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Byoung-Tak Zhang

Publications and source records attributed to Byoung-Tak Zhang.

At least 37 records · Page 2Linked to original sources

Voronoi-based Second-order Descriptor with Whitened Metric in LiDAR Place Recognition

The pooling layer plays a vital role in aggregating local descriptors into the metrizable global descriptor in the LiDAR Place Recognition (LPR). In particular, the second-order pooling is capable of capturing higher-order interactions among local descriptors. However, its existing methods in the LPR adhere to conventional implementations and post-normalization, and incur the descriptor unsuitable for Euclidean distancing. Based on the recent interpretation that associates NetVLAD with the second-order statistics, we propose to integrate second-order pooling with the inductive bias from Voronoi cells. Our novel pooling method aggregates local descriptors to form the second-order matrix and whitens the global descriptor to implicitly measure the Mahalanobis distance while conserving the cluster property from Voronoi cells, addressing its numerical instability during learning with diverse techniques. We demonstrate its performance gains through the experiments conducted on the Oxford Robotcar and Wild-Places benchmarks and analyze the numerical effect of the proposed whitening algorithm.

cs.CV↗

Habilis-$β$: A Fast-Motion and Long-Lasting On-Device Vision-Language-Action Model

We introduce Habilis-$β$, a fast-motion and long-lasting on-device vision-language-action (VLA) model designed for real-world deployment. Current VLA evaluation remains largely confined to single-trial success rates under curated resets, which fails to capture the fast-motion and long-lasting capabilities essential for practical operation. To address this, we introduce the Productivity-Reliability Plane (PRP), which evaluates performance through Tasks per Hour (TPH) and Mean Time Between Intervention (MTBI) under a continuous-run protocol that demands both high-speed execution and sustained robustness. Habilis-$β$ achieves high performance by integrating language-free pre-training on large-scale play data for robust interaction priors with post-training on cyclic task demonstrations that capture state drift across consecutive task iterations. The system further employs ESPADA for phase-adaptive motion shaping to accelerate free-space transit, utilizes rectified-flow distillation to enable high-frequency control on edge devices, and incorporates classifier-free guidance (CFG) as a deployment-time knob to dynamically balance instruction adherence and learned interaction priors. In 1-hour continuous-run evaluations, Habilis-$β$ achieves strong performance under the PRP metrics, compared to $π_{0.5}$ in both simulation and real-world environments. In simulation, Habilis-$β$ achieves 572.6 TPH and 39.2 s MTBI (vs. 120.5 TPH and 30.5 s for $π_{0.5}$), while in a real-world humanoid logistics workflow it achieves 124 TPH and 137.4 s MTBI (vs. 19 TPH and 46.1 s for $π_{0.5}$). Finally, Habilis-$β$ achieves the highest reported performance on the standard RoboTwin 2.0 leaderboard across representative tasks, validating its effectiveness in complex manipulation scenarios.

cs.RO↗

Variational Online Mirror Descent for Robust Learning in Schrödinger Bridge

The Schrödinger bridge (SB) has evolved into a universal class of probabilistic generative models. In practice, however, estimated learning signals are innately uncertain, and the reliability promised by existing methods is often based on speculative optimal case scenarios. Recent studies regarding the Sinkhorn algorithm through mirror descent (MD) have gained attention, revealing geometric insights into solution acquisition of the SB problems. In this paper, we propose a variational online MD (OMD) framework for the SB problems, which provides further stability to SB solvers. We formally prove convergence and a regret bound for the novel OMD formulation of SB acquisition. As a result, we propose a simulation-free SB algorithm called Variational Mirrored Schrödinger Bridge (VMSB) by utilizing the Wasserstein-Fisher-Rao geometry of the Gaussian mixture parameterization for Schrödinger potentials. Based on the Wasserstein gradient flow theory, the algorithm offers tractable learning dynamics that precisely approximate each OMD step. In experiments, we validate the performance of the proposed VMSB algorithm across an extensive suite of benchmarks. VMSB consistently outperforms contemporary SB solvers on a wide range of SB problems, demonstrating the robustness as well as generality predicted by our OMD theory.

