SearcharxivSearch

arXiv subjects

Caixin Kang

Publications and source records attributed to Caixin Kang.

At least 19 recordsLinked to original sources

GROVE: Growing and Reasoning over Temporally Stratified Memory from Streaming Video Experience

A wearable assistant should both answer questions about its visual history and recognize when that history is useful to the present situation. Existing video-memory systems primarily support question-conditioned recall, whereas proactive assistants typically use separate memory and control mechanisms. We introduce GROVE, a training-free framework that supports both behaviors with one memory grown causally from a continuous video stream. GROVE retains fine-grained perceptual evidence and incrementally consolidates it into time-stamped moments, coherent episodes, and recurring cross-day patterns. Each stratum is paired with a scale-native retrieval skill for locating an observation, replaying an activity, or traversing long-range regularities. Reactive QA and proactive assistance share this memory and access interface, differing in whether retrieval is initiated by a user query or the current situation. Across multiple benchmarks including the challenging MM-lifelong and EgoServe, GROVE achieves the best results among the compared methods. Controlled ablations show that the temporal strata and their access skills are complementary, with patterns providing the largest benefit when evidence spans multiple days. Code will be available at https://github.com/SitongGong/GROVE.

cs.CV

Vinci2: Providing Proactive Assistance in Continuous Egocentric Videos

When should an intelligent assistant speak up without being asked? Continuous egocentric video offers rich, evolving context that enables a new form of assistance: one that is proactive rather than merely reactive. Yet existing approaches either wait passively for user queries or treat every detected event as requiring a response, without considering the user's history, current activity, or whether assistance would actually be welcome. We reframe proactive assistance as a context-dependent decision problem: the agent must not only perceive what is happening, but reason over accumulated temporal context to determine when and whether to intervene. To this end, we present Vinci2, a proactive egocentric assistance system that advances the on-device assistant Vinci from reactive response toward proactivity. On the evaluation side, we present EgoServe, the first large-scale benchmark for proactive assistance in continuous egocentric video. EgoServe comprises over 3,000 service instances organized along 4 temporal memory horizons, ranging from immediate safety alerts to long-term habit coaching, across 10 service categories. On the modeling side, we propose EgoMemo, a training-free, memory-augmented agent that maintains three complementary memory representations: multi-scale temporal summaries, a semantic knowledge graph, and visual embedding archives. At each timestep, EgoMemo performs retrieval-augmented reasoning to determine whether assistance is warranted and, if so, produces contextually grounded responses. Experiments demonstrate that EgoMemo establishes strong baselines on EgoServe while remaining competitive on existing egocentric benchmarks. Our benchmark and code are publicly available at \href{https://sitonggong.github.io/EgoServe-page/}{Vinci2}.

cs.CV

CaST-Bench: Benchmarking Causal Chain-Grounded Spatio-Temporal Reasoning for Video Question Answering

Cause-and-effect reasoning in video is a significant challenge for Vision-Language Models (VLMs), as it requires going beyond surface-level perception to a deeper understanding of causal mechanisms. However, existing benchmarks rarely provide the fine-grained, grounded evidence needed to rigorously evaluate this capability. To address this gap, we introduce CaST-Bench, a benchmark for Causal Chain-Grounded Spatio-Temporal Video Reasoning. CaST-Bench presents complex causal questions that require models to identify and localize a chain of multiple spatio-temporal evidences. Through a human-AI collaborative pipeline, we construct a high-quality dataset of 2,066 questions over 1,015 videos, with causal chains annotated by temporal segments and bounding-box tracks. Furthermore, we design a comprehensive evaluation suite with novel metrics that assess not only answer correctness but also the capability for visual evidence grounded reasoning. This grounding is crucial for improving accuracy by mitigating spurious correlations and for enhancing user trust by making models more transparent. Our experiments show that current VLMs struggle with causal questions, largely due to their limited ability to construct precise and grounded causal chains. This highlights an important direction for improving future VLMs. Homepage: https://woven-by-toyota.github.io/CaST-Bench.

cs.CV

Perception or Prejudice: Can MLLMs Go Beyond First Impressions of Personality?

