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Byung-Jun Lee

Publications and source records attributed to Byung-Jun Lee.

At least 19 recordsLinked to original sources

Efficient Quantization-Aware Distillation with Cross-Modal Alignment for Edge Vision-Language Models

Large-scale vision-language models (VLM) such as CLIP enable strong open-vocabulary reasoning, yet deploying these capabilities on resource-constrained edge devices remains challenging. EdgeVL addresses this problem by distilling CLIP representations into lightweight multi-modal encoders and applying quantization-aware training (QAT) for efficient Open-Vocabulary Classification (OVC) on edge hardware. However, its two-stage optimization applies different objectives for distillation and QAT, and contrastive learning is performed within the quantized student space, which can result in inconsistent optimization and reduced training efficiency. Moreover, identical supervision across RGB and non-RGB modalities may lead to modality imbalance. We propose a unified framework for quantized semantic distillation tailored to edge deployment. By jointly optimizing distillation and quantization within a unified teacher-anchored framework, our method ensures consistent training under quantization, suppressing hard negatives and enlarging decision margins. Additionally, we design a lightweight cross-attention adapter that enhances non-RGB representations through RGB-guided semantic transfer, narrowing the modality gap. Extensive experiments demonstrate consistent improvements on non-RGB modalities while maintaining deployment efficiency.

cs.CV

AETDICE: Unified Framework and Offline Optimization for Nonlinear Multi-Objective RL

Optimizing nonlinear preferences in multi-objective reinforcement learning (MORL) is essential for capturing complex trade-offs like risk aversion or fairness. However, such non-linearity has historically bifurcated nonlinear MORL objectives into two distinct paradigms: Scalarized Expected Return (SER) and Expected Scalarized Return (ESR). While SER requires global-level optimization and ESR requires non-Markovian policies, leading to fragmented optimization strategies, we bridge this divide through the Aggregation-Expectation-Transformation (AET) framework. By unifying both criteria through a tripartite decomposition of scalarization, AET provides a principled foundation for general nonlinear MORL. Building on this framework, we propose AETDICE, a tractable offline RL algorithm for AET objectives. By utilizing DICE-style density-ratio estimation in an augmented state space, AETDICE enables sample-based optimization from static datasets. Our framework resolves long-standing barriers and captures respective trade-offs induced by AET framework, which existing methods fail to address.

cs.LG

TABX: A High-Throughput Sandbox Battle Simulator for Multi-Agent Reinforcement Learning

The design of environments plays a critical role in shaping the development and evaluation of cooperative multi-agent reinforcement learning (MARL) algorithms. While existing benchmarks highlight critical challenges, they often lack the modularity required to design custom evaluation scenarios. We introduce the Totally Accelerated Battle Simulator in JAX (TABX), a high-throughput sandbox designed for reconfigurable multi-agent tasks. TABX provides granular control over environmental parameters, permitting a systematic investigation into emergent agent behaviors and algorithmic trade-offs across a diverse spectrum of task complexities. Leveraging JAX for hardware-accelerated execution on GPUs, TABX enables massive parallelization and significantly reduces computational overhead. By providing a fast, extensible, and easily customized framework, TABX facilitates the study of MARL agents in complex structured domains and serves as a scalable foundation for future research. Our code is available at: https://github.com/ku-dmlab/TABX.

cs.MA

Score-Based One-step MeanFlow Policy Optimization

Diffusion and flow matching have emerged as expressive policy classes in reinforcement learning, but their reliance on multi-step denoising imposes substantial computational overhead at inference time, which is particularly problematic in online RL. MeanFlow offers a promising alternative by learning an average velocity field that maps noise to data in a single network evaluation. However, MeanFlow typically requires samples from the target distribution to construct its target velocity field, which are unavailable in online RL. We propose Score-Based One-step MeanFlow Policy Optimization (SOM), an actor-critic algorithm that resolves this by constructing the target velocity field directly from the Q-function via score estimation and a probability flow ODE, thereby concentrating probability mass on high-value modes. In the fully online RL setting, SOM achieves state-of-the-art performance on locomotion tasks with a single generation step, while substantially reducing both training and inference time compared to prior diffusion- and flow-matching-based policies.

cs.LG

FALCON: False-Negative Aware Learning of Contrastive Negatives in Vision-Language Alignment

False negatives pose a critical challenge in vision-language pretraining (VLP) due to the many-to-many correspondence between images and texts in large-scale datasets. These false negatives introduce conflicting supervision signals that degrade the learned embedding space and diminish the effectiveness of hard negative sampling. In this paper, we propose FALCON (False-negative Aware Learning of COntrastive Negatives), a learning-based mini-batch construction strategy that adaptively balances the trade-off between hard and false negatives during VLP. Rather than relying on fixed heuristics, FALCON employs a negative mining scheduler that dynamically selects negative samples of appropriate hardness for each anchor instance during mini-batch construction, guided by a proxy for cross-modal alignment improvement. Experimental results demonstrate that FALCON significantly improves performance across three vision-language learning frameworks (ALBEF, BLIP-2, SigLIP-2) and a broad range of downstream tasks and evaluation settings, underscoring its effectiveness and robustness in mitigating the impact of false negatives.

