However, since the image augmentation process is unaware of its text counterpart, this procedure could cause various degrees of image-text misalignments during training. Prior methods either disregarded this discrepancy or introduced external models to mitigate the impact of misalignments during training. In contrast, we propose a novel metric learning approach that capitalizes on these misalignments as an additional training source, which we term "Misalign, Contrast then Distill (MCD)". Unlike previous methods that treat augmented images and their text counterparts as simple positive pairs, MCD predicts the continuous scales of misalignment caused by the augmentation. Our extensive experimental results show that our proposed MCD achieves state-of-the-art transferability in multiple classification and retrieval downstream datasets.

cs.CV

UnionDet: Union-Level Detector Towards Real-Time Human-Object Interaction Detection

Recent advances in deep neural networks have achieved significant progress in detecting individual objects from an image. However, object detection is not sufficient to fully understand a visual scene. Towards a deeper visual understanding, the interactions between objects, especially humans and objects are essential. Most prior works have obtained this information with a bottom-up approach, where the objects are first detected and the interactions are predicted sequentially by pairing the objects. This is a major bottleneck in HOI detection inference time. To tackle this problem, we propose UnionDet, a one-stage meta-architecture for HOI detection powered by a novel union-level detector that eliminates this additional inference stage by directly capturing the region of interaction. Our one-stage detector for human-object interaction shows a significant reduction in interaction prediction time 4x~14x while outperforming state-of-the-art methods on two public datasets: V-COCO and HICO-DET.

cs.CV

Video Face Re-Aging: Toward Temporally Consistent Face Re-Aging

Video face re-aging deals with altering the apparent age of a person to the target age in videos. This problem is challenging due to the lack of paired video datasets maintaining temporal consistency in identity and age. Most re-aging methods process each image individually without considering the temporal consistency of videos. While some existing works address the issue of temporal coherence through video facial attribute manipulation in latent space, they often fail to deliver satisfactory performance in age transformation. To tackle the issues, we propose (1) a novel synthetic video dataset that features subjects across a diverse range of age groups; (2) a baseline architecture designed to validate the effectiveness of our proposed dataset, and (3) the development of novel metrics tailored explicitly for evaluating the temporal consistency of video re-aging techniques. Our comprehensive experiments on public datasets, including VFHQ and CelebA-HQ, show that our method outperforms existing approaches in age transformation accuracy and temporal consistency. Notably, in user studies, our method was preferred for temporal consistency by 48.1\% of participants for the older direction and by 39.3\% for the younger direction.

cs.CV

Co-attention Graph Pooling for Efficient Pairwise Graph Interaction Learning

Graph Neural Networks (GNNs) have proven to be effective in processing and learning from graph-structured data. However, previous works mainly focused on understanding single graph inputs while many real-world applications require pair-wise analysis for graph-structured data (e.g., scene graph matching, code searching, and drug-drug interaction prediction). To this end, recent works have shifted their focus to learning the interaction between pairs of graphs. Despite their improved performance, these works were still limited in that the interactions were considered at the node-level, resulting in high computational costs and suboptimal performance. To address this issue, we propose a novel and efficient graph-level approach for extracting interaction representations using co-attention in graph pooling. Our method, Co-Attention Graph Pooling (CAGPool), exhibits competitive performance relative to existing methods in both classification and regression tasks using real-world datasets, while maintaining lower computational complexity.

cs.LG