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Cengiz Öztireli

Publications and source records attributed to Cengiz Öztireli.

16 recordsLinked to original sources

ResEdit: Residual embeddings for precise generative image editing

Conditional diffusion image generators can be repurposed for editing through inversion, without the need for large-scale paired fine-tuning data. However, producing high-quality, targeted edits while maintaining image identity and global consistency remains challenging, as weakly conditioned inversion often embeds conflicting image features into the noise. We demonstrate that incorporating a residual image encoding as additional conditioning enables both improved identity preservation and better editability. We optimize this residual encoding to provide a strong conditioning signal for reconstruction, thereby reducing the reliance on inversion and susceptibility to its aforementioned pitfalls. To ensure this residual does not interfere with desired edits, we incorporate a gradient reversal-based optimization strategy that disentangles the residual from the edited condition. We illustrate our method's ability to produce high-fidelity results across precise intrinsic-based editing and relighting, and show proof-of-concept text-guided manipulation.

cs.CV↗

Learning-guided Kansa collocation for forward and inverse PDEs beyond linearity

Partial Differential Equations are precise in modelling the physical, biological and graphical phenomena. However, the numerical methods suffer from the curse of dimensionality, high computation costs and domain-specific discretization. We aim to explore pros and cons of different PDE solvers, and apply them to specific scientific simulation problems, including forwarding solution, inverse problems and equations discovery. In particular, we extend the recent CNF (NeurIPS 2023) framework solver to coupled and non-linear settings, together with down-stream applications. The outcomes include implementation of selected methods, self-tuning techniques, evaluation on benchmark problems and a comprehensive survey of neural PDE solvers and scientific simulation applications.

cs.CE↗

Self-Supervised Implicit Attention Priors for Point Cloud Reconstruction

Recovering high-quality surfaces from irregular point cloud is ill-posed unless strong geometric priors are available. We introduce an implicit self-prior approach that distills a shape-specific prior directly from the input point cloud itself and embeds it within an implicit neural representation. This is achieved by jointly training a small dictionary of learnable embeddings with an implicit distance field; at every query location, the field attends to the dictionary via cross-attention, enabling the network to capture and reuse repeating structures and long-range correlations inherent to the shape. Optimized solely with self-supervised point cloud reconstruction losses, our approach requires no external training data. To effectively integrate this learned prior while preserving input fidelity, the trained field is then sampled to extract densely distributed points and analytic normals via automatic differentiation. We integrate the resulting dense point cloud and corresponding normals into a robust implicit moving least squares (RIMLS) formulation. We show this hybrid strategy preserves fine geometric details in the input data, while leveraging the learned prior to regularize sparse regions. Experiments show that our method outperforms both classical and learning-based approaches in generating high-fidelity surfaces with superior detail preservation and robustness to common data degradations.

cs.CV↗

Twist and Compute: The Cost of Pose in 3D Generative Diffusion

Despite their impressive results, large-scale image-to-3D generative models remain opaque in their inductive biases. We identify a significant limitation in image-conditioned 3D generative models: a strong canonical view bias. Through controlled experiments using simple 2D rotations, we show that the state-of-the-art Hunyuan3D 2.0 model can struggle to generalize across viewpoints, with performance degrading under rotated inputs. We show that this failure can be mitigated by a lightweight CNN that detects and corrects input orientation, restoring model performance without modifying the generative backbone. Our findings raise an important open question: Is scale enough, or should we pursue modular, symmetry-aware designs?

cs.CV↗

CHOrD: Generation of Collision-Free, House-Scale, and Organized Digital Twins for 3D Indoor Scenes with Controllable Floor Plans and Optimal Layouts

We introduce CHOrD, a novel framework for scalable synthesis of 3D indoor scenes, designed to create house-scale, collision-free, and hierarchically structured indoor digital twins. In contrast to existing methods that directly synthesize the scene layout as a scene graph or object list, CHOrD incorporates a 2D image-based intermediate layout representation, enabling effective prevention of collision artifacts by successfully capturing them as out-of-distribution (OOD) scenarios during generation. Furthermore, unlike existing methods, CHOrD is capable of generating scene layouts that adhere to complex floor plans with multi-modal controls, enabling the creation of coherent, house-wide layouts robust to both geometric and semantic variations in room structures. Additionally, we propose a novel dataset with expanded coverage of household items and room configurations, as well as significantly improved data quality. CHOrD demonstrates state-of-the-art performance on both the 3D-FRONT and our proposed datasets, delivering photorealistic, spatially coherent indoor scene synthesis adaptable to arbitrary floor plan variations.

