SearcharxivSearch

arXiv subjects

Cameron Reid

Publications and source records attributed to Cameron Reid.

5 recordsLinked to original sources

Certifiable Safe Model-Based Reinforcement Learning with Control-Affine Dynamics Approximation

Safe model-based reinforcement learning (RL) often bridges control-theoretic analysis and RL for robots to safely explore (partially) unknown system dynamics while deriving control actions for task efficiency. The control performance and safety assurance typically rely on prior knowledge of partially modeled nominal system dynamics and the data-driven models that compensate for residual model uncertainties. However, existing methods often overlook the structure of residual model uncertainties (e.g., components affine in control), which could lead to overly conservative robot behaviors or invalid safety guarantees under the safe learning-based controllers. This paper proposes a safe reinforcement learning framework that learns control-affine dynamics with a certifiable data-driven safe policy using control barrier functions (CBF). Specifically, we first use Control-Affine Random Fourier Features (ARFF) to model robot dynamics in a control-affine form, which offers computational efficiency that scales with dataset size and reduces potential model bias for model-based reinforcement learning. Then, a model-free, efficient uncertainty quantification method using adaptive conformal prediction (ACP) is applied to quantify the uncertainty in the safety constraint arising from the learned control-affine dynamics. This allows for data-driven safety assurance amenable to principled and efficient controller synthesis with CBF. Simulation results on the cartpole and the 3D quadrotor platforms demonstrate the effectiveness of the proposed framework.

cs.RO

The Informational Cost of Agency: A Bounded Measure of Interaction Efficiency for Deployed Reinforcement Learning

Deployed reinforcement learning systems lack a principled runtime reliability theory. We close this gap by introducing Bipredictability, P, a closed form information theoretic metric that quantifies how efficiently a closed loop interaction between agent and environment converts uncertainty into shared predictability. P admits a provable classical bound P equal, smaller than 0.5, derived from Shannon entropy subadditivity, and responsive agency necessarily suppresses P below this ceiling, a structural prediction we term the informational cost of agency. Across 21 trained continuous control agents, we confirm this prediction empirically at P = 0.33 plus minus 0.02. The same suppression signature reproduces in language model dialogue, convolutional vision systems, and classical mechanical baselines, indicating that P captures a substrate independent property of agentic interaction rather than an algorithm specific artifact. The Information Digital Twin, IDT, a model agnostic architecture that computes P from the external interaction stream, detects 89.3% of coupling degradations against 44.0% for reward based monitoring, with 4.4 times lower latency. P provides the missing measurement layer for runtime reliability and closed loop self regulation in deployed autonomous systems.

cs.AI

A Mathematical Theory of Agency and Intelligence

To operate reliably under changing conditions, complex systems require feedback on how effectively they use resources, not just whether objectives are met. Current AI systems process vast information to produce sophisticated predictions, yet predictions can appear successful while the underlying interaction with the environment degrades. What is missing is a principled measure of how much of the total information a system deploys is actually shared between its observations, actions, and outcomes. We prove this shared fraction, which we term bipredictability, P, is intrinsic to any interaction, derivable from first principles, and strictly bounded: P can reach unity in quantum systems, P equal to, or smaller than 0.5 in classical systems, and lower once agency (action selection) is introduced. We confirm these bounds in a physical system (double pendulum), reinforcement learning agents, and multi turn LLM conversations. These results distinguish agency from intelligence: agency is the capacity to act on predictions, whereas intelligence additionally requires learning from interaction, self-monitoring of its learning effectiveness, and adapting the scope of observations, actions, and outcomes to restore effective learning. By this definition, current AI systems achieve agency but not intelligence. Inspired by thalamocortical regulation in biological systems, we demonstrate a feedback architecture that monitors P in real time, establishing a prerequisite for adaptive, resilient AI.

cs.AI

Mutual Information Tracks Policy Coherence in Reinforcement Learning

Reinforcement Learning (RL) agents deployed in real-world environments face degradation from sensor faults, actuator wear, and environmental shifts, yet lack intrinsic mechanisms to detect and diagnose these failures. We present an information-theoretic framework that reveals both the fundamental dynamics of RL and provides practical methods for diagnosing deployment-time anomalies. Through analysis of state-action mutual information patterns in a robotic control task, we first demonstrate that successful learning exhibits characteristic information signatures: mutual information between states and actions steadily increases from 0.84 to 2.83 bits (238% growth) despite growing state entropy, indicating that agents develop increasingly selective attention to task-relevant patterns. Intriguingly, states, actions and next states joint mutual information, MI(S,A;S'), follows an inverted U-curve, peaking during early learning before declining as the agent specializes suggesting a transition from broad exploration to efficient exploitation. More immediately actionable, we show that information metrics can differentially diagnose system failures: observation-space, i.e., states noise (sensor faults) produces broad collapses across all information channels with pronounced drops in state-action coupling, while action-space noise (actuator faults) selectively disrupts action-outcome predictability while preserving state-action relationships. This differential diagnostic capability demonstrated through controlled perturbation experiments enables precise fault localization without architectural modifications or performance degradation. By establishing information patterns as both signatures of learning and diagnostic for system health, we provide the foundation for adaptive RL systems capable of autonomous fault detection and policy adjustment based on information-theoretic principles.

cs.AI

Student/Teacher Advising through Reward Augmentation

Transfer learning is an important new subfield of multiagent reinforcement learning that aims to help an agent learn about a problem by using knowledge that it has gained solving another problem, or by using knowledge that is communicated to it by an agent who already knows the problem. This is useful when one wishes to change the architecture or learning algorithm of an agent (so that the new knowledge need not be built "from scratch"), when new agents are frequently introduced to the environment with no knowledge, or when an agent must adapt to similar but different problems. Great progress has been made in the agent-to-agent case using the Teacher/Student framework proposed by (Torrey and Taylor 2013). However, that approach requires that learning from a teacher be treated differently from learning in every other reinforcement learning context. In this paper, I propose a method which allows the teacher/student framework to be applied in a way that fits directly and naturally into the more general reinforcement learning framework by integrating the teacher feedback into the reward signal received by the learning agent. I show that this approach can significantly improve the rate of learning for an agent playing a one-player stochastic game; I give examples of potential pitfalls of the approach; and I propose further areas of research building on this framework.

cs.AI