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Cameron Smith

Publications and source records attributed to Cameron Smith.

At least 19 recordsLinked to original sources

EditStream: A Unified Autoregressive Framework for Interactive Video Generation and Editing

Interactive video generation and editing are becoming increasingly important for creative design. In this report, we introduce EditStream: a unified framework for interactive video generation and editing. EditStream unifies multiple video creation and manipulation tasks within a single DiT-based model through flexible task-specific conditioning, and further transforms it into a fast, few-step autoregressive model for efficient streaming. It supports Text-to-Video, Image-to-Video, Video-to-Video, Editing Propagation, Reference-guided Video Editing, and Camera Pose Change, enabling flexible control over video generation, transformation, and editing within one system. To make the unified model practical for interactive use, we develop a two-stage distillation approach that combines Velocity Moment Matching (VMM) with autoregressive unrolling. VMM matches conditional velocity moments at student-reached intermediate states to preserve generation quality and motion, while unrolling exposes the student to its own autoregressive predictions to improve temporal stability. Together, they alleviate common challenges in few-step autoregressive video generation, including over-saturation, degraded motion, temporal instability, and complex training. EditStream provides a practical and scalable solution that bridges high-quality diffusion-based video models with interactive creative workflows.

cs.CV

LLM-ADAM: A Generalizable LLM Agent Framework for Pre-Print Anomaly Detection in Additive Manufacturing

Additive manufacturing (AM) continues to transform modern manufacturing by enabling flexible, on-demand production of complex geometries across diverse industries. Fused filament fabrication (FFF) has extended AM to laboratories, classrooms, and small production environments, but this accessibility shifts process-planning responsibility to users who may lack manufacturing expertise. A syntactically valid slicer profile can still encode thermally or geometrically harmful settings, and subtle G-code edits can alter extrusion, cooling, or adhesion before a print begins. Pre-print G-code screening catches accidental or adversarial machine-program errors before material or machine time is wasted. This paper proposes LLM-ADAM as a generalizable LLM framework for pre-print anomaly detection in AM. The framework decomposes the task into three roles: Extractor-LLM maps a G-code file to a structured process-parameter schema; Reference-LLM converts printer and material documentation into aligned operating ranges; and Judge-LLM interprets a deterministic deviation table and G-code evidence to decide whether a part is non-defective or belongs to an anomaly class. Printers, materials, and LLM backbones are interchangeable test conditions, not fixed assumptions. We evaluate the framework on an N=200 FFF G-code corpus spanning two desktop printer families, two materials, and five classes including non-defective, under-extrusion, over-extrusion, warping, and stringing. The best framework configuration reaches 87.5% accuracy, compared with 59.5% for the strongest engineered single-LLM baseline. The results show that structured decomposition, rather than backbone strength alone, is the dominant source of improvement, with defect classes identified at or near ceiling for leading configurations while residual errors concentrate on conservative false alarms for non-defective samples.

cs.LG

Fiducial Exoskeletons: Image-Centric Robot State Estimation

We introduce Fiducial Exoskeletons, an image-based reformulation of 3D robot state estimation that replaces cumbersome procedures and motor-centric pipelines with single-image inference. Traditional approaches - especially robot-camera extrinsic estimation - often rely on high-precision actuators and require time-consuming routines such as hand-eye calibration. In contrast, modern learning-based robot control is increasingly trained and deployed from RGB observations on lower-cost hardware. Our key insight is twofold. First, we cast robot state estimation as 6D pose estimation of each link from a single RGB image: the robot-camera base transform is obtained directly as the estimated base-link pose, and the joint state is recovered via a lightweight global optimization that enforces kinematic consistency with the observed link poses (optionally warm-started with encoder readings). Second, we make per-link 6D pose estimation robust and simple - even without learning - by introducing the fiducial exoskeleton: a lightweight 3D-printed mount with a fiducial marker on each link and known marker-link geometry. This design yields robust camera-robot extrinsics, per-link SE(3) poses, and joint-angle state from a single image, enabling robust state estimation even on unplugged robots. Demonstrated on a low-cost robot arm, fiducial exoskeletons substantially simplify setup while improving calibration, state accuracy, and downstream 3D control performance. We release code and printable hardware designs to enable further algorithm-hardware co-design.