Multimodal Large Language Models (MLLMs) are increasingly deployed in human-facing roles where personality perception is critical, yet existing benchmarks evaluate this capability solely on numerical Big Five score prediction, leaving open whether models truly perceive personality through behavioral understanding or merely prejudge through superficial pattern matching. We address this gap with three contributions. (i) A new task: we formalize Grounded Personality Reasoning (GPR), which requires MLLMs to anchor each Big Five rating in observable evidence through a chain of rating, reasoning, and grounding. (ii) A new dataset: we release MM-OCEAN (1,104 videos, 5,320 MCQs), produced by a multi-agent pipeline with human verification, with timestamped behavioral observations, evidence-grounded trait analyses, and seven categories of cue-grounding MCQs. (iii) Benchmark and analysis: we design a three-tier evaluation (rating, reasoning, grounding) plus four sample-level failure-mode metrics: Prejudice Rate (PR), Confabulation Rate (CR), Integration-failure Rate (IR), and Holistic-grounding Rate (HR), and benchmark 27 MLLMs (13 closed, 14 open). The analysis uncovers a striking Prejudice Gap: across the field, 51% of correct ratings are not grounded in retrieved cues, and the Holistic-Grounding Rate spans only 0-33.5%. These findings expose a disconnect between getting the right score and reasoning for the right reason, charting a roadmap for grounded social cognition in MLLMs.

cs.AI

SocialDirector: Training-Free Social Interaction Control for Multi-Person Video Generation

Video generation has advanced rapidly, producing photorealistic videos from text or image prompts. Meanwhile, film production and social robotics increasingly demand multi-person videos with rich social interactions, including conversations, gestures, and coordinated actions. However, existing models offer no explicit control over interactions, such as who performs which action, when it occurs, and toward whom it is directed. This often results in wrong person performing unintended actions (actor-action mismatch), disordered social dynamics, and wrong action targets. To address these challenges, we present SocialDirector, a training-free interaction controller that enhances the generation model by modulating cross-attention maps. SocialDirector contains two modules: Social Actor Masking and Directional Reweighting. Social Actor Masking constrains each person's visual tokens to attend only to their own textual descriptions via a spatiotemporal mask, avoiding actor-action mismatch and disordered social dynamics. Directional Reweighting amplifies attention to directional words (e.g., "leftward", "right"), leading each action towards its intended target. To evaluate generated social interactions, we annotate existing datasets with interaction descriptions and build a fully automated evaluation pipeline powered by open-source VLMs. Experiments on different video generation models show that SocialDirector significantly improves interaction fidelity and approaches the upper bound set by real videos.

cs.CV

SQuTR: A Robustness Benchmark for Spoken Query to Text Retrieval under Acoustic Noise

Spoken query retrieval is an important interaction mode in modern information retrieval. However, existing evaluation datasets are often limited to simple queries under constrained noise conditions, making them inadequate for assessing the robustness of spoken query retrieval systems under complex acoustic perturbations. To address this limitation, we present SQuTR, a robustness benchmark for spoken query retrieval that includes a large-scale dataset and a unified evaluation protocol. SQuTR aggregates 37,317 unique queries from six commonly used English and Chinese text retrieval datasets, spanning multiple domains and diverse query types. We synthesize speech using voice profiles from 200 real speakers and mix 17 categories of real-world environmental noise under controlled SNR levels, enabling reproducible robustness evaluation from quiet to highly noisy conditions. Under the unified protocol, we conduct large-scale evaluations on representative cascaded and end-to-end retrieval systems. Experimental results show that retrieval performance decreases as noise increases, with substantially different drops across systems. Even large-scale retrieval models struggle under extreme noise, indicating that robustness remains a critical bottleneck. Overall, SQuTR provides a reproducible testbed for benchmarking and diagnostic analysis, and facilitates future research on robustness in spoken query to text retrieval.

