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Carmelo Sferrazza

Publications and source records attributed to Carmelo Sferrazza.

At least 37 records · Page 2Linked to original sources

Bigger, Regularized, Categorical: High-Capacity Value Functions are Efficient Multi-Task Learners

Recent advances in language modeling and vision stem from training large models on diverse, multi-task data. This paradigm has had limited impact in value-based reinforcement learning (RL), where improvements are often driven by small models trained in a single-task context. This is because in multi-task RL sparse rewards and gradient conflicts make optimization of temporal difference brittle. Practical workflows for generalist policies therefore avoid online training, instead cloning expert trajectories or distilling collections of single-task policies into one agent. In this work, we show that the use of high-capacity value models trained via cross-entropy and conditioned on learnable task embeddings addresses the problem of task interference in online RL, allowing for robust and scalable multi-task training. We test our approach on 7 multi-task benchmarks with over 280 unique tasks, spanning high degree-of-freedom humanoid control and discrete vision-based RL. We find that, despite its simplicity, the proposed approach leads to state-of-the-art single and multi-task performance, as well as sample-efficient transfer to new tasks.

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MuJoCo Playground

We introduce MuJoCo Playground, a fully open-source framework for robot learning built with MJX, with the express goal of streamlining simulation, training, and sim-to-real transfer onto robots. With a simple "pip install playground", researchers can train policies in minutes on a single GPU. Playground supports diverse robotic platforms, including quadrupeds, humanoids, dexterous hands, and robotic arms, enabling zero-shot sim-to-real transfer from both state and pixel inputs. This is achieved through an integrated stack comprising a physics engine, batch renderer, and training environments. Along with video results, the entire framework is freely available at playground.mujoco.org

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Beyond Sight: Finetuning Generalist Robot Policies with Heterogeneous Sensors via Language Grounding

Interacting with the world is a multi-sensory experience: achieving effective general-purpose interaction requires making use of all available modalities -- including vision, touch, and audio -- to fill in gaps from partial observation. For example, when vision is occluded reaching into a bag, a robot should rely on its senses of touch and sound. However, state-of-the-art generalist robot policies are typically trained on large datasets to predict robot actions solely from visual and proprioceptive observations. In this work, we propose FuSe, a novel approach that enables finetuning visuomotor generalist policies on heterogeneous sensor modalities for which large datasets are not readily available by leveraging natural language as a common cross-modal grounding. We combine a multimodal contrastive loss with a sensory-grounded language generation loss to encode high-level semantics. In the context of robot manipulation, we show that FuSe enables performing challenging tasks that require reasoning jointly over modalities such as vision, touch, and sound in a zero-shot setting, such as multimodal prompting, compositional cross-modal prompting, and descriptions of objects it interacts with. We show that the same recipe is applicable to widely different generalist policies, including both diffusion-based generalist policies and large vision-language-action (VLA) models. Extensive experiments in the real world show that FuSeis able to increase success rates by over 20% compared to all considered baselines.

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Hand-Object Interaction Pretraining from Videos

We present an approach to learn general robot manipulation priors from 3D hand-object interaction trajectories. We build a framework to use in-the-wild videos to generate sensorimotor robot trajectories. We do so by lifting both the human hand and the manipulated object in a shared 3D space and retargeting human motions to robot actions. Generative modeling on this data gives us a task-agnostic base policy. This policy captures a general yet flexible manipulation prior. We empirically demonstrate that finetuning this policy, with both reinforcement learning (RL) and behavior cloning (BC), enables sample-efficient adaptation to downstream tasks and simultaneously improves robustness and generalizability compared to prior approaches. Qualitative experiments are available at: \url{https://hgaurav2k.github.io/hop/}.

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Body Transformer: Leveraging Robot Embodiment for Policy Learning

In recent years, the transformer architecture has become the de facto standard for machine learning algorithms applied to natural language processing and computer vision. Despite notable evidence of successful deployment of this architecture in the context of robot learning, we claim that vanilla transformers do not fully exploit the structure of the robot learning problem. Therefore, we propose Body Transformer (BoT), an architecture that leverages the robot embodiment by providing an inductive bias that guides the learning process. We represent the robot body as a graph of sensors and actuators, and rely on masked attention to pool information throughout the architecture. The resulting architecture outperforms the vanilla transformer, as well as the classical multilayer perceptron, in terms of task completion, scaling properties, and computational efficiency when representing either imitation or reinforcement learning policies. Additional material including the open-source code is available at https://sferrazza.cc/bot_site.

