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C. Seshadhri

Publications and source records attributed to C. Seshadhri.

At least 91 records · Page 5Linked to original sources

Property Testing on Product Distributions: Optimal Testers for Bounded Derivative Properties

The primary problem in property testing is to decide whether a given function satisfies a certain property, or is far from any function satisfying it. This crucially requires a notion of distance between functions. The most prevalent notion is the Hamming distance over the {\em uniform} distribution on the domain. This restriction to uniformity is more a matter of convenience than of necessity, and it is important to investigate distances induced by more general distributions. In this paper, we make significant strides in this direction. We give simple and optimal testers for {\em bounded derivative properties} over {\em arbitrary product distributions}. Bounded derivative properties include fundamental properties such as monotonicity and Lipschitz continuity. Our results subsume almost all known results (upper and lower bounds) on monotonicity and Lipschitz testing. We prove an intimate connection between bounded derivative property testing and binary search trees (BSTs). We exhibit a tester whose query complexity is the sum of expected depths of optimal BSTs for each marginal. Furthermore, we show this sum-of-depths is also a lower bound. A fundamental technical contribution of this work is an {\em optimal dimension reduction theorem} for all bounded derivative properties, which relates the distance of a function from the property to the distance of restrictions of the function to random lines. Such a theorem has been elusive even for monotonicity for the past 15 years, and our theorem is an exponential improvement to the previous best known result.

cs.DM↗

Decompositions of Triangle-Dense Graphs

High triangle density -- the graph property stating that a constant fraction of two-hop paths belong to a triangle -- is a common signature of social networks. This paper studies triangle-dense graphs from a structural perspective. We prove constructively that significant portions of a triangle-dense graph are contained in a disjoint union of dense, radius 2 subgraphs. This result quantifies the extent to which triangle-dense graphs resemble unions of cliques. We also show that our algorithm recovers planted clusterings in approximation-stable k-median instances.

cs.DS↗

Wedge Sampling for Computing Clustering Coefficients and Triangle Counts on Large Graphs

Graphs are used to model interactions in a variety of contexts, and there is a growing need to quickly assess the structure of such graphs. Some of the most useful graph metrics are based on triangles, such as those measuring social cohesion. Algorithms to compute them can be extremely expensive, even for moderately-sized graphs with only millions of edges. Previous work has considered node and edge sampling; in contrast, we consider wedge sampling, which provides faster and more accurate approximations than competing techniques. Additionally, wedge sampling enables estimation local clustering coefficients, degree-wise clustering coefficients, uniform triangle sampling, and directed triangle counts. Our methods come with provable and practical probabilistic error estimates for all computations. We provide extensive results that show our methods are both more accurate and faster than state-of-the-art alternatives.

cs.SI↗

A o(n) monotonicity tester for Boolean functions over the hypercube

A Boolean function $f:\{0,1\}^n \mapsto \{0,1\}$ is said to be $\eps$-far from monotone if $f$ needs to be modified in at least $\eps$-fraction of the points to make it monotone. We design a randomized tester that is given oracle access to $f$ and an input parameter $\eps>0$, and has the following guarantee: It outputs {\sf Yes} if the function is monotonically non-decreasing, and outputs {\sf No} with probability $>2/3$, if the function is $\eps$-far from monotone. This non-adaptive, one-sided tester makes $O(n^{7/8}\eps^{-3/2}\ln(1/\eps))$ queries to the oracle.

cs.DM↗

A Scalable Generative Graph Model with Community Structure

Network data is ubiquitous and growing, yet we lack realistic generative network models that can be calibrated to match real-world data. The recently proposed Block Two-Level Erdss-Renyi (BTER) model can be tuned to capture two fundamental properties: degree distribution and clustering coefficients. The latter is particularly important for reproducing graphs with community structure, such as social networks. In this paper, we compare BTER to other scalable models and show that it gives a better fit to real data. We provide a scalable implementation that requires only O(d_max) storage where d_max is the maximum number of neighbors for a single node. The generator is trivially parallelizable, and we show results for a Hadoop MapReduce implementation for a modeling a real-world web graph with over 4.6 billion edges. We propose that the BTER model can be used as a graph generator for benchmarking purposes and provide idealized degree distributions and clustering coefficient profiles that can be tuned for user specifications.

