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Ce Zhu

Publications and source records attributed to Ce Zhu.

97 records · Page 6Linked to original sources

Hole Filling with Multiple Reference Views in DIBR View Synthesis

Depth-image-based rendering (DIBR) oriented view synthesis has been widely employed in the current depth-based 3D video systems by synthesizing a virtual view from an arbitrary viewpoint. However, holes may appear in the synthesized view due to disocclusion, thus significantly degrading the quality. Consequently, efforts have been made on developing effective and efficient hole filling algorithms. Current hole filling techniques generally extrapolate/interpolate the hole regions with the neighboring information based on an assumption that the texture pattern in the holes is similar to that of the neighboring background information. However, in many scenarios especially of complex texture, the assumption may not hold. In other words, hole filling techniques can only provide an estimation for a hole which may not be good enough or may even be erroneous considering a wide variety of complex scene of images. In this paper, we first examine the view interpolation with multiple reference views, demonstrating that the problem of emerging holes in a target virtual view can be greatly alleviated by making good use of other neighboring complementary views in addition to its two (commonly used) most neighboring primary views. The effects of using multiple views for view extrapolation in reducing holes are also investigated in this paper. In view of the 3D Video and ongoing free-viewpoint TV standardization, we propose a new view synthesis framework which employs multiple views to synthesize output virtual views. Furthermore, a scheme of selective warping of complementary views is developed by efficiently locating a small number of useful pixels in the complementary views for hole reduction, to avoid a full warping of additional complementary views thus lowering greatly the warping complexity.

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A Fully Trainable Network with RNN-based Pooling

Pooling is an important component in convolutional neural networks (CNNs) for aggregating features and reducing computational burden. Compared with other components such as convolutional layers and fully connected layers which are completely learned from data, the pooling component is still handcrafted such as max pooling and average pooling. This paper proposes a learnable pooling function using recurrent neural networks (RNN) so that the pooling can be fully adapted to data and other components of the network, leading to an improved performance. Such a network with learnable pooling function is referred to as a fully trainable network (FTN). Experimental results have demonstrated that the proposed RNN-based pooling can well approximate the existing pooling functions and improve the performance of the network. Especially for small networks, the proposed FTN can improve the performance by seven percentage points in terms of error rate on the CIFAR-10 dataset compared with the traditional CNN.

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Towards thinner convolutional neural networks through Gradually Global Pruning

Deep network pruning is an effective method to reduce the storage and computation cost of deep neural networks when applying them to resource-limited devices. Among many pruning granularities, neuron level pruning will remove redundant neurons and filters in the model and result in thinner networks. In this paper, we propose a gradually global pruning scheme for neuron level pruning. In each pruning step, a small percent of neurons were selected and dropped across all layers in the model. We also propose a simple method to eliminate the biases in evaluating the importance of neurons to make the scheme feasible. Compared with layer-wise pruning scheme, our scheme avoid the difficulty in determining the redundancy in each layer and is more effective for deep networks. Our scheme would automatically find a thinner sub-network in original network under a given performance.

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Attribute-controlled face photo synthesis from simple line drawing

Face photo synthesis from simple line drawing is a one-to-many task as simple line drawing merely contains the contour of human face. Previous exemplar-based methods are over-dependent on the datasets and are hard to generalize to complicated natural scenes. Recently, several works utilize deep neural networks to increase the generalization, but they are still limited in the controllability of the users. In this paper, we propose a deep generative model to synthesize face photo from simple line drawing controlled by face attributes such as hair color and complexion. In order to maximize the controllability of face attributes, an attribute-disentangled variational auto-encoder (AD-VAE) is firstly introduced to learn latent representations disentangled with respect to specified attributes. Then we conduct photo synthesis from simple line drawing based on AD-VAE. Experiments show that our model can well disentangle the variations of attributes from other variations of face photos and synthesize detailed photorealistic face images with desired attributes. Regarding background and illumination as the style and human face as the content, we can also synthesize face photos with the target style of a style photo.

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Iterative Block Tensor Singular Value Thresholding for Extraction of Low Rank Component of Image Data

Tensor principal component analysis (TPCA) is a multi-linear extension of principal component analysis which converts a set of correlated measurements into several principal components. In this paper, we propose a new robust TPCA method to extract the princi- pal components of the multi-way data based on tensor singular value decomposition. The tensor is split into a number of blocks of the same size. The low rank component of each block tensor is extracted using iterative tensor singular value thresholding method. The prin- cipal components of the multi-way data are the concatenation of all the low rank components of all the block tensors. We give the block tensor incoherence conditions to guarantee the successful decom- position. This factorization has similar optimality properties to that of low rank matrix derived from singular value decomposition. Ex- perimentally, we demonstrate its effectiveness in two applications, including motion separation for surveillance videos and illumination normalization for face images.

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Every Filter Extracts A Specific Texture In Convolutional Neural Networks

Many works have concentrated on visualizing and understanding the inner mechanism of convolutional neural networks (CNNs) by generating images that activate some specific neurons, which is called deep visualization. However, it is still unclear what the filters extract from images intuitively. In this paper, we propose a modified code inversion algorithm, called feature map inversion, to understand the function of filter of interest in CNNs. We reveal that every filter extracts a specific texture. The texture from higher layer contains more colours and more intricate structures. We also demonstrate that style of images could be a combination of these texture primitives. Two methods are proposed to reallocate energy distribution of feature maps randomly and purposefully. Then, we inverse the modified code and generate images of diverse styles. With these results, we provide an explanation about why Gram matrix of feature maps \cite{Gatys_2016_CVPR} could represent image style.

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3D Keypoint Detection Based on Deep Neural Network with Sparse Autoencoder

Researchers have proposed various methods to extract 3D keypoints from the surface of 3D mesh models over the last decades, but most of them are based on geometric methods, which lack enough flexibility to meet the requirements for various applications. In this paper, we propose a new method on the basis of deep learning by formulating the 3D keypoint detection as a regression problem using deep neural network (DNN) with sparse autoencoder (SAE) as our regression model. Both local information and global information of a 3D mesh model in multi-scale space are fully utilized to detect whether a vertex is a keypoint or not. SAE can effectively extract the internal structure of these two kinds of information and formulate high-level features for them, which is beneficial to the regression model. Three SAEs are used to formulate the hidden layers of the DNN and then a logistic regression layer is trained to process the high-level features produced in the third SAE. Numerical experiments show that the proposed DNN based 3D keypoint detection algorithm outperforms current five state-of-the-art methods for various 3D mesh models.

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