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Carlo Pinciroli

Publications and source records attributed to Carlo Pinciroli.

26 records · Page 2Linked to original sources

Improving Human Performance Using Mixed Granularity of Control in Multi-Human Multi-Robot Interaction

Due to the potentially large number of units involved, the interaction with a multi-robot system is likely to exceed the limits of the span of apprehension of any individual human operator. In previous work, we studied how this issue can be tackled by interacting with the robots in two modalities -- environment-oriented and robot-oriented. In this paper, we study how this concept can be applied to the case in which multiple human operators perform supervisory control on a multi-robot system. While the presence of extra operators suggests that more complex tasks could be accomplished, little research exists on how this could be achieved efficiently. In particular, one challenge arises -- the out-of-the-loop performance problem caused by a lack of engagement in the task, awareness of its state, and trust in the system and in the other operators. Through a user study involving 28 human operators and 8 real robots, we study how the concept of mixed granularity in multi-human multi-robot interaction affects user engagement, awareness, and trust while balancing the workload between multiple operators.

cs.RO↗

SwarmMesh: A Distributed Data Structure for Cooperative Multi-Robot Applications

We present an approach to the distributed storage of data across a swarm of mobile robots that forms a shared global memory. We assume that external storage infrastructure is absent, and that each robot is capable of devoting a quota of memory and bandwidth to distributed storage. Our approach is motivated by the insight that in many applications data is collected at the periphery of a swarm topology, but the periphery also happens to be the most dangerous location for storing data, especially in exploration missions. Our approach is designed to promote data storage in the locations in the swarm that best suit a specific feature of interest in the data, while accounting for the constantly changing topology due to individual motion. We analyze two possible features of interest: the data type and the data item position in the environment. We assess the performance of our approach in a large set of simulated experiments. The evaluation shows that our approach is capable of storing quantities of data that exceed the memory of individual robots, while maintaining near-perfect data retention in high-load conditions.

cs.RO↗

Robot Co-design: Beyond the Monotone Case

Recent advances in 3D printing and manufacturing of miniaturized robotic hardware and computing are paving the way to build inexpensive and disposable robots. This will have a large impact on several applications including scientific discovery (e.g., hurricane monitoring), search-and-rescue (e.g., operation in confined spaces), and entertainment (e.g., nano drones). The need for inexpensive and task-specific robots clashes with the current practice, where human experts are in charge of designing hardware and software aspects of the robotic platform. This makes the robot design process expensive and time-consuming, and ultimately unsuitable for small-volumes low-cost applications. This paper considers the computational robot co-design problem, which aims to create an automatic algorithm that selects the best robotic modules (sensing, actuation, computing) in order to maximize the performance on a task, while satisfying given specifications (e.g., maximum cost of the resulting design). We propose a binary optimization formulation of the co-design problem and show that such formulation generalizes previous work based on strong modeling assumptions. We show that the proposed formulation can solve relatively large co-design problems in seconds and with minimal human intervention. We demonstrate the proposed approach in two applications: the co-design of an autonomous drone racing platform and the co-design of a multi-robot system.

cs.RO↗

A Minimalistic Approach to Segregation in Robot Swarms

We present a decentralized algorithm to achieve segregation into an arbitrary number of groups with swarms of autonomous robots. The distinguishing feature of our approach is in the minimalistic assumptions on which it is based. Specifically, we assume that (i) Each robot is equipped with a ternary sensor capable of detecting the presence of a single nearby robot, and, if that robot is present, whether or not it belongs to the same group as the sensing robot; (ii) The robots move according to a differential drive model; and (iii) The structure of the control system is purely reactive, and it maps directly the sensor readings to the wheel speeds with a simple 'if' statement. We present a thorough analysis of the parameter space that enables this behavior to emerge, along with conditions for guaranteed convergence and a study of non-ideal aspects in the robot design.

cs.RO↗

Mixed-Granularity Human-Swarm Interaction

We present an augmented reality human-swarm interface that combines two modalities of interaction: environment-oriented and robot-oriented. The environment-oriented modality allows the user to modify the environment (either virtual or physical) to indicate a goal to attain for the robot swarm. The robot-oriented modality makes it possible to select individual robots to reassign them to other tasks to increase performance or remedy failures. Previous research has concluded that environment-oriented interaction might prove more difficult to grasp for untrained users. In this paper, we report a user study which indicates that, at least in collective transport, environment-oriented interaction is more effective than purely robot-oriented interaction, and that the two combined achieve remarkable efficacy.

cs.RO↗

Decentralized Connectivity-Preserving Deployment of Large-Scale Robot Swarms

We present a decentralized and scalable approach for deployment of a robot swarm. Our approach tackles scenarios in which the swarm must reach multiple spatially distributed targets, and enforce the constraint that the robot network cannot be split. The basic idea behind our work is to construct a logical tree topology over the physical network formed by the robots. The logical tree acts as a backbone used by robots to enforce connectivity constraints. We study and compare two algorithms to form the logical tree: outwards and inwards. These algorithms differ in the order in which the robots join the tree: the outwards algorithm starts at the tree root and grows towards the targets, while the inwards algorithm proceeds in the opposite manner. Both algorithms perform periodic reconfiguration, to prevent suboptimal topologies from halting the growth of the tree. Our contributions are (i) The formulation of the two algorithms; (ii) A comparison of the algorithms in extensive physics-based simulations; (iii) A validation of our findings through real-robot experiments.

cs.RO↗

Buzz: An Extensible Programming Language for Self-Organizing Heterogeneous Robot Swarms

We present Buzz, a novel programming language for heterogeneous robot swarms. Buzz advocates a compositional approach, offering primitives to define swarm behaviors both from the perspective of the single robot and of the overall swarm. Single-robot primitives include robot-specific instructions and manipulation of neighborhood data. Swarm-based primitives allow for the dynamic management of robot teams, and for sharing information globally across the swarm. Self-organization stems from the completely decentralized mechanisms upon which the Buzz run-time platform is based. The language can be extended to add new primitives (thus supporting heterogeneous robot swarms), and its run-time platform is designed to be laid on top of other frameworks, such as Robot Operating System. We showcase the capabilities of Buzz by providing code examples, and analyze scalability and robustness of the run-time platform through realistic simulated experiments with representative swarm algorithms.

cs.RO↗

Boolean network robotics: a proof of concept

Dynamical systems theory and complexity science provide powerful tools for analysing artificial agents and robots. Furthermore, they have been recently proposed also as a source of design principles and guidelines. Boolean networks are a prominent example of complex dynamical systems and they have been shown to effectively capture important phenomena in gene regulation. From an engineering perspective, these models are very compelling, because they can exhibit rich and complex behaviours, in spite of the compactness of their description. In this paper, we propose the use of Boolean networks for controlling robots' behaviour. The network is designed by means of an automatic procedure based on stochastic local search techniques. We show that this approach makes it possible to design a network which enables the robot to accomplish a task that requires the capability of navigating the space using a light stimulus, as well as the formation and use of an internal memory.

cs.AI↗