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Catharine Oertel

Publications and source records attributed to Catharine Oertel.

14 recordsLinked to original sources

Why This and Not That? A Collaborative Reflection Approach for Understanding Thought Coverage in Decision Making Support Dialog

Conversational agents that support reflection for decision-making often rely on adaptive dialog policies that map observed user behavior to actions such as probing, deepening, or redirecting. Yet the same pattern can reflect a range of different reasons such as deliberate prioritisation or limited self-access. By modeling the observable pattern rather than the user's reason for it, current policies risk premature assumptions about the user state and inappropriate next actions. To address this gap, we introduce a human-centered method for surfacing this hidden inference step. In a user study with 62 users and 232 collaborative moments, we pause a reflection-support agent when it would normally redirect the conversation, surface its observation, and ask users to interpret the pattern and decide how to proceed. We derive a taxonomy of nine interpretation categories and show that similar reflective states can call for substantially different follow-up actions. Our findings challenge the assumption that adaptive dialog policies can rely on observable behavior alone, and suggest how user-provided interpretations can inform more appropriate conversational actions.

cs.HC↗

Reflecti-Mate: A Conversational Agent for Adaptive Decision-Making Support Through System 1 and System 2 Thinking

Making high-stakes personal decisions involves cognitive, emotional, and intuitive processes, and individuals differ in how they allocate attention across these modes. Integration of these processes has shown to benefit decision making. Yet, most current decision-support systems focus primarily on supporting cognitive aspects, rather than adapting to the individual's thinking profile to support integration of different types of thoughts. In this study, we investigate an agent designed to encourage integration by adapting to the individual user's thought patterns. We explore its effects on participants' perceptions of the agent and their reflective behavior, in comparison with unaided pre-reflection and a baseline agent. In a between-subjects study (N = 128), our agent, which fostered broad and elaborated thinking, enabled more personalized reflective trajectories, elicited more integrative reflective language, and was perceived as providing stronger support for holistic reflection. In contrast, the baseline agent produced homogenized profiles dominated by cognitive language across participants.

cs.HC↗

What makes an Expert? Comparing Problem-solving Practices in Data Science Notebooks

The development of data science expertise requires tacit, process-oriented skills that are difficult to teach directly. This study addresses the resulting challenge of empirically understanding how the problem-solving processes of experts and novices differ. We apply a multi-level sequence analysis to 440 Jupyter notebooks from a public dataset, mapping low-level coding actions to higher-level problem-solving practices. Our findings reveal that experts do not follow fundamentally different transitions between data science phases than novices (e.g., Data Import, EDA, Model Training, Visualization). Instead, expertise is distinguished by the overall workflow structure from a problem-solving perspective and cell-level, fine-grained action patterns. Novices tend to follow long, linear processes, whereas experts employ shorter, more iterative strategies enacted through efficient, context-specific action sequences. These results provide data science educators with empirical insights for curriculum design and assessment, shifting the focus from final products toward the development of the flexible, iterative thinking that defines expertise-a priority in a field increasingly shaped by AI tools.

cs.CY↗

LLM Chatbots in High School Programming: Exploring Behaviors and Interventions

This study uses a Design-Based Research (DBR) cycle to refine the integration of Large Language Models (LLMs) in high school programming education. The initial problem was identified in an Intervention Group where, in an unguided setting, a higher proportion of executive, solution-seeking queries correlated strongly and negatively with exam performance. A contemporaneous Comparison Group demonstrated that without guidance, these unproductive help-seeking patterns do not self-correct, with engagement fluctuating and eventually declining. This insight prompted a mid-course pedagogical intervention in the first group, designed to teach instrumental help-seeking. The subsequent evaluation confirmed the intervention's success, revealing a decrease in executive queries, as well as a shift toward more productive learning workflows. However, this behavioral change did not translate into a statistically significant improvement in exam grades, suggesting that altering tool-use strategies alone may be insufficient to overcome foundational knowledge gaps. The DBR process thus yields a more nuanced principle: the educational value of an LLM depends on a pedagogy that scaffolds help-seeking, but this is only one part of the complex process of learning.

cs.HC↗

Reflection Before Action: Designing a Framework for Quantifying Thought Patterns for Increased Self-awareness in Personal Decision Making

When making significant life decisions, people increasingly turn to conversational AI tools, such as large language models (LLMs). However, LLMs often steer users toward solutions, limiting metacognitive awareness of their own decision-making. In this paper, we shift the focus in decision support from solution-orientation to reflective activity, coining the term pre-decision reflection (PDR). We introduce PROBE, the first framework that assesses pre-decision reflections along two dimensions: breadth (diversity of thought categories) and depth (elaborateness of reasoning). Coder agreement demonstrates PROBE's reliability in capturing how people engage in pre-decision reflection. Our study reveals substantial heterogeneity across participants and shows that people perceived their unassisted reflections as deeper and broader than PROBE's measures. By surfacing hidden thought patterns, PROBE opens opportunities for technologies that foster self-awareness and strengthen people's agency in choosing which thought patterns to rely on in decision-making.