cs.RO

SIRE: SE(3) Intrinsic Rigidity Embeddings

Motion serves as a powerful cue for scene perception and understanding by separating independently moving surfaces and organizing the physical world into distinct entities. We introduce SIRE, a self-supervised method for motion discovery of objects and dynamic scene reconstruction from casual scenes by learning intrinsic rigidity embeddings from videos. Our method trains an image encoder to estimate scene rigidity and geometry, supervised by a simple 4D reconstruction loss: a least-squares solver uses the estimated geometry and rigidity to lift 2D point track trajectories into SE(3) tracks, which are simply re-projected back to 2D and compared against the original 2D trajectories for supervision. Crucially, our framework is fully end-to-end differentiable and can be optimized either on video datasets to learn generalizable image priors, or even on a single video to capture scene-specific structure - highlighting strong data efficiency. We demonstrate the effectiveness of our rigidity embeddings and geometry across multiple settings, including downstream object segmentation, SE(3) rigid motion estimation, and self-supervised depth estimation. Our findings suggest that SIRE can learn strong geometry and motion rigidity priors from video data, with minimal supervision.

cs.CV

Variational methods for Learning Multilevel Genetic Algorithms using the Kantorovich Monad

Levels of selection and multilevel evolutionary processes are essential concepts in evolutionary theory, and yet there is a lack of common mathematical models for these core ideas. Here, we propose a unified mathematical framework for formulating and optimizing multilevel evolutionary processes and genetic algorithms over arbitrarily many levels based on concepts from category theory and population genetics. We formulate a multilevel version of the Wright-Fisher process using this approach, and we show that this model can be analyzed to clarify key features of multilevel selection. Particularly, we derive an extended multilevel probabilistic version of Price's Equation via the Kantorovich Monad, and we use this to characterize regimes of parameter space within which selection acts antagonistically or cooperatively across levels. Finally, we show how our framework can provide a unified setting for learning genetic algorithms (GAs), and we show how we can use a Variational Optimization and a multi-level analogue of coalescent analysis to fit multilevel GAs to simulated data.

q-bio.PE

FlowMap: High-Quality Camera Poses, Intrinsics, and Depth via Gradient Descent

This paper introduces FlowMap, an end-to-end differentiable method that solves for precise camera poses, camera intrinsics, and per-frame dense depth of a video sequence. Our method performs per-video gradient-descent minimization of a simple least-squares objective that compares the optical flow induced by depth, intrinsics, and poses against correspondences obtained via off-the-shelf optical flow and point tracking. Alongside the use of point tracks to encourage long-term geometric consistency, we introduce differentiable re-parameterizations of depth, intrinsics, and pose that are amenable to first-order optimization. We empirically show that camera parameters and dense depth recovered by our method enable photo-realistic novel view synthesis on 360-degree trajectories using Gaussian Splatting. Our method not only far outperforms prior gradient-descent based bundle adjustment methods, but surprisingly performs on par with COLMAP, the state-of-the-art SfM method, on the downstream task of 360-degree novel view synthesis (even though our method is purely gradient-descent based, fully differentiable, and presents a complete departure from conventional SfM).

cs.CV

SmartMask: Context Aware High-Fidelity Mask Generation for Fine-grained Object Insertion and Layout Control

The field of generative image inpainting and object insertion has made significant progress with the recent advent of latent diffusion models. Utilizing a precise object mask can greatly enhance these applications. However, due to the challenges users encounter in creating high-fidelity masks, there is a tendency for these methods to rely on more coarse masks (e.g., bounding box) for these applications. This results in limited control and compromised background content preservation. To overcome these limitations, we introduce SmartMask, which allows any novice user to create detailed masks for precise object insertion. Combined with a ControlNet-Inpaint model, our experiments demonstrate that SmartMask achieves superior object insertion quality, preserving the background content more effectively than previous methods. Notably, unlike prior works the proposed approach can also be used even without user-mask guidance, which allows it to perform mask-free object insertion at diverse positions and scales. Furthermore, we find that when used iteratively with a novel instruction-tuning based planning model, SmartMask can be used to design detailed layouts from scratch. As compared with user-scribble based layout design, we observe that SmartMask allows for better quality outputs with layout-to-image generation methods. Project page is available at https://smartmask-gen.github.io

cs.CV

FlowCam: Training Generalizable 3D Radiance Fields without Camera Poses via Pixel-Aligned Scene Flow

