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Cem Tekin

Publications and source records attributed to Cem Tekin.

50 records · Page 3Linked to original sources

Optimal Adaptive Learning in Uncontrolled Restless Bandit Problems

In this paper we consider the problem of learning the optimal policy for uncontrolled restless bandit problems. In an uncontrolled restless bandit problem, there is a finite set of arms, each of which when pulled yields a positive reward. There is a player who sequentially selects one of the arms at each time step. The goal of the player is to maximize its undiscounted reward over a time horizon T. The reward process of each arm is a finite state Markov chain, whose transition probabilities are unknown by the player. State transitions of each arm is independent of the selection of the player. We propose a learning algorithm with logarithmic regret uniformly over time with respect to the optimal finite horizon policy. Our results extend the optimal adaptive learning of MDPs to POMDPs.

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Jamming Bandits

Can an intelligent jammer learn and adapt to unknown environments in an electronic warfare-type scenario? In this paper, we answer this question in the positive, by developing a cognitive jammer that adaptively and optimally disrupts the communication between a victim transmitter-receiver pair. We formalize the problem using a novel multi-armed bandit framework where the jammer can choose various physical layer parameters such as the signaling scheme, power level and the on-off/pulsing duration in an attempt to obtain power efficient jamming strategies. We first present novel online learning algorithms to maximize the jamming efficacy against static transmitter-receiver pairs and prove that our learning algorithm converges to the optimal (in terms of the error rate inflicted at the victim and the energy used) jamming strategy. Even more importantly, we prove that the rate of convergence to the optimal jamming strategy is sub-linear, i.e. the learning is fast in comparison to existing reinforcement learning algorithms, which is particularly important in dynamically changing wireless environments. Also, we characterize the performance of the proposed bandit-based learning algorithm against multiple static and adaptive transmitter-receiver pairs.

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Global Bandits with Holder Continuity

Standard Multi-Armed Bandit (MAB) problems assume that the arms are independent. However, in many application scenarios, the information obtained by playing an arm provides information about the remainder of the arms. Hence, in such applications, this informativeness can and should be exploited to enable faster convergence to the optimal solution. In this paper, we introduce and formalize the Global MAB (GMAB), in which arms are globally informative through a global parameter, i.e., choosing an arm reveals information about all the arms. We propose a greedy policy for the GMAB which always selects the arm with the highest estimated expected reward, and prove that it achieves bounded parameter-dependent regret. Hence, this policy selects suboptimal arms only finitely many times, and after a finite number of initial time steps, the optimal arm is selected in all of the remaining time steps with probability one. In addition, we also study how the informativeness of the arms about each other's rewards affects the speed of learning. Specifically, we prove that the parameter-free (worst-case) regret is sublinear in time, and decreases with the informativeness of the arms. We also prove a sublinear in time Bayesian risk bound for the GMAB which reduces to the well-known Bayesian risk bound for linearly parameterized bandits when the arms are fully informative. GMABs have applications ranging from drug and treatment discovery to dynamic pricing.

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eTutor: Online Learning for Personalized Education

Given recent advances in information technology and artificial intelligence, web-based education systems have became complementary and, in some cases, viable alternatives to traditional classroom teaching. The popularity of these systems stems from their ability to make education available to a large demographics (see MOOCs). However, existing systems do not take advantage of the personalization which becomes possible when web-based education is offered: they continue to be one-size-fits-all. In this paper, we aim to provide a first systematic method for designing a personalized web-based education system. Personalizing education is challenging: (i) students need to be provided personalized teaching and training depending on their contexts (e.g. classes already taken, methods of learning preferred, etc.), (ii) for each specific context, the best teaching and training method (e.g type and order of teaching materials to be shown) must be learned, (iii) teaching and training should be adapted online, based on the scores/feedback (e.g. tests, quizzes, final exam, likes/dislikes etc.) of the students. Our personalized online system, e-Tutor, is able to address these challenges by learning how to adapt the teaching methodology (in this case what sequence of teaching material to present to a student) to maximize her performance in the final exam, while minimizing the time spent by the students to learn the course (and possibly dropouts). We illustrate the efficiency of the proposed method on a real-world eTutor platform which is used for remedial training for a Digital Signal Processing (DSP) course.

