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Cewu Lu

Publications and source records attributed to Cewu Lu.

At least 217 records · Page 12Linked to original sources

SuctionNet-1Billion: A Large-Scale Benchmark for Suction Grasping

Suction is an important solution for the longstanding robotic grasping problem. Compared with other kinds of grasping, suction grasping is easier to represent and often more reliable in practice. Though preferred in many scenarios, it is not fully investigated and lacks sufficient training data and evaluation benchmarks. To address that, firstly, we propose a new physical model to analytically evaluate seal formation and wrench resistance of a suction grasping, which are two key aspects of grasp success. Secondly, a two-step methodology is adopted to generate annotations on a large-scale dataset collected in real-world cluttered scenarios. Thirdly, a standard online evaluation system is proposed to evaluate suction poses in continuous operation space, which can benchmark different algorithms fairly without the need of exhaustive labeling. Real-robot experiments are conducted to show that our annotations align well with real world. Meanwhile, we propose a method to predict numerous suction poses from an RGB-D image of a cluttered scene and demonstrate our superiority against several previous methods. Result analyses are further provided to help readers better understand the challenges in this area. Data and source code are publicly available at www.graspnet.net.

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HandTailor: Towards High-Precision Monocular 3D Hand Recovery

3D hand pose estimation and shape recovery are challenging tasks in computer vision. We introduce a novel framework HandTailor, which combines a learning-based hand module and an optimization-based tailor module to achieve high-precision hand mesh recovery from a monocular RGB image. The proposed hand module unifies perspective projection and weak perspective projection in a single network towards accuracy-oriented and in-the-wild scenarios. The proposed tailor module then utilizes the coarsely reconstructed mesh model provided by the hand module as initialization, and iteratively optimizes an energy function to obtain better results. The tailor module is time-efficient, costs only 8ms per frame on a modern CPU. We demonstrate that HandTailor can get state-of-the-art performance on several public benchmarks, with impressive qualitative results on in-the-wild experiments. Code and video are available on our project webpage https://sites.google.com/view/handtailor.

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Localization with Sampling-Argmax

Soft-argmax operation is commonly adopted in detection-based methods to localize the target position in a differentiable manner. However, training the neural network with soft-argmax makes the shape of the probability map unconstrained. Consequently, the model lacks pixel-wise supervision through the map during training, leading to performance degradation. In this work, we propose sampling-argmax, a differentiable training method that imposes implicit constraints to the shape of the probability map by minimizing the expectation of the localization error. To approximate the expectation, we introduce a continuous formulation of the output distribution and develop a differentiable sampling process. The expectation can be approximated by calculating the average error of all samples drawn from the output distribution. We show that sampling-argmax can seamlessly replace the conventional soft-argmax operation on various localization tasks. Comprehensive experiments demonstrate the effectiveness and flexibility of the proposed method. Code is available at https://github.com/Jeff-sjtu/sampling-argmax

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Learning Single/Multi-Attribute of Object with Symmetry and Group

Attributes and objects can compose diverse compositions. To model the compositional nature of these concepts, it is a good choice to learn them as transformations, e.g., coupling and decoupling. However, complex transformations need to satisfy specific principles to guarantee rationality. Here, we first propose a previously ignored principle of attribute-object transformation: Symmetry. For example, coupling peeled-apple with attribute peeled should result in peeled-apple, and decoupling peeled from apple should still output apple. Incorporating the symmetry, we propose a transformation framework inspired by group theory, i.e., SymNet. It consists of two modules: Coupling Network and Decoupling Network. We adopt deep neural networks to implement SymNet and train it in an end-to-end paradigm with the group axioms and symmetry as objectives. Then, we propose a Relative Moving Distance (RMD) based method to utilize the attribute change instead of the attribute pattern itself to classify attributes. Besides the compositions of single-attribute and object, our RMD is also suitable for complex compositions of multiple attributes and objects when incorporating attribute correlations. SymNet can be utilized for attribute learning, compositional zero-shot learning and outperforms the state-of-the-art on four widely-used benchmarks. Code is at https://github.com/DirtyHarryLYL/SymNet.

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CPF: Learning a Contact Potential Field to Model the Hand-Object Interaction

Modeling the hand-object (HO) interaction not only requires estimation of the HO pose, but also pays attention to the contact due to their interaction. Significant progress has been made in estimating hand and object separately with deep learning methods, simultaneous HO pose estimation and contact modeling has not yet been fully explored. In this paper, we present an explicit contact representation namely Contact Potential Field (CPF), and a learning-fitting hybrid framework namely MIHO to Modeling the Interaction of Hand and Object. In CPF, we treat each contacting HO vertex pair as a spring-mass system. Hence the whole system forms a potential field with minimal elastic energy at the grasp position. Extensive experiments on the two commonly used benchmarks have demonstrated that our method can achieve state-of-the-art in several reconstruction metrics, and allow us to produce more physically plausible HO pose even when the ground-truth exhibits severe interpenetration or disjointedness. Our code is available at https://github.com/lixiny/CPF.