cs.LG↗

Exploring Ordinal Bias in Action Recognition for Instructional Videos

Action recognition models have achieved promising results in understanding instructional videos. However, they often rely on dominant, dataset-specific action sequences rather than true video comprehension, a problem that we define as ordinal bias. To address this issue, we propose two effective video manipulation methods: Action Masking, which masks frames of frequently co-occurring actions, and Sequence Shuffling, which randomizes the order of action segments. Through comprehensive experiments, we demonstrate that current models exhibit significant performance drops when confronted with nonstandard action sequences, underscoring their vulnerability to ordinal bias. Our findings emphasize the importance of rethinking evaluation strategies and developing models capable of generalizing beyond fixed action patterns in diverse instructional videos.

cs.CV↗

Surface-Based Visibility-Guided Uncertainty for Continuous Active 3D Neural Reconstruction

View selection is critical in active 3D neural reconstruction as it impacts the contents of training set and resulting final output quality. Recent view selection strategies emphasize the visibility when evaluating model uncertainty in active 3D reconstruction. However, existing approaches estimate visibility only after the model fully converges, which has confined their application primarily to non-continuous active learning settings. This paper proposes Surface-Based Visibility field (SBV) that successfully estimates the visibility-guided uncertainty in continuous active 3D neural reconstruction. During learning neural implicit surfaces, our model learns rendering uncertainties and infers surface confidence values derived from signed distance functions. It then updates surface confidences using a voxel grid, robustly deducing the surface-based visibility for uncertainties. This approach captures uncertainties across all regions, whether well-defined surfaces or ambiguous areas, ensuring accurate visibility measurement in continuous active learning. Experiments on benchmark datasets-Tanks and Temples, BlendedMVS, Blender, DTU-and the newly proposed imbalanced viewpoint dataset (ImBView) show that view selection based on SBV-guided uncertainty improves performance by up to 11.6% over existing methods, highlighting its effectiveness in challenging reconstruction scenarios.

cs.CV↗

Towards Spatially Consistent Image Generation: On Incorporating Intrinsic Scene Properties into Diffusion Models

Image generation models trained on large datasets can synthesize high-quality images but often produce spatially inconsistent and distorted images due to limited information about the underlying structures and spatial layouts. In this work, we leverage intrinsic scene properties (e.g., depth, segmentation maps) that provide rich information about the underlying scene, unlike prior approaches that solely rely on image-text pairs or use intrinsics as conditional inputs. Our approach aims to co-generate both images and their corresponding intrinsics, enabling the model to implicitly capture the underlying scene structure and generate more spatially consistent and realistic images. Specifically, we first extract rich intrinsic scene properties from a large image dataset with pre-trained estimators, eliminating the need for additional scene information or explicit 3D representations. We then aggregate various intrinsic scene properties into a single latent variable using an autoencoder. Building upon pre-trained large-scale Latent Diffusion Models (LDMs), our method simultaneously denoises the image and intrinsic domains by carefully sharing mutual information so that the image and intrinsic reflect each other without degrading image quality. Experimental results demonstrate that our method corrects spatial inconsistencies and produces a more natural layout of scenes while maintaining the fidelity and textual alignment of the base model (e.g., Stable Diffusion).

cs.CV↗

Continual Vision-and-Language Navigation

Developing Vision-and-Language Navigation (VLN) agents typically assumes a \textit{train-once-deploy-once} strategy, which is unrealistic as deployed agents continually encounter novel environments. To address this, we propose the Continual Vision-and-Language Navigation (CVLN) paradigm, where agents learn and adapt incrementally across multiple \textit{scene domains}. CVLN includes two setups: Initial-instruction based CVLN for instruction-following, and Dialogue-based CVLN for dialogue-guided navigation. We also introduce two simple yet effective baselines for sequential decision-making: Perplexity Replay (PerpR), which replays difficult episodes, and Episodic Self-Replay (ESR), which stores and revisits action logits during training. Experiments show that existing continual learning methods fall short for CVLN, while PerpR and ESR achieve better performance by efficiently utilizing replay memory.