cs.SI↗

Counting Triangles in Massive Graphs with MapReduce

Graphs and networks are used to model interactions in a variety of contexts. There is a growing need to quickly assess the characteristics of a graph in order to understand its underlying structure. Some of the most useful metrics are triangle-based and give a measure of the connectedness of mutual friends. This is often summarized in terms of clustering coefficients, which measure the likelihood that two neighbors of a node are themselves connected. Computing these measures exactly for large-scale networks is prohibitively expensive in both memory and time. However, a recent wedge sampling algorithm has proved successful in efficiently and accurately estimating clustering coefficients. In this paper, we describe how to implement this approach in MapReduce to deal with massive graphs. We show results on publicly-available networks, the largest of which is 132M nodes and 4.7B edges, as well as artificially generated networks (using the Graph500 benchmark), the largest of which has 240M nodes and 8.5B edges. We can estimate the clustering coefficient by degree bin (e.g., we use exponential binning) and the number of triangles per bin, as well as the global clustering coefficient and total number of triangles, in an average of 0.33 seconds per million edges plus overhead (approximately 225 seconds total for our configuration). The technique can also be used to study triangle statistics such as the ratio of the highest and lowest degree, and we highlight differences between social and non-social networks. To the best of our knowledge, these are the largest triangle-based graph computations published to date.

cs.SI↗

A space efficient streaming algorithm for triangle counting using the birthday paradox

We design a space efficient algorithm that approximates the transitivity (global clustering coefficient) and total triangle count with only a single pass through a graph given as a stream of edges. Our procedure is based on the classic probabilistic result, the birthday paradox. When the transitivity is constant and there are more edges than wedges (common properties for social networks), we can prove that our algorithm requires $O(\sqrt{n})$ space ($n$ is the number of vertices) to provide accurate estimates. We run a detailed set of experiments on a variety of real graphs and demonstrate that the memory requirement of the algorithm is a tiny fraction of the graph. For example, even for a graph with 200 million edges, our algorithm stores just 60,000 edges to give accurate results. Being a single pass streaming algorithm, our procedure also maintains a real-time estimate of the transitivity/number of triangles of a graph, by storing a minuscule fraction of edges.

cs.DS↗

Estimating the longest increasing sequence in polylogarithmic time

Finding the length of the longest increasing subsequence (LIS) is a classic algorithmic problem. Let $n$ denote the size of the array. Simple $O(n\log n)$ algorithms are known for this problem. We develop a polylogarithmic time randomized algorithm that for any constant $δ> 0$, estimates the length of the LIS of an array to within an additive error of $δn$. More precisely, the running time of the algorithm is $(\log n)^c (1/δ)^{O(1/δ)}$ where the exponent $c$ is independent of $δ$. Previously, the best known polylogarithmic time algorithms could only achieve an additive $n/2$ approximation. With a suitable choice of parameters, our algorithm also gives, for any fixed $τ>0$, a multiplicative $(1+τ)$-approximation to the distance to monotonicity $\varepsilon_f$ (the fraction of entries not in the LIS), whose running time is polynomial in $\log(n)$ and $1/varepsilon_f$. The best previously known algorithm could only guarantee an approximation within a factor (arbitrarily close to) 2.

cs.DS↗

A Scalable Null Model for Directed Graphs Matching All Degree Distributions: In, Out, and Reciprocal

Degree distributions are arguably the most important property of real world networks. The classic edge configuration model or Chung-Lu model can generate an undirected graph with any desired degree distribution. This serves as a good null model to compare algorithms or perform experimental studies. Furthermore, there are scalable algorithms that implement these models and they are invaluable in the study of graphs. However, networks in the real-world are often directed, and have a significant proportion of reciprocal edges. A stronger relation exists between two nodes when they each point to one another (reciprocal edge) as compared to when only one points to the other (one-way edge). Despite their importance, reciprocal edges have been disregarded by most directed graph models. We propose a null model for directed graphs inspired by the Chung-Lu model that matches the in-, out-, and reciprocal-degree distributions of the real graphs. Our algorithm is scalable and requires $O(m)$ random numbers to generate a graph with $m$ edges. We perform a series of experiments on real datasets and compare with existing graph models.

cs.SI↗

An optimal lower bound for monotonicity testing over hypergrids

For positive integers $n, d$, consider the hypergrid $[n]^d$ with the coordinate-wise product partial ordering denoted by $\prec$. A function $f: [n]^d \mapsto \mathbb{N}$ is monotone if $\forall x \prec y$, $f(x) \leq f(y)$. A function $f$ is $\eps$-far from monotone if at least an $\eps$-fraction of values must be changed to make $f$ monotone. Given a parameter $\eps$, a \emph{monotonicity tester} must distinguish with high probability a monotone function from one that is $\eps$-far. We prove that any (adaptive, two-sided) monotonicity tester for functions $f:[n]^d \mapsto \mathbb{N}$ must make $Ω(\eps^{-1}d\log n - \eps^{-1}\log \eps^{-1})$ queries. Recent upper bounds show the existence of $O(\eps^{-1}d \log n)$ query monotonicity testers for hypergrids. This closes the question of monotonicity testing for hypergrids over arbitrary ranges. The previous best lower bound for general hypergrids was a non-adaptive bound of $Ω(d \log n)$.

