Searcharxiv⌕ Search

arXiv subjects

Carl Yang

Publications and source records attributed to Carl Yang.

192 records · Page 11Linked to original sources

CubeNet: Multi-Facet Hierarchical Heterogeneous Network Construction, Analysis, and Mining

Due to the ever-increasing size of data, construction, analysis and mining of universal massive networks are becoming forbidden and meaningless. In this work, we outline a novel framework called CubeNet, which systematically constructs and organizes real-world networks into different but correlated semantic cells, to support various downstream network analysis and mining tasks with better flexibility, deeper insights and higher efficiency. Particular, we promote our recent research on text and network mining with novel concepts and techniques to (1) construct four real-world large-scale multi-facet hierarchical heterogeneous networks; (2) enable insightful OLAP-style network analysis; (3) facilitate localized and contextual network mining. Although some functions have been covered individually in our previous work, a systematic and efficient realization of an organic system has not been studied, while some functions are still our on-going research tasks. By integrating them, CubeNet may not only showcase the utility of our recent research, but also inspire and stimulate future research on effective, insightful and scalable knowledge discovery under this novel framework.

cs.SI↗

Place Deduplication with Embeddings

Thanks to the advancing mobile location services, people nowadays can post about places to share visiting experience on-the-go. A large place graph not only helps users explore interesting destinations, but also provides opportunities for understanding and modeling the real world. To improve coverage and flexibility of the place graph, many platforms import places data from multiple sources, which unfortunately leads to the emergence of numerous duplicated places that severely hinder subsequent location-related services. In this work, we take the anonymous place graph from Facebook as an example to systematically study the problem of place deduplication: We carefully formulate the problem, study its connections to various related tasks that lead to several promising basic models, and arrive at a systematic two-step data-driven pipeline based on place embedding with multiple novel techniques that works significantly better than the state-of-the-art.

cs.CV↗

User-Guided Clustering in Heterogeneous Information Networks via Motif-Based Comprehensive Transcription

Heterogeneous information networks (HINs) with rich semantics are ubiquitous in real-world applications. For a given HIN, many reasonable clustering results with distinct semantic meaning can simultaneously exist. User-guided clustering is hence of great practical value for HINs where users provide labels to a small portion of nodes. To cater to a broad spectrum of user guidance evidenced by different expected clustering results, carefully exploiting the signals residing in the data is potentially useful. Meanwhile, as one type of complex networks, HINs often encapsulate higher-order interactions that reflect the interlocked nature among nodes and edges. Network motifs, sometimes referred to as meta-graphs, have been used as tools to capture such higher-order interactions and reveal the many different semantics. We therefore approach the problem of user-guided clustering in HINs with network motifs. In this process, we identify the utility and importance of directly modeling higher-order interactions without collapsing them to pairwise interactions. To achieve this, we comprehensively transcribe the higher-order interaction signals to a series of tensors via motifs and propose the MoCHIN model based on joint non-negative tensor factorization. This approach applies to arbitrarily many, arbitrary forms of HIN motifs. An inference algorithm with speed-up methods is also proposed to tackle the challenge that tensor size grows exponentially as the number of nodes in a motif increases. We validate the effectiveness of the proposed method on two real-world datasets and three tasks, and MoCHIN outperforms all baselines in three evaluation tasks under three different metrics. Additional experiments demonstrated the utility of motifs and the benefit of directly modeling higher-order information especially when user guidance is limited.

cs.SI↗

Implementing Push-Pull Efficiently in GraphBLAS

We factor Beamer's push-pull, also known as direction-optimized breadth-first-search (DOBFS) into 3 separable optimizations, and analyze them for generalizability, asymptotic speedup, and contribution to overall speedup. We demonstrate that masking is critical for high performance and can be generalized to all graph algorithms where the sparsity pattern of the output is known a priori. We show that these graph algorithm optimizations, which together constitute DOBFS, can be neatly and separably described using linear algebra and can be expressed in the GraphBLAS linear-algebra-based framework. We provide experimental evidence that with these optimizations, a DOBFS expressed in a linear-algebra-based graph framework attains competitive performance with state-of-the-art graph frameworks on the GPU and on a multi-threaded CPU, achieving 101 GTEPS on a Scale 22 RMAT graph.

