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Caihua Shan

Publications and source records attributed to Caihua Shan.

32 records · Page 2Linked to original sources

Learning to Optimize LSM-trees: Towards A Reinforcement Learning based Key-Value Store for Dynamic Workloads

LSM-trees are widely adopted as the storage backend of key-value stores. However, optimizing the system performance under dynamic workloads has not been sufficiently studied or evaluated in previous work. To fill the gap, we present RusKey, a key-value store with the following new features: (1) RusKey is a first attempt to orchestrate LSM-tree structures online to enable robust performance under the context of dynamic workloads; (2) RusKey is the first study to use Reinforcement Learning (RL) to guide LSM-tree transformations; (3) RusKey includes a new LSM-tree design, named FLSM-tree, for an efficient transition between different compaction policies -- the bottleneck of dynamic key-value stores. We justify the superiority of the new design with theoretical analysis; (4) RusKey requires no prior workload knowledge for system adjustment, in contrast to state-of-the-art techniques. Experiments show that RusKey exhibits strong performance robustness in diverse workloads, achieving up to 4x better end-to-end performance than the RocksDB system under various settings.

cs.DB↗

Biological Factor Regulatory Neural Network

Genes are fundamental for analyzing biological systems and many recent works proposed to utilize gene expression for various biological tasks by deep learning models. Despite their promising performance, it is hard for deep neural networks to provide biological insights for humans due to their black-box nature. Recently, some works integrated biological knowledge with neural networks to improve the transparency and performance of their models. However, these methods can only incorporate partial biological knowledge, leading to suboptimal performance. In this paper, we propose the Biological Factor Regulatory Neural Network (BFReg-NN), a generic framework to model relations among biological factors in cell systems. BFReg-NN starts from gene expression data and is capable of merging most existing biological knowledge into the model, including the regulatory relations among genes or proteins (e.g., gene regulatory networks (GRN), protein-protein interaction networks (PPI)) and the hierarchical relations among genes, proteins and pathways (e.g., several genes/proteins are contained in a pathway). Moreover, BFReg-NN also has the ability to provide new biologically meaningful insights because of its white-box characteristics. Experimental results on different gene expression-based tasks verify the superiority of BFReg-NN compared with baselines. Our case studies also show that the key insights found by BFReg-NN are consistent with the biological literature.

cs.LG↗

SeeGera: Self-supervised Semi-implicit Graph Variational Auto-encoders with Masking

Generative graph self-supervised learning (SSL) aims to learn node representations by reconstructing the input graph data. However, most existing methods focus on unsupervised learning tasks only and very few work has shown its superiority over the state-of-the-art graph contrastive learning (GCL) models, especially on the classification task. While a very recent model has been proposed to bridge the gap, its performance on unsupervised learning tasks is still unknown. In this paper, to comprehensively enhance the performance of generative graph SSL against other GCL models on both unsupervised and supervised learning tasks, we propose the SeeGera model, which is based on the family of self-supervised variational graph auto-encoder (VGAE). Specifically, SeeGera adopts the semi-implicit variational inference framework, a hierarchical variational framework, and mainly focuses on feature reconstruction and structure/feature masking. On the one hand, SeeGera co-embeds both nodes and features in the encoder and reconstructs both links and features in the decoder. Since feature embeddings contain rich semantic information on features, they can be combined with node embeddings to provide fine-grained knowledge for feature reconstruction. On the other hand, SeeGera adds an additional layer for structure/feature masking to the hierarchical variational framework, which boosts the model generalizability. We conduct extensive experiments comparing SeeGera with 9 other state-of-the-art competitors. Our results show that SeeGera can compare favorably against other state-of-the-art GCL methods in a variety of unsupervised and supervised learning tasks.