cs.CV↗

An Information Theoretic Approach to Machine Unlearning

To comply with AI and data regulations, the need to forget private or copyrighted information from trained machine learning models is increasingly important. The key challenge in unlearning is forgetting the necessary data in a timely manner, while preserving model performance. In this work, we address the zero-shot unlearning scenario, whereby an unlearning algorithm must be able to remove data given only a trained model and the data to be forgotten. We explore unlearning from an information theoretic perspective, connecting the influence of a sample to the information gain a model receives by observing it. From this, we derive a simple but principled zero-shot unlearning method based on the geometry of the model. Our approach takes the form of minimising the gradient of a learned function with respect to a small neighbourhood around a target forget point. This induces a smoothing effect, causing forgetting by moving the boundary of the classifier. We explore the intuition behind why this approach can jointly unlearn forget samples while preserving general model performance through a series of low-dimensional experiments. We perform extensive empirical evaluation of our method over a range of contemporary benchmarks, verifying that our method is competitive with state-of-the-art performance under the strict constraints of zero-shot unlearning. Code for the project can be found at https://github.com/jwf40/Information-Theoretic-Unlearning

cs.LG↗

UMBRAE: Unified Multimodal Brain Decoding

We address prevailing challenges of the brain-powered research, departing from the observation that the literature hardly recover accurate spatial information and require subject-specific models. To address these challenges, we propose UMBRAE, a unified multimodal decoding of brain signals. First, to extract instance-level conceptual and spatial details from neural signals, we introduce an efficient universal brain encoder for multimodal-brain alignment and recover object descriptions at multiple levels of granularity from subsequent multimodal large language model (MLLM). Second, we introduce a cross-subject training strategy mapping subject-specific features to a common feature space. This allows a model to be trained on multiple subjects without extra resources, even yielding superior results compared to subject-specific models. Further, we demonstrate this supports weakly-supervised adaptation to new subjects, with only a fraction of the total training data. Experiments demonstrate that UMBRAE not only achieves superior results in the newly introduced tasks but also outperforms methods in well established tasks. To assess our method, we construct and share with the community a comprehensive brain understanding benchmark BrainHub. Our code and benchmark are available at https://weihaox.github.io/UMBRAE.

cs.CV↗

Blue noise for diffusion models

Most of the existing diffusion models use Gaussian noise for training and sampling across all time steps, which may not optimally account for the frequency contents reconstructed by the denoising network. Despite the diverse applications of correlated noise in computer graphics, its potential for improving the training process has been underexplored. In this paper, we introduce a novel and general class of diffusion models taking correlated noise within and across images into account. More specifically, we propose a time-varying noise model to incorporate correlated noise into the training process, as well as a method for fast generation of correlated noise mask. Our model is built upon deterministic diffusion models and utilizes blue noise to help improve the generation quality compared to using Gaussian white (random) noise only. Further, our framework allows introducing correlation across images within a single mini-batch to improve gradient flow. We perform both qualitative and quantitative evaluations on a variety of datasets using our method, achieving improvements on different tasks over existing deterministic diffusion models in terms of FID metric.

cs.CV↗

DREAM: Visual Decoding from Reversing Human Visual System

In this work we present DREAM, an fMRI-to-image method for reconstructing viewed images from brain activities, grounded on fundamental knowledge of the human visual system. We craft reverse pathways that emulate the hierarchical and parallel nature of how humans perceive the visual world. These tailored pathways are specialized to decipher semantics, color, and depth cues from fMRI data, mirroring the forward pathways from visual stimuli to fMRI recordings. To do so, two components mimic the inverse processes within the human visual system: the Reverse Visual Association Cortex (R-VAC) which reverses pathways of this brain region, extracting semantics from fMRI data; the Reverse Parallel PKM (R-PKM) component simultaneously predicting color and depth from fMRI signals. The experiments indicate that our method outperforms the current state-of-the-art models in terms of the consistency of appearance, structure, and semantics. Code will be made publicly available to facilitate further research in this field.

cs.CV↗

Statistical shape representations for temporal registration of plant components in 3D

Plants are dynamic organisms and understanding temporal variations in vegetation is an essential problem for robots in the wild. However, associating repeated 3D scans of plants across time is challenging. A key step in this process is re-identifying and tracking the same individual plant components over time. Previously, this has been achieved by comparing their global spatial or topological location. In this work, we demonstrate how using shape features improves temporal organ matching. We present a landmark-free shape compression algorithm, which allows for the extraction of 3D shape features of leaves, characterises leaf shape and curvature efficiently in few parameters, and makes the association of individual leaves in feature space possible. The approach combines 3D contour extraction and further compression using Principal Component Analysis (PCA) to produce a shape space encoding, which is entirely learned from data and retains information about edge contours and 3D curvature. Our evaluation on temporal scan sequences of tomato plants shows, that incorporating shape features improves temporal leaf-matching. A combination of shape, location, and rotation information proves most informative for recognition of leaves over time and yields a true positive rate of 75%, a 15% improvement on sate-of-the-art methods. This is essential for robotic crop monitoring, which enables whole-of-lifecycle phenotyping.

