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Carter Emmart

Publications and source records attributed to Carter Emmart.

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A Spiral Structure in the Inner Oort Cloud

As the Galactic tide acts to decouple bodies from the scattered disk it creates a spiral structure in physical space that is roughly 15,000 au in length. The spiral is long-lived and persists in the inner Oort cloud to the present time. Here we discuss dynamics underlying the Oort spiral and (feeble) prospects for its observational detection.

astro-ph.EP

Interactive Visualization of Atmospheric Effects for Celestial Bodies

We present an atmospheric model tailored for the interactive visualization of planetary surfaces. As the exploration of the solar system is progressing with increasingly accurate missions and instruments, the faithful visualization of planetary environments is gaining increasing interest in space research, mission planning, and science communication and education. Atmospheric effects are crucial in data analysis and to provide contextual information for planetary data. Our model correctly accounts for the non-linear path of the light inside the atmosphere (in Earth's case), the light absorption effects by molecules and dust particles, such as the ozone layer and the Martian dust, and a wavelength-dependent phase function for Mie scattering. The mode focuses on interactivity, versatility, and customization, and a comprehensive set of interactive controls make it possible to adapt its appearance dynamically. We demonstrate our results using Earth and Mars as examples. However, it can be readily adapted for the exploration of other atmospheres found on, for example, of exoplanets. For Earth's atmosphere, we visually compare our results with pictures taken from the International Space Station and against the CIE clear sky model. The Martian atmosphere is reproduced based on available scientific data, feedback from domain experts, and is compared to images taken by the Curiosity rover. The work presented here has been implemented in the OpenSpace system, which enables interactive parameter setting and real-time feedback visualization targeting presentations in a wide range of environments, from immersive dome theaters to virtual reality headsets.

cs.HC

IDEAS: Immersive Dome Experiences for Accelerating Science

Astrophysics lies at the crossroads of big datasets (such as the Large Synoptic Survey Telescope and Gaia), open source software to visualize and interpret high dimensional datasets (such as Glue, WorldWide Telescope, and OpenSpace), and uniquely skilled software engineers who bridge data science and research fields. At the same time, more than 4,000 planetariums across the globe immerse millions of visitors in scientific data. We have identified the potential for critical synergy across data, software, hardware, locations, and content that -- if prioritized over the next decade -- will drive discovery in astronomical research. Planetariums can and should be used for the advancement of scientific research. Current facilities such as the Hayden Planetarium in New York City, Adler Planetarium in Chicago, Morrison Planetarium in San Francisco, the Iziko Planetarium and Digital Dome Research Consortium in Cape Town, and Visualization Center C in Norrkoping are already developing software which ingests catalogs of astronomical and multi-disciplinary data critical for exploration research primarily for the purpose of creating scientific storylines for the general public. We propose a transformative model whereby scientists become the audience and explorers in planetariums, utilizing software for their own investigative purposes. In this manner, research benefits from the authentic and unique experience of data immersion contained in an environment bathed in context and equipped for collaboration. Consequently, in this white paper we argue that over the next decade the research astronomy community should partner with planetariums to create visualization-based research opportunities for the field. Realizing this vision will require new investments in software and human capital.

astro-ph.IM

Immersive 4D Interactive Visualization of Large-Scale Simulations

In dense clusters a bewildering variety of interactions between stars can be observed, ranging from simple encounters to collisions and other mass-transfer encounters. With faster and special-purpose computers like GRAPE, the amount of data per simulation is now exceeding 1TB. Visualization of such data has now become a complex 4D data-mining problem, combining space and time, and finding interesting events in these large datasets. We have recently starting using the virtual reality simulator, installed in the Hayden Planetarium in the American Museum for Natural History, to tackle some of these problem. This work (http://www.astro.umd.edu/nemo/amnh/) reports on our first ``observations'', modifications needed for our specific experiments, and perhaps field ideas for other fields in science which can benefit from such immersion. We also discuss how our normal analysis programs can be interfaced with this kind of visualization.

astro-ph