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HumanoidBench: Simulated Humanoid Benchmark for Whole-Body Locomotion and Manipulation

Humanoid robots hold great promise in assisting humans in diverse environments and tasks, due to their flexibility and adaptability leveraging human-like morphology. However, research in humanoid robots is often bottlenecked by the costly and fragile hardware setups. To accelerate algorithmic research in humanoid robots, we present a high-dimensional, simulated robot learning benchmark, HumanoidBench, featuring a humanoid robot equipped with dexterous hands and a variety of challenging whole-body manipulation and locomotion tasks. Our findings reveal that state-of-the-art reinforcement learning algorithms struggle with most tasks, whereas a hierarchical learning approach achieves superior performance when supported by robust low-level policies, such as walking or reaching. With HumanoidBench, we provide the robotics community with a platform to identify the challenges arising when solving diverse tasks with humanoid robots, facilitating prompt verification of algorithms and ideas. The open-source code is available at https://humanoid-bench.github.io.

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Optical Tactile Sensing for Aerial Multi-Contact Interaction: Design, Integration, and Evaluation

Distributed tactile sensing for multi-force detection is crucial for various aerial robot interaction tasks. However, current contact sensing solutions on drones only exploit single end-effector sensors and cannot provide distributed multi-contact sensing. Designed to be easily mounted at the bottom of a drone, we propose an optical tactile sensor that features a large and curved soft sensing surface, a hollow structure and a new illumination system. Even when spaced only 2 cm apart, multiple contacts can be detected simultaneously using our software pipeline, which provides real-world quantities of 3D contact locations (mm) and 3D force vectors (N), with an accuracy of 1.5 mm and 0.17 N respectively. We demonstrate the sensor's applicability and reliability onboard and in real-time with two demos related to i) the estimation of the compliance of different perches and subsequent re-alignment and landing on the stiffer one, and ii) the mapping of sparse obstacles. The implementation of our distributed tactile sensor represents a significant step towards attaining the full potential of drones as versatile robots capable of interacting with and navigating within complex environments.

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The Power of the Senses: Generalizable Manipulation from Vision and Touch through Masked Multimodal Learning

Humans rely on the synergy of their senses for most essential tasks. For tasks requiring object manipulation, we seamlessly and effectively exploit the complementarity of our senses of vision and touch. This paper draws inspiration from such capabilities and aims to find a systematic approach to fuse visual and tactile information in a reinforcement learning setting. We propose Masked Multimodal Learning (M3L), which jointly learns a policy and visual-tactile representations based on masked autoencoding. The representations jointly learned from vision and touch improve sample efficiency, and unlock generalization capabilities beyond those achievable through each of the senses separately. Remarkably, representations learned in a multimodal setting also benefit vision-only policies at test time. We evaluate M3L on three simulated environments with both visual and tactile observations: robotic insertion, door opening, and dexterous in-hand manipulation, demonstrating the benefits of learning a multimodal policy. Code and videos of the experiments are available at https://sferrazza.cc/m3l_site.

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Chain of Hindsight Aligns Language Models with Feedback

Learning from human preferences is important for language models to match human needs and to align with human and social values. Prior works have achieved remarkable successes by learning from human feedback to understand and follow instructions. Nonetheless, these methods are either founded on hand-picked model generations that are favored by human annotators, rendering them inefficient in terms of data utilization and challenging to apply in general, or they depend on reinforcement learning, which often suffers from imperfect reward functions and relies on extremely challenging optimizations. In this work, we propose a novel technique, Chain of Hindsight, that is easy to optimize and can learn from any form of feedback, regardless of its polarity. Our idea is inspired by how humans learn from extensive feedback presented in the form of languages. We convert all types of feedback into sequences of sentences, which are then used to fine-tune the model, allowing us to take advantage of the language comprehension capabilities of language models. We condition the model on a sequence of model generations paired with feedback. By doing so, the model is trained to generate outputs based on feedback, while learning to identify and correct negative attributes or errors. Applying our method to large language models, we observed that Chain of Hindsight significantly surpasses previous methods in aligning language models with human preferences. We report significant improvements on summarization and dialogue benchmarks, with our approach markedly preferred in human evaluations.