Reconstruction of 3D neural fields from posed images has emerged as a promising method for self-supervised representation learning. The key challenge preventing the deployment of these 3D scene learners on large-scale video data is their dependence on precise camera poses from structure-from-motion, which is prohibitively expensive to run at scale. We propose a method that jointly reconstructs camera poses and 3D neural scene representations online and in a single forward pass. We estimate poses by first lifting frame-to-frame optical flow to 3D scene flow via differentiable rendering, preserving locality and shift-equivariance of the image processing backbone. SE(3) camera pose estimation is then performed via a weighted least-squares fit to the scene flow field. This formulation enables us to jointly supervise pose estimation and a generalizable neural scene representation via re-rendering the input video, and thus, train end-to-end and fully self-supervised on real-world video datasets. We demonstrate that our method performs robustly on diverse, real-world video, notably on sequences traditionally challenging to optimization-based pose estimation techniques.

cs.CV

Learning to Render Novel Views from Wide-Baseline Stereo Pairs

We introduce a method for novel view synthesis given only a single wide-baseline stereo image pair. In this challenging regime, 3D scene points are regularly observed only once, requiring prior-based reconstruction of scene geometry and appearance. We find that existing approaches to novel view synthesis from sparse observations fail due to recovering incorrect 3D geometry and due to the high cost of differentiable rendering that precludes their scaling to large-scale training. We take a step towards resolving these shortcomings by formulating a multi-view transformer encoder, proposing an efficient, image-space epipolar line sampling scheme to assemble image features for a target ray, and a lightweight cross-attention-based renderer. Our contributions enable training of our method on a large-scale real-world dataset of indoor and outdoor scenes. We demonstrate that our method learns powerful multi-view geometry priors while reducing the rendering time. We conduct extensive comparisons on held-out test scenes across two real-world datasets, significantly outperforming prior work on novel view synthesis from sparse image observations and achieving multi-view-consistent novel view synthesis.

cs.CV

In-N-Out: Faithful 3D GAN Inversion with Volumetric Decomposition for Face Editing

3D-aware GANs offer new capabilities for view synthesis while preserving the editing functionalities of their 2D counterparts. GAN inversion is a crucial step that seeks the latent code to reconstruct input images or videos, subsequently enabling diverse editing tasks through manipulation of this latent code. However, a model pre-trained on a particular dataset (e.g., FFHQ) often has difficulty reconstructing images with out-of-distribution (OOD) objects such as faces with heavy make-up or occluding objects. We address this issue by explicitly modeling OOD objects from the input in 3D-aware GANs. Our core idea is to represent the image using two individual neural radiance fields: one for the in-distribution content and the other for the out-of-distribution object. The final reconstruction is achieved by optimizing the composition of these two radiance fields with carefully designed regularization. We demonstrate that our explicit decomposition alleviates the inherent trade-off between reconstruction fidelity and editability. We evaluate reconstruction accuracy and editability of our method on challenging real face images and videos and showcase favorable results against other baselines.

cs.CV

Algebraic structure of hierarchic first-order reaction networks applicable to models of clone size distribution and stochastic gene expression

In biology, stochastic branching processes with a two-stage, hierarchical structure arise in the study of population dynamics, gene expression, and phylogenetic inference. These models have been commonly analyzed using generating functions, the method of characteristics and various perturbative approximations. Here we describe a general method for analyzing hierarchic first-order reaction networks using Lie theory. Crucially, we identify the fact that the Lie group associated to hierarchic reaction networks decomposes as a wreath product of the groups associated to the subnetworks of the independent and dependent types. After explaining the general method, we illustrate it on a model of population dynamics and the so-called two-state or telegraph model of single-gene transcription. Solutions to such processes provide essential input to downstream methods designed to attempt to infer parameters of these and related models.

