Searcharxiv⌕ Search

arXiv subjects

Byoung-Tak Zhang

Publications and source records attributed to Byoung-Tak Zhang.

At least 73 records · Page 4Linked to original sources

Learning Geometry-aware Representations by Sketching

Understanding geometric concepts, such as distance and shape, is essential for understanding the real world and also for many vision tasks. To incorporate such information into a visual representation of a scene, we propose learning to represent the scene by sketching, inspired by human behavior. Our method, coined Learning by Sketching (LBS), learns to convert an image into a set of colored strokes that explicitly incorporate the geometric information of the scene in a single inference step without requiring a sketch dataset. A sketch is then generated from the strokes where CLIP-based perceptual loss maintains a semantic similarity between the sketch and the image. We show theoretically that sketching is equivariant with respect to arbitrary affine transformations and thus provably preserves geometric information. Experimental results show that LBS substantially improves the performance of object attribute classification on the unlabeled CLEVR dataset, domain transfer between CLEVR and STL-10 datasets, and for diverse downstream tasks, confirming that LBS provides rich geometric information.

cs.CV↗

The Dialog Must Go On: Improving Visual Dialog via Generative Self-Training

Visual dialog (VisDial) is a task of answering a sequence of questions grounded in an image, using the dialog history as context. Prior work has trained the dialog agents solely on VisDial data via supervised learning or leveraged pre-training on related vision-and-language datasets. This paper presents a semi-supervised learning approach for visually-grounded dialog, called Generative Self-Training (GST), to leverage unlabeled images on the Web. Specifically, GST first retrieves in-domain images through out-of-distribution detection and generates synthetic dialogs regarding the images via multimodal conditional text generation. GST then trains a dialog agent on the synthetic and the original VisDial data. As a result, GST scales the amount of training data up to an order of magnitude that of VisDial (1.2M to 12.9M QA data). For robust training of the synthetic dialogs, we also propose perplexity-based data selection and multimodal consistency regularization. Evaluation on VisDial v1.0 and v0.9 datasets shows that GST achieves new state-of-the-art results on both datasets. We further observe the robustness of GST against both visual and textual adversarial attacks. Finally, GST yields strong performance gains in the low-data regime. Code is available at https://github.com/gicheonkang/gst-visdial.

cs.CV↗

Robust Imitation via Mirror Descent Inverse Reinforcement Learning

Recently, adversarial imitation learning has shown a scalable reward acquisition method for inverse reinforcement learning (IRL) problems. However, estimated reward signals often become uncertain and fail to train a reliable statistical model since the existing methods tend to solve hard optimization problems directly. Inspired by a first-order optimization method called mirror descent, this paper proposes to predict a sequence of reward functions, which are iterative solutions for a constrained convex problem. IRL solutions derived by mirror descent are tolerant to the uncertainty incurred by target density estimation since the amount of reward learning is regulated with respect to local geometric constraints. We prove that the proposed mirror descent update rule ensures robust minimization of a Bregman divergence in terms of a rigorous regret bound of $\mathcal{O}(1/T)$ for step sizes $\{η_t\}_{t=1}^{T}$. Our IRL method was applied on top of an adversarial framework, and it outperformed existing adversarial methods in an extensive suite of benchmarks.

cs.LG↗

SelecMix: Debiased Learning by Contradicting-pair Sampling

Neural networks trained with ERM (empirical risk minimization) sometimes learn unintended decision rules, in particular when their training data is biased, i.e., when training labels are strongly correlated with undesirable features. To prevent a network from learning such features, recent methods augment training data such that examples displaying spurious correlations (i.e., bias-aligned examples) become a minority, whereas the other, bias-conflicting examples become prevalent. However, these approaches are sometimes difficult to train and scale to real-world data because they rely on generative models or disentangled representations. We propose an alternative based on mixup, a popular augmentation that creates convex combinations of training examples. Our method, coined SelecMix, applies mixup to contradicting pairs of examples, defined as showing either (i) the same label but dissimilar biased features, or (ii) different labels but similar biased features. Identifying such pairs requires comparing examples with respect to unknown biased features. For this, we utilize an auxiliary contrastive model with the popular heuristic that biased features are learned preferentially during training. Experiments on standard benchmarks demonstrate the effectiveness of the method, in particular when label noise complicates the identification of bias-conflicting examples.