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Language Reward Modulation for Pretraining Reinforcement Learning

Using learned reward functions (LRFs) as a means to solve sparse-reward reinforcement learning (RL) tasks has yielded some steady progress in task-complexity through the years. In this work, we question whether today's LRFs are best-suited as a direct replacement for task rewards. Instead, we propose leveraging the capabilities of LRFs as a pretraining signal for RL. Concretely, we propose $\textbf{LA}$nguage Reward $\textbf{M}$odulated $\textbf{P}$retraining (LAMP) which leverages the zero-shot capabilities of Vision-Language Models (VLMs) as a $\textit{pretraining}$ utility for RL as opposed to a downstream task reward. LAMP uses a frozen, pretrained VLM to scalably generate noisy, albeit shaped exploration rewards by computing the contrastive alignment between a highly diverse collection of language instructions and the image observations of an agent in its pretraining environment. LAMP optimizes these rewards in conjunction with standard novelty-seeking exploration rewards with reinforcement learning to acquire a language-conditioned, pretrained policy. Our VLM pretraining approach, which is a departure from previous attempts to use LRFs, can warmstart sample-efficient learning on robot manipulation tasks in RLBench.

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Sim-to-real for high-resolution optical tactile sensing: From images to 3D contact force distributions

The images captured by vision-based tactile sensors carry information about high-resolution tactile fields, such as the distribution of the contact forces applied to their soft sensing surface. However, extracting the information encoded in the images is challenging and often addressed with learning-based approaches, which generally require a large amount of training data. This article proposes a strategy to generate tactile images in simulation for a vision-based tactile sensor based on an internal camera that tracks the motion of spherical particles within a soft material. The deformation of the material is simulated in a finite element environment under a diverse set of contact conditions, and spherical particles are projected to a simulated image. Features extracted from the images are mapped to the 3D contact force distribution, with the ground truth also obtained via finite-element simulations, with an artificial neural network that is therefore entirely trained on synthetic data avoiding the need for real-world data collection. The resulting model exhibits high accuracy when evaluated on real-world tactile images, is transferable across multiple tactile sensors without further training, and is suitable for efficient real-time inference.

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Leveraging distributed contact force measurements for slip detection: a physics-based approach enabled by a data-driven tactile sensor

Grasping objects whose physical properties are unknown is still a great challenge in robotics. Most solutions rely entirely on visual data to plan the best grasping strategy. However, to match human abilities and be able to reliably pick and hold unknown objects, the integration of an artificial sense of touch in robotic systems is pivotal. This paper describes a novel model-based slip detection pipeline that can predict possibly failing grasps in real-time and signal a necessary increase in grip force. As such, the slip detector does not rely on manually collected data, but exploits physics to generalize across different tasks. To evaluate the approach, a state-of-the-art vision-based tactile sensor that accurately estimates distributed forces was integrated into a grasping setup composed of a six degrees-of-freedom cobot and a two-finger gripper. Results show that the system can reliably predict slip while manipulating objects of different shapes, materials, and weights. The sensor can detect both translational and rotational slip in various scenarios, making it suitable to improve the stability of a grasp.

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Zero-shot sim-to-real transfer of tactile control policies for aggressive swing-up manipulation

This paper aims to show that robots equipped with a vision-based tactile sensor can perform dynamic manipulation tasks without prior knowledge of all the physical attributes of the objects to be manipulated. For this purpose, a robotic system is presented that is able to swing up poles of different masses, radii and lengths, to an angle of 180 degrees, while relying solely on the feedback provided by the tactile sensor. This is achieved by developing a novel simulator that accurately models the interaction of a pole with the soft sensor. A feedback policy that is conditioned on a sensory observation history, and which has no prior knowledge of the physical features of the pole, is then learned in the aforementioned simulation. When evaluated on the physical system, the policy is able to swing up a wide range of poles that differ significantly in their physical attributes without further adaptation. To the authors' knowledge, this is the first work where a feedback policy from high-dimensional tactile observations is used to control the swing-up manipulation of poles in closed-loop.

