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Carlos Hernandez-Olivan

Publications and source records attributed to Carlos Hernandez-Olivan.

13 recordsLinked to original sources

Ontology-based Target Sound Extraction

Target sound extraction (TSE) aims to isolate a sound source of interest from a mixture, given a semantic query. Existing TSE systems are conditioned on fixed class representations tied to individual sound categories, limiting their ability to handle the hierarchical relationships that naturally organize environmental sounds. In this paper, we introduce ontology-based TSE, a new task formulation in which a single model extracts sounds queried at any level of a sound ontology, from fine-grained leaf classes such as cat and dog to high-level categories such as animal. We propose a learnable class embedding table defined over all nodes of an AudioSet-derived ontology, regularized with a Cophenetic Correlation Coefficient (CPCC) loss that aligns embedding distances with shortest-path distances in the ontology tree. Our experiments across different approaches show the benefit of considering the ontology structure when training TSE systems.

eess.AS

Description and Discussion on DCASE 2026 Challenge Task 4: Spatial Semantic Segmentation of Sound Scenes

This paper presents an overview of the Detection and Classification of Acoustic Scenes and Events (DCASE) 2026 Challenge Task 4, Spatial Semantic Segmentation of Sound Scenes (S5). The S5 task focuses on the joint detection and separation of sound events in complex spatial audio mixtures, contributing to the foundation of immersive communication. First introduced in DCASE 2025, the S5 task continues in DCASE 2026 Task 4 with key changes to better reflect real-world conditions, including allowing mixtures to contain multiple sources of the same class and to contain no target sources. In this paper, we describe task setting, along with the corresponding updates to the evaluation metrics and dataset. The experimental results of the submitted systems are also reported and analyzed. The official access point for data and code is https://github.com/nttcslab/dcase2026_task4_baseline.

eess.AS

Single-step Controllable Music Bandwidth Extension With Flow Matching

Audio restoration consists in inverting degradations of a digital audio signal to recover what would have been the pristine quality signal before the degradation occurred. This is valuable in contexts such as archives of music recordings, particularly those of precious historical value, for which a clean version may have been lost or simply does not exist. Recent work applied generative models to audio restoration, showing promising improvement over previous methods, and opening the door to the ability to perform restoration operations that were not possible before. However, making these models finely controllable remains a challenge. In this paper, we propose an extension of FLowHigh and introduce the Dynamic Spectral Contour (DSC) as a control signal for bandwidth extension via classifier-free guidance. Our experiments show competitive model performance, and indicate that DSC is a promising feature to support fine-grained conditioning.

cs.SD

SoundBeam meets M2D: Target Sound Extraction with Audio Foundation Model

Target sound extraction (TSE) consists of isolating a desired sound from a mixture of arbitrary sounds using clues to identify it. A TSE system requires solving two problems at once, identifying the target source and extracting the target signal from the mixture. For increased practicability, the same system should work with various types of sound. The duality of the problem and the wide variety of sounds make it challenging to train a powerful TSE system from scratch. In this paper, to tackle this problem, we explore using a pre-trained audio foundation model that can provide rich feature representations of sounds within a TSE system. We chose the masked-modeling duo (M2D) foundation model, which appears especially suited for the TSE task, as it is trained using a dual objective consisting of sound-label predictions and improved masked prediction. These objectives are related to sound identification and the signal extraction problems of TSE. We propose a new TSE system that integrates the feature representation from M2D into SoundBeam, which is a strong TSE system that can exploit both target sound class labels and pre-recorded enrollments (or audio queries) as clues. We show experimentally that using M2D can increase extraction performance, especially when employing enrollment clues.

cs.SD

Interaural time difference loss for binaural target sound extraction

Binaural target sound extraction (TSE) aims to extract a desired sound from a binaural mixture of arbitrary sounds while preserving the spatial cues of the desired sound. Indeed, for many applications, the target sound signal and its spatial cues carry important information about the sound source. Binaural TSE can be realized with a neural network trained to output only the desired sound given a binaural mixture and an embedding characterizing the desired sound class as inputs. Conventional TSE systems are trained using signal-level losses, which measure the difference between the extracted and reference signals for the left and right channels. In this paper, we propose adding explicit spatial losses to better preserve the spatial cues of the target sound. In particular, we explore losses aiming at preserving the interaural level (ILD), phase (IPD), and time differences (ITD). We show experimentally that adding such spatial losses, particularly our newly proposed ITD loss, helps preserve better spatial cues while maintaining the signal-level metrics.

cs.SD

VRDMG: Vocal Restoration via Diffusion Posterior Sampling with Multiple Guidance

Restoring degraded music signals is essential to enhance audio quality for downstream music manipulation. Recent diffusion-based music restoration methods have demonstrated impressive performance, and among them, diffusion posterior sampling (DPS) stands out given its intrinsic properties, making it versatile across various restoration tasks. In this paper, we identify that there are potential issues which will degrade current DPS-based methods' performance and introduce the way to mitigate the issues inspired by diverse diffusion guidance techniques including the RePaint (RP) strategy and the Pseudoinverse-Guided Diffusion Models ($Π$GDM). We demonstrate our methods for the vocal declipping and bandwidth extension tasks under various levels of distortion and cutoff frequency, respectively. In both tasks, our methods outperform the current DPS-based music restoration benchmarks. We refer to \url{http://carlosholivan.github.io/demos/audio-restoration-2023.html} for examples of the restored audio samples.

eess.AS

Symbolic Music Structure Analysis with Graph Representations and Changepoint Detection Methods