cs.CV

Beyond RAG vs. Long-Context: Learning Distraction-Aware Retrieval for Efficient Knowledge Grounding

Retrieval-Augmented Generation (RAG) is a framework for grounding Large Language Models (LLMs) in external, up-to-date information. However, recent advancements in context window size allow LLMs to process inputs of up to 128K tokens or more, offering an alternative strategy: supplying the full document context directly to the model, rather than relying on RAG to retrieve a subset of contexts. Nevertheless, this emerging alternative strategy has notable limitations: (i) it is token-inefficient to handle large and potentially redundant contexts; (ii) it exacerbates the `lost in the middle' phenomenon; and (iii) under limited model capacity, it amplifies distraction, ultimately degrading LLM output quality. In this paper, we propose LDAR (Learning Distraction-Aware Retrieval), an adaptive retriever that learns to retrieve contexts in a way that mitigates interference from distracting passages, thereby achieving significantly higher performance with reduced token usage compared to long-context approaches. Extensive experiments across diverse LLM architectures and six knowledge-intensive benchmarks demonstrate the effectiveness and robustness of our approach, highlighting the importance of balancing the trade-off between information coverage and distraction.

cs.LG

ERA: Evidence-based Reliability Alignment for Honest Retrieval-Augmented Generation

Retrieval-Augmented Generation (RAG) grounds language models in factual evidence but introduces critical challenges regarding knowledge conflicts between internalized parameters and retrieved information. However, existing reliability methods, typically relying on scalar confidence, fail to explicitly distinguish between epistemic uncertainty and inherent data ambiguity in such hybrid scenarios. In this paper, we propose a new framework called ERA (Evidence-based Reliability Alignment) to enhance abstention behavior in RAG systems by shifting confidence estimation from scalar probabilities to explicit evidence distributions. Our method consists of two main components: (1) Contextual Evidence Quantification, which models internal and external knowledge as independent belief masses via the Dirichlet distribution, and (2) Quantifying Knowledge Conflict, which leverages Dempster-Shafer Theory (DST) to rigorously measure the geometric discordance between information sources. These components are used to disentangle epistemic uncertainty from aleatoric uncertainty and modulate the optimization objective based on detected conflicts. Experiments on standard benchmarks and a curated generalization dataset demonstrate that our approach significantly outperforms baselines, optimizing the trade-off between answer coverage and abstention with superior calibration.

cs.IR

Direct Soft-Policy Sampling via Langevin Dynamics

Soft policies in reinforcement learning define policies as Boltzmann distributions over state-action value functions, providing a principled mechanism for balancing exploration and exploitation. However, realizing such soft policies in practice remains challenging. Existing approaches either depend on parametric policies with limited expressivity or employ diffusion-based policies whose intractable likelihoods hinder reliable entropy estimation in soft policy objectives. We address this challenge by directly realizing soft-policy sampling via Langevin dynamics driven by the action gradient of the Q-function. This perspective leads to Langevin Q-Learning (LQL), which samples actions from the target Boltzmann distribution without explicitly parameterizing the policy. However, directly applying Langevin dynamics suffers from slow mixing in high-dimensional and non-convex Q-landscapes, limiting its practical effectiveness. To overcome this, we propose Noise-Conditioned Langevin Q-Learning (NC-LQL), which integrates multi-scale noise perturbations into the value function. NC-LQL learns a noise-conditioned Q-function that induces a sequence of progressively smoothed value landscapes, enabling sampling to transition from global exploration to precise mode refinement. On OpenAI Gym MuJoCo benchmarks, NC-LQL achieves competitive performance compared to state-of-the-art diffusion-based methods, providing a simple yet powerful solution for online RL.

cs.LG

uCLIP: Parameter-Efficient Multilingual Extension of Vision-Language Models with Unpaired Data

Contrastive Language-Image Pre-training (CLIP) has demonstrated strong generalization across a wide range of visual tasks by leveraging large-scale English-image pairs. However, its extension to low-resource languages remains limited due to the scarcity of high-quality multilingual image-text data. Existing multilingual vision-language models exhibit consistently low retrieval performance in underrepresented languages including Czech, Finnish, Croatian, Hungarian, and Romanian on the Crossmodal-3600 (XM3600) benchmark. To address this, we propose a lightweight and data-efficient framework for multilingual vision-language alignment. Our approach requires no image-text pairs or text-text pairs and freezes both the pretrained image encoder and multilingual text encoder during training. Only a compact 1.7M-parameter projection module is trained, using a contrastive loss over English representations as semantic anchors. This minimal training setup enables robust multilingual alignment even for languages with limited supervision. Extensive evaluation across multiple multilingual retrieval benchmarks confirms the effectiveness of our method, showing significant gains in five underrepresented languages where existing models typically underperform. These findings highlight the effectiveness of our pivot-based, parameter-efficient alignment strategy for inclusive multimodal learning.