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Distributed Online Learning in Social Recommender Systems

In this paper, we consider decentralized sequential decision making in distributed online recommender systems, where items are recommended to users based on their search query as well as their specific background including history of bought items, gender and age, all of which comprise the context information of the user. In contrast to centralized recommender systems, in which there is a single centralized seller who has access to the complete inventory of items as well as the complete record of sales and user information, in decentralized recommender systems each seller/learner only has access to the inventory of items and user information for its own products and not the products and user information of other sellers, but can get commission if it sells an item of another seller. Therefore the sellers must distributedly find out for an incoming user which items to recommend (from the set of own items or items of another seller), in order to maximize the revenue from own sales and commissions. We formulate this problem as a cooperative contextual bandit problem, analytically bound the performance of the sellers compared to the best recommendation strategy given the complete realization of user arrivals and the inventory of items, as well as the context-dependent purchase probabilities of each item, and verify our results via numerical examples on a distributed data set adapted based on Amazon data. We evaluate the dependence of the performance of a seller on the inventory of items the seller has, the number of connections it has with the other sellers, and the commissions which the seller gets by selling items of other sellers to its users.

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Decentralized Online Big Data Classification - a Bandit Framework

Distributed, online data mining systems have emerged as a result of applications requiring analysis of large amounts of correlated and high-dimensional data produced by multiple distributed data sources. We propose a distributed online data classification framework where data is gathered by distributed data sources and processed by a heterogeneous set of distributed learners which learn online, at run-time, how to classify the different data streams either by using their locally available classification functions or by helping each other by classifying each other's data. Importantly, since the data is gathered at different locations, sending the data to another learner to process incurs additional costs such as delays, and hence this will be only beneficial if the benefits obtained from a better classification will exceed the costs. We assume that the classification functions available to each processing element are fixed, but their prediction accuracy for various types of incoming data are unknown and can change dynamically over time, and thus they need to be learned online. We model the problem of joint classification by the distributed and heterogeneous learners from multiple data sources as a distributed contextual bandit problem where each data is characterized by a specific context. We develop distributed online learning algorithms for which we can prove that they have sublinear regret. Compared to prior work in distributed online data mining, our work is the first to provide analytic regret results characterizing the performance of the proposed algorithms.

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Distributed Online Big Data Classification Using Context Information

Distributed, online data mining systems have emerged as a result of applications requiring analysis of large amounts of correlated and high-dimensional data produced by multiple distributed data sources. We propose a distributed online data classification framework where data is gathered by distributed data sources and processed by a heterogeneous set of distributed learners which learn online, at run-time, how to classify the different data streams either by using their locally available classification functions or by helping each other by classifying each other's data. Importantly, since the data is gathered at different locations, sending the data to another learner to process incurs additional costs such as delays, and hence this will be only beneficial if the benefits obtained from a better classification will exceed the costs. We model the problem of joint classification by the distributed and heterogeneous learners from multiple data sources as a distributed contextual bandit problem where each data is characterized by a specific context. We develop a distributed online learning algorithm for which we can prove sublinear regret. Compared to prior work in distributed online data mining, our work is the first to provide analytic regret results characterizing the performance of the proposed algorithm.

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Online Learning in a Contract Selection Problem

In an online contract selection problem there is a seller which offers a set of contracts to sequentially arriving buyers whose types are drawn from an unknown distribution. If there exists a profitable contract for the buyer in the offered set, i.e., a contract with payoff higher than the payoff of not accepting any contracts, the buyer chooses the contract that maximizes its payoff. In this paper we consider the online contract selection problem to maximize the sellers profit. Assuming that a structural property called ordered preferences holds for the buyer's payoff function, we propose online learning algorithms that have sub-linear regret with respect to the best set of contracts given the distribution over the buyer's type. This problem has many applications including spectrum contracts, wireless service provider data plans and recommendation systems.

