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Calvin Newport

Publications and source records attributed to Calvin Newport.

21 records · Page 2Linked to original sources

Trade-offs between Selection Complexity and Performance when Searching the Plane without Communication

We consider the ANTS problem [Feinerman et al.] in which a group of agents collaboratively search for a target in a two-dimensional plane. Because this problem is inspired by the behavior of biological species, we argue that in addition to studying the {\em time complexity} of solutions it is also important to study the {\em selection complexity}, a measure of how likely a given algorithmic strategy is to arise in nature due to selective pressures. In more detail, we propose a new selection complexity metric $χ$, defined for algorithm ${\cal A}$ such that $χ({\cal A}) = b + \log \ell$, where $b$ is the number of memory bits used by each agent and $\ell$ bounds the fineness of available probabilities (agents use probabilities of at least $1/2^\ell$). In this paper, we study the trade-off between the standard performance metric of speed-up, which measures how the expected time to find the target improves with $n$, and our new selection metric. In particular, consider $n$ agents searching for a treasure located at (unknown) distance $D$ from the origin (where $n$ is sub-exponential in $D$). For this problem, we identify $\log \log D$ as a crucial threshold for our selection complexity metric. We first prove a new upper bound that achieves a near-optimal speed-up of $(D^2/n +D) \cdot 2^{O(\ell)}$ for $χ({\cal A}) \leq 3 \log \log D + O(1)$. In particular, for $\ell \in O(1)$, the speed-up is asymptotically optimal. By comparison, the existing results for this problem [Feinerman et al.] that achieve similar speed-up require $χ({\cal A}) = Ω(\log D)$. We then show that this threshold is tight by describing a lower bound showing that if $χ({\cal A}) < \log \log D - ω(1)$, then with high probability the target is not found within $D^{2-o(1)}$ moves per agent. Hence, there is a sizable gap to the straightforward $Ω(D^2/n + D)$ lower bound in this setting.

cs.DC↗

Consensus with an Abstract MAC Layer

In this paper, we study distributed consensus in the radio network setting. We produce new upper and lower bounds for this problem in an abstract MAC layer model that captures the key guarantees provided by most wireless MAC layers. In more detail, we first generalize the well-known impossibility of deterministic consensus with a single crash failure [FLP 1895] from the asynchronous message passing model to our wireless setting. Proceeding under the assumption of no faults, we then investigate the amount of network knowledge required to solve consensus in our model---an important question given that these networks are often deployed in an ad hoc manner. We prove consensus is impossible without unique ids or without knowledge of network size (in multihop topologies). We also prove a lower bound on optimal time complexity. We then match these lower bounds with a pair of new deterministic consensus algorithms---one for single hop topologies and one for multihop topologies---providing a comprehensive characterization of the consensus problem in the wireless setting. From a theoretical perspective, our results shed new insight into the role of network information and the power of MAC layer abstractions in solving distributed consensus. From a practical perspective, given the level of abstraction used by our model, our upper bounds can be easily implemented in real wireless devices on existing MAC layers while preserving their correctness guarantees---facilitating the development of wireless distributed systems.

cs.DC↗

Bounds on Contention Management in Radio Networks

The local broadcast problem assumes that processes in a wireless network are provided messages, one by one, that must be delivered to their neighbors. In this paper, we prove tight bounds for this problem in two well-studied wireless network models: the classical model, in which links are reliable and collisions consistent, and the more recent dual graph model, which introduces unreliable edges. Our results prove that the Decay strategy, commonly used for local broadcast in the classical setting, is optimal. They also establish a separation between the two models, proving that the dual graph setting is strictly harder than the classical setting, with respect to this primitive.

cs.DS↗