q-bio.MN

Paint2Pix: Interactive Painting based Progressive Image Synthesis and Editing

Controllable image synthesis with user scribbles is a topic of keen interest in the computer vision community. In this paper, for the first time we study the problem of photorealistic image synthesis from incomplete and primitive human paintings. In particular, we propose a novel approach paint2pix, which learns to predict (and adapt) "what a user wants to draw" from rudimentary brushstroke inputs, by learning a mapping from the manifold of incomplete human paintings to their realistic renderings. When used in conjunction with recent works in autonomous painting agents, we show that paint2pix can be used for progressive image synthesis from scratch. During this process, paint2pix allows a novice user to progressively synthesize the desired image output, while requiring just few coarse user scribbles to accurately steer the trajectory of the synthesis process. Furthermore, we find that our approach also forms a surprisingly convenient approach for real image editing, and allows the user to perform a diverse range of custom fine-grained edits through the addition of only a few well-placed brushstrokes. Supplemental video and demo are available at https://1jsingh.github.io/paint2pix

cs.CV

Unsupervised Discovery and Composition of Object Light Fields

Neural scene representations, both continuous and discrete, have recently emerged as a powerful new paradigm for 3D scene understanding. Recent efforts have tackled unsupervised discovery of object-centric neural scene representations. However, the high cost of ray-marching, exacerbated by the fact that each object representation has to be ray-marched separately, leads to insufficiently sampled radiance fields and thus, noisy renderings, poor framerates, and high memory and time complexity during training and rendering. Here, we propose to represent objects in an object-centric, compositional scene representation as light fields. We propose a novel light field compositor module that enables reconstructing the global light field from a set of object-centric light fields. Dubbed Compositional Object Light Fields (COLF), our method enables unsupervised learning of object-centric neural scene representations, state-of-the-art reconstruction and novel view synthesis performance on standard datasets, and rendering and training speeds at orders of magnitude faster than existing 3D approaches.

cs.CV

Intelli-Paint: Towards Developing Human-like Painting Agents

The generation of well-designed artwork is often quite time-consuming and assumes a high degree of proficiency on part of the human painter. In order to facilitate the human painting process, substantial research efforts have been made on teaching machines how to "paint like a human", and then using the trained agent as a painting assistant tool for human users. However, current research in this direction is often reliant on a progressive grid-based division strategy wherein the agent divides the overall image into successively finer grids, and then proceeds to paint each of them in parallel. This inevitably leads to artificial painting sequences which are not easily intelligible to human users. To address this, we propose a novel painting approach which learns to generate output canvases while exhibiting a more human-like painting style. The proposed painting pipeline Intelli-Paint consists of 1) a progressive layering strategy which allows the agent to first paint a natural background scene representation before adding in each of the foreground objects in a progressive fashion. 2) We also introduce a novel sequential brushstroke guidance strategy which helps the painting agent to shift its attention between different image regions in a semantic-aware manner. 3) Finally, we propose a brushstroke regularization strategy which allows for ~60-80% reduction in the total number of required brushstrokes without any perceivable differences in the quality of the generated canvases. Through both quantitative and qualitative results, we show that the resulting agents not only show enhanced efficiency in output canvas generation but also exhibit a more natural-looking painting style which would better assist human users express their ideas through digital artwork.