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Human Pose Regression with Residual Log-likelihood Estimation

Heatmap-based methods dominate in the field of human pose estimation by modelling the output distribution through likelihood heatmaps. In contrast, regression-based methods are more efficient but suffer from inferior performance. In this work, we explore maximum likelihood estimation (MLE) to develop an efficient and effective regression-based methods. From the perspective of MLE, adopting different regression losses is making different assumptions about the output density function. A density function closer to the true distribution leads to a better regression performance. In light of this, we propose a novel regression paradigm with Residual Log-likelihood Estimation (RLE) to capture the underlying output distribution. Concretely, RLE learns the change of the distribution instead of the unreferenced underlying distribution to facilitate the training process. With the proposed reparameterization design, our method is compatible with off-the-shelf flow models. The proposed method is effective, efficient and flexible. We show its potential in various human pose estimation tasks with comprehensive experiments. Compared to the conventional regression paradigm, regression with RLE bring 12.4 mAP improvement on MSCOCO without any test-time overhead. Moreover, for the first time, especially on multi-person pose estimation, our regression method is superior to the heatmap-based methods. Our code is available at https://github.com/Jeff-sjtu/res-loglikelihood-regression

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ContourRender: Detecting Arbitrary Contour Shape For Instance Segmentation In One Pass

Direct contour regression for instance segmentation is a challenging task. Previous works usually achieve it by learning to progressively refine the contour prediction or adopting a shape representation with limited expressiveness. In this work, we argue that the difficulty in regressing the contour points in one pass is mainly due to the ambiguity when discretizing a smooth contour into a polygon. To address the ambiguity, we propose a novel differentiable rendering-based approach named \textbf{ContourRender}. During training, it first predicts a contour generated by an invertible shape signature, and then optimizes the contour with the more stable silhouette by converting it to a contour mesh and rendering the mesh to a 2D map. This method significantly improves the quality of contour without iterations or cascaded refinements. Moreover, as optimization is not needed during inference, the inference speed will not be influenced. Experiments show the proposed ContourRender outperforms all the contour-based instance segmentation approaches on COCO, while stays competitive with the iteration-based state-of-the-art on Cityscapes. In addition, we specifically select a subset from COCO val2017 named COCO ContourHard-val to further demonstrate the contour quality improvements. Codes, models, and dataset split will be released.

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Towards Real-World Category-level Articulation Pose Estimation

Human life is populated with articulated objects. Current Category-level Articulation Pose Estimation (CAPE) methods are studied under the single-instance setting with a fixed kinematic structure for each category. Considering these limitations, we reform this problem setting for real-world environments and suggest a CAPE-Real (CAPER) task setting. This setting allows varied kinematic structures within a semantic category, and multiple instances to co-exist in an observation of real world. To support this task, we build an articulated model repository ReArt-48 and present an efficient dataset generation pipeline, which contains Fast Articulated Object Modeling (FAOM) and Semi-Authentic MixEd Reality Technique (SAMERT). Accompanying the pipeline, we build a large-scale mixed reality dataset ReArtMix and a real world dataset ReArtVal. We also propose an effective framework ReArtNOCS that exploits RGB-D input to estimate part-level pose for multiple instances in a single forward pass. Extensive experiments demonstrate that the proposed ReArtNOCS can achieve good performance on both CAPER and CAPE settings. We believe it could serve as a strong baseline for future research on the CAPER task.

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H2O: A Benchmark for Visual Human-human Object Handover Analysis

Object handover is a common human collaboration behavior that attracts attention from researchers in Robotics and Cognitive Science. Though visual perception plays an important role in the object handover task, the whole handover process has been specifically explored. In this work, we propose a novel rich-annotated dataset, H2O, for visual analysis of human-human object handovers. The H2O, which contains 18K video clips involving 15 people who hand over 30 objects to each other, is a multi-purpose benchmark. It can support several vision-based tasks, from which, we specifically provide a baseline method, RGPNet, for a less-explored task named Receiver Grasp Prediction. Extensive experiments show that the RGPNet can produce plausible grasps based on the giver's hand-object states in the pre-handover phase. Besides, we also report the hand and object pose errors with existing baselines and show that the dataset can serve as the video demonstrations for robot imitation learning on the handover task. Dataset, model and code will be made public.

