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Cameron Nowzari

Publications and source records attributed to Cameron Nowzari.

At least 19 recordsLinked to original sources

Analytical Swarm Chemistry: Characterization and Analysis of Emergent Swarm Behaviors

Swarm robotics has potential for a wide variety of applications, but real-world deployments remain rare due to the difficulty of predicting emergent behaviors arising from simple local interactions. Traditional engineering approaches design controllers to achieve desired macroscopic outcomes under idealized conditions, while agent-based and artificial life studies explore emergent phenomena in a bottom-up, exploratory manner. In this work, we introduce Analytical Swarm Chemistry, a framework that integrates concepts from engineering, agent-based and artificial life research, and chemistry. This framework combines macrostate definitions with phase diagram analysis to systematically explore how swarm parameters influence emergent behavior. Inspired by concepts from chemistry, the framework treats parameters like thermodynamic variables, enabling visualization of regions in parameter space that give rise to specific behaviors. Applying this framework to agents with minimally viable capabilities, we identify sufficient conditions for behaviors such as milling and diffusion and uncover regions of the parameter space that reliably produce these behaviors. Preliminary validation on real robots demonstrates that these regions correspond to observable behaviors in practice. By providing a principled, interpretable approach, this framework lays the groundwork for predictable and reliable emergent behavior in real-world swarm systems.

cs.RO

Classifying Emergence in Robot Swarms: An Observer-Dependent Approach

Emergence and swarms are widely discussed topics, yet no consensus exists on their formal definitions. This lack of agreement makes it difficult not only for new researchers to grasp these concepts, but also for experts who may use the same terms to mean different things. Many attempts have been made to objectively define 'swarm' or 'emergence,' with recent work highlighting the role of the external observer. Still, several researchers argue that once an observer's vantage point (e.g., scope, resolution, context) is established, the terms can be made objective or measured quantitatively. In this note, we propose a framework to discuss these ideas rigorously by separating externally observable states from latent, unobservable ones. This allows us to compare and contrast existing definitions of swarms and emergence on common ground. We argue that these concepts are ultimately subjective-shaped less by the system itself than by the perception and tacit knowledge of the observer. Specifically, we suggest that a 'swarm' is not defined by its group behavior alone, but by the process generating that behavior. Our broader goal is to support the design and deployment of robotic swarm systems, highlighting the critical distinction between multi-robot systems and true swarms.

cs.RO

Learning-Augmented Model-Based Multi-Robot Planning for Time-Critical Search and Inspection Under Uncertainty

In disaster response or surveillance operations, quickly identifying areas needing urgent attention is critical, but deploying response teams to every location is inefficient or often impossible. Effective performance in this domain requires coordinating a multi-robot inspection team to prioritize inspecting locations more likely to need immediate response, while also minimizing travel time. This is particularly challenging because robots must directly observe the locations to determine which ones require additional attention. This work introduces a multi-robot planning framework for coordinated time-critical multi-robot search under uncertainty. Our approach uses a graph neural network to estimate the likelihood of PoIs needing attention from noisy sensor data and then uses those predictions to guide a multi-robot model-based planner to determine the cost-effective plan. Simulated experiments demonstrate that our planner improves performance at least by 16.3\%, 26.7\%, and 26.2\% for 1, 3, and 5 robots, respectively, compared to non-learned and learned baselines. We also validate our approach on real-world platforms using quad-copters.

cs.RO

Discovery and Deployment of Emergent Robot Swarm Behaviors via Representation Learning and Real2Sim2Real Transfer

Given a swarm of limited-capability robots, we seek to automatically discover the set of possible emergent behaviors. Prior approaches to behavior discovery rely on human feedback or hand-crafted behavior metrics to represent and evolve behaviors and only discover behaviors in simulation, without testing or considering the deployment of these new behaviors on real robot swarms. In this work, we present Real2Sim2Real Behavior Discovery via Self-Supervised Representation Learning, which combines representation learning and novelty search to discover possible emergent behaviors automatically in simulation and enable direct controller transfer to real robots. First, we evaluate our method in simulation and show that our proposed self-supervised representation learning approach outperforms previous hand-crafted metrics by more accurately representing the space of possible emergent behaviors. Then, we address the reality gap by incorporating recent work in sim2real transfer for swarms into our lightweight simulator design, enabling direct robot deployment of all behaviors discovered in simulation on an open-source and low-cost robot platform.