cs.DC↗

Design Principles for Sparse Matrix Multiplication on the GPU

We implement two novel algorithms for sparse-matrix dense-matrix multiplication (SpMM) on the GPU. Our algorithms expect the sparse input in the popular compressed-sparse-row (CSR) format and thus do not require expensive format conversion. While previous SpMM work concentrates on thread-level parallelism, we additionally focus on latency hiding with instruction-level parallelism and load-balancing. We show, both theoretically and experimentally, that the proposed SpMM is a better fit for the GPU than previous approaches. We identify a key memory access pattern that allows efficient access into both input and output matrices that is crucial to getting excellent performance on SpMM. By combining these two ingredients---(i) merge-based load-balancing and (ii) row-major coalesced memory access---we demonstrate a 4.1x peak speedup and a 31.7% geomean speedup over state-of-the-art SpMM implementations on real-world datasets.

cs.DC↗

CONE: Community Oriented Network Embedding

Detecting communities has long been popular in the research on networks. It is usually modeled as an unsupervised clustering problem on graphs, based on heuristic assumptions about community characteristics, such as edge density and node homogeneity. In this work, we doubt the universality of these widely adopted assumptions and compare human labeled communities with machine predicted ones obtained via various mainstream algorithms. Based on supportive results, we argue that communities are defined by various social patterns and unsupervised learning based on heuristics is incapable of capturing all of them. Therefore, we propose to inject supervision into community detection through Community Oriented Network Embedding (CONE), which leverages limited ground-truth communities as examples to learn an embedding model aware of the social patterns underlying them. Specifically, a deep architecture is developed by combining recurrent neural networks with random-walks on graphs towards capturing social patterns directed by ground-truth communities. Generic clustering algorithms on the embeddings of other nodes produced by the learned model then effectively reveals more communities that share similar social patterns with the ground-truth ones.

cs.SI↗

A Comparative Study on Exact Triangle Counting Algorithms on the GPU

We implement exact triangle counting in graphs on the GPU using three different methodologies: subgraph matching to a triangle pattern; programmable graph analytics, with a set-intersection approach; and a matrix formulation based on sparse matrix-matrix multiplies. All three deliver best-of-class performance over CPU implementations and over comparable GPU implementations, with the graph-analytic approach achieving the best performance due to its ability to exploit efficient filtering steps to remove unnecessary work and its high-performance set-intersection core.

cs.DC↗

Graph Clustering with Dynamic Embedding

Graph clustering (or community detection) has long drawn enormous attention from the research on web mining and information networks. Recent literature on this topic has reached a consensus that node contents and link structures should be integrated for reliable graph clustering, especially in an unsupervised setting. However, existing methods based on shallow models often suffer from content noise and sparsity. In this work, we propose to utilize deep embedding for graph clustering, motivated by the well-recognized power of neural networks in learning intrinsic content representations. Upon that, we capture the dynamic nature of networks through the principle of influence propagation and calculate the dynamic network embedding. Network clusters are then detected based on the stable state of such an embedding. Unlike most existing embedding methods that are task-agnostic, we simultaneously solve for the underlying node representations and the optimal clustering assignments in an end-to-end manner. To provide more insight, we theoretically analyze our interpretation of network clusters and find its underlying connections with two widely applied approaches for network modeling. Extensive experimental results on six real-world datasets including both social networks and citation networks demonstrate the superiority of our proposed model over the state-of-the-art.

cs.SI↗

Relationship Profiling over Social Networks: Reverse Smoothness from Similarity to Closeness