cs.CV↗

Confidence-guided Refinement Reasoning for Zero-shot Question Answering

We propose Confidence-guided Refinement Reasoning (C2R), a novel training-free framework applicable to question-answering (QA) tasks across text, image, and video domains. C2R strategically constructs and refines sub-questions and their answers (sub-QAs), deriving a better confidence score for the target answer. C2R first curates a subset of sub-QAs to explore diverse reasoning paths, then compares the confidence scores of the resulting answer candidates to select the most reliable final answer. Since C2R relies solely on confidence scores derived from the model itself, it can be seamlessly integrated with various existing QA models, demonstrating consistent performance improvements across diverse models and benchmarks. Furthermore, we provide essential yet underexplored insights into how leveraging sub-QAs affects model behavior, specifically analyzing the impact of both the quantity and quality of sub-QAs on achieving robust and reliable reasoning.

cs.CL↗

Instruction-tuned Self-Questioning Framework for Multimodal Reasoning

The field of vision-language understanding has been actively researched in recent years, thanks to the development of Large Language Models~(LLMs). However, it still needs help with problems requiring multi-step reasoning, even for very simple questions. Recent studies adopt LLMs to tackle this problem by iteratively generating sub-questions and answers. However, there are disadvantages such as 1) the fine-grained visual contents of images are not available using LLMs that cannot read visual information, 2) internal mechanisms are inaccessible and difficult to reproduce by using black-box LLMs. To solve these problems, we propose the SQ (Self-Questioning)-InstructBLIP, which improves inference performance by generating image-aware informative sub-questions and sub-answers iteratively. The SQ-InstructBLIP, which consists of a Questioner, Answerer, and Reasoner that share the same architecture. Questioner and Answerer generate sub-questions and sub-answers to help infer the main-question, and Reasoner performs reasoning on the main-question considering the generated sub-question information. Our experiments show that the proposed method SQ-InstructBLIP, which uses the generated sub-questions as additional information when solving the VQA task, performs more accurate reasoning than the previous works.

cs.CV↗

Locality-aware Concept Bottleneck Model

Concept bottleneck models (CBMs) are inherently interpretable models that make predictions based on human-understandable visual cues, referred to as concepts. As obtaining dense concept annotations with human labeling is demanding and costly, recent approaches utilize foundation models to determine the concepts existing in the images. However, such label-free CBMs often fail to localize concepts in relevant regions, attending to visually unrelated regions when predicting concept presence. To this end, we propose a framework, coined Locality-aware Concept Bottleneck Model (LCBM), which utilizes rich information from foundation models and adopts prototype learning to ensure accurate spatial localization of the concepts. Specifically, we assign one prototype to each concept, promoted to represent a prototypical image feature of that concept. These prototypes are learned by encouraging them to encode similar local regions, leveraging foundation models to assure the relevance of each prototype to its associated concept. Then we use the prototypes to facilitate the learning process of identifying the proper local region from which each concept should be predicted. Experimental results demonstrate that LCBM effectively identifies present concepts in the images and exhibits improved localization while maintaining comparable classification performance.

cs.CV↗

OCK: Unsupervised Dynamic Video Prediction with Object-Centric Kinematics

Human perception involves decomposing complex multi-object scenes into time-static object appearance (i.e., size, shape, color) and time-varying object motion (i.e., position, velocity, acceleration). For machines to achieve human-like intelligence in real-world interactions, understanding these physical properties of objects is essential, forming the foundation for dynamic video prediction. While recent advancements in object-centric transformers have demonstrated potential in video prediction, they primarily focus on object appearance, often overlooking motion dynamics, which is crucial for modeling dynamic interactions and maintaining temporal consistency in complex environments. To address these limitations, we propose OCK, a dynamic video prediction model leveraging object-centric kinematics and object slots. We introduce a novel component named Object Kinematics that comprises explicit object motions, serving as an additional attribute beyond conventional appearance features to model dynamic scenes. The Object Kinematics are integrated into various OCK mechanisms, enabling spatiotemporal prediction of complex object interactions over long video sequences. Our model demonstrates superior performance in handling complex scenes with intricate object attributes and motions, highlighting its potential for applicability in vision-related dynamics learning tasks.