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A Vision-based Sensing Approach for a Spherical Soft Robotic Arm

Sensory feedback is essential for the control of soft robotic systems and to enable deployment in a variety of different tasks. Proprioception refers to sensing the robot's own state and is of crucial importance in order to deploy soft robotic systems outside of laboratory environments, i.e. where no external sensing, such as motion capture systems, is available. A vision-based sensing approach for a soft robotic arm made from fabric is presented, leveraging the high-resolution sensory feedback provided by cameras. No mechanical interaction between the sensor and the soft structure is required and consequently, the compliance of the soft system is preserved. The integration of a camera into an inflatable, fabric-based bellow actuator is discussed. Three actuators, each featuring an integrated camera, are used to control the spherical robotic arm and simultaneously provide sensory feedback of the two rotational degrees of freedom. A convolutional neural network architecture predicts the two angles describing the robot's orientation from the camera images. Ground truth data is provided by a motion capture system during the training phase of the supervised learning approach and its evaluation thereafter. The camera-based sensing approach is able to provide estimates of the orientation in real-time with an accuracy of about one degree. The reliability of the sensing approach is demonstrated by using the sensory feedback to control the orientation of the robotic arm in closed-loop.

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Towards vision-based robotic skins: a data-driven, multi-camera tactile sensor

This paper describes the design of a multi-camera optical tactile sensor that provides information about the contact force distribution applied to its soft surface. This information is contained in the motion of spherical particles spread within the surface, which deforms when subject to force. The small embedded cameras capture images of the different particle patterns that are then mapped to the three-dimensional contact force distribution through a machine learning architecture. The design proposed in this paper exhibits a larger contact surface and a thinner structure than most of the existing camera-based tactile sensors, without the use of additional reflecting components such as mirrors. A modular implementation of the learning architecture is discussed that facilitates the scalability to larger surfaces such as robotic skins.

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Transfer learning for vision-based tactile sensing

Due to the complexity of modeling the elastic properties of materials, the use of machine learning algorithms is continuously increasing for tactile sensing applications. Recent advances in deep neural networks applied to computer vision make vision-based tactile sensors very appealing for their high-resolution and low cost. A soft optical tactile sensor that is scalable to large surfaces with arbitrary shape is discussed in this paper. A supervised learning algorithm trains a model that is able to reconstruct the normal force distribution on the sensor's surface, purely from the images recorded by an internal camera. In order to reduce the training times and the need for large datasets, a calibration procedure is proposed to transfer the acquired knowledge across multiple sensors while maintaining satisfactory performance.

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Learning the sense of touch in simulation: a sim-to-real strategy for vision-based tactile sensing

Data-driven approaches to tactile sensing aim to overcome the complexity of accurately modeling contact with soft materials. However, their widespread adoption is impaired by concerns about data efficiency and the capability to generalize when applied to various tasks. This paper focuses on both these aspects with regard to a vision-based tactile sensor, which aims to reconstruct the distribution of the three-dimensional contact forces applied on its soft surface. Accurate models for the soft materials and the camera projection, derived via state-of-the-art techniques in the respective domains, are employed to generate a dataset in simulation. A strategy is proposed to train a tailored deep neural network entirely from the simulation data. The resulting learning architecture is directly transferable across multiple tactile sensors without further training and yields accurate predictions on real data, while showing promising generalization capabilities to unseen contact conditions.

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Ground truth force distribution for learning-based tactile sensing: a finite element approach

Skin-like tactile sensors provide robots with rich feedback related to the force distribution applied to their soft surface. The complexity of interpreting raw tactile information has driven the use of machine learning algorithms to convert the sensory feedback to the quantities of interest. However, the lack of ground truth sources for the entire contact force distribution has mainly limited these techniques to the sole estimation of the total contact force and the contact center on the sensor's surface. The method presented in this article uses a finite element model to obtain ground truth data for the three-dimensional force distribution. The model is obtained with state-of-the-art material characterization methods and is evaluated in an indentation setup, where it shows high agreement with the measurements retrieved from a commercial force-torque sensor. The proposed technique is applied to a vision-based tactile sensor, which aims to reconstruct the contact force distribution purely from images. Thousands of images are matched to ground truth data and are used to train a neural network architecture, which is suitable for real-time predictions.

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