cs.LG↗

CLARE: A Semi-supervised Community Detection Algorithm

Community detection refers to the task of discovering closely related subgraphs to understand the networks. However, traditional community detection algorithms fail to pinpoint a particular kind of community. This limits its applicability in real-world networks, e.g., distinguishing fraud groups from normal ones in transaction networks. Recently, semi-supervised community detection emerges as a solution. It aims to seek other similar communities in the network with few labeled communities as training data. Existing works can be regarded as seed-based: locate seed nodes and then develop communities around seeds. However, these methods are quite sensitive to the quality of selected seeds since communities generated around a mis-detected seed may be irrelevant. Besides, they have individual issues, e.g., inflexibility and high computational overhead. To address these issues, we propose CLARE, which consists of two key components, Community Locator and Community Rewriter. Our idea is that we can locate potential communities and then refine them. Therefore, the community locator is proposed for quickly locating potential communities by seeking subgraphs that are similar to training ones in the network. To further adjust these located communities, we devise the community rewriter. Enhanced by deep reinforcement learning, it suggests intelligent decisions, such as adding or dropping nodes, to refine community structures flexibly. Extensive experiments verify both the effectiveness and efficiency of our work compared with prior state-of-the-art approaches on multiple real-world datasets.

cs.SI↗

RuDi: Explaining Behavior Sequence Models by Automatic Statistics Generation and Rule Distillation

Risk scoring systems have been widely deployed in many applications, which assign risk scores to users according to their behavior sequences. Though many deep learning methods with sophisticated designs have achieved promising results, the black-box nature hinders their applications due to fairness, explainability, and compliance consideration. Rule-based systems are considered reliable in these sensitive scenarios. However, building a rule system is labor-intensive. Experts need to find informative statistics from user behavior sequences, design rules based on statistics and assign weights to each rule. In this paper, we bridge the gap between effective but black-box models and transparent rule models. We propose a two-stage method, RuDi, that distills the knowledge of black-box teacher models into rule-based student models. We design a Monte Carlo tree search-based statistics generation method that can provide a set of informative statistics in the first stage. Then statistics are composed into logical rules with our proposed neural logical networks by mimicking the outputs of teacher models. We evaluate RuDi on three real-world public datasets and an industrial dataset to demonstrate its effectiveness.

cs.LG↗

RendNet: Unified 2D/3D Recognizer With Latent Space Rendering

Vector graphics (VG) have been ubiquitous in our daily life with vast applications in engineering, architecture, designs, etc. The VG recognition process of most existing methods is to first render the VG into raster graphics (RG) and then conduct recognition based on RG formats. However, this procedure discards the structure of geometries and loses the high resolution of VG. Recently, another category of algorithms is proposed to recognize directly from the original VG format. But it is affected by the topological errors that can be filtered out by RG rendering. Instead of looking at one format, it is a good solution to utilize the formats of VG and RG together to avoid these shortcomings. Besides, we argue that the VG-to-RG rendering process is essential to effectively combine VG and RG information. By specifying the rules on how to transfer VG primitives to RG pixels, the rendering process depicts the interaction and correlation between VG and RG. As a result, we propose RendNet, a unified architecture for recognition on both 2D and 3D scenarios, which considers both VG/RG representations and exploits their interaction by incorporating the VG-to-RG rasterization process. Experiments show that RendNet can achieve state-of-the-art performance on 2D and 3D object recognition tasks on various VG datasets.

cs.CV↗

Finding Global Homophily in Graph Neural Networks When Meeting Heterophily

We investigate graph neural networks on graphs with heterophily. Some existing methods amplify a node's neighborhood with multi-hop neighbors to include more nodes with homophily. However, it is a significant challenge to set personalized neighborhood sizes for different nodes. Further, for other homophilous nodes excluded in the neighborhood, they are ignored for information aggregation. To address these problems, we propose two models GloGNN and GloGNN++, which generate a node's embedding by aggregating information from global nodes in the graph. In each layer, both models learn a coefficient matrix to capture the correlations between nodes, based on which neighborhood aggregation is performed. The coefficient matrix allows signed values and is derived from an optimization problem that has a closed-form solution. We further accelerate neighborhood aggregation and derive a linear time complexity. We theoretically explain the models' effectiveness by proving that both the coefficient matrix and the generated node embedding matrix have the desired grouping effect. We conduct extensive experiments to compare our models against 11 other competitors on 15 benchmark datasets in a wide range of domains, scales and graph heterophilies. Experimental results show that our methods achieve superior performance and are also very efficient.