cs.IR

Towards Interactive Intelligence for Digital Humans

We introduce Interactive Intelligence, a novel paradigm of digital human that is capable of personality-aligned expression, adaptive interaction, and self-evolution. To realize this, we present Mio (Multimodal Interactive Omni-Avatar), an end-to-end framework composed of five specialized modules: Thinker, Talker, Face Animator, Body Animator, and Renderer. This unified architecture integrates cognitive reasoning with real-time multimodal embodiment to enable fluid, consistent interaction. Furthermore, we establish a new benchmark to rigorously evaluate the capabilities of interactive intelligence. Extensive experiments demonstrate that our framework achieves superior performance compared to state-of-the-art methods across all evaluated dimensions. Together, these contributions move digital humans beyond superficial imitation toward intelligent interaction.

cs.CV

Living the Novel: A System for Generating Self-Training Timeline-Aware Conversational Agents from Novels

We present the Living Novel, an end-to-end system that transforms any literary work into an immersive, multi-character conversational experience. This system is designed to solve two fundamental challenges for LLM-driven characters. Firstly, generic LLMs suffer from persona drift, often failing to stay in character. Secondly, agents often exhibit abilities that extend beyond the constraints of the story's world and logic, leading to both narrative incoherence (spoiler leakage) and robustness failures (frame-breaking). To address these challenges, we introduce a novel two-stage training pipeline. Our Deep Persona Alignment (DPA) stage uses data-free reinforcement finetuning to instill deep character fidelity. Our Coherence and Robustness Enhancing (CRE) stage then employs a story-time-aware knowledge graph and a second retrieval-grounded training pass to architecturally enforce these narrative constraints. We validate our system through a multi-phase evaluation using Jules Verne's Twenty Thousand Leagues Under the Sea. A lab study with a detailed ablation of system components is followed by a 5-day in-the-wild diary study. Our DPA pipeline helps our specialized model outperform GPT-4o on persona-specific metrics, and our CRE stage achieves near-perfect performance in coherence and robustness measures. Our study surfaces practical design guidelines for AI-driven narrative systems: we find that character-first self-training is foundational for believability, while explicit story-time constraints are crucial for sustaining coherent, interruption-resilient mobile-web experiences.

cs.HC

Multi-speaker Attention Alignment for Multimodal Social Interaction

Understanding social interaction in video requires reasoning over a dynamic interplay of verbal and non-verbal cues: who is speaking, to whom, and with what gaze or gestures. While Multimodal Large Language Models (MLLMs) are natural candidates, simply adding visual inputs yields surprisingly inconsistent gains on social tasks. Our quantitative analysis of cross-modal attention inside state-of-the-art MLLMs reveals a core failure mode: in multi-speaker scenes, visual and textual tokens lack speaker-consistent alignment, exhibiting substantially weaker cross-modal attention than in object-centric images. To address this, we propose a multimodal multi-speaker attention alignment method that can be integrated into existing MLLMs. First, we introduce dynamic cross-modal head selection to identify attention heads most responsible for grounding. Then, an adaptive social-aware attention bias, computed from existing attention patterns and speaker locations, is injected into the attention mechanism. This bias reinforces alignment between a speaker's visual representation and their utterances without introducing trainable parameters or architectural changes. We integrate our method into three distinct MLLMs (LLaVA-NeXT-Video, Qwen2.5-VL, and InternVL3) and evaluate on three benchmarks (TVQA+, MMSI, OnlineMMSI). Across four social tasks, results demonstrate that our approach improves the ability of MLLMs and achieves state-of-the-art results. Attention visualizations confirm our method successfully focuses the model on speaker-relevant regions, enabling more robust multi-party social reasoning. Our implementation and model will be available at https://github.com/ut-vision/SocialInteraction.