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Skimming and Scanning for Untrimmed Video Action Recognition

Video action recognition (VAR) is a primary task of video understanding, and untrimmed videos are more common in real-life scenes. Untrimmed videos have redundant and diverse clips containing contextual information, so sampling dense clips is essential. Recently, some works attempt to train a generic model to select the N most representative clips. However, it is difficult to model the complex relations from intra-class clips and inter-class videos within a single model and fixed selected number, and the entanglement of multiple relations is also hard to explain. Thus, instead of "only look once", we argue "divide and conquer" strategy will be more suitable in untrimmed VAR. Inspired by the speed reading mechanism, we propose a simple yet effective clip-level solution based on skim-scan techniques. Specifically, the proposed Skim-Scan framework first skims the entire video and drops those uninformative and misleading clips. For the remaining clips, it scans clips with diverse features gradually to drop redundant clips but cover essential content. The above strategies can adaptively select the necessary clips according to the difficulty of the different videos. To trade off the computational complexity and performance, we observe the similar statistical expression between lightweight and heavy networks, thus it supports us to explore the combination of them. Comprehensive experiments are performed on ActivityNet and mini-FCVID datasets, and results demonstrate that our solution surpasses the state-of-the-art performance in terms of both accuracy and efficiency.

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Semantic Correspondence via 2D-3D-2D Cycle

Visual semantic correspondence is an important topic in computer vision and could help machine understand objects in our daily life. However, most previous methods directly train on correspondences in 2D images, which is end-to-end but loses plenty of information in 3D spaces. In this paper, we propose a new method on predicting semantic correspondences by leveraging it to 3D domain and then project corresponding 3D models back to 2D domain, with their semantic labels. Our method leverages the advantages in 3D vision and can explicitly reason about objects self-occlusion and visibility. We show that our method gives comparative and even superior results on standard semantic benchmarks. We also conduct thorough and detailed experiments to analyze our network components. The code and experiments are publicly available at https://github.com/qq456cvb/SemanticTransfer.

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Three Steps to Multimodal Trajectory Prediction: Modality Clustering, Classification and Synthesis

Multimodal prediction results are essential for trajectory prediction task as there is no single correct answer for the future. Previous frameworks can be divided into three categories: regression, generation and classification frameworks. However, these frameworks have weaknesses in different aspects so that they cannot model the multimodal prediction task comprehensively. In this paper, we present a novel insight along with a brand-new prediction framework by formulating multimodal prediction into three steps: modality clustering, classification and synthesis, and address the shortcomings of earlier frameworks. Exhaustive experiments on popular benchmarks have demonstrated that our proposed method surpasses state-of-the-art works even without introducing social and map information. Specifically, we achieve 19.2% and 20.8% improvement on ADE and FDE respectively on ETH/UCY dataset. Our code will be made publicly availabe.

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PGT: A Progressive Method for Training Models on Long Videos

Convolutional video models have an order of magnitude larger computational complexity than their counterpart image-level models. Constrained by computational resources, there is no model or training method that can train long video sequences end-to-end. Currently, the main-stream method is to split a raw video into clips, leading to incomplete fragmentary temporal information flow. Inspired by natural language processing techniques dealing with long sentences, we propose to treat videos as serial fragments satisfying Markov property, and train it as a whole by progressively propagating information through the temporal dimension in multiple steps. This progressive training (PGT) method is able to train long videos end-to-end with limited resources and ensures the effective transmission of information. As a general and robust training method, we empirically demonstrate that it yields significant performance improvements on different models and datasets. As an illustrative example, the proposed method improves SlowOnly network by 3.7 mAP on Charades and 1.9 top-1 accuracy on Kinetics with negligible parameter and computation overhead. Code is available at https://github.com/BoPang1996/PGT.

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Skeleton Merger: an Unsupervised Aligned Keypoint Detector

Detecting aligned 3D keypoints is essential under many scenarios such as object tracking, shape retrieval and robotics. However, it is generally hard to prepare a high-quality dataset for all types of objects due to the ambiguity of keypoint itself. Meanwhile, current unsupervised detectors are unable to generate aligned keypoints with good coverage. In this paper, we propose an unsupervised aligned keypoint detector, Skeleton Merger, which utilizes skeletons to reconstruct objects. It is based on an Autoencoder architecture. The encoder proposes keypoints and predicts activation strengths of edges between keypoints. The decoder performs uniform sampling on the skeleton and refines it into small point clouds with pointwise offsets. Then the activation strengths are applied and the sub-clouds are merged. Composite Chamfer Distance (CCD) is proposed as a distance between the input point cloud and the reconstruction composed of sub-clouds masked by activation strengths. We demonstrate that Skeleton Merger is capable of detecting semantically-rich salient keypoints with good alignment, and shows comparable performance to supervised methods on the KeypointNet dataset. It is also shown that the detector is robust to noise and subsampling. Our code is available at https://github.com/eliphatfs/SkeletonMerger.