cs.LG↗

CMMD: Cross-Metric Multi-Dimensional Root Cause Analysis

In large-scale online services, crucial metrics, a.k.a., key performance indicators (KPIs), are monitored periodically to check their running statuses. Generally, KPIs are aggregated along multiple dimensions and derived by complex calculations among fundamental metrics from the raw data. Once abnormal KPI values are observed, root cause analysis (RCA) can be applied to identify the reasons for anomalies, so that we can troubleshoot quickly. Recently, several automatic RCA techniques were proposed to localize the related dimensions (or a combination of dimensions) to explain the anomalies. However, their analyses are limited to the data on the abnormal metric and ignore the data of other metrics which may be also related to the anomalies, leading to imprecise or even incorrect root causes. To this end, we propose a cross-metric multi-dimensional root cause analysis method, named CMMD, which consists of two key components: 1) relationship modeling, which utilizes graph neural network (GNN) to model the unknown complex calculation among metrics and aggregation function among dimensions from historical data; 2) root cause localization, which adopts the genetic algorithm to efficiently and effectively dive into the raw data and localize the abnormal dimension(s) once the KPI anomalies are detected. Experiments on synthetic datasets, public datasets and online production environment demonstrate the superiority of our proposed CMMD method compared with baselines. Currently, CMMD is running as an online service in Microsoft Azure.

cs.AI↗

Recognizing Vector Graphics without Rasterization

In this paper, we consider a different data format for images: vector graphics. In contrast to raster graphics which are widely used in image recognition, vector graphics can be scaled up or down into any resolution without aliasing or information loss, due to the analytic representation of the primitives in the document. Furthermore, vector graphics are able to give extra structural information on how low-level elements group together to form high level shapes or structures. These merits of graphic vectors have not been fully leveraged in existing methods. To explore this data format, we target on the fundamental recognition tasks: object localization and classification. We propose an efficient CNN-free pipeline that does not render the graphic into pixels (i.e. rasterization), and takes textual document of the vector graphics as input, called YOLaT (You Only Look at Text). YOLaT builds multi-graphs to model the structural and spatial information in vector graphics, and a dual-stream graph neural network is proposed to detect objects from the graph. Our experiments show that by directly operating on vector graphics, YOLaT out-performs raster-graphic based object detection baselines in terms of both average precision and efficiency.

cs.CV↗

How Powerful is Graph Convolution for Recommendation?

Graph convolutional networks (GCNs) have recently enabled a popular class of algorithms for collaborative filtering (CF). Nevertheless, the theoretical underpinnings of their empirical successes remain elusive. In this paper, we endeavor to obtain a better understanding of GCN-based CF methods via the lens of graph signal processing. By identifying the critical role of smoothness, a key concept in graph signal processing, we develop a unified graph convolution-based framework for CF. We prove that many existing CF methods are special cases of this framework, including the neighborhood-based methods, low-rank matrix factorization, linear auto-encoders, and LightGCN, corresponding to different low-pass filters. Based on our framework, we then present a simple and computationally efficient CF baseline, which we shall refer to as Graph Filter based Collaborative Filtering (GF-CF). Given an implicit feedback matrix, GF-CF can be obtained in a closed form instead of expensive training with back-propagation. Experiments will show that GF-CF achieves competitive or better performance against deep learning-based methods on three well-known datasets, notably with a $70\%$ performance gain over LightGCN on the Amazon-book dataset.

cs.IR↗

CAST: A Correlation-based Adaptive Spectral Clustering Algorithm on Multi-scale Data