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Online Learning in Decentralized Multiuser Resource Sharing Problems

In this paper, we consider the general scenario of resource sharing in a decentralized system when the resource rewards/qualities are time-varying and unknown to the users, and using the same resource by multiple users leads to reduced quality due to resource sharing. Firstly, we consider a user-independent reward model with no communication between the users, where a user gets feedback about the congestion level in the resource it uses. Secondly, we consider user-specific rewards and allow costly communication between the users. The users have a cooperative goal of achieving the highest system utility. There are multiple obstacles in achieving this goal such as the decentralized nature of the system, unknown resource qualities, communication, computation and switching costs. We propose distributed learning algorithms with logarithmic regret with respect to the optimal allocation. Our logarithmic regret result holds under both i.i.d. and Markovian reward models, as well as under communication, computation and switching costs.

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Performance and Convergence of Multi-user Online Learning

We study the problem of allocating multiple users to a set of wireless channels in a decentralized manner when the channel quali- ties are time-varying and unknown to the users, and accessing the same channel by multiple users leads to reduced quality due to interference. In such a setting the users not only need to learn the inherent channel quality and at the same time the best allocations of users to channels so as to maximize the social welfare. Assuming that the users adopt a certain online learning algorithm, we investigate under what conditions the socially optimal allocation is achievable. In particular we examine the effect of different levels of knowledge the users may have and the amount of communications and cooperation. The general conclusion is that when the cooperation of users decreases and the uncertainty about channel payoffs increases it becomes harder to achieve the socially opti- mal allocation.

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Online Learning of Rested and Restless Bandits

In this paper we study the online learning problem involving rested and restless multiarmed bandits with multiple plays. The system consists of a single player/user and a set of K finite-state discrete-time Markov chains (arms) with unknown state spaces and statistics. At each time step the player can play M arms. The objective of the user is to decide for each step which M of the K arms to play over a sequence of trials so as to maximize its long term reward. The restless multiarmed bandit is particularly relevant to the application of opportunistic spectrum access (OSA), where a (secondary) user has access to a set of K channels, each of time-varying condition as a result of random fading and/or certain primary users' activities.

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Spectrum Sharing as Spatial Congestion Games

In this paper, we present and analyze the properties of a new class of games - the spatial congestion game (SCG), which is a generalization of the classical congestion game (CG). In a classical congestion game, multiple users share the same set of resources and a user's payoff for using any resource is a function of the total number of users sharing it. As a potential game, this game enjoys some very appealing properties, including the existence of a pure strategy Nash equilibrium (NE) and that every improvement path is finite and leads to such a NE (also called the finite improvement property or FIP). While it's tempting to use this model to study spectrum sharing, it does not capture the spatial reuse feature of wireless communication, where resources (interpreted as channels) may be reused without increasing congestion provided that users are located far away from each other. This motivates us to study an extended form of the congestion game where a user's payoff for using a resource is a function of the number of its interfering users sharing it. This naturally results in a spatial congestion game (SCG), where users are placed over a network (or a conflict graph). We study fundamental properties of a spatial congestion game; in particular, we seek to answer under what conditions this game possesses the finite improvement property or a Nash equilibrium. We also discuss the implications of these results when applied to wireless spectrum sharing.

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Online Learning in Opportunistic Spectrum Access: A Restless Bandit Approach

We consider an opportunistic spectrum access (OSA) problem where the time-varying condition of each channel (e.g., as a result of random fading or certain primary users' activities) is modeled as an arbitrary finite-state Markov chain. At each instance of time, a (secondary) user probes a channel and collects a certain reward as a function of the state of the channel (e.g., good channel condition results in higher data rate for the user). Each channel has potentially different state space and statistics, both unknown to the user, who tries to learn which one is the best as it goes and maximizes its usage of the best channel. The objective is to construct a good online learning algorithm so as to minimize the difference between the user's performance in total rewards and that of using the best channel (on average) had it known which one is the best from a priori knowledge of the channel statistics (also known as the regret). This is a classic exploration and exploitation problem and results abound when the reward processes are assumed to be iid. Compared to prior work, the biggest difference is that in our case the reward process is assumed to be Markovian, of which iid is a special case. In addition, the reward processes are restless in that the channel conditions will continue to evolve independent of the user's actions. This leads to a restless bandit problem, for which there exists little result on either algorithms or performance bounds in this learning context to the best of our knowledge. In this paper we introduce an algorithm that utilizes regenerative cycles of a Markov chain and computes a sample-mean based index policy, and show that under mild conditions on the state transition probabilities of the Markov chains this algorithm achieves logarithmic regret uniformly over time, and that this regret bound is also optimal.

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