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RGB Matters: Learning 7-DoF Grasp Poses on Monocular RGBD Images

General object grasping is an important yet unsolved problem in the field of robotics. Most of the current methods either generate grasp poses with few DoF that fail to cover most of the success grasps, or only take the unstable depth image or point cloud as input which may lead to poor results in some cases. In this paper, we propose RGBD-Grasp, a pipeline that solves this problem by decoupling 7-DoF grasp detection into two sub-tasks where RGB and depth information are processed separately. In the first stage, an encoder-decoder like convolutional neural network Angle-View Net(AVN) is proposed to predict the SO(3) orientation of the gripper at every location of the image. Consequently, a Fast Analytic Searching(FAS) module calculates the opening width and the distance of the gripper to the grasp point. By decoupling the grasp detection problem and introducing the stable RGB modality, our pipeline alleviates the requirement for the high-quality depth image and is robust to depth sensor noise. We achieve state-of-the-art results on GraspNet-1Billion dataset compared with several baselines. Real robot experiments on a UR5 robot with an Intel Realsense camera and a Robotiq two-finger gripper show high success rates for both single object scenes and cluttered scenes. Our code and trained model will be made publicly available.

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Transferable Interactiveness Knowledge for Human-Object Interaction Detection

Human-Object Interaction (HOI) detection is an important problem to understand how humans interact with objects. In this paper, we explore interactiveness knowledge which indicates whether a human and an object interact with each other or not. We found that interactiveness knowledge can be learned across HOI datasets and bridge the gap between diverse HOI category settings. Our core idea is to exploit an interactiveness network to learn the general interactiveness knowledge from multiple HOI datasets and perform Non-Interaction Suppression (NIS) before HOI classification in inference. On account of the generalization ability of interactiveness, interactiveness network is a transferable knowledge learner and can be cooperated with any HOI detection models to achieve desirable results. We utilize the human instance and body part features together to learn the interactiveness in hierarchical paradigm, i.e., instance-level and body part-level interactivenesses. Thereafter, a consistency task is proposed to guide the learning and extract deeper interactive visual clues. We extensively evaluate the proposed method on HICO-DET, V-COCO, and a newly constructed PaStaNet-HOI dataset. With the learned interactiveness, our method outperforms state-of-the-art HOI detection methods, verifying its efficacy and flexibility. Code is available at https://github.com/DirtyHarryLYL/Transferable-Interactiveness-Network.

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DIRV: Dense Interaction Region Voting for End-to-End Human-Object Interaction Detection

Recent years, human-object interaction (HOI) detection has achieved impressive advances. However, conventional two-stage methods are usually slow in inference. On the other hand, existing one-stage methods mainly focus on the union regions of interactions, which introduce unnecessary visual information as disturbances to HOI detection. To tackle the problems above, we propose a novel one-stage HOI detection approach DIRV in this paper, based on a new concept called interaction region for the HOI problem. Unlike previous methods, our approach concentrates on the densely sampled interaction regions across different scales for each human-object pair, so as to capture the subtle visual features that is most essential to the interaction. Moreover, in order to compensate for the detection flaws of a single interaction region, we introduce a novel voting strategy that makes full use of those overlapped interaction regions in place of conventional Non-Maximal Suppression (NMS). Extensive experiments on two popular benchmarks: V-COCO and HICO-DET show that our approach outperforms existing state-of-the-arts by a large margin with the highest inference speed and lightest network architecture. We achieved 56.1 mAP on V-COCO without addtional input. Our code is publicly available at: https://github.com/MVIG-SJTU/DIRV

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TDAF: Top-Down Attention Framework for Vision Tasks

Human attention mechanisms often work in a top-down manner, yet it is not well explored in vision research. Here, we propose the Top-Down Attention Framework (TDAF) to capture top-down attentions, which can be easily adopted in most existing models. The designed Recursive Dual-Directional Nested Structure in it forms two sets of orthogonal paths, recursive and structural ones, where bottom-up spatial features and top-down attention features are extracted respectively. Such spatial and attention features are nested deeply, therefore, the proposed framework works in a mixed top-down and bottom-up manner. Empirical evidence shows that our TDAF can capture effective stratified attention information and boost performance. ResNet with TDAF achieves 2.0% improvements on ImageNet. For object detection, the performance is improved by 2.7% AP over FCOS. For pose estimation, TDAF improves the baseline by 1.6%. And for action recognition, the 3D-ResNet adopting TDAF achieves improvements of 1.7% accuracy.

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