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Cem Eteke

Publications and source records attributed to Cem Eteke.

6 recordsLinked to original sources

RGFVR: Reference-Guided Face Video Restoration with Flow Matching

Face video restoration from degraded observations is challenging, as it requires simultaneously recovering visual fidelity, temporal consistency, and subject identity. Existing approaches are often either reference-free, which can lead to identity loss when person-specific facial details are lost, or subject-specific, which limits generalization to unseen identities. We propose a subject-agnostic, reference-guided framework for identity-preserving face video restoration. Our method introduces bimodal perceptual-descriptive identity conditioning into a pretrained flow-based text-to-video generator and employs a two-stage training strategy to strengthen identity guidance during restoration. Experiments show that our approach improves restoration fidelity, temporal consistency, and identity preservation, achieving superior performance under challenging video degradations, including downsampling, blur, noise, and compression artifacts. The code is available under: https://github.com/batuhanntosun/RG-FVR.

cs.CV

A Causal Diffusion Model for Video Reconstruction from Ultra-Low-Bitrate Representations

We study video reconstruction from ultra-low-bitrate representations, where the primary challenge shifts from encoding to decoding. In this regime, reconstruction with classical and neural codecs introduces blur, while generative and semantic approaches often struggle to jointly preserve fidelity, temporal consistency, and perceptual quality. To address these limitations, we propose a causal video diffusion model that reconstructs videos from ultra-low-bitrate semantics and highly compressed frames by jointly modeling their complementary information. We further introduce temporal-only distillation from a bidirectional teacher to enable parameter-efficient training and causal few-step inference. Through extensive quantitative, qualitative, and subjective evaluation, we show that the proposed method outperforms classical, neural, generative, and semantic baselines in ultra-low-bitrate video reconstruction.

cs.CV

Nix and Fix: Targeting 1000x Compression of 3D Gaussian Splatting with Diffusion Models

3D Gaussian Splatting (3DGS) revolutionized novel view rendering. Instead of inferring from dense spatial points, as implicit representations do, 3DGS uses sparse Gaussians. This enables real-time performance but increases space requirements, hindering rate-constrained applications. 3DGS compression emerged as a field aimed at alleviating this issue. While impressive progress has been made, at low rates, compression introduces artifacts that degrade visual quality significantly. We introduce NiFi, a method for extreme 3DGS compression through restoration via artifact-aware, diffusion-based one-step distillation. We show that our method achieves state-of-the-art perceptual quality at extremely low rates, down to 0.1 MB, and towards 1000x rate improvement over 3DGS at comparable perceptual performance. Code is available at: https://github.com/ceteke/nifi

cs.CV

BIR-Adapter: A parameter-efficient diffusion adapter for blind image restoration

We introduce the BIR-Adapter, a parameter-efficient diffusion adapter for blind image restoration. Diffusion-based restoration methods have demonstrated promising performance in addressing this fundamental problem in computer vision, typically relying on auxiliary feature extractors or extensive fine-tuning of pre-trained models. Building on the observation that large-scale pretrained diffusion models can retain informative representations under image degradations, BIR-Adapter introduces a parameter-efficient, plug-and-play attention mechanism that substantially reduces the number of trained parameters. To further improve reliability, we adapt a sampling guidance mechanism that mitigates hallucinations during restoration. Experiments on synthetic and real-world degradations demonstrate that BIR-Adapter achieves competitive, and in several settings superior, performance compared to state-of-the-art methods while requiring up to 36x fewer trained parameters. Moreover, the adapter-based design enables integration into existing models. We validate this generality by extending a super-resolution-only diffusion model to handle additional unknown degradations, highlighting the adaptability of our approach for broader image restoration tasks.

cs.CV

LEMON: Localized Editing with Mesh Optimization and Neural Shaders

In practical use cases, polygonal mesh editing can be faster than generating new ones, but it can still be challenging and time-consuming for users. Existing solutions for this problem tend to focus on a single task, either geometry or novel view synthesis, which often leads to disjointed results between the mesh and view. In this work, we propose LEMON, a mesh editing pipeline that combines neural deferred shading with localized mesh optimization. Our approach begins by identifying the most important vertices in the mesh for editing, utilizing a segmentation model to focus on these key regions. Given multi-view images of an object, we optimize a neural shader and a polygonal mesh while extracting the normal map and the rendered image from each view. By using these outputs as conditioning data, we edit the input images with a text-to-image diffusion model and iteratively update our dataset while deforming the mesh. This process results in a polygonal mesh that is edited according to the given text instruction, preserving the geometric characteristics of the initial mesh while focusing on the most significant areas. We evaluate our pipeline using the DTU dataset, demonstrating that it generates finely-edited meshes more rapidly than the current state-of-the-art methods. We include our code and additional results in the supplementary material.

cs.CV

Flow From Motion: A Deep Learning Approach

Wearable devices have the potential to enhance sports performance, yet they are not fulfilling this promise. Our previous studies with 6 professional tennis coaches and 20 players indicate that this could be due the lack of psychological or mental state feedback, which the coaches claim to provide. Towards this end, we propose to detect the flow state, mental state of optimal performance, using wearables data to be later used in training. We performed a study with a professional tennis coach and two players. The coach provided labels about the players' flow state while each player had a wearable device on their racket holding wrist. We trained multiple models using the wearables data and the coach labels. Our deep neural network models achieved around 98% testing accuracy for a variety of conditions. This suggests that the flow state or what coaches recognize as flow, can be detected using wearables data in tennis which is a novel result. The implication for the HCI community is that having access to such information would allow for design of novel hardware and interaction paradigms that would be helpful in professional athlete training.

cs.LG