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Byeonggwon Lee

Publications and source records attributed to Byeonggwon Lee.

3 recordsLinked to original sources

M2Depth: Unifying Monocular Depth Foundation Priors with Multi-View Stereo

Deep learning-based Multi-View Stereo (MVS) has advanced significantly but often generalizes poorly to unseen scenes, particularly in occluded areas or regions with limited view overlap. To mitigate this, recent approaches integrate Depth Foundation Models (DFMs) into MVS pipelines to provide monocular depth priors. However, existing methods typically rely on a static, one-way fusion scheme, which fails to fully exploit the complementary strengths of both modalities. We propose a novel framework that overcomes this limitation by tightly coupling a DFM with a cascade MVS pipeline through a bidirectional mutual refinement strategy. Our method leverages MVS depth to resolve the scale ambiguity in monocular predictions, while the monocular depth, in turn, enhances the structural completeness and fine-grained detail of the MVS estimate. Furthermore, we introduce a prior-guided cost volume refinement mechanism that effectively integrates multi-view and monocular information via attention-based fusion and discretized depth bins, thereby promoting local geometric consistency. Extensive experiments demonstrate that our method outperforms state-of-the-art MVS approaches on standard benchmarks, producing more complete and generalizable depth maps with sharp boundaries. Furthermore, although not explicitly designed for sparse-view settings, our framework generalizes remarkably well, competing favorably with even dedicated sparse-view methods while maintaining a superior accuracy-efficiency trade-off.

cs.CV

Online 3D Gaussian Splatting Modeling with Novel View Selection

This study addresses the challenge of generating online 3D Gaussian Splatting (3DGS) models from RGB-only frames. Previous studies have employed dense SLAM techniques to estimate 3D scenes from keyframes for 3DGS model construction. However, these methods are limited by their reliance solely on keyframes, which are insufficient to capture an entire scene, resulting in incomplete reconstructions. Moreover, building a generalizable model requires incorporating frames from diverse viewpoints to achieve broader scene coverage. However, online processing restricts the use of many frames or extensive training iterations. Therefore, we propose a novel method for high-quality 3DGS modeling that improves model completeness through adaptive view selection. By analyzing reconstruction quality online, our approach selects optimal non-keyframes for additional training. By integrating both keyframes and selected non-keyframes, the method refines incomplete regions from diverse viewpoints, significantly enhancing completeness. We also present a framework that incorporates an online multi-view stereo approach, ensuring consistency in 3D information throughout the 3DGS modeling process. Experimental results demonstrate that our method outperforms state-of-the-art methods, delivering exceptional performance in complex outdoor scenes.

cs.CV

MVS-GS: High-Quality 3D Gaussian Splatting Mapping via Online Multi-View Stereo

This study addresses the challenge of online 3D model generation for neural rendering using an RGB image stream. Previous research has tackled this issue by incorporating Neural Radiance Fields (NeRF) or 3D Gaussian Splatting (3DGS) as scene representations within dense SLAM methods. However, most studies focus primarily on estimating coarse 3D scenes rather than achieving detailed reconstructions. Moreover, depth estimation based solely on images is often ambiguous, resulting in low-quality 3D models that lead to inaccurate renderings. To overcome these limitations, we propose a novel framework for high-quality 3DGS modeling that leverages an online multi-view stereo (MVS) approach. Our method estimates MVS depth using sequential frames from a local time window and applies comprehensive depth refinement techniques to filter out outliers, enabling accurate initialization of Gaussians in 3DGS. Furthermore, we introduce a parallelized backend module that optimizes the 3DGS model efficiently, ensuring timely updates with each new keyframe. Experimental results demonstrate that our method outperforms state-of-the-art dense SLAM methods, particularly excelling in challenging outdoor environments.

cs.CV