On social networks, while nodes bear rich attributes, we often lack the `semantics' of why each link is formed-- and thus we are missing the `road signs' to navigate and organize the complex social universe. How to identify relationship semantics without labels? Founded on the prevalent homophily principle, we propose the novel problem of Attribute-based Relationship Profiling (ARP), to profile the closeness w.r.t. the underlying relationships (e.g., schoolmate) between users based on their similarity in the corresponding attributes (e.g., education) and, as output, learn a set of social affinity graphs, where each link is weighted by its probabilities of carrying the relationships. As requirements, ARP should be systematic and complete to profile every link for every relationship-- our challenges lie in effectively modeling homophily. We propose a novel reverse smoothness principle by observing that the similarity-closeness duality of homophily is consistent with the well-known smoothness assumption in graph-based semi-supervised learning-- only the direction of inference is reversed. To realize smoothness over noisy social graphs, we further propose a novel holistic closeness modeling approach to capture `high-order' smoothness by extending closeness from edges to paths. Extensive experiments on three real-world datasets demonstrate the efficacy of ARP.

cs.SI↗

Multi-GPU Graph Analytics

We present a single-node, multi-GPU programmable graph processing library that allows programmers to easily extend single-GPU graph algorithms to achieve scalable performance on large graphs with billions of edges. Directly using the single-GPU implementations, our design only requires programmers to specify a few algorithm-dependent concerns, hiding most multi-GPU related implementation details. We analyze the theoretical and practical limits to scalability in the context of varying graph primitives and datasets. We describe several optimizations, such as direction optimizing traversal, and a just-enough memory allocation scheme, for better performance and smaller memory consumption. Compared to previous work, we achieve best-of-class performance across operations and datasets, including excellent strong and weak scalability on most primitives as we increase the number of GPUs in the system.

cs.DC↗

Gunrock: GPU Graph Analytics

For large-scale graph analytics on the GPU, the irregularity of data access and control flow, and the complexity of programming GPUs, have presented two significant challenges to developing a programmable high-performance graph library. "Gunrock", our graph-processing system designed specifically for the GPU, uses a high-level, bulk-synchronous, data-centric abstraction focused on operations on a vertex or edge frontier. Gunrock achieves a balance between performance and expressiveness by coupling high performance GPU computing primitives and optimization strategies with a high-level programming model that allows programmers to quickly develop new graph primitives with small code size and minimal GPU programming knowledge. We characterize the performance of various optimization strategies and evaluate Gunrock's overall performance on different GPU architectures on a wide range of graph primitives that span from traversal-based algorithms and ranking algorithms, to triangle counting and bipartite-graph-based algorithms. The results show that on a single GPU, Gunrock has on average at least an order of magnitude speedup over Boost and PowerGraph, comparable performance to the fastest GPU hardwired primitives and CPU shared-memory graph libraries such as Ligra and Galois, and better performance than any other GPU high-level graph library.

cs.DC↗

Mathematical Foundations of the GraphBLAS

The GraphBLAS standard (GraphBlas.org) is being developed to bring the potential of matrix based graph algorithms to the broadest possible audience. Mathematically the Graph- BLAS defines a core set of matrix-based graph operations that can be used to implement a wide class of graph algorithms in a wide range of programming environments. This paper provides an introduction to the mathematics of the GraphBLAS. Graphs represent connections between vertices with edges. Matrices can represent a wide range of graphs using adjacency matrices or incidence matrices. Adjacency matrices are often easier to analyze while incidence matrices are often better for representing data. Fortunately, the two are easily connected by matrix mul- tiplication. A key feature of matrix mathematics is that a very small number of matrix operations can be used to manipulate a very wide range of graphs. This composability of small number of operations is the foundation of the GraphBLAS. A standard such as the GraphBLAS can only be effective if it has low performance overhead. Performance measurements of prototype GraphBLAS implementations indicate that the overhead is low.

cs.MS↗