cs.CV↗

DUEL: Adaptive Duplicate Elimination on Working Memory for Self-Supervised Learning

In Self-Supervised Learning (SSL), it is known that frequent occurrences of the collision in which target data and its negative samples share the same class can decrease performance. Especially in real-world data such as crawled data or robot-gathered observations, collisions may occur more often due to the duplicates in the data. To deal with this problem, we claim that sampling negative samples from the adaptively debiased distribution in the memory makes the model more stable than sampling from a biased dataset directly. In this paper, we introduce a novel SSL framework with adaptive Duplicate Elimination (DUEL) inspired by the human working memory. The proposed framework successfully prevents the downstream task performance from degradation due to a dramatic inter-class imbalance.

cs.LG↗

Modal-specific Pseudo Query Generation for Video Corpus Moment Retrieval

Video corpus moment retrieval (VCMR) is the task to retrieve the most relevant video moment from a large video corpus using a natural language query. For narrative videos, e.g., dramas or movies, the holistic understanding of temporal dynamics and multimodal reasoning is crucial. Previous works have shown promising results; however, they relied on the expensive query annotations for VCMR, i.e., the corresponding moment intervals. To overcome this problem, we propose a self-supervised learning framework: Modal-specific Pseudo Query Generation Network (MPGN). First, MPGN selects candidate temporal moments via subtitle-based moment sampling. Then, it generates pseudo queries exploiting both visual and textual information from the selected temporal moments. Through the multimodal information in the pseudo queries, we show that MPGN successfully learns to localize the video corpus moment without any explicit annotation. We validate the effectiveness of MPGN on the TVR dataset, showing competitive results compared with both supervised models and unsupervised setting models.

cs.CL↗

SGRAM: Improving Scene Graph Parsing via Abstract Meaning Representation

Scene graph is structured semantic representation that can be modeled as a form of graph from images and texts. Image-based scene graph generation research has been actively conducted until recently, whereas text-based scene graph generation research has not. In this paper, we focus on the problem of scene graph parsing from textual description of a visual scene. The core idea is to use abstract meaning representation (AMR) instead of the dependency parsing mainly used in previous studies. AMR is a graph-based semantic formalism of natural language which abstracts concepts of words in a sentence contrary to the dependency parsing which considers dependency relationships on all words in a sentence. To this end, we design a simple yet effective two-stage scene graph parsing framework utilizing abstract meaning representation, SGRAM (Scene GRaph parsing via Abstract Meaning representation): 1) transforming a textual description of an image into an AMR graph (Text-to-AMR) and 2) encoding the AMR graph into a Transformer-based language model to generate a scene graph (AMR-to-SG). Experimental results show the scene graphs generated by our framework outperforms the dependency parsing-based model by 11.61\% and the previous state-of-the-art model using a pre-trained Transformer language model by 3.78\%. Furthermore, we apply SGRAM to image retrieval task which is one of downstream tasks for scene graph, and confirm the effectiveness of scene graphs generated by our framework.

cs.CV↗

Learning to Write with Coherence From Negative Examples

Coherence is one of the critical factors that determine the quality of writing. We propose writing relevance (WR) training method for neural encoder-decoder natural language generation (NLG) models which improves coherence of the continuation by leveraging negative examples. WR loss regresses the vector representation of the context and generated sentence toward positive continuation by contrasting it with the negatives. We compare our approach with Unlikelihood (UL) training in a text continuation task on commonsense natural language inference (NLI) corpora to show which method better models the coherence by avoiding unlikely continuations. The preference of our approach in human evaluation shows the efficacy of our method in improving coherence.

cs.CL↗

On the Importance of Critical Period in Multi-stage Reinforcement Learning

The initial years of an infant's life are known as the critical period, during which the overall development of learning performance is significantly impacted due to neural plasticity. In recent studies, an AI agent, with a deep neural network mimicking mechanisms of actual neurons, exhibited a learning period similar to human's critical period. Especially during this initial period, the appropriate stimuli play a vital role in developing learning ability. However, transforming human cognitive bias into an appropriate shaping reward is quite challenging, and prior works on critical period do not focus on finding the appropriate stimulus. To take a step further, we propose multi-stage reinforcement learning to emphasize finding ``appropriate stimulus" around the critical period. Inspired by humans' early cognitive-developmental stage, we use multi-stage guidance near the critical period, and demonstrate the appropriate shaping reward (stage-2 guidance) in terms of the AI agent's performance, efficiency, and stability.