cs.CV

Experimentally testable whole brain manifolds that recapitulate behavior

We propose an algorithm grounded in dynamical systems theory that generalizes manifold learning from a global state representation, to a network of local interacting manifolds termed a Generative Manifold Network (GMN). Manifolds are discovered using the convergent cross mapping (CCM) causal inference algorithm which are then compressed into a reduced redundancy network. The representation is a network of manifolds embedded from observational data where each orthogonal axis of a local manifold is an embedding of a individually identifiable neuron or brain area that has exact correspondence in the real world. As such these can be experimentally manipulated to test hypotheses derived from theory and data analysis. Here we demonstrate that this representation preserves the essential features of the brain of flies,larval zebrafish and humans. In addition to accurate near-term prediction, the GMN model can be used to synthesize realistic time series of whole brain neuronal activity and locomotion viewed over the long term. Thus, as a final validation of how well GMN captures essential dynamic information, we show that the artificially generated time series can be used as a training set to predict out-of-sample observed fly locomotion, as well as brain activity in out of sample withheld data not used in model building. Remarkably, the artificially generated time series show realistic novel behaviors that do not exist in the training data, but that do exist in the out-of-sample observational data. This suggests that GMN captures inherently emergent properties of the network. We suggest our approach may be a generic recipe for mapping time series observations of any complex nonlinear network into a model that is able to generate naturalistic system behaviors that identifies variables that have real world correspondence and can be experimentally manipulated.

q-bio.NC

MaterialGAN: Reflectance Capture using a Generative SVBRDF Model

We address the problem of reconstructing spatially-varying BRDFs from a small set of image measurements. This is a fundamentally under-constrained problem, and previous work has relied on using various regularization priors or on capturing many images to produce plausible results. In this work, we present MaterialGAN, a deep generative convolutional network based on StyleGAN2, trained to synthesize realistic SVBRDF parameter maps. We show that MaterialGAN can be used as a powerful material prior in an inverse rendering framework: we optimize in its latent representation to generate material maps that match the appearance of the captured images when rendered. We demonstrate this framework on the task of reconstructing SVBRDFs from images captured under flash illumination using a hand-held mobile phone. Our method succeeds in producing plausible material maps that accurately reproduce the target images, and outperforms previous state-of-the-art material capture methods in evaluations on both synthetic and real data. Furthermore, our GAN-based latent space allows for high-level semantic material editing operations such as generating material variations and material morphing.

cs.CV

World ships: Feasibility and Rationale

World ships are hypothetical, large, self-contained spacecraft for crewed interstellar travel, taking centuries to reach other stars. Due to their crewed nature, size, and long trip times, the feasibility of world ships faces an additional set of challenges compared to interstellar probes. Despite their emergence in the 1980s, most of these topics remain unexplored. This article revisits some of the key feasibility issues of world ships. First, definitions of world ships from the literature are revisited and the notion of world ship positioned with respect to similar concepts such as generation ships. Second, the key question of population size is revisited in light of recent results from the literature. Third, socio-technical and economic feasibility issues are evaluated. Finally, world ships are compared to potential alternative modes of crewed interstellar travel. Key roadblocks for world ships are the considerable resources required, shifting its economic feasibility beyond the year 2300, and the development of a maintenance system capable of detecting, replacing, and repairing several components per second. The emergence of alternative, less costly modes of crewed interstellar travel at an earlier point in time might render world ships obsolete.

physics.pop-ph

Emergence of self-reinforcing information bottlenecks in multilevel selection

We explain how hierarchical organization of biological systems emerges naturally during evolution, through a transition in the units of individuality. We will show how these transitions are the result of competing selective forces operating at different levels of organization, each level having different units of individuality. Such a transition represents a singular point in the evolutionary process, which we will show corresponds to a phase transition in the way information is encoded, with the formation of self-reinforcing information bottlenecks. We present an abstract model for characterizing these transitions that is quite general, applicable to many different versions of such transitions. As a concrete example, we consider the transition to multicellularity. Specifically, we study a stochastic model where isolated communities of interacting individuals (e.g. cells) undergo a transition to higher-order individuality (e.g. multicellularity). This transition is indicated by the marked decrease in the number of cells utilized to generate new communities from pre-existing ones. In this sense, the community begins to reproduce as a whole via a decreasing number of cells. We show that the fitness barrier to this transition is strongly reduced by horizontal gene transfer. These features capture two of the most prominent aspects of the transition to multicellularity: the evolution of a developmental process and reproduction through a unicellular bottleneck.

q-bio.PE