cs.CV

FairDICE: Fairness-Driven Offline Multi-Objective Reinforcement Learning

Multi-objective reinforcement learning (MORL) aims to optimize policies in the presence of conflicting objectives, where linear scalarization is commonly used to reduce vector-valued returns into scalar signals. While effective for certain preferences, this approach cannot capture fairness-oriented goals such as Nash social welfare or max-min fairness, which require nonlinear and non-additive trade-offs. Although several online algorithms have been proposed for specific fairness objectives, a unified approach for optimizing nonlinear welfare criteria in the offline setting-where learning must proceed from a fixed dataset-remains unexplored. In this work, we present FairDICE, the first offline MORL framework that directly optimizes nonlinear welfare objective. FairDICE leverages distribution correction estimation to jointly account for welfare maximization and distributional regularization, enabling stable and sample-efficient learning without requiring explicit preference weights or exhaustive weight search. Across multiple offline benchmarks, FairDICE demonstrates strong fairness-aware performance compared to existing baselines.

cs.LG

Adaptive Non-uniform Timestep Sampling for Accelerating Diffusion Model Training

As a highly expressive generative model, diffusion models have demonstrated exceptional success across various domains, including image generation, natural language processing, and combinatorial optimization. However, as data distributions grow more complex, training these models to convergence becomes increasingly computationally intensive. While diffusion models are typically trained using uniform timestep sampling, our research shows that the variance in stochastic gradients varies significantly across timesteps, with high-variance timesteps becoming bottlenecks that hinder faster convergence. To address this issue, we introduce a non-uniform timestep sampling method that prioritizes these more critical timesteps. Our method tracks the impact of gradient updates on the objective for each timestep, adaptively selecting those most likely to minimize the objective effectively. Experimental results demonstrate that this approach not only accelerates the training process, but also leads to improved performance at convergence. Furthermore, our method shows robust performance across various datasets, scheduling strategies, and diffusion architectures, outperforming previously proposed timestep sampling and weighting heuristics that lack this degree of robustness.

cs.LG

Prior-Guided Diffusion Planning for Offline Reinforcement Learning

Diffusion models have recently gained prominence in offline reinforcement learning due to their ability to effectively learn high-performing, generalizable policies from static datasets. Diffusion-based planners facilitate long-horizon decision-making by generating high-quality trajectories through iterative denoising, guided by return-maximizing objectives. However, existing guided sampling strategies such as Classifier Guidance, Classifier-Free Guidance, and Monte Carlo Sample Selection either produce suboptimal multi-modal actions, struggle with distributional drift, or incur prohibitive inference-time costs. To address these challenges, we propose Prior Guidance (PG), a novel guided sampling framework that replaces the standard Gaussian prior of a behavior-cloned diffusion model with a learnable distribution, optimized via a behavior-regularized objective. PG directly generates high-value trajectories without costly reward optimization of the diffusion model itself, and eliminates the need to sample multiple candidates at inference for sample selection. We present an efficient training strategy that applies behavior regularization in latent space, and empirically demonstrate that PG outperforms state-of-the-art diffusion policies and planners across diverse long-horizon offline RL benchmarks.Our code is available at https://github.com/ku-dmlab/PG.

cs.LG

Actor-Critic without Actor

Actor-critic methods constitute a central paradigm in reinforcement learning (RL), coupling policy evaluation with policy improvement. While effective across many domains, these methods rely on separate actor and critic networks, which makes training vulnerable to architectural decisions and hyperparameter tuning. Such complexity limits their scalability in settings that require large function approximators. Recently, diffusion models have recently been proposed as expressive policies that capture multi-modal behaviors and improve exploration, but they introduce additional design choices and computational burdens, hindering efficient deployment. We introduce Actor-Critic without Actor (ACA), a lightweight framework that eliminates the explicit actor network and instead generates actions directly from the gradient field of a noise-level critic. This design removes the algorithmic and computational overhead of actor training while keeping policy improvement tightly aligned with the critic's latest value estimates. Moreover, ACA retains the ability to capture diverse, multi-modal behaviors without relying on diffusion-based actors, combining simplicity with expressiveness. Through extensive experiments on standard online RL benchmarks,ACA achieves more favorable learning curves and competitive performance compared to both standard actor-critic and state-of-the-art diffusion-based methods, providing a simple yet powerful solution for online RL.