cs.AI↗

From Scratch to Sketch: Deep Decoupled Hierarchical Reinforcement Learning for Robotic Sketching Agent

We present an automated learning framework for a robotic sketching agent that is capable of learning stroke-based rendering and motor control simultaneously. We formulate the robotic sketching problem as a deep decoupled hierarchical reinforcement learning; two policies for stroke-based rendering and motor control are learned independently to achieve sub-tasks for drawing, and form a hierarchy when cooperating for real-world drawing. Without hand-crafted features, drawing sequences or trajectories, and inverse kinematics, the proposed method trains the robotic sketching agent from scratch. We performed experiments with a 6-DoF robot arm with 2F gripper to sketch doodles. Our experimental results show that the two policies successfully learned the sub-tasks and collaborated to sketch the target images. Also, the robustness and flexibility were examined by varying drawing tools and surfaces.

cs.RO↗

Cross-Modal Alignment Learning of Vision-Language Conceptual Systems

Human infants learn the names of objects and develop their own conceptual systems without explicit supervision. In this study, we propose methods for learning aligned vision-language conceptual systems inspired by infants' word learning mechanisms. The proposed model learns the associations of visual objects and words online and gradually constructs cross-modal relational graph networks. Additionally, we also propose an aligned cross-modal representation learning method that learns semantic representations of visual objects and words in a self-supervised manner based on the cross-modal relational graph networks. It allows entities of different modalities with conceptually the same meaning to have similar semantic representation vectors. We quantitatively and qualitatively evaluate our method, including object-to-word mapping and zero-shot learning tasks, showing that the proposed model significantly outperforms the baselines and that each conceptual system is topologically aligned.

cs.CV↗

Smooth-Swap: A Simple Enhancement for Face-Swapping with Smoothness

Face-swapping models have been drawing attention for their compelling generation quality, but their complex architectures and loss functions often require careful tuning for successful training. We propose a new face-swapping model called `Smooth-Swap', which excludes complex handcrafted designs and allows fast and stable training. The main idea of Smooth-Swap is to build smooth identity embedding that can provide stable gradients for identity change. Unlike the one used in previous models trained for a purely discriminative task, the proposed embedding is trained with a supervised contrastive loss promoting a smoother space. With improved smoothness, Smooth-Swap suffices to be composed of a generic U-Net-based generator and three basic loss functions, a far simpler design compared with the previous models. Extensive experiments on face-swapping benchmarks (FFHQ, FaceForensics++) and face images in the wild show that our model is also quantitatively and qualitatively comparable or even superior to the existing methods.

cs.CV↗

Hypergraph Transformer: Weakly-supervised Multi-hop Reasoning for Knowledge-based Visual Question Answering

Knowledge-based visual question answering (QA) aims to answer a question which requires visually-grounded external knowledge beyond image content itself. Answering complex questions that require multi-hop reasoning under weak supervision is considered as a challenging problem since i) no supervision is given to the reasoning process and ii) high-order semantics of multi-hop knowledge facts need to be captured. In this paper, we introduce a concept of hypergraph to encode high-level semantics of a question and a knowledge base, and to learn high-order associations between them. The proposed model, Hypergraph Transformer, constructs a question hypergraph and a query-aware knowledge hypergraph, and infers an answer by encoding inter-associations between two hypergraphs and intra-associations in both hypergraph itself. Extensive experiments on two knowledge-based visual QA and two knowledge-based textual QA demonstrate the effectiveness of our method, especially for multi-hop reasoning problem. Our source code is available at https://github.com/yujungheo/kbvqa-public.