cs.HC↗

JELAI: Integrating AI and Learning Analytics in Jupyter Notebooks

Generative AI offers potential for educational support, but often lacks pedagogical grounding and awareness of the student's learning context. Furthermore, researching student interactions with these tools within authentic learning environments remains challenging. To address this, we present JELAI, an open-source platform architecture designed to integrate fine-grained Learning Analytics (LA) with Large Language Model (LLM)-based tutoring directly within a Jupyter Notebook environment. JELAI employs a modular, containerized design featuring JupyterLab extensions for telemetry and chat, alongside a central middleware handling LA processing and context-aware LLM prompt enrichment. This architecture enables the capture of integrated code interaction and chat data, facilitating real-time, context-sensitive AI scaffolding and research into student behaviour. We describe the system's design, implementation, and demonstrate its feasibility through system performance benchmarks and two proof-of-concept use cases illustrating its capabilities for logging multi-modal data, analysing help-seeking patterns, and supporting A/B testing of AI configurations. JELAI's primary contribution is its technical framework, providing a flexible tool for researchers and educators to develop, deploy, and study LA-informed AI tutoring within the widely used Jupyter ecosystem.

cs.HC↗

What Can You Say to a Robot? Capability Communication Leads to More Natural Conversations

When encountering a robot in the wild, it is not inherently clear to human users what the robot's capabilities are. When encountering misunderstandings or problems in spoken interaction, robots often just apologize and move on, without additional effort to make sure the user understands what happened. We set out to compare the effect of two speech based capability communication strategies (proactive, reactive) to a robot without such a strategy, in regard to the user's rating of and their behavior during the interaction. For this, we conducted an in-person user study with 120 participants who had three speech-based interactions with a social robot in a restaurant setting. Our results suggest that users preferred the robot communicating its capabilities proactively and adjusted their behavior in those interactions, using a more conversational interaction style while also enjoying the interaction more.

cs.RO↗

Introducing MeMo: A Multimodal Dataset for Memory Modelling in Multiparty Conversations

Conversational memory is the process by which humans encode, retain and retrieve verbal, non-verbal and contextual information from a conversation. Since human memory is selective, differing recollections of the same events can lead to misunderstandings and misalignments within a group. Yet, conversational facilitation systems, aimed at advancing the quality of group interactions, usually focus on tracking users' states within an individual session, ignoring what remains in each participant's memory after the interaction. Understanding conversational memory can be used as a source of information on the long-term development of social connections within a group. This paper introduces the MeMo corpus, the first conversational dataset annotated with participants' memory retention reports, aimed at facilitating computational modelling of human conversational memory. The MeMo corpus includes 31 hours of small-group discussions on Covid-19, repeated 3 times over the term of 2 weeks. It integrates validated behavioural and perceptual measures, audio, video, and multimodal annotations, offering a valuable resource for studying and modelling conversational memory and group dynamics. By introducing the MeMo corpus, analysing its validity, and demonstrating its usefulness for future research, this paper aims to pave the way for future research in conversational memory modelling for intelligent system development.

cs.CL↗

Dynamics of Collective Group Affect: Group-level Annotations and the Multimodal Modeling of Convergence and Divergence

Collaborating in a group, whether face-to-face or virtually, involves continuously expressing emotions and interpreting those of other group members. Therefore, understanding group affect is essential to comprehending how groups interact and succeed in collaborative efforts. In this study, we move beyond individual-level affect and investigate group-level affect -- a collective phenomenon that reflects the shared mood or emotions among group members at a particular moment. As the first in literature, we gather annotations for group-level affective expressions using a fine-grained temporal approach (15 second windows) that also captures the inherent dynamics of the collective construct. To this end, we use trained annotators and an annotation procedure specifically tuned to capture the entire scope of the group interaction. In addition, we model group affect dynamics over time. One way to study the ebb and flow of group affect in group interactions is to model the underlying convergence (driven by emotional contagion) and divergence (resulting from emotional reactivity) of affective expressions amongst group members. To capture these interpersonal dynamics, we extract synchrony based features from both audio and visual social signal cues. An analysis of these features reveals that interacting groups tend to diverge in terms of their social signals along neutral levels of group affect, and converge along extreme levels of affect expression. We further present results on the predictive modeling of dynamic group affect which underscores the importance of using synchrony-based features in the modeling process, as well as the multimodal nature of group affect. We anticipate that the presented models will serve as the baselines of future research on the automatic recognition of dynamic group affect.