cs.RO

Spiking Neural Networks as a Controller for Emergent Swarm Agents

Drones which can swarm and loiter in a certain area cost hundreds of dollars, but mosquitos can do the same and are essentially worthless. To control swarms of low-cost robots, researchers may end up spending countless hours brainstorming robot configurations and policies to ``organically" create behaviors which do not need expensive sensors and perception. Existing research explores the possible emergent behaviors in swarms of robots with only a binary sensor and a simple but hand-picked controller structure. Even agents in this highly limited sensing, actuation, and computational capability class can exhibit relatively complex global behaviors such as aggregation, milling, and dispersal, but finding the local interaction rules that enable more collective behaviors remains a significant challenge. This paper investigates the feasibility of training spiking neural networks to find those local interaction rules that result in particular emergent behaviors. In this paper, we focus on simulating a specific milling behavior already known to be producible using very simple binary sensing and acting agents. To do this, we use evolutionary algorithms to evolve not only the parameters (the weights, biases, and delays) of a spiking neural network, but also its structure. To create a baseline, we also show an evolutionary search strategy over the parameters for the incumbent hand-picked binary controller structure. Our simulations show that spiking neural networks can be evolved in binary sensing agents to form a mill.

cs.NE

Agent-Based Emulation for Deploying Robot Swarm Behaviors

Despite significant research, robotic swarms have yet to be useful in solving real-world problems, largely due to the difficulty of creating and controlling swarming behaviors in multi-agent systems. Traditional top-down approaches in which a desired emergent behavior is produced often require complex, resource-heavy robots, limiting their practicality. This paper introduces a bottom-up approach by employing an Embodied Agent-Based Modeling and Simulation approach, emphasizing the use of simple robots and identifying conditions that naturally lead to self-organized collective behaviors. Using the Reality-to-Simulation-to-Reality for Swarms (RSRS) process, we tightly integrate real-world experiments with simulations to reproduce known swarm behaviors as well as discovering a novel emergent behavior without aiming to eliminate or even reduce the sim2real gap. This paper presents the development of an Agent-Based Embodiment and Emulation process that balances the importance of running physical swarming experiments and the prohibitively time-consuming process of even setting up and running a single experiment with 20+ robots by leveraging low-fidelity lightweight simulations to enable hypothesis-formation to guide physical experiments. We demonstrate the usefulness of our methods by emulating two known behaviors from the literature and show a third behavior `discovered' by accident.

cs.RO

Distributed Swarm Learning for Edge Internet of Things

The rapid growth of Internet of Things (IoT) has led to the widespread deployment of smart IoT devices at wireless edge for collaborative machine learning tasks, ushering in a new era of edge learning. With a huge number of hardware-constrained IoT devices operating in resource-limited wireless networks, edge learning encounters substantial challenges, including communication and computation bottlenecks, device and data heterogeneity, security risks, privacy leakages, non-convex optimization, and complex wireless environments. To address these issues, this article explores a novel framework known as distributed swarm learning (DSL), which combines artificial intelligence and biological swarm intelligence in a holistic manner. By harnessing advanced signal processing and communications, DSL provides efficient solutions and robust tools for large-scale IoT at the edge of wireless networks.

cs.NI

ReLoki: Infrastructure-free Distributed Relative Localization using On-board UWB Antenna Arrays

Coordination of multi-robot systems require some form of localization between agents, but most methods today rely on some external infrastructure. Ultra Wide Band (UWB) sensing has gained popularity in relative localization applications, and we see many implementations that use cooperative agents augmenting UWB range measurements with other sensing modalities (e.g., ViO, IMU, VSLAM) for infrastructure-free relative localization. A lesser researched option is using Angle of Arrival (AoA) readings obtained from UWB Antenna pairs to perform relative localization. In this paper we present a UWB platform called ReLoki that can be used for ranging and AoA-based relative localization in~3D. ReLoki enables any message sent from a transmitting agent to be localized by using a Regular Tetrahedral Antenna Array (RTA). As a full scale proof of concept, we deploy ReLoki on a 3-robot system and compare its performance in terms of accuracy and speed with prior methods.

cs.RO

Real-Time Distributed Infrastructure-free Searching and Target Tracking via Virtual Pheromones

Actively searching for targets using a multi-agent system in an unknown environment poses a two-pronged problem, where on the one hand we need agents to cover as much of the environment as possible with little overlap and on the other hand the agents must coordinate among themselves to select and track targets thereby maximizing detection performance. This paper proposes a fully distributed solution for an ad hoc network of agents to cooperatively search for targets and monitor them in an unknown infrastructure-free environment. The solution combines a distributed pheromone-based coverage control strategy with a distributed target selection mechanism. We further expand the scope to show the implementation of the proposed algorithm on a Lighter Than Air (LTA) multi-robotic system that can search and track objects in priori unknown locations.

cs.RO

Asymptotic Stability of Active Disturbance Rejection Control for Linear SISO Plants with Low Observer Gains