cs.CV↗

Toddler-Guidance Learning: Impacts of Critical Period on Multimodal AI Agents

Critical periods are phases during which a toddler's brain develops in spurts. To promote children's cognitive development, proper guidance is critical in this stage. However, it is not clear whether such a critical period also exists for the training of AI agents. Similar to human toddlers, well-timed guidance and multimodal interactions might significantly enhance the training efficiency of AI agents as well. To validate this hypothesis, we adapt this notion of critical periods to learning in AI agents and investigate the critical period in the virtual environment for AI agents. We formalize the critical period and Toddler-guidance learning in the reinforcement learning (RL) framework. Then, we built up a toddler-like environment with VECA toolkit to mimic human toddlers' learning characteristics. We study three discrete levels of mutual interaction: weak-mentor guidance (sparse reward), moderate mentor guidance (helper-reward), and mentor demonstration (behavioral cloning). We also introduce the EAVE dataset consisting of 30,000 real-world images to fully reflect the toddler's viewpoint. We evaluate the impact of critical periods on AI agents from two perspectives: how and when they are guided best in both uni- and multimodal learning. Our experimental results show that both uni- and multimodal agents with moderate mentor guidance and critical period on 1 million and 2 million training steps show a noticeable improvement. We validate these results with transfer learning on the EAVE dataset and find the performance advancement on the same critical period and the guidance.

cs.LG↗

Goal-Aware Cross-Entropy for Multi-Target Reinforcement Learning

Learning in a multi-target environment without prior knowledge about the targets requires a large amount of samples and makes generalization difficult. To solve this problem, it is important to be able to discriminate targets through semantic understanding. In this paper, we propose goal-aware cross-entropy (GACE) loss, that can be utilized in a self-supervised way using auto-labeled goal states alongside reinforcement learning. Based on the loss, we then devise goal-discriminative attention networks (GDAN) which utilize the goal-relevant information to focus on the given instruction. We evaluate the proposed methods on visual navigation and robot arm manipulation tasks with multi-target environments and show that GDAN outperforms the state-of-the-art methods in terms of task success ratio, sample efficiency, and generalization. Additionally, qualitative analyses demonstrate that our proposed method can help the agent become aware of and focus on the given instruction clearly, promoting goal-directed behavior.

cs.LG↗

Toward a Human-Level Video Understanding Intelligence

We aim to develop an AI agent that can watch video clips and have a conversation with human about the video story. Developing video understanding intelligence is a significantly challenging task, and evaluation methods for adequately measuring and analyzing the progress of AI agent are lacking as well. In this paper, we propose the Video Turing Test to provide effective and practical assessments of video understanding intelligence as well as human-likeness evaluation of AI agents. We define a general format and procedure of the Video Turing Test and present a case study to confirm the effectiveness and usefulness of the proposed test.

cs.AI↗

Reasoning Visual Dialog with Sparse Graph Learning and Knowledge Transfer

Visual dialog is a task of answering a sequence of questions grounded in an image using the previous dialog history as context. In this paper, we study how to address two fundamental challenges for this task: (1) reasoning over underlying semantic structures among dialog rounds and (2) identifying several appropriate answers to the given question. To address these challenges, we propose a Sparse Graph Learning (SGL) method to formulate visual dialog as a graph structure learning task. SGL infers inherently sparse dialog structures by incorporating binary and score edges and leveraging a new structural loss function. Next, we introduce a Knowledge Transfer (KT) method that extracts the answer predictions from the teacher model and uses them as pseudo labels. We propose KT to remedy the shortcomings of single ground-truth labels, which severely limit the ability of a model to obtain multiple reasonable answers. As a result, our proposed model significantly improves reasoning capability compared to baseline methods and outperforms the state-of-the-art approaches on the VisDial v1.0 dataset. The source code is available at https://github.com/gicheonkang/SGLKT-VisDial.

cs.CV↗

Mounting Video Metadata on Transformer-based Language Model for Open-ended Video Question Answering

Video question answering has recently received a lot of attention from multimodal video researchers. Most video question answering datasets are usually in the form of multiple-choice. But, the model for the multiple-choice task does not infer the answer. Rather it compares the answer candidates for picking the correct answer. Furthermore, it makes it difficult to extend to other tasks. In this paper, we challenge the existing multiple-choice video question answering by changing it to open-ended video question answering. To tackle open-ended question answering, we use the pretrained GPT2 model. The model is fine-tuned with video inputs and subtitles. An ablation study is performed by changing the existing DramaQA dataset to an open-ended question answering, and it shows that performance can be improved using video metadata.

cs.CV↗