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Carlos Cueto Zumaya

Publications and source records attributed to Carlos Cueto Zumaya.

2 recordsLinked to original sources

Hierarchical Aggregation of Semantic Uncertainty in 3D Scene Graphs

Open-vocabulary 3D Scene Graphs (3DSGs) ground each object node in a vision-language embedding, yet they record every entry as equally certain, so a robot querying the map cannot tell which of its entries are unreliable. Estimators of semantic uncertainty could supply that distinction, but they require repeated sampling of a model, training, or held-out labels, none of which are available to a deployed system at query time. We present a framework that exploits the detector confidence and the embeddings a 3DSG already stores, converts them into a probability that an entry is correct, and propagates that probability through the containment hierarchy into a belief that a room contains a queried class. Four signals, each paired with the object-level error it indicates, are converted to probabilities at the logit scale learned by the vision-language model and combined in closed form with no additional perception or training. Objects sharing a detector and a vocabulary fail together, so the framework aggregates them in the fully correlated limit, where an aggregation under independence would treat one repeated error as repeated evidence. Evaluated on HM3DSem against a state-of-the-art 3DSG system, the framework improves object retrieval and lowers the error of the room-level assertions of the graph it reads.

cs.CV↗

Occupancy-Grounded Room Segmentation for Hierarchical 3D Scene Graphs

Hierarchical 3D scene graphs (3DSGs) for indoor robots organize geometric and semantic information across spatial scales, with a room layer that connects object-level perception to room-scale reasoning. Existing systems construct this layer from different spatial substrates (\eg{} place clusters, wall planes, or segmentation outputs), and as a result, room nodes are not evaluated on a common geometric criterion. We present an occupancy-grounded 3DSG pipeline in which room nodes are anchored to tracked free-space regions derived from occupancy decomposition, giving each room an explicit polygonal footprint. We evaluate the pipeline on 12 Matterport3D scenes by matching predicted room polygons to annotated room instances and compare against Hydra, a representative state-of-the-art place-connectivity baseline. The results show that occupancy-grounded anchoring recovers substantially more room instances than place-connectivity construction, at the cost of lower precision, and that wall-accurate room boundaries remain an open problem for both methods. Code is available at https://github.com/crcz25/OccuSG.

cs.RO↗