This paper theoretically investigates the closed-loop performance of active disturbance rejection control (ADRC) on a third-order linear plant with relative degree 3, subject to a class of exogenous disturbances. While PID control cannot be guaranteed to be capable of stabilizing such plants, ADRC offers a model-free alternative. However, many existing works on ADRC consider the observer gains to be taken arbitrarily large, in order to guarantee desired performance, such as works which consider parameterizing ADRC by bandwidth. This work finds that, for constant exogenous disturbances, arbitrary eigenvalue assignment is possible for the closed-loop system under linear ADRC, thus guaranteeing the existence of an ADRC controller for desired performance without taking any gains arbitrarily large. We also find that stabilization is possible when the exogenous disturbance is stable, and show how ADRC can recover the performance of model-based observers. We demonstrate aspects of the resulting closed-loop systems under ADRC in simulations.

eess.SY

Indirect Swarm Control: Characterization and Analysis of Emergent Swarm Behaviors

Emergence and emergent behaviors are often defined as cases where changes in local interactions between agents at a lower level effectively changes what occurs in the higher level of the system (i.e., the whole swarm) and its properties. However, the manner in which these collective emergent behaviors self-organize is less understood. The focus of this paper is in presenting a new framework for characterizing the conditions that lead to different macrostates and how to predict/analyze their macroscopic properties, allowing us to indirectly engineer the same behaviors from the bottom up by tuning their environmental conditions rather than local interaction rules. We then apply this framework to a simple system of binary sensing and acting agents as an example to see if a re-framing of this swarms problem can help us push the state of the art forward. By first creating some working definitions of macrostates in a particular swarm system, we show how agent-based modeling may be combined with control theory to enable a generalized understanding of controllable emergent processes without needing to simulate everything. Whereas phase diagrams can generally only be created through Monte Carlo simulations or sweeping through ranges of parameters in a simulator, we develop closed-form functions that can immediately produce them revealing an infinite set of swarm parameter combinations that can lead to a specifically chosen self-organized behavior. While the exact methods are still under development, we believe simply laying out a potential path towards solutions that have evaded our traditional methods using a novel method is worth considering. Our results are characterized through both simulations and real experiments on ground robots.

cs.RO

Lighter-Than-Air Autonomous Ball Capture and Scoring Robot -- Design, Development, and Deployment

This paper describes the full end-to-end design of our primary scoring agent in an aerial autonomous robotics competition from April 2023. As open-ended robotics competitions become more popular, we wish to begin documenting successful team designs and approaches. The intended audience of this paper is not only any future or potential participant in this particular national Defend The Republic (DTR) competition, but rather anyone thinking about designing their first robot or system to be entered in a competition with clear goals. Future DTR participants can and should either build on the ideas here, or find new alternate strategies that can defeat the most successful design last time. For non-DTR participants but students interested in robotics competitions, identifying the minimum viable system needed to be competitive is still important in helping manage time and prioritizing tasks that are crucial to competition success first.

cs.RO

Zespol: A Lightweight Environment for Training Swarming Agents

Agent-based modeling (ABM) and simulation have emerged as important tools for studying emergent behaviors, especially in the context of swarming algorithms for robotic systems. Despite significant research in this area, there is a lack of standardized simulation environments, which hinders the development and deployment of real-world robotic swarms. To address this issue, we present Zespol, a modular, Python-based simulation environment that enables the development and testing of multi-agent control algorithms. Zespol provides a flexible and extensible sandbox for initial research, with the potential for scaling to real-world applications. We provide a topological overview of the system and detailed descriptions of its plug-and-play elements. We demonstrate the fidelity of Zespol in simulated and real-word robotics by replicating existing works highlighting the simulation to real gap with the milling behavior. We plan to leverage Zespol's plug-and-play feature for neuromorphic computing in swarming scenarios, which involves using the modules in Zespol to simulate the behavior of neurons and their connections as synapses. This will enable optimizing and studying the emergent behavior of swarm systems in complex environments. Our goal is to gain a better understanding of the interplay between environmental factors and neural-like computations in swarming systems.

cs.RO

Simulate Less, Expect More: Bringing Robot Swarms to Life via Low-Fidelity Simulations

This paper proposes a novel methodology for addressing the simulation-reality gap for multi-robot swarm systems. Rather than immediately try to shrink or `bridge the gap' anytime a real-world experiment failed that worked in simulation, we characterize conditions under which this is actually necessary. When these conditions are not satisfied, we show how very simple simulators can still be used to both (i) design new multi-robot systems, and (ii) guide real-world swarming experiments towards certain emergent behaviors when the gap is very large. The key ideas are an iterative simulator-in-the-design-loop in which real-world experiments, simulator modifications, and simulated experiments are intimately coupled in a way that minds the gap without needing to shrink it, as well as the use of minimally viable phase diagrams to guide real world experiments. We demonstrate the usefulness of our methods on deploying a real multi-robot swarm system to successfully exhibit an emergent milling behavior.