cs.CV↗

DBMovi-GS: Dynamic View Synthesis from Blurry Monocular Video via Sparse-Controlled Gaussian Splatting

Novel view synthesis is a task of generating scenes from unseen perspectives; however, synthesizing dynamic scenes from blurry monocular videos remains an unresolved challenge that has yet to be effectively addressed. Existing novel view synthesis methods are often constrained by their reliance on high-resolution images or strong assumptions about static geometry and rigid scene priors. Consequently, their approaches lack robustness in real-world environments with dynamic object and camera motion, leading to instability and degraded visual fidelity. To address this, we propose Motion-aware Dynamic View Synthesis from Blurry Monocular Video via Sparse-Controlled Gaussian Splatting (DBMovi-GS), a method designed for dynamic view synthesis from blurry monocular videos. Our model generates dense 3D Gaussians, restoring sharpness from blurry videos and reconstructing detailed 3D geometry of the scene affected by dynamic motion variations. Our model achieves robust performance in novel view synthesis under dynamic blurry scenes and sets a new benchmark in realistic novel view synthesis for blurry monocular video inputs.

cs.CV↗

OBSER: Object-Based Sub-Environment Recognition for Zero-Shot Environmental Inference

We present the Object-Based Sub-Environment Recognition (OBSER) framework, a novel Bayesian framework that infers three fundamental relationships between sub-environments and their constituent objects. In the OBSER framework, metric and self-supervised learning models estimate the object distributions of sub-environments on the latent space to compute these measures. Both theoretically and empirically, we validate the proposed framework by introducing the ($ε,δ$) statistically separable (EDS) function which indicates the alignment of the representation. Our framework reliably performs inference in open-world and photorealistic environments and outperforms scene-based methods in chained retrieval tasks. The OBSER framework enables zero-shot recognition of environments to achieve autonomous environment understanding.

cs.CV↗

CLIP-RT: Learning Language-Conditioned Robotic Policies from Natural Language Supervision

Teaching robots desired skills in real-world environments remains challenging, especially for non-experts. A key bottleneck is that collecting robotic data often requires expertise or specialized hardware, limiting accessibility and scalability. We posit that natural language offers an intuitive and accessible interface for robot learning. To this end, we study two aspects: (1) enabling non-experts to collect robotic data through natural language supervision (e.g., "move the arm to the right") and (2) training robot policies directly from this supervision. Specifically, we introduce a data collection framework that collects robot demonstrations based on natural language supervision and further augments these demonstrations. We then present CLIP-RT, a new vision-language-action (VLA) model that learns language-conditioned visuomotor policies from this supervision. CLIP-RT adapts the pretrained CLIP model and learns to predict language-based motion primitives via contrastive imitation learning. We train CLIP-RT on the Open X-Embodiment dataset and finetune it on in-domain data collected by our framework. In real-world evaluations, CLIP-RT demonstrates strong capabilities in learning novel manipulation skills, outperforming OpenVLA (7B parameters) by 24% in average success rates, while using 7x fewer parameters (1B). We further assess CLIP-RT's capabilities in few-shot generalization and collaborative scenarios involving large pretrained models or humans. In simulated environments, CLIP-RT also yields strong performance, achieving a 93.1% average success rate on the LIBERO benchmark with an inference throughput of 163 Hz.

cs.RO↗

Socratic Planner: Self-QA-Based Zero-Shot Planning for Embodied Instruction Following

