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Calvin Xiao

Publications and source records attributed to Calvin Xiao.

9 recordsLinked to original sources

DiabAgent: Toward Agentic Physiological Control

As pretraining scales, medical language models have advanced rapidly in clinical question answering. Their ability to achieve effective physiological control through sustained intervention still lacks systematic quantitative evaluation. Type 1 diabetes provides a concrete setting: impaired insulin secretion creates dependence on exogenous insulin, with dosing continually adjusted using information about meals, exercise, illness, and glucose measurements. We introduce DiabAgent, a research suite for agentic physiological control comprising the Agentic Physiological Control (APC) framework, the DiabetSim simulator, and the SweetBench benchmark. APC controls glucose through medical-device tools, using ongoing observations to infer individual states, accumulate personal experience, and choose treatment actions. We build DiabetSim to simulate different patients, events, and device conditions for scalable virtual testing and training. Using DiabetSim, we construct SweetBench by instantiating 32 scenario designs as 212 glucose-control tasks. With Claude Opus 5.5 and a fixed decision interval of one hour, APC achieves a COGI of 73.5, compared with 71.2 for the open-source closed-loop baseline OpenAPS. Ablations further show that individual adaptation and contextual information improve glucose control. Combining high-frequency rule-based control with lower-frequency agent decisions shows potential for balancing control performance and computational cost. Our work provides a framework, simulator, and evaluation foundation for agents to participate in human physiological control.

cs.AI↗

Quant-Arena: Benchmarking LLM Agents for Quantitative Trading Research

Quantitative research is an iterative loop: a researcher proposes a market hypothesis, implements it as an executable signal, tests it on historical data, and decides what to keep. Existing benchmarks score formulas, code, or individual trading decisions, leaving open whether large language models (LLMs) can complete this loop and produce strategies that work beyond the research period. We introduce Quant-Arena, a benchmark and public leaderboard for end-to-end quantitative research on real A-share market data. A model constructs features and stock-scoring code, receives feedback only on 2022--2023, and freezes one strategy for assessment on the sealed year 2024. A cash-account evaluator applies trading constraints and costs, including market impact estimated from a simulated order book. Scores are dominated by realized excess return and complemented by signal quality and the diversity of features used by the strategy. We evaluate nine frontier models, among which GPT-6 Astra scores highest; yet no model beats the equal-weight market in 2024. Quant-Arena is open to submissions from any model or agent harness.

cs.CL↗

EmbodiedEvo: Self-Evolving Coding Agent For Physical Intelligence

Coding agents can construct executable programs and revise them through feedback, offering a foundation for embodied control without target-task fine-tuning. Through a programmatic robot interface, the agent observes the scene, executes control programs, and adapts them to the resulting physical state, serving as the closed-loop policy. However, this within-episode adaptation does not automatically preserve experience across scenes. Our trajectory analysis shows that agents spend interaction and inference budgets establishing effective operations and identifying their preconditions, while fresh agents cannot reuse these discoveries. This motivates EmbodiedEvo, a self-evolving coding agent that distills physical feedback into reusable code Skills and diagnostic Lessons. Experience is acquired on one Playground scene per task, then frozen for independent agents in unseen scenes, without updating model weights. On RoboDojo-Sim, EmbodiedEvo achieves an average score of 44.48 and a success rate of 37.82\%, surpassing all officially verified results. Paired tests show the largest gains on memory-dependent tasks and successful reuse of coordinated procedures, while fine contact control remains difficult. Experience from stronger models also improves weaker executors: Astra's experience raises Sol and Luna's success rates by 8.86 and 5.50 percentage points over no experience. Compared with raw interaction history, Skills and Lessons achieve comparable task performance at 53.0\% lower execution cost.