cs.DS↗

Space efficient streaming algorithms for the distance to monotonicity and asymmetric edit distance

Approximating the length of the longest increasing sequence (LIS) of an array is a well-studied problem. We study this problem in the data stream model, where the algorithm is allowed to make a single left-to-right pass through the array and the key resource to be minimized is the amount of additional memory used. We present an algorithm which, for any $δ> 0$, given streaming access to an array of length $n$ provides a $(1+δ)$-multiplicative approximation to the \emph{distance to monotonicity} ($n$ minus the length of the LIS), and uses only $O((\log^2 n)/δ)$ space. The previous best known approximation using polylogarithmic space was a multiplicative 2-factor. Our algorithm can be used to estimate the length of the LIS to within an additive $δn$ for any $δ>0$ while previous algorithms could only achieve additive error $n(1/2-o(1))$. Our algorithm is very simple, being just 3 lines of pseudocode, and has a small update time. It is essentially a polylogarithmic space approximate implementation of a classic dynamic program that computes the LIS. We also give a streaming algorithm for approximating $LCS(x,y)$, the length of the longest common subsequence between strings $x$ and $y$, each of length $n$. Our algorithm works in the asymmetric setting (inspired by \cite{AKO10}), in which we have random access to $y$ and streaming access to $x$, and runs in small space provided that no single symbol appears very often in $y$. More precisely, it gives an additive-$δn$ approximation to $LCS(x,y)$ (and hence also to $E(x,y) = n-LCS(x,y)$, the edit distance between $x$ and $y$ when insertions and deletions, but not substitutions, are allowed), with space complexity $O(k(\log^2 n)/δ)$, where $k$ is the maximum number of times any one symbol appears in $y$.

cs.DS↗

An In-Depth Analysis of Stochastic Kronecker Graphs

Graph analysis is playing an increasingly important role in science and industry. Due to numerous limitations in sharing real-world graphs, models for generating massive graphs are critical for developing better algorithms. In this paper, we analyze the stochastic Kronecker graph model (SKG), which is the foundation of the Graph500 supercomputer benchmark due to its favorable properties and easy parallelization. Our goal is to provide a deeper understanding of the parameters and properties of this model so that its functionality as a benchmark is increased. We develop a rigorous mathematical analysis that shows this model cannot generate a power-law distribution or even a lognormal distribution. However, we formalize an enhanced version of the SKG model that uses random noise for smoothing. We prove both in theory and in practice that this enhancement leads to a lognormal distribution. Additionally, we provide a precise analysis of isolated vertices, showing that the graphs that are produced by SKG might be quite different than intended. For example, between 50% and 75% of the vertices in the Graph500 benchmarks will be isolated. Finally, we show that this model tends to produce extremely small core numbers (compared to most social networks and other real graphs) for common parameter choices.

cs.SI↗

A stopping criterion for Markov chains when generating independent random graphs

Markov chains are convenient means of generating realizations of networks with a given (joint or otherwise) degree distribution, since they simply require a procedure for rewiring edges. The major challenge is to find the right number of steps to run such a chain, so that we generate truly independent samples. Theoretical bounds for mixing times of these Markov chains are too large to be practically useful. Practitioners have no useful guide for choosing the length, and tend to pick numbers fairly arbitrarily. We give a principled mathematical argument showing that it suffices for the length to be proportional to the number of desired number of edges. We also prescribe a method for choosing this proportionality constant. We run a series of experiments showing that the distributions of common graph properties converge in this time, providing empirical evidence for our claims.

cs.SI↗

Triadic Measures on Graphs: The Power of Wedge Sampling

Graphs are used to model interactions in a variety of contexts, and there is a growing need to quickly assess the structure of a graph. Some of the most useful graph metrics, especially those measuring social cohesion, are based on triangles. Despite the importance of these triadic measures, associated algorithms can be extremely expensive. We propose a new method based on wedge sampling. This versatile technique allows for the fast and accurate approximation of all current variants of clustering coefficients and enables rapid uniform sampling of the triangles of a graph. Our methods come with provable and practical time-approximation tradeoffs for all computations. We provide extensive results that show our methods are orders of magnitude faster than the state-of-the-art, while providing nearly the accuracy of full enumeration. Our results will enable more wide-scale adoption of triadic measures for analysis of extremely large graphs, as demonstrated on several real-world examples.