cs.CV↗

Path Guiding Using Spatio-Directional Mixture Models

We propose a learning-based method for light-path construction in path tracing algorithms, which iteratively optimizes and samples from what we refer to as spatio-directional Gaussian mixture models (SDMMs). In particular, we approximate incident radiance as an online-trained $5$D mixture that is accelerated by a $k$D-tree. Using the same framework, we approximate BSDFs as pre-trained $n$D mixtures, where $n$ is the number of BSDF parameters. Such an approach addresses two major challenges in path-guiding models. First, the $5$D radiance representation naturally captures correlation between the spatial and directional dimensions. Such correlations are present in e.g. parallax and caustics. Second, by using a tangent-space parameterization of Gaussians, our spatio-directional mixtures can perform approximate product sampling with arbitrarily oriented BSDFs. Existing models are only able to do this by either foregoing anisotropy of the mixture components or by representing the radiance field in local (normal aligned) coordinates, which both make the radiance field more difficult to learn. An additional benefit of the tangent-space parameterization is that each individual Gaussian is mapped to the solid sphere with low distortion near its center of mass. Our method performs especially well on scenes with small, localized luminaires that induce high spatio-directional correlation in the incident radiance.

cs.GR↗

Shapley Value as Principled Metric for Structured Network Pruning

Structured pruning is a well-known technique to reduce the storage size and inference cost of neural networks. The usual pruning pipeline consists of ranking the network internal filters and activations with respect to their contributions to the network performance, removing the units with the lowest contribution, and fine-tuning the network to reduce the harm induced by pruning. Recent results showed that random pruning performs on par with other metrics, given enough fine-tuning resources. In this work, we show that this is not true on a low-data regime when fine-tuning is either not possible or not effective. In this case, reducing the harm caused by pruning becomes crucial to retain the performance of the network. First, we analyze the problem of estimating the contribution of hidden units with tools suggested by cooperative game theory and propose Shapley values as a principled ranking metric for this task. We compare with several alternatives proposed in the literature and discuss how Shapley values are theoretically preferable. Finally, we compare all ranking metrics on the challenging scenario of low-data pruning, where we demonstrate how Shapley values outperform other heuristics.

cs.LG↗

Differentiable Surface Splatting for Point-based Geometry Processing

We propose Differentiable Surface Splatting (DSS), a high-fidelity differentiable renderer for point clouds. Gradients for point locations and normals are carefully designed to handle discontinuities of the rendering function. Regularization terms are introduced to ensure uniform distribution of the points on the underlying surface. We demonstrate applications of DSS to inverse rendering for geometry synthesis and denoising, where large scale topological changes, as well as small scale detail modifications, are accurately and robustly handled without requiring explicit connectivity, outperforming state-of-the-art techniques. The data and code are at https://github.com/yifita/DSS.

cs.GR↗

Explaining Deep Neural Networks with a Polynomial Time Algorithm for Shapley Values Approximation

The problem of explaining the behavior of deep neural networks has recently gained a lot of attention. While several attribution methods have been proposed, most come without strong theoretical foundations, which raises questions about their reliability. On the other hand, the literature on cooperative game theory suggests Shapley values as a unique way of assigning relevance scores such that certain desirable properties are satisfied. Unfortunately, the exact evaluation of Shapley values is prohibitively expensive, exponential in the number of input features. In this work, by leveraging recent results on uncertainty propagation, we propose a novel, polynomial-time approximation of Shapley values in deep neural networks. We show that our method produces significantly better approximations of Shapley values than existing state-of-the-art attribution methods.

cs.LG↗

Active Mini-Batch Sampling using Repulsive Point Processes

The convergence speed of stochastic gradient descent (SGD) can be improved by actively selecting mini-batches. We explore sampling schemes where similar data points are less likely to be selected in the same mini-batch. In particular, we prove that such repulsive sampling schemes lowers the variance of the gradient estimator. This generalizes recent work on using Determinantal Point Processes (DPPs) for mini-batch diversification (Zhang et al., 2017) to the broader class of repulsive point processes. We first show that the phenomenon of variance reduction by diversified sampling generalizes in particular to non-stationary point processes. We then show that other point processes may be computationally much more efficient than DPPs. In particular, we propose and investigate Poisson Disk sampling---frequently encountered in the computer graphics community---for this task. We show empirically that our approach improves over standard SGD both in terms of convergence speed as well as final model performance.

stat.ML↗

Towards better understanding of gradient-based attribution methods for Deep Neural Networks

Understanding the flow of information in Deep Neural Networks (DNNs) is a challenging problem that has gain increasing attention over the last few years. While several methods have been proposed to explain network predictions, there have been only a few attempts to compare them from a theoretical perspective. What is more, no exhaustive empirical comparison has been performed in the past. In this work, we analyze four gradient-based attribution methods and formally prove conditions of equivalence and approximation between them. By reformulating two of these methods, we construct a unified framework which enables a direct comparison, as well as an easier implementation. Finally, we propose a novel evaluation metric, called Sensitivity-n and test the gradient-based attribution methods alongside with a simple perturbation-based attribution method on several datasets in the domains of image and text classification, using various network architectures.

cs.LG↗