cs.RO↗

World Models' Last Exam in Physics

Video world models can produce visually convincing yet physically inconsistent sequences, raising concerns about their reliability for prediction and planning in embodied AI systems. Existing evaluations often rely on model-based judgments or reference videos, while direct physical tests largely focus on mechanics. We introduce World Models' Last Exam in Physics, a measurement-based benchmark for evaluating physical consistency in video world models. The benchmark comprises 40 controlled tasks spanning mechanics, optics, fluids, thermal and phase-change phenomena, electromagnetism, and surface tension. Each task pairs an initial image and a generation prompt with predefined physical criteria, enabling interpretable tests of observable physical relationships without requiring reference videos. Its evaluator combines task-observability screening with task-specific quantitative physical measurements. Experiments on eight video generation models across 1,280 videos reveal persistent physical inconsistencies and substantial variation across tasks, with the best model achieving an overall score of 57.76 out of 100. Evaluation on synthetic videos with known physical relationships provides evidence for the validity of the measurement module under controlled conditions. The evaluator also achieves higher agreement with human judgments than a direct vision-language model baseline in both within-task rankings and pairwise comparisons. By combining coverage across physical domains with scores grounded in measurable evidence and explicit measurement limitations, the benchmark provides an interpretable basis for diagnosing physical inconsistencies and tracking progress toward physically consistent video world models.

cs.CV↗

PPTBench: Can Coding Agents Reconstruct the Visual World through Structured, Editable Slides

Coding agents are increasingly moving beyond text-based software tasks to reconstruct visual targets through code. This capability, visual coding, requires agents to translate their understanding of visual targets into executable code. Slides provide a natural testbed for this capability, combining rich visual structure with objects that can be programmatically created and edited. To measure this capability, we introduce PPTBench, a benchmark for reconstructing scientific flow diagrams as editable PowerPoint slides. PPTBench covers 500 scientific flow-diagram tasks across 10 presentation domains, drawn from real research papers, and is evaluated with a four-stage agentic judge covering artifact validity, process and connector fidelity, rendering quality, and visual fidelity. Evaluation of ten models across 36 model--harness--effort configurations shows a substantial gap in reliable visual coding: the best configuration achieves 77.34, while the median across configurations is 24.38. Fine-grained analysis shows that agents can generally produce valid slide files, but struggle to produce high-quality reconstructions that faithfully recover the semantics and visual structure of the target. Further analysis shows that increasing reasoning effort primarily improves hard-gate passage rather than mean detail quality on each configuration's passing tasks, while configurations with more inspection tend to achieve higher overall scores. PPTBench establishes a measurable testbed for studying visual coding and advancing agents toward more reliable visual creation.

cs.CL↗

SWE Refactor Bench: Can Coding Agents Complete a Long-Horizon, Whole-Repository Stack Migration?

Modern software systems accumulate technical debt over decades of development, which makes migration expensive and largely manual. As coding agents become increasingly capable at bug fixing, can they autonomously perform such migrations? Existing benchmarks cannot answer this question because they evaluate only behavioural correctness, not whether the migration actually occurred. This leads an easy hack: agents copy the original implementation to make tests pass. We call this Blindness. To address this problem, we introduce SWE Refactor Bench, a benchmark comprising 20 whole-repository migrations, covering 4 kinds of technical debt. A three-stage evaluation protocol measures both migration completeness and behavioural correctness. (1) Migration Audit verifies that the migration occurred. (2) Behavioural Tests measure correctness with a fixed test suite. (3) Agentic Verification uses 6 independent coding agents to generate targeted tests for hidden behavioural differences. Across 520 runs from 8 frontier models and 26 model-effort configurations, only 28 of 520 runs ($5.4\%$) pass all three stages, 13 of the 20 tasks receive no accepted solution, and the best model (claude-opus-5) scores $47.0/100$. Migration completeness and behavioural correctness are distinct abilities: a few runs preserve behaviour by skipping the migration and are stopped at Migration Audit; most attempt it and break behaviour, and are stopped at Behavioural Tests. Agents cannot deliver a perfect migration: among the 340 runs that pass Migration Audit, $58\%$ reach $99\%$ of the fixed checks, yet only $26\%$ reach $100\%$. Agent capability differs across migration categories: agents score $31.4$ on build toolchain rewrites but only $5.6$ on language rewrites. Together, these findings position SWE Refactor Bench as a rigorous testbed for developing coding agents for reliable whole-repository migrations.

