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Cedric Lauradoux

Publications and source records attributed to Cedric Lauradoux.

3 recordsLinked to original sources

A debate game about societal impacts of Artificial Intelligence

Artificial intelligence (AI) is now ubiquitous in our lives, and we regularly experience its decisions. Yet, the general public has very little knowledge about how it works, its use of data, its lack of objectivity, and its fallibility. In line with UNESCO recommendations, we believe that a basic understanding of AI algorithms is essential to enable everyone to make informed choices about using them and entrusting them with personal data. To this end, we propose a debate game simulating a municipal council gathered to choose between three AI solutions proposed by a company to address a societal problem. This interactive tool is available for free download online. The results of the initial sessions demonstrate its value, not only for raising awareness about AI but also for developing argumentation and listening skills in students.

cs.CY

Differentially Private Location Privacy in Practice

With the wide adoption of handheld devices (e.g. smartphones, tablets) a large number of location-based services (also called LBSs) have flourished providing mobile users with real-time and contextual information on the move. Accounting for the amount of location information they are given by users, these services are able to track users wherever they go and to learn sensitive information about them (e.g. their points of interest including home, work, religious or political places regularly visited). A number of solutions have been proposed in the past few years to protect users location information while still allowing them to enjoy geo-located services. Among the most robust solutions are those that apply the popular notion of differential privacy to location privacy (e.g. Geo-Indistinguishability), promising strong theoretical privacy guarantees with a bounded accuracy loss. While these theoretical guarantees are attracting, it might be difficult for end users or practitioners to assess their effectiveness in the wild. In this paper, we carry on a practical study using real mobility traces coming from two different datasets, to assess the ability of Geo-Indistinguishability to protect users' points of interest (POIs). We show that a curious LBS collecting obfuscated location information sent by mobile users is still able to infer most of the users POIs with a reasonable both geographic and semantic precision. This precision depends on the degree of obfuscation applied by Geo-Indistinguishability. Nevertheless, the latter also has an impact on the overhead incurred on mobile devices resulting in a privacy versus overhead trade-off. Finally, we show in our study that POIs constitute a quasi-identifier for mobile users and that obfuscating them using Geo-Indistinguishability is not sufficient as an attacker is able to re-identify at least 63% of them despite a high degree of obfuscation.

cs.CR

SOSEMANUK: a fast software-oriented stream cipher

Sosemanuk is a new synchronous software-oriented stream cipher, corresponding to Profile 1 of the ECRYPT call for stream cipher primitives. Its key length is variable between 128 and 256 bits. It ac- commodates a 128-bit initial value. Any key length is claimed to achieve 128-bit security. The Sosemanuk cipher uses both some basic design principles from the stream cipher SNOW 2.0 and some transformations derived from the block cipher SERPENT. Sosemanuk aims at improv- ing SNOW 2.0 both from the security and from the efficiency points of view. Most notably, it uses a faster IV-setup procedure. It also requires a reduced amount of static data, yielding better performance on several architectures.

cs.CR