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Cewu Lu

Publications and source records attributed to Cewu Lu.

At least 91 records · Page 5Linked to original sources

FBI: Learning Dexterous In-hand Manipulation with Dynamic Visuotactile Shortcut Policy

Dexterous in-hand manipulation is a long-standing challenge in robotics due to complex contact dynamics and partial observability. While humans synergize vision and touch for such tasks, robotic approaches often prioritize one modality, therefore limiting adaptability. This paper introduces Flow Before Imitation (FBI), a visuotactile imitation learning framework that dynamically fuses tactile interactions with visual observations through motion dynamics. Unlike prior static fusion methods, FBI establishes a causal link between tactile signals and object motion via a dynamics-aware latent model. FBI employs a transformer-based interaction module to fuse flow-derived tactile features with visual inputs, training a one-step diffusion policy for real-time execution. Extensive experiments demonstrate that the proposed method outperforms the baseline methods in both simulation and the real world on two customized in-hand manipulation tasks and three standard dexterous manipulation tasks. Code, models, and more results are available in the website https://sites.google.com/view/dex-fbi.

cs.RO↗

AgentWorld: An Interactive Simulation Platform for Scene Construction and Mobile Robotic Manipulation

We introduce AgentWorld, an interactive simulation platform for developing household mobile manipulation capabilities. Our platform combines automated scene construction that encompasses layout generation, semantic asset placement, visual material configuration, and physics simulation, with a dual-mode teleoperation system supporting both wheeled bases and humanoid locomotion policies for data collection. The resulting AgentWorld Dataset captures diverse tasks ranging from primitive actions (pick-and-place, push-pull, etc.) to multistage activities (serve drinks, heat up food, etc.) across living rooms, bedrooms, and kitchens. Through extensive benchmarking of imitation learning methods including behavior cloning, action chunking transformers, diffusion policies, and vision-language-action models, we demonstrate the dataset's effectiveness for sim-to-real transfer. The integrated system provides a comprehensive solution for scalable robotic skill acquisition in complex home environments, bridging the gap between simulation-based training and real-world deployment. The code, datasets will be available at https://yizhengzhang1.github.io/agent_world/

cs.RO↗

GLC++: Source-Free Universal Domain Adaptation through Global-Local Clustering and Contrastive Affinity Learning

Deep neural networks often exhibit sub-optimal performance under covariate and category shifts. Source-Free Domain Adaptation (SFDA) presents a promising solution to this dilemma, yet most SFDA approaches are restricted to closed-set scenarios. In this paper, we explore Source-Free Universal Domain Adaptation (SF-UniDA) aiming to accurately classify "known" data belonging to common categories and segregate them from target-private "unknown" data. We propose a novel Global and Local Clustering (GLC) technique, which comprises an adaptive one-vs-all global clustering algorithm to discern between target classes, complemented by a local k-NN clustering strategy to mitigate negative transfer. Despite the effectiveness, the inherent closed-set source architecture leads to uniform treatment of "unknown" data, impeding the identification of distinct "unknown" categories. To address this, we evolve GLC to GLC++, integrating a contrastive affinity learning strategy. We examine the superiority of GLC and GLC++ across multiple benchmarks and category shift scenarios. Remarkably, in the most challenging open-partial-set scenarios, GLC and GLC++ surpass GATE by 16.8\% and 18.9\% in H-score on VisDA, respectively. GLC++ enhances the novel category clustering accuracy of GLC by 4.1\% in open-set scenarios on Office-Home. Furthermore, the introduced contrastive learning strategy not only enhances GLC but also significantly facilitates existing methodologies. The code is available at https://github.com/ispc-lab/GLC-plus.

cs.CV↗

Dynamic Reconstruction of Hand-Object Interaction with Distributed Force-aware Contact Representation

We present ViTaM-D, a novel visual-tactile framework for reconstructing dynamic hand-object interaction with distributed tactile sensing to enhance contact modeling. Existing methods, relying solely on visual inputs, often fail to capture occluded interactions and object deformation. To address this, we introduce DF-Field, a distributed force-aware contact representation leveraging kinetic and potential energy in hand-object interactions. ViTaM-D first reconstructs interactions using a visual network with contact constraint, then refines contact details through force-aware optimization, improving object deformation modeling. To evaluate deformable object reconstruction, we introduce the HOT dataset, featuring 600 hand-object interaction sequences in a high-precision simulation environment. Experiments on DexYCB and HOT datasets show that ViTaM-D outperforms state-of-the-art methods in reconstruction accuracy for both rigid and deformable objects. DF-Field also proves more effective in refining hand poses and enhancing contact modeling than previous refinement methods. The code, models, and datasets are available at https://sites.google.com/view/vitam-d/.

cs.CV↗

ArtGS:3D Gaussian Splatting for Interactive Visual-Physical Modeling and Manipulation of Articulated Objects

Articulated object manipulation remains a critical challenge in robotics due to the complex kinematic constraints and the limited physical reasoning of existing methods. In this work, we introduce ArtGS, a novel framework that extends 3D Gaussian Splatting (3DGS) by integrating visual-physical modeling for articulated object understanding and interaction. ArtGS begins with multi-view RGB-D reconstruction, followed by reasoning with a vision-language model (VLM) to extract semantic and structural information, particularly the articulated bones. Through dynamic, differentiable 3DGS-based rendering, ArtGS optimizes the parameters of the articulated bones, ensuring physically consistent motion constraints and enhancing the manipulation policy. By leveraging dynamic Gaussian splatting, cross-embodiment adaptability, and closed-loop optimization, ArtGS establishes a new framework for efficient, scalable, and generalizable articulated object modeling and manipulation. Experiments conducted in both simulation and real-world environments demonstrate that ArtGS significantly outperforms previous methods in joint estimation accuracy and manipulation success rates across a variety of articulated objects. Additional images and videos are available on the project website: https://sites.google.com/view/artgs/home

cs.RO↗

Knowledge-Driven Imitation Learning: Enabling Generalization Across Diverse Conditions