cs.CV

SFHand: Learning Embodied Manipulation by Streaming Egocentric 3D Hand Forecasting

Real-time 3D hand forecasting is a critical component for fluid human-computer interaction in applications like AR and assistive robotics. However, existing methods are ill-suited for these scenarios, as they typically require offline access to accumulated video sequences and cannot incorporate language guidance that conveys task intent. To overcome these limitations, we introduce SFHand, the first streaming framework for language-guided 3D hand forecasting. SFHand autoregressively predicts a comprehensive set of future 3D hand states, including hand type, 2D bounding box, 3D pose, and trajectory, from a continuous stream of video and language instructions. Our framework combines a streaming autoregressive architecture with an ROI-enhanced memory layer, capturing temporal context while focusing on salient hand-centric regions. To enable this research, we also introduce EgoHaFL, the first large-scale dataset featuring synchronized 3D hand poses and language instructions. We demonstrate that SFHand achieves new state-of-the-art results in 3D hand forecasting, outperforming prior work by a significant margin of up to 35.8%. Furthermore, we show the practical utility of our learned representations by transferring them to downstream embodied manipulation tasks, improving task success rates by up to 13.4% on multiple benchmarks. Dataset page: https://huggingface.co/datasets/ut-vision/EgoHaFL, project page: https://github.com/ut-vision/SFHand.

cs.CV

Can MLLMs Read the Room? A Multimodal Benchmark for Assessing Deception in Multi-Party Social Interactions

Despite their advanced reasoning capabilities, state-of-the-art Multimodal Large Language Models (MLLMs) demonstrably lack a core component of human intelligence: the ability to `read the room' and assess deception in complex social interactions. To rigorously quantify this failure, we introduce a new task, Multimodal Interactive Deception Assessment (MIDA), and present a novel multimodal dataset providing synchronized video and text with verifiable ground-truth labels for every statement. We establish a comprehensive benchmark evaluating 12 state-of-the-art open- and closed-source MLLMs, revealing a significant performance gap: even powerful models like GPT-4o struggle to distinguish truth from falsehood reliably. Our analysis of failure modes indicates that these models fail to effectively ground language in multimodal social cues and lack the ability to model what others know, believe, or intend, highlighting the urgent need for novel approaches to building more perceptive and trustworthy AI systems. To take a step forward, we design a Social Chain-of-Thought (SoCoT) reasoning pipeline and a Dynamic Social Epistemic Memory (DSEM) module. Our framework yields performance improvement on this challenging task, demonstrating a promising new path toward building MLLMs capable of genuine human-like social reasoning.

cs.CV

Can MLLMs Read the Room? A Multimodal Benchmark for Verifying Truthfulness in Multi-Party Social Interactions

As AI systems become increasingly integrated into human lives, endowing them with robust social intelligence has emerged as a critical frontier. A key aspect of this intelligence is discerning truth from deception, a ubiquitous element of human interaction that is conveyed through a complex interplay of verbal language and non-verbal visual cues. However, automatic deception detection in dynamic, multi-party conversations remains a significant challenge. The recent rise of powerful Multimodal Large Language Models (MLLMs), with their impressive abilities in visual and textual understanding, makes them natural candidates for this task. Consequently, their capabilities in this crucial domain are mostly unquantified. To address this gap, we introduce a new task, Multimodal Interactive Veracity Assessment (MIVA), and present a novel multimodal dataset derived from the social deduction game Werewolf. This dataset provides synchronized video, text, with verifiable ground-truth labels for every statement. We establish a comprehensive benchmark evaluating state-of-the-art MLLMs, revealing a significant performance gap: even powerful models like GPT-4o struggle to distinguish truth from falsehood reliably. Our analysis of failure modes indicates that these models fail to ground language in visual social cues effectively and may be overly conservative in their alignment, highlighting the urgent need for novel approaches to building more perceptive and trustworthy AI systems.

cs.CV

From reactive to cognitive: brain-inspired spatial intelligence for embodied agents