cs.SI↗

Degree Relations of Triangles in Real-world Networks and Models

Triangles are an important building block and distinguishing feature of real-world networks, but their structure is still poorly understood. Despite numerous reports on the abundance of triangles, there is very little information on what these triangles look like. We initiate the study of degree-labeled triangles -- specifically, degree homogeneity versus heterogeneity in triangles. This yields new insight into the structure of real-world graphs. We observe that networks coming from social and collaborative situations are dominated by homogeneous triangles, i.e., degrees of vertices in a triangle are quite similar to each other. On the other hand, information networks (e.g., web graphs) are dominated by heterogeneous triangles, i.e., the degrees in triangles are quite disparate. Surprisingly, nodes within the top 1% of degrees participate in the vast majority of triangles in heterogeneous graphs. We also ask the question of whether or not current graph models reproduce the types of triangles that are observed in real data and showed that most models fail to accurately capture these salient features.

cs.SI↗

Finding Cycles and Trees in Sublinear Time

We present sublinear-time (randomized) algorithms for finding simple cycles of length at least $k\geq 3$ and tree-minors in bounded-degree graphs. The complexity of these algorithms is related to the distance of the graph from being $C_k$-minor-free (resp., free from having the corresponding tree-minor). In particular, if the graph is far (i.e., $Ω(1)$-far) {from} being cycle-free, i.e. if one has to delete a constant fraction of edges to make it cycle-free, then the algorithm finds a cycle of polylogarithmic length in time $\tildeO(\sqrt{N})$, where $N$ denotes the number of vertices. This time complexity is optimal up to polylogarithmic factors. The foregoing results are the outcome of our study of the complexity of {\em one-sided error} property testing algorithms in the bounded-degree graphs model. For example, we show that cycle-freeness of $N$-vertex graphs can be tested with one-sided error within time complexity $\tildeO(\poly(1/\e)\cdot\sqrt{N})$. This matches the known $Ω(\sqrt{N})$ query lower bound, and contrasts with the fact that any minor-free property admits a {\em two-sided error} tester of query complexity that only depends on the proximity parameter $\e$. For any constant $k\geq3$, we extend this result to testing whether the input graph has a simple cycle of length at least $k$. On the other hand, for any fixed tree $T$, we show that $T$-minor-freeness has a one-sided error tester of query complexity that only depends on the proximity parameter $\e$. Our algorithm for finding cycles in bounded-degree graphs extends to general graphs, where distances are measured with respect to the actual number of edges. Such an extension is not possible with respect to finding tree-minors in $o(\sqrt{N})$ complexity.

cs.DS↗

Self-improving Algorithms for Coordinate-wise Maxima

Computing the coordinate-wise maxima of a planar point set is a classic and well-studied problem in computational geometry. We give an algorithm for this problem in the \emph{self-improving setting}. We have $n$ (unknown) independent distributions $\cD_1, \cD_2, ..., \cD_n$ of planar points. An input pointset $(p_1, p_2, ..., p_n)$ is generated by taking an independent sample $p_i$ from each $\cD_i$, so the input distribution $\cD$ is the product $\prod_i \cD_i$. A self-improving algorithm repeatedly gets input sets from the distribution $\cD$ (which is \emph{a priori} unknown) and tries to optimize its running time for $\cD$. Our algorithm uses the first few inputs to learn salient features of the distribution, and then becomes an optimal algorithm for distribution $\cD$. Let $\OPT_\cD$ denote the expected depth of an \emph{optimal} linear comparison tree computing the maxima for distribution $\cD$. Our algorithm eventually has an expected running time of $O(\text{OPT}_\cD + n)$, even though it did not know $\cD$ to begin with. Our result requires new tools to understand linear comparison trees for computing maxima. We show how to convert general linear comparison trees to very restricted versions, which can then be related to the running time of our algorithm. An interesting feature of our algorithm is an interleaved search, where the algorithm tries to determine the likeliest point to be maximal with minimal computation. This allows the running time to be truly optimal for the distribution $\cD$.

cs.CG↗

Are we there yet? When to stop a Markov chain while generating random graphs

Markov chains are a convenient means of generating realizations of networks, since they require little more than a procedure for rewiring edges. If a rewiring procedure exists for generating new graphs with specified statistical properties, then a Markov chain sampler can generate an ensemble of graphs with prescribed characteristics. However, successive graphs in a Markov chain cannot be used when one desires independent draws from the distribution of graphs; the realizations are correlated. Consequently, one runs a Markov chain for N iterations before accepting the realization as an independent sample. In this work, we devise two methods for calculating N. They are both based on the binary "time-series" denoting the occurrence/non-occurrence of edge (u, v) between vertices u and v in the Markov chain of graphs generated by the sampler. They differ in their underlying assumptions. We test them on the generation of graphs with a prescribed joint degree distribution. We find the N proportional |E|, where |E| is the number of edges in the graph. The two methods are compared by sampling on real, sparse graphs with 10^3 - 10^4 vertices.

cs.SI↗