Music Structure Analysis is an open research task in Music Information Retrieval (MIR). In the past, there have been several works that attempt to segment music into the audio and symbolic domains, however, the identification and segmentation of the music structure at different levels is still an open research problem in this area. In this work we propose three methods, two of which are novel graph-based algorithms that aim to segment symbolic music by its form or structure: Norm, G-PELT and G-Window. We performed an ablation study with two public datasets that have different forms or structures in order to compare such methods varying their parameter values and comparing the performance against different music styles. We have found that encoding symbolic music with graph representations and computing the novelty of Adjacency Matrices obtained from graphs represent the structure of symbolic music pieces well without the need to extract features from it. We are able to detect the boundaries with an online unsupervised changepoint detection method with a F_1 of 0.5640 for a 1 bar tolerance in one of the public datasets that we used for testing our methods. We also provide the performance results of the algorithms at different levels of structure, high, medium and low, to show how the parameters of the proposed methods have to be adjusted depending on the level. We added the best performing method with its parameters for each structure level to musicaiz, an open source python package, to facilitate the reproducibility and usability of this work. We hope that this methods could be used to improve other MIR tasks such as music generation with structure, music classification or key changes detection.

cs.SD

A Survey on Artificial Intelligence for Music Generation: Agents, Domains and Perspectives

Music is one of the Gardner's intelligences in his theory of multiple intelligences. How humans perceive and understand music is still being studied and is crucial to develop artificial intelligence models that imitate such processes. Music generation with Artificial Intelligence is an emerging field that is gaining much attention in the recent years. In this paper, we describe how humans compose music and how new AI systems could imitate such process by comparing past and recent advances in the field with music composition techniques. To understand how AI models and algorithms generate music and the potential applications that might appear in the future, we explore, analyze and describe the agents that take part of the music generation process: the datasets, models, interfaces, the users and the generated music. We mention possible applications that might benefit from this field and we also propose new trends and future research directions that could be explored in the future.

cs.AI

musicaiz: A Python Library for Symbolic Music Generation, Analysis and Visualization

In this article, we present musicaiz, an object-oriented library for analyzing, generating and evaluating symbolic music. The submodules of the package allow the user to create symbolic music data from scratch, build algorithms to analyze symbolic music, encode MIDI data as tokens to train deep learning sequence models, modify existing music data and evaluate music generation systems. The evaluation submodule builds on previous work to objectively measure music generation systems and to be able to reproduce the results of music generation models. The library is publicly available online. We encourage the community to contribute and provide feedback.

cs.SD

Subjective Evaluation of Deep Learning Models for Symbolic Music Composition

Deep learning models are typically evaluated to measure and compare their performance on a given task. The metrics that are commonly used to evaluate these models are standard metrics that are used for different tasks. In the field of music composition or generation, the standard metrics used in other fields have no clear meaning in terms of music theory. In this paper, we propose a subjective method to evaluate AI-based music composition systems by asking questions related to basic music principles to different levels of users based on their musical experience and knowledge. We use this method to compare state-of-the-art models for music composition with deep learning. We give the results of this evaluation method and we compare the responses of each user level for each evaluated model.

cs.SD

Music Boundary Detection using Convolutional Neural Networks: A comparative analysis of combined input features

The analysis of the structure of musical pieces is a task that remains a challenge for Artificial Intelligence, especially in the field of Deep Learning. It requires prior identification of structural boundaries of the music pieces. This structural boundary analysis has recently been studied with unsupervised methods and \textit{end-to-end} techniques such as Convolutional Neural Networks (CNN) using Mel-Scaled Log-magnitude Spectograms features (MLS), Self-Similarity Matrices (SSM) or Self-Similarity Lag Matrices (SSLM) as inputs and trained with human annotations. Several studies have been published divided into unsupervised and \textit{end-to-end} methods in which pre-processing is done in different ways, using different distance metrics and audio characteristics, so a generalized pre-processing method to compute model inputs is missing. The objective of this work is to establish a general method of pre-processing these inputs by comparing the inputs calculated from different pooling strategies, distance metrics and audio characteristics, also taking into account the computing time to obtain them. We also establish the most effective combination of inputs to be delivered to the CNN in order to establish the most efficient way to extract the limits of the structure of the music pieces. With an adequate combination of input matrices and pooling strategies we obtain a measurement accuracy $F_1$ of 0.411 that outperforms the current one obtained under the same conditions.

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Music Composition with Deep Learning: A Review

Generating a complex work of art such as a musical composition requires exhibiting true creativity that depends on a variety of factors that are related to the hierarchy of musical language. Music generation have been faced with Algorithmic methods and recently, with Deep Learning models that are being used in other fields such as Computer Vision. In this paper we want to put into context the existing relationships between AI-based music composition models and human musical composition and creativity processes. We give an overview of the recent Deep Learning models for music composition and we compare these models to the music composition process from a theoretical point of view. We have tried to answer some of the most relevant open questions for this task by analyzing the ability of current Deep Learning models to generate music with creativity or the similarity between AI and human composition processes, among others.

cs.SD

Timbre Classification of Musical Instruments with a Deep Learning Multi-Head Attention-Based Model

The aim of this work is to define a model based on deep learning that is able to identify different instrument timbres with as few parameters as possible. For this purpose, we have worked with classical orchestral instruments played with different dynamics, which are part of a few instrument families and which play notes in the same pitch range. It has been possible to assess the ability to classify instruments by timbre even if the instruments are playing the same note with the same intensity. The network employed uses a multi-head attention mechanism, with 8 heads and a dense network at the output taking as input the log-mel magnitude spectrograms of the sound samples. This network allows the identification of 20 instrument classes of the classical orchestra, achieving an overall F$_1$ value of 0.62. An analysis of the weights of the attention layer has been performed and the confusion matrix of the model is presented, allowing us to assess the ability of the proposed architecture to distinguish timbre and to establish the aspects on which future work should focus.

cs.SD