Spatial cognition enables adaptive goal-directed behavior by constructing internal models of space. Robust biological systems consolidate spatial knowledge into three interconnected forms: \textit{landmarks} for salient cues, \textit{route knowledge} for movement trajectories, and \textit{survey knowledge} for map-like representations. While recent advances in multi-modal large language models (MLLMs) have enabled visual-language reasoning in embodied agents, these efforts lack structured spatial memory and instead operate reactively, limiting their generalization and adaptability in complex real-world environments. Here we present Brain-inspired Spatial Cognition for Navigation (BSC-Nav), a unified framework for constructing and leveraging structured spatial memory in embodied agents. BSC-Nav builds allocentric cognitive maps from egocentric trajectories and contextual cues, and dynamically retrieves spatial knowledge aligned with semantic goals. Integrated with powerful MLLMs, BSC-Nav achieves state-of-the-art efficacy and efficiency across diverse navigation tasks, demonstrates strong zero-shot generalization, and supports versatile embodied behaviors in the real physical world, offering a scalable and biologically grounded path toward general-purpose spatial intelligence.

cs.AI

Jailbreaking Multimodal Large Language Models via Shuffle Inconsistency

Multimodal Large Language Models (MLLMs) have achieved impressive performance and have been put into practical use in commercial applications, but they still have potential safety mechanism vulnerabilities. Jailbreak attacks are red teaming methods that aim to bypass safety mechanisms and discover MLLMs' potential risks. Existing MLLMs' jailbreak methods often bypass the model's safety mechanism through complex optimization methods or carefully designed image and text prompts. Despite achieving some progress, they have a low attack success rate on commercial closed-source MLLMs. Unlike previous research, we empirically find that there exists a Shuffle Inconsistency between MLLMs' comprehension ability and safety ability for the shuffled harmful instruction. That is, from the perspective of comprehension ability, MLLMs can understand the shuffled harmful text-image instructions well. However, they can be easily bypassed by the shuffled harmful instructions from the perspective of safety ability, leading to harmful responses. Then we innovatively propose a text-image jailbreak attack named SI-Attack. Specifically, to fully utilize the Shuffle Inconsistency and overcome the shuffle randomness, we apply a query-based black-box optimization method to select the most harmful shuffled inputs based on the feedback of the toxic judge model. A series of experiments show that SI-Attack can improve the attack's performance on three benchmarks. In particular, SI-Attack can obviously improve the attack success rate for commercial MLLMs such as GPT-4o or Claude-3.5-Sonnet.

cs.CR

The Path to Reconciling Quality and Safety in Text-to-Image Generation: Dataset, Method, and Evaluation

Content safety is a fundamental challenge for text-to-image (T2I) models, yet prevailing methods enforce a debilitating trade-off between safety and generation quality. We argue that mitigating this trade-off hinges on addressing systemic challenges in current T2I safety alignment across data, methods, and evaluation protocols. To this end, we introduce a unified framework for synergistic safety alignment. First, to overcome the flawed data paradigm that provides biased optimization signals, we develop LibraAlign-100K, the first large-scale dataset with dual annotations for safety and quality. Second, to address the myopic optimization of existing methods focus solely on safety reward, we propose Synergistic Preference Optimization (T2I-SPO), a novel alignment algorithm that extends the DPO paradigm with a composite reward function that integrates generation safety and quality to holistically model user preferences. Finally, to overcome the limitations of quality-agnostic and binary evaluation in current protocols, we introduce the Unified Alignment Score, a holistic, fine-grained metric that fairly quantifies the balance between safety and generative capability. Extensive experiments demonstrate that T2I-SPO achieves state-of-the-art safety alignment against a wide range of NSFW concepts, while better maintaining the model's generation quality and general capability

cs.CV

OODFace: Benchmarking Robustness of Face Recognition under Common Corruptions and Appearance Variations