Imitation learning has emerged as a powerful paradigm in robot manipulation, yet its generalization capability remains constrained by object-specific dependencies in limited expert demonstrations. To address this challenge, we propose knowledge-driven imitation learning, a framework that leverages external structural semantic knowledge to abstract object representations within the same category. We introduce a novel semantic keypoint graph as a knowledge template and develop a coarse-to-fine template-matching algorithm that optimizes both structural consistency and semantic similarity. Evaluated on three real-world robotic manipulation tasks, our method achieves superior performance, surpassing image-based diffusion policies with only one-quarter of the expert demonstrations. Extensive experiments further demonstrate its robustness across novel objects, backgrounds, and lighting conditions. This work pioneers a knowledge-driven approach to data-efficient robotic learning in real-world settings. Code and more materials are available on https://knowledge-driven.github.io/.

cs.RO↗

M$^3$-VOS: Multi-Phase, Multi-Transition, and Multi-Scenery Video Object Segmentation

Intelligent robots need to interact with diverse objects across various environments. The appearance and state of objects frequently undergo complex transformations depending on the object properties, e.g., phase transitions. However, in the vision community, segmenting dynamic objects with phase transitions is overlooked. In light of this, we introduce the concept of phase in segmentation, which categorizes real-world objects based on their visual characteristics and potential morphological and appearance changes. Then, we present a new benchmark, Multi-Phase, Multi-Transition, and Multi-Scenery Video Object Segmentation (M$^3$-VOS), to verify the ability of models to understand object phases, which consists of 479 high-resolution videos spanning over 10 distinct everyday scenarios. It provides dense instance mask annotations that capture both object phases and their transitions. We evaluate state-of-the-art methods on M$^3$-VOS, yielding several key insights. Notably, current appearance-based approaches show significant room for improvement when handling objects with phase transitions. The inherent changes in disorder suggest that the predictive performance of the forward entropy-increasing process can be improved through a reverse entropy-reducing process. These findings lead us to propose ReVOS, a new plug-andplay model that improves its performance by reversal refinement. Our data and code will be publicly available at https://zixuan-chen.github.io/M-cube-VOS.github.io/.

cs.CV↗

Open X-Embodiment: Robotic Learning Datasets and RT-X Models

Large, high-capacity models trained on diverse datasets have shown remarkable successes on efficiently tackling downstream applications. In domains from NLP to Computer Vision, this has led to a consolidation of pretrained models, with general pretrained backbones serving as a starting point for many applications. Can such a consolidation happen in robotics? Conventionally, robotic learning methods train a separate model for every application, every robot, and even every environment. Can we instead train generalist X-robot policy that can be adapted efficiently to new robots, tasks, and environments? In this paper, we provide datasets in standardized data formats and models to make it possible to explore this possibility in the context of robotic manipulation, alongside experimental results that provide an example of effective X-robot policies. We assemble a dataset from 22 different robots collected through a collaboration between 21 institutions, demonstrating 527 skills (160266 tasks). We show that a high-capacity model trained on this data, which we call RT-X, exhibits positive transfer and improves the capabilities of multiple robots by leveraging experience from other platforms. More details can be found on the project website https://robotics-transformer-x.github.io.

cs.RO↗

FoAR: Force-Aware Reactive Policy for Contact-Rich Robotic Manipulation

Contact-rich tasks present significant challenges for robotic manipulation policies due to the complex dynamics of contact and the need for precise control. Vision-based policies often struggle with the skill required for such tasks, as they typically lack critical contact feedback modalities like force/torque information. To address this issue, we propose FoAR, a force-aware reactive policy that combines high-frequency force/torque sensing with visual inputs to enhance the performance in contact-rich manipulation. Built upon the RISE policy, FoAR incorporates a multimodal feature fusion mechanism guided by a future contact predictor, enabling dynamic adjustment of force/torque data usage between non-contact and contact phases. Its reactive control strategy also allows FoAR to accomplish contact-rich tasks accurately through simple position control. Experimental results demonstrate that FoAR significantly outperforms all baselines across various challenging contact-rich tasks while maintaining robust performance under unexpected dynamic disturbances. Project website: https://tonyfang.net/FoAR/

cs.RO↗

SIME: Enhancing Policy Self-Improvement with Modal-level Exploration

Self-improvement requires robotic systems to initially learn from human-provided data and then gradually enhance their capabilities through interaction with the environment. This is similar to how humans improve their skills through continuous practice. However, achieving effective self-improvement is challenging, primarily because robots tend to repeat their existing abilities during interactions, often failing to generate new, valuable data for learning. In this paper, we identify the key to successful self-improvement: modal-level exploration and data selection. By incorporating a modal-level exploration mechanism during policy execution, the robot can produce more diverse and multi-modal interactions. At the same time, we select the most valuable trials and high-quality segments from these interactions for learning. We successfully demonstrate effective robot self-improvement on both simulation benchmarks and real-world experiments. The capability for self-improvement will enable us to develop more robust and high-success-rate robotic control strategies at a lower cost. Our code and experiment scripts are available at https://ericjin2002.github.io/SIME/

cs.RO↗

Reactive Diffusion Policy: Slow-Fast Visual-Tactile Policy Learning for Contact-Rich Manipulation

Humans can accomplish complex contact-rich tasks using vision and touch, with highly reactive capabilities such as fast response to external changes and adaptive control of contact forces; however, this remains challenging for robots. Existing visual imitation learning (IL) approaches rely on action chunking to model complex behaviors, which lacks the ability to respond instantly to real