cs.LG

Iterative Prompt Refinement for Safer Text-to-Image Generation

Text-to-Image (T2I) models have made remarkable progress in generating images from text prompts, but their output quality and safety still depend heavily on how prompts are phrased. Existing safety methods typically refine prompts using large language models (LLMs), but they overlook the images produced, which can result in unsafe outputs or unnecessary changes to already safe prompts. To address this, we propose an iterative prompt refinement algorithm that uses Vision Language Models (VLMs) to analyze both the input prompts and the generated images. By leveraging visual feedback, our method refines prompts more effectively, improving safety while maintaining user intent and reliability comparable to existing LLM-based approaches. Additionally, we introduce a new dataset labeled with both textual and visual safety signals using off-the-shelf multi-modal LLM, enabling supervised fine-tuning. Experimental results demonstrate that our approach produces safer outputs without compromising alignment with user intent, offering a practical solution for generating safer T2I content. Our code is available at https://github.com/ku-dmlab/IPR. \textbf{\textcolor{red}WARNING: This paper contains examples of harmful or inappropriate images generated by models.

cs.CV

Offline Reinforcement Learning with Penalized Action Noise Injection

Offline reinforcement learning (RL) optimizes a policy using only a fixed dataset, making it a practical approach in scenarios where interaction with the environment is costly. Due to this limitation, generalization ability is key to improving the performance of offline RL algorithms, as demonstrated by recent successes of offline RL with diffusion models. However, it remains questionable whether such diffusion models are necessary for highly performing offline RL algorithms, given their significant computational requirements during inference. In this paper, we propose Penalized Action Noise Injection (PANI), a method that simply enhances offline learning by utilizing noise-injected actions to cover the entire action space, while penalizing according to the amount of noise injected. This approach is inspired by how diffusion models have worked in offline RL algorithms. We provide a theoretical foundation for this method, showing that offline RL algorithms with such noise-injected actions solve a modified Markov Decision Process (MDP), which we call the noisy action MDP. PANI is compatible with a wide range of existing off-policy and offline RL algorithms, and despite its simplicity, it demonstrates significant performance improvements across various benchmarks.

cs.LG

K/DA: Automated Data Generation Pipeline for Detoxifying Implicitly Offensive Language in Korean

Language detoxification involves removing toxicity from offensive language. While a neutral-toxic paired dataset provides a straightforward approach for training detoxification models, creating such datasets presents several challenges: i) the need for human annotation to build paired data, and ii) the rapid evolution of offensive terms, rendering static datasets quickly outdated. To tackle these challenges, we introduce an automated paired data generation pipeline, called K/DA. This pipeline is designed to generate offensive language with implicit offensiveness and trend-aligned slang, making the resulting dataset suitable for detoxification model training. We demonstrate that the dataset generated by K/DA exhibits high pair consistency and greater implicit offensiveness compared to existing Korean datasets, and also demonstrates applicability to other languages. Furthermore, it enables effective training of a high-performing detoxification model with simple instruction fine-tuning.

cs.CL

Rethinking DPO: The Role of Rejected Responses in Preference Misalignment

Direct Preference Optimization (DPO) is a simple and efficient framework that has attracted substantial attention. However, it often struggles to meet its primary objectives -- increasing the generation probability of chosen responses while reducing that of rejected responses -- due to the dominant influence of rejected responses on the loss function. This imbalance leads to suboptimal performance in promoting preferred responses. In this work, we systematically analyze the limitations of DPO and existing algorithms designed to achieve the objectives stated above. To address these limitations, we propose Bounded-DPO (BDPO), a novel method that bounds the influence of rejected responses while maintaining the original optimization structure of DPO. Through theoretical analysis and empirical evaluations, we demonstrate that BDPO achieves a balanced optimization of the chosen and rejected responses, outperforming existing algorithms.

cs.AI

Semi-gradient DICE for Offline Constrained Reinforcement Learning

Stationary Distribution Correction Estimation (DICE) addresses the mismatch between the stationary distribution induced by a policy and the target distribution required for reliable off-policy evaluation (OPE) and policy optimization. DICE-based offline constrained RL particularly benefits from the flexibility of DICE, as it simultaneously maximizes return while estimating costs in offline settings. However, we have observed that recent approaches designed to enhance the offline RL performance of the DICE framework inadvertently undermine its ability to perform OPE, making them unsuitable for constrained RL scenarios. In this paper, we identify the root cause of this limitation: their reliance on a semi-gradient optimization, which solves a fundamentally different optimization problem and results in failures in cost estimation. Building on these insights, we propose a novel method to enable OPE and constrained RL through semi-gradient DICE. Our method ensures accurate cost estimation and achieves state-of-the-art performance on the offline constrained RL benchmark, DSRL.

cs.LG