cs.CL↗

AI4AI-Bench: Benchmarking LLM Agents in Algorithmic Design for Recursive Self-Improvement

Recursive self-improvement (RSI) asks whether an AI system can improve the process that produces AI systems, so that the next system inherits the improvement. That process is the training algorithm: a better objective or update rule improves the compute\mbox{-}capability exchange rate for every subsequent run, including the one that produces the next agent. Whether RSI is feasible therefore turns on whether an agent can design training algorithms. No benchmark isolates that ability: existing suites are won by collecting data or by tuning hyperparameters, and none tells a change to how a run is executed apart from a change to how the model learns. We present AI4AI\mbox{-}Bench, 10 frozen research repositories spanning 10 training algorithm families. In each task, an agent has 4 hours on one B300 to rewrite the training algorithm; its code is then rerun from scratch for up to 12 hours and scored by a fixed evaluator hidden from the agent, against the repository's original algorithm under the same procedure. Because the 10 metrics are incommensurable, every task is mapped onto one scale on which $0$ is an uninformative model, $0.1$ is the algorithm the repository ships, and $1.0$ is the task optimum. Across 29 configurations of 6 systems on all 10 tasks the mean score is $0.166$, and the best system reaches $0.250$: even the strongest closes under a fifth of the distance between the algorithm that was already there and the optimum. The submissions show where that distance went: most never change how the model learns at all, and the minority that do average $0.226$ against $0.126$ for the rest. More reasoning effort mostly buys the willingness to go there, taking that minority from $8\%$ of submissions to $64\%$ and the mean score from $0.094$ to $0.196$. We release the task suite, the evaluators and every scored submission, so that the measurement can be repeated as these systems change.

cs.AI↗

Scalable Behaviour Cloning on Browser Using via Skill Distillation

Internet users collectively perform an enormous range of skilled work through web browsers, from software development and document editing to search, forms, and enterprise workflows, making human browsing a highly scalable but under-exploited source of reusable browser skills. We argue that the bottleneck for browser agents is decision-making under incomplete information rather than low-level operation, and that the priors agents lack are already implicit in human interaction traces. We therefore study scalable behavior cloning for browser agents via skill distillation, converting user interaction trajectories into compact natural-language skills that agents can read, retrieve, reuse, and compose directly. We further organize the distilled skills into a skill graph so that growth proceeds through consolidation rather than unbounded accumulation. This suggests that the scalability of browser agents may come less from manually designed tasks and more from the collective skills already expressed by internet users. Our project is available at: https://lab.einsia.ai/browserbc/.

cs.CL↗

Frontier-Eng: Benchmarking Self-Evolving Agents on Real-World Engineering Tasks with Generative Optimization

Current LLM agent benchmarks, which predominantly focus on binary pass/fail tasks such as code generation or search-based question answering, often neglect the value of real-world engineering that is often captured through the iterative optimization of feasible designs. To this end, we introduce Frontier-Eng, a human-verified benchmark for generative optimization -- an iterative propose-execute-evaluate loop in which an agent generates candidate artifacts, receives executable verifier feedback, and revises them under a fixed interaction budget -- spanning $47$ tasks across five broad engineering categories. Unlike previous suites, Frontier-Eng tasks are grounded in industrial-grade simulators and verifiers that provide continuous reward signals and enforce hard feasibility constraints under constrained budgets. We evaluate eight frontier language models using representative search frameworks, finding that while GPT 5.4 achieves the most robust performance, the benchmark remains challenging for all models. Our analysis suggests a dual power-law decay in improvement frequency ($\sim$ 1/iteration) and magnitude ($\sim$ 1/improvement count). We further show that although width improves parallelism and diversity, depth remains crucial for hard-won improvements under a fixed budget. Frontier-Eng establishes a new standard for assessing the capacity of AI agents to integrate domain knowledge with executable feedback to solve complex, open-ended engineering problems.

cs.AI↗