We study the problem of applying spectral clustering to cluster multi-scale data, which is data whose clusters are of various sizes and densities. Traditional spectral clustering techniques discover clusters by processing a similarity matrix that reflects the proximity of objects. For multi-scale data, distance-based similarity is not effective because objects of a sparse cluster could be far apart while those of a dense cluster have to be sufficiently close. Following [16], we solve the problem of spectral clustering on multi-scale data by integrating the concept of objects' "reachability similarity" with a given distance-based similarity to derive an objects' coefficient matrix. We propose the algorithm CAST that applies trace Lasso to regularize the coefficient matrix. We prove that the resulting coefficient matrix has the "grouping effect" and that it exhibits "sparsity". We show that these two characteristics imply very effective spectral clustering. We evaluate CAST and 10 other clustering methods on a wide range of datasets w.r.t. various measures. Experimental results show that CAST provides excellent performance and is highly robust across test cases of multi-scale data.

cs.LG↗

An End-to-End Deep RL Framework for Task Arrangement in Crowdsourcing Platforms

In this paper, we propose a Deep Reinforcement Learning (RL) framework for task arrangement, which is a critical problem for the success of crowdsourcing platforms. Previous works conduct the personalized recommendation of tasks to workers via supervised learning methods. However, the majority of them only consider the benefit of either workers or requesters independently. In addition, they cannot handle the dynamic environment and may produce sub-optimal results. To address these issues, we utilize Deep Q-Network (DQN), an RL-based method combined with a neural network to estimate the expected long-term return of recommending a task. DQN inherently considers the immediate and future reward simultaneously and can be updated in real-time to deal with evolving data and dynamic changes. Furthermore, we design two DQNs that capture the benefit of both workers and requesters and maximize the profit of the platform. To learn value functions in DQN effectively, we also propose novel state representations, carefully design the computation of Q values, and predict transition probabilities and future states. Experiments on synthetic and real datasets demonstrate the superior performance of our framework.

cs.LG↗

A General Early-Stopping Module for Crowdsourced Ranking

Crowdsourcing can be used to determine a total order for an object set (e.g., the top-10 NBA players) based on crowd opinions. This ranking problem is often decomposed into a set of microtasks (e.g., pairwise comparisons). These microtasks are passed to a large number of workers and their answers are aggregated to infer the ranking. The number of microtasks depends on the budget allocated for the problem. Intuitively, the higher the number of microtask answers, the more accurate the ranking becomes. However, it is often hard to decide the budget required for an accurate ranking. We study how a ranking process can be terminated early, and yet achieve a high-quality ranking and great savings in the budget. We use statistical tools to estimate the quality of the ranking result at any stage of the crowdsourcing process and terminate the process as soon as the desired quality is achieved. Our proposed early-stopping module can be seamlessly integrated with most existing inference algorithms and task assignment methods. We conduct extensive experiments and show that our early-stopping module is better than other existing general stopping criteria. We also implement a prototype system to demonstrate the usability and effectiveness of our approach in practice.

cs.DB↗

T-Crowd: Effective Crowdsourcing for Tabular Data

Crowdsourcing employs human workers to solve computer-hard problems, such as data cleaning, entity resolution, and sentiment analysis. When crowdsourcing tabular data, e.g., the attribute values of an entity set, a worker's answers on the different attributes (e.g., the nationality and age of a celebrity star) are often treated independently. This assumption is not always true and can lead to suboptimal crowdsourcing performance. In this paper, we present the T-Crowd system, which takes into consideration the intricate relationships among tasks, in order to converge faster to their true values. Particularly, T-Crowd integrates each worker's answers on different attributes to effectively learn his/her trustworthiness and the true data values. The attribute relationship information is also used to guide task allocation to workers. Finally, T-Crowd seamlessly supports categorical and continuous attributes, which are the two main datatypes found in typical databases. Our extensive experiments on real and synthetic datasets show that T-Crowd outperforms state-of-the-art methods in terms of truth inference and reducing the cost of crowdsourcing.

cs.DB↗