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Carlotta Sartore

Publications and source records attributed to Carlotta Sartore.

6 recordsLinked to original sources

Towards Shared Embodied Intelligence in Humanoid Robots through Optimization Development and Testing of the Human Aware ergoCub Robot

Collaboration is central to human behavior, enabling tasks beyond individual capability. This ability arises from coordinating actions through internal representations of others, a concept known as shared intelligence. Additionally, humans are characterized by physical bodies and cognitive abilities that are optimized in response to their environment, a phenomenon referred to as embodied cognition. Designing humanoid robots that collaborate safely and effectively with people requires unifying these principles. Here we propose an architecture that integrates shared intelligence and embodied cognition to enable robots to physically collaborate with humans, where robot hardware and control are optimized for human metrics, using representations of the human body and motion intelligence. The ultimate goal is to achieve a form of shared embodied intelligence. Specifically, our architecture optimizes robot hardware and physical intelligence parameters with respect to human ergonomic metrics. This is accomplished by modeling human-robot interaction as a function of hardware configurations and embedding human models into the robot's physical intelligence. As a concrete implementation, we present the humanoid robot ergoCub, whose morphology and control have been optimized for collaborative tasks with humans. Our approach provides a framework for designing humanoid robots that prioritize human ergonomics at both the hardware and physical intelligence levels, with applications in industrial and assistive robotics.

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Automatic Gain Tuning for Humanoid Robots Walking Architectures Using Gradient-Free Optimization Techniques

Developing sophisticated control architectures has endowed robots, particularly humanoid robots, with numerous capabilities. However, tuning these architectures remains a challenging and time-consuming task that requires expert intervention. In this work, we propose a methodology to automatically tune the gains of all layers of a hierarchical control architecture for walking humanoids. We tested our methodology by employing different gradient-free optimization methods: Genetic Algorithm (GA), Covariance Matrix Adaptation Evolution Strategy (CMA-ES), Evolution Strategy (ES), and Differential Evolution (DE). We validated the parameter found both in simulation and on the real ergoCub humanoid robot. Our results show that GA achieves the fastest convergence (10 x 10^3 function evaluations vs 25 x 10^3 needed by the other algorithms) and 100% success rate in completing the task both in simulation and when transferred on the real robotic platform. These findings highlight the potential of our proposed method to automate the tuning process, reducing the need for manual intervention.

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iCub3 Avatar System: Enabling Remote Fully-Immersive Embodiment of Humanoid Robots

We present an avatar system designed to facilitate the embodiment of humanoid robots by human operators, validated through iCub3, a humanoid developed at the Istituto Italiano di Tecnologia (IIT). More precisely, the contribution of the paper is twofold: first, we present the humanoid iCub3 as a robotic avatar which integrates the latest significant improvements after about fifteen years of development of the iCub series; second, we present a versatile avatar system enabling humans to embody humanoid robots encompassing aspects such as locomotion, manipulation, voice, and face expressions with comprehensive sensory feedback including visual, auditory, haptic, weight, and touch modalities. We validate the system by implementing several avatar architecture instances, each tailored to specific requirements. First, we evaluated the optimized architecture for verbal, non-verbal, and physical interactions with a remote recipient. This testing involved the operator in Genoa and the avatar in the Biennale di Venezia, Venice - about 290 Km away - thus allowing the operator to visit remotely the Italian art exhibition. Second, we evaluated the optimised architecture for recipient physical collaboration and public engagement on-stage, live, at the We Make Future show, a prominent world digital innovation festival. In this instance, the operator was situated in Genoa while the avatar operates in Rimini - about 300 Km away - interacting with a recipient who entrusted the avatar a payload to carry on stage before an audience of approximately 2000 spectators. Third, we present the architecture implemented by the iCub Team for the ANA Avatar XPrize competition.

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Codesign of Humanoid Robots for Ergonomy Collaboration with Multiple Humans via Genetic Algorithms and Nonlinear Optimization

Ergonomics is a key factor to consider when designing control architectures for effective physical collaborations between humans and humanoid robots. In contrast, ergonomic indexes are often overlooked in the robot design phase, which leads to suboptimal performance in physical human-robot interaction tasks. This paper proposes a novel methodology for optimizing the design of humanoid robots with respect to ergonomic indicators associated with the interaction of multiple agents. Our approach leverages a dynamic and kinematic parameterization of the robot link and motor specifications to seek for optimal robot designs using a bilevel optimization approach. Specifically, a genetic algorithm first generates robot designs by selecting the link and motor characteristics. Then, we use nonlinear optimization to evaluate interaction ergonomy indexes during collaborative payload lifting with different humans and weights. To assess the effectiveness of our approach, we compare the optimal design obtained using bilevel optimization against the design obtained using nonlinear optimization. Our results show that the proposed approach significantly improves ergonomics in terms of energy expenditure calculated in two reference scenarios involving static and dynamic robot motions. We plan to apply our methodology to drive the design of the ergoCub2 robot, a humanoid intended for optimal physical collaboration with humans in diverse environments

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A Control Approach for Human-Robot Ergonomic Payload Lifting

Collaborative robots can relief human operators from excessive efforts during payload lifting activities. Modelling the human partner allows the design of safe and efficient collaborative strategies. In this paper, we present a control approach for human-robot collaboration based on human monitoring through whole-body wearable sensors, and interaction modelling through coupled rigid-body dynamics. Moreover, a trajectory advancement strategy is proposed, allowing for online adaptation of the robot trajectory depending on the human motion. The resulting framework allows us to perform payload lifting tasks, taking into account the ergonomic requirements of the agents. Validation has been performed in an experimental scenario using the iCub3 humanoid robot and a human subject sensorized with the iFeel wearable system.

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Optimization of Humanoid Robot Designs for Human-Robot Ergonomic Payload Lifting

When a human and a humanoid robot collaborate physically, ergonomics is a key factor to consider. Assuming a given humanoid robot, several control architectures exist nowadays to address ergonomic physical human-robot collaboration. This paper takes one step further by considering robot hardware parameters as optimization variables in the problem of collaborative payload lifting. The variables that parametrize robot's kinematics and dynamics ensure their physical consistency, and the human model is considered in the optimization problem. By leveraging the proposed modelling framework, the ergonomy of the interaction is maximized, here given by the agents' energy expenditure. Robot kinematic, dynamics, hardware constraints and human geometries are considered when solving the associated optimization problem. The proposed methodology is used to identify optimum hardware parameters for the design of the ergoCub robot, a humanoid possessing a degree of embodied intelligence for ergonomic interaction with humans. For the optimization problem, the starting point is the iCub humanoid robot. The obtained robot design reaches loads at heights in the range of 0.8-1.5 m with respect to the iCub robot whose range is limited to 0.8-1.2 m. The robot energy expenditure is decreased by about 33%, meanwhile, the human ergonomy is preserved, leading overall to an improved interaction.

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