Embodied Instruction Following (EIF) is the task of executing natural language instructions by navigating and interacting with objects in interactive environments. A key challenge in EIF is compositional task planning, typically addressed through supervised learning or few-shot in-context learning with labeled data. To this end, we introduce the Socratic Planner, a self-QA-based zero-shot planning method that infers an appropriate plan without any further training. The Socratic Planner first facilitates self-questioning and answering by the Large Language Model (LLM), which in turn helps generate a sequence of subgoals. While executing the subgoals, an embodied agent may encounter unexpected situations, such as unforeseen obstacles. The Socratic Planner then adjusts plans based on dense visual feedback through a visually-grounded re-planning mechanism. Experiments demonstrate the effectiveness of the Socratic Planner, outperforming current state-of-the-art planning models on the ALFRED benchmark across all metrics, particularly excelling in long-horizon tasks that demand complex inference. We further demonstrate its real-world applicability through deployment on a physical robot for long-horizon tasks.

cs.AI↗

On the Consistency of Video Large Language Models in Temporal Comprehension

Video large language models (Video-LLMs) can temporally ground language queries and retrieve video moments. Yet, such temporal comprehension capabilities are neither well-studied nor understood. So we conduct a study on prediction consistency -- a key indicator for robustness and trustworthiness of temporal grounding. After the model identifies an initial moment within the video content, we apply a series of probes to check if the model's responses align with this initial grounding as an indicator of reliable comprehension. Our results reveal that current Video-LLMs are sensitive to variations in video contents, language queries, and task settings, unveiling severe deficiencies in maintaining consistency. We further explore common prompting and instruction-tuning methods as potential solutions, but find that their improvements are often unstable. To that end, we propose event temporal verification tuning that explicitly accounts for consistency, and demonstrate significant improvements for both grounding and consistency. Our data and code are open-sourced at https://github.com/minjoong507/Consistency-of-Video-LLM.

cs.CV↗

From Sparse to Dense: Toddler-inspired Reward Transition in Goal-Oriented Reinforcement Learning

Reinforcement learning (RL) agents often face challenges in balancing exploration and exploitation, particularly in environments where sparse or dense rewards bias learning. Biological systems, such as human toddlers, naturally navigate this balance by transitioning from free exploration with sparse rewards to goal-directed behavior guided by increasingly dense rewards. Inspired by this natural progression, we investigate the Toddler-Inspired Reward Transition in goal-oriented RL tasks. Our study focuses on transitioning from sparse to potential-based dense (S2D) rewards while preserving optimal strategies. Through experiments on dynamic robotic arm manipulation and egocentric 3D navigation tasks, we demonstrate that effective S2D reward transitions significantly enhance learning performance and sample efficiency. Additionally, using a Cross-Density Visualizer, we show that S2D transitions smooth the policy loss landscape, resulting in wider minima that improve generalization in RL models. In addition, we reinterpret Tolman's maze experiments, underscoring the critical role of early free exploratory learning in the context of S2D rewards.

cs.LG↗

Communicating Unexpectedness for Out-of-Distribution Multi-Agent Reinforcement Learning

Applying multi-agent reinforcement learning methods to realistic settings is challenging as it may require the agents to quickly adapt to unexpected situations that are rarely or never encountered in training. Recent methods for generalization to such out-of-distribution settings are limited to more specific, restricted instances of distribution shifts. To tackle adaptation to distribution shifts, we propose Unexpected Encoding Scheme, a novel decentralized multi-agent reinforcement learning algorithm where agents communicate "unexpectedness," the aspects of the environment that are surprising. In addition to a message yielded by the original reward-driven communication, each agent predicts the next observation based on previous experience, measures the discrepancy between the prediction and the actually encountered observation, and encodes this discrepancy as a message. Experiments on multi-robot warehouse environment support that our proposed method adapts robustly to dynamically changing training environments as well as out-of-distribution environment.

cs.MA↗