With the rise of deep learning, facial recognition technology has seen extensive research and rapid development. Although facial recognition is considered a mature technology, we find that existing open-source models and commercial algorithms lack robustness in certain complex Out-of-Distribution (OOD) scenarios, raising concerns about the reliability of these systems. In this paper, we introduce OODFace, which explores the OOD challenges faced by facial recognition models from two perspectives: common corruptions and appearance variations. We systematically design 30 OOD scenarios across 9 major categories tailored for facial recognition. By simulating these challenges on public datasets, we establish three robustness benchmarks: LFW-C/V, CFP-FP-C/V, and YTF-C/V. We then conduct extensive experiments on 19 facial recognition models and 3 commercial APIs, along with extended physical experiments on face masks to assess their robustness. Next, we explore potential solutions from two perspectives: defense strategies and Vision-Language Models (VLMs). Based on the results, we draw several key insights, highlighting the vulnerability of facial recognition systems to OOD data and suggesting possible solutions. Additionally, we offer a unified toolkit that includes all corruption and variation types, easily extendable to other datasets. We hope that our benchmarks and findings can provide guidance for future improvements in facial recognition model robustness.

cs.CV

AdvDreamer Unveils: Are Vision-Language Models Truly Ready for Real-World 3D Variations?

Vision Language Models (VLMs) have exhibited remarkable generalization capabilities, yet their robustness in dynamic real-world scenarios remains largely unexplored. To systematically evaluate VLMs' robustness to real-world 3D variations, we propose AdvDreamer, the first framework capable of generating physically reproducible Adversarial 3D Transformation (Adv-3DT) samples from single-view observations. In AdvDreamer, we integrate three key innovations: Firstly, to characterize real-world 3D variations with limited prior knowledge precisely, we design a zero-shot Monocular Pose Manipulation pipeline built upon generative 3D priors. Secondly, to ensure the visual quality of worst-case Adv-3DT samples, we propose a Naturalness Reward Model that provides continuous naturalness regularization during adversarial optimization, effectively preventing convergence to hallucinated or unnatural elements. Thirdly, to enable systematic evaluation across diverse VLM architectures and visual-language tasks, we introduce the Inverse Semantic Probability loss as the adversarial optimization objective, which solely operates in the fundamental visual-textual alignment space. Based on the captured Adv-3DT samples with high aggressiveness and transferability, we establish MM3DTBench, the first VQA benchmark dataset tailored to evaluate VLM robustness under challenging 3D variations. Extensive evaluations of representative VLMs with varying architectures reveal that real-world 3D variations can pose severe threats to model performance across various tasks.

cs.CV

Real-world Adversarial Defense against Patch Attacks based on Diffusion Model

Adversarial patches present significant challenges to the robustness of deep learning models, making the development of effective defenses become critical for real-world applications. This paper introduces DIFFender, a novel DIFfusion-based DeFender framework that leverages the power of a text-guided diffusion model to counter adversarial patch attacks. At the core of our approach is the discovery of the Adversarial Anomaly Perception (AAP) phenomenon, which enables the diffusion model to accurately detect and locate adversarial patches by analyzing distributional anomalies. DIFFender seamlessly integrates the tasks of patch localization and restoration within a unified diffusion model framework, enhancing defense efficacy through their close interaction. Additionally, DIFFender employs an efficient few-shot prompt-tuning algorithm, facilitating the adaptation of the pre-trained diffusion model to defense tasks without the need for extensive retraining. Our comprehensive evaluation, covering image classification and face recognition tasks, as well as real-world scenarios, demonstrates DIFFender's robust performance against adversarial attacks. The framework's versatility and generalizability across various settings, classifiers, and attack methodologies mark a significant advancement in adversarial patch defense strategies. Except for the popular visible domain, we have identified another advantage of DIFFender: its capability to easily expand into the infrared domain. Consequently, we demonstrate the good flexibility of DIFFender, which can defend against both infrared and visible adversarial patch attacks alternatively using a universal defense framework.

cs.CV