cs.RO

Distributed Swarm Learning for Internet of Things at the Edge: Where Artificial Intelligence Meets Biological Intelligence

With the proliferation of versatile Internet of Things (IoT) services, smart IoT devices are increasingly deployed at the edge of wireless networks to perform collaborative machine learning tasks using locally collected data, giving rise to the edge learning paradigm. Due to device restrictions and resource constraints, edge learning among massive IoT devices faces major technical challenges caused by the communication bottleneck, data and device heterogeneity, non-convex optimization, privacy and security concerns, and dynamic environments. To overcome these challenges, this article studies a new framework of distributed swarm learning (DSL) through a holistic integration of artificial intelligence and biological swarm intelligence. Leveraging efficient and robust signal processing and communication techniques, DSL contributes to novel tools for learning and optimization tailored for real-time operations of large-scale IoT in edge wireless environments, which will benefit a wide range of edge IoT applications.

eess.SP

An Agent-Based Distributed Control of Networked SIR Epidemics

This paper revisits a longstanding problem of interest concerning the distributed control of an epidemic process on human contact networks. Due to the stochastic nature and combinatorial complexity of the problem, finding optimal policies are intractable even for small networks. Even if a solution could be found efficiently enough, a potentially larger problem is such policies are notoriously brittle when confronted with small disturbances or uncooperative agents in the network. Unlike the vast majority of related works in this area, we circumvent the goal of directly solving the intractable and instead seek simple control strategies to address this problem. More specifically, based on the locally available information to a particular person, how should that person make use of this information to socialize as much as possible while ensuring some desired level of safety? We set this up as a finite time optimal control problem using a well known exact Markov chain Susceptible-Infected-Removed (SIR) model. Leveraging results from the literature, we employ a commonly used mean-field approximation (MFA) technique to relax the problem. We show solution of this problem to be a form of threshold on the chance of infection of the neighbors of that person. Simulations illustrate our results.

math.OC

The impact of catastrophic collisions and collision avoidance on a swarming behavior

Swarms of autonomous agents are useful in many applications due to their ability to accomplish tasks in a decentralized manner, making them more robust to failures. Due to the difficulty in running experiments with large numbers of hardware agents, researchers often make simplifying assumptions and remove constraints that might be present in a real swarm deployment. While simplifying away some constraints is tolerable, we feel that two in particular have been overlooked: one, that agents in a swarm take up physical space, and two, that agents might be damaged in collisions. Many existing works assume agents have negligible size or pass through each other with no added penalty. It seems possible to ignore these constraints using collision avoidance, but we show using an illustrative example that this is easier said than done. In particular, we show that collision avoidance can interfere with the intended swarming behavior and significant parameter tuning is necessary to ensure the behavior emerges as best as possible while collisions are avoided. We compare four different collision avoidance algorithms, two of which we consider to be the best decentralized collision avoidance algorithms available. Despite putting significant effort into tuning each algorithm to perform at its best, we believe our results show that further research is necessary to develop swarming behaviors that can achieve their goal while avoiding collisions with agents of non-negligible volume.

cs.RO

Deep Multi-attributed Graph Translation with Node-Edge Co-evolution

Generalized from image and language translation, graph translation aims to generate a graph in the target domain by conditioning an input graph in the source domain. This promising topic has attracted fast-increasing attention recently. Existing works are limited to either merely predicting the node attributes of graphs with fixed topology or predicting only the graph topology without considering node attributes, but cannot simultaneously predict both of them, due to substantial challenges: 1) difficulty in characterizing the interactive, iterative, and asynchronous translation process of both nodes and edges and 2) difficulty in discovering and maintaining the inherent consistency between the node and edge in predicted graphs. These challenges prevent a generic, end-to-end framework for joint node and edge attributes prediction, which is a need for real-world applications such as malware confinement in IoT networks and structural-to-functional network translation. These real-world applications highly depend on hand-crafting and ad-hoc heuristic models, but cannot sufficiently utilize massive historical data. In this paper, we termed this generic problem "multi-attributed graph translation" and developed a novel framework integrating both node and edge translations seamlessly. The novel edge translation path is generic, which is proven to be a generalization of the existing topology translation models. Then, a spectral graph regularization based on our non-parametric graph Laplacian is proposed in order to learn and maintain the consistency of the predicted nodes and edges. Finally, extensive experiments on both synthetic and real-world application data demonstrated the effectiveness of the proposed method.

cs.LG