cs.HC↗

The Sequence Matters in Learning -- A Systematic Literature Review

Describing and analysing learner behaviour using sequential data and analysis is becoming more and more popular in Learning Analytics. Nevertheless, we found a variety of definitions of learning sequences, as well as choices regarding data aggregation and the methods implemented for analysis. Furthermore, sequences are used to study different educational settings and serve as a base for various interventions. In this literature review, the authors aim to generate an overview of these aspects to describe the current state of using sequence analysis in educational support and learning analytics. The 74 included articles were selected based on the criteria that they conduct empirical research on an educational environment using sequences of learning actions as the main focus of their analysis. The results enable us to highlight different learning tasks where sequences are analysed, identify data mapping strategies for different types of sequence actions, differentiate techniques based on purpose and scope, and identify educational interventions based on the outcomes of sequence analysis.

cs.CY↗

A Survey on Dialogue Management in Human-Robot Interaction

As social robots see increasing deployment within the general public, improving the interaction with those robots is essential. Spoken language offers an intuitive interface for the human-robot interaction (HRI), with dialogue management (DM) being a key component in those interactive systems. Yet, to overcome current challenges and manage smooth, informative and engaging interaction a more structural approach to combining HRI and DM is needed. In this systematic review, we analyse the current use of DM in HRI and focus on the type of dialogue manager used, its capabilities, evaluation methods and the challenges specific to DM in HRI. We identify the challenges and current scientific frontier related to the DM approach, interaction domain, robot appearance, physical situatedness and multimodality.

cs.RO↗

Perceived personality state estimation in dyadic and small group interaction with deep learning methods

Dyadic and small group collaboration is an evolutionary advantageous behaviour and the need for such collaboration is a regular occurrence in day to day life. In this paper we estimate the perceived personality traits of individuals in dyadic and small groups over thin-slices of interaction on four multimodal datasets. We find that our transformer based predictive model performs similarly to human annotators tasked with predicting the perceived big-five personality traits of participants. Using this model we analyse the estimated perceived personality traits of individuals performing tasks in small groups and dyads. Permutation analysis shows that in the case of small groups undergoing collaborative tasks, the perceived personality of group members clusters, this is also observed for dyads in a collaborative problem solving task, but not in dyads under non-collaborative task settings. Additionally, we find that the group level average perceived personality traits provide a better predictor of group performance than the group level average self-reported personality traits.

cs.HC↗

Impact of annotation modality on label quality and model performance in the automatic assessment of laughter in-the-wild

Laughter is considered one of the most overt signals of joy. Laughter is well-recognized as a multimodal phenomenon but is most commonly detected by sensing the sound of laughter. It is unclear how perception and annotation of laughter differ when annotated from other modalities like video, via the body movements of laughter. In this paper we take a first step in this direction by asking if and how well laughter can be annotated when only audio, only video (containing full body movement information) or audiovisual modalities are available to annotators. We ask whether annotations of laughter are congruent across modalities, and compare the effect that labeling modality has on machine learning model performance. We compare annotations and models for laughter detection, intensity estimation, and segmentation, three tasks common in previous studies of laughter. Our analysis of more than 4000 annotations acquired from 48 annotators revealed evidence for incongruity in the perception of laughter, and its intensity between modalities. Further analysis of annotations against consolidated audiovisual reference annotations revealed that recall was lower on average for video when compared to the audio condition, but tended to increase with the intensity of the laughter samples. Our machine learning experiments compared the performance of state-of-the-art unimodal (audio-based, video-based and acceleration-based) and multi-modal models for different combinations of input modalities, training label modality, and testing label modality. Models with video and acceleration inputs had similar performance regardless of training label modality, suggesting that it may be entirely appropriate to train models for laughter detection from body movements using video-acquired labels, despite their lower inter-rater agreement.

cs.SD↗

Towards a Real-time Measure of the Perception of Anthropomorphism in Human-robot Interaction

How human-like do conversational robots need to look to enable long-term human-robot conversation? One essential aspect of long-term interaction is a human's ability to adapt to the varying degrees of a conversational partner's engagement and emotions. Prosodically, this can be achieved through (dis)entrainment. While speech-synthesis has been a limiting factor for many years, restrictions in this regard are increasingly mitigated. These advancements now emphasise the importance of studying the effect of robot embodiment on human entrainment. In this study, we conducted a between-subjects online human-robot interaction experiment in an educational use-case scenario where a tutor was either embodied through a human or a robot face. 43 English-speaking participants took part in the study for whom we analysed the degree of acoustic-prosodic entrainment to the human or robot face, respectively. We found that the degree of subjective and objective perception of anthropomorphism positively correlates with acoustic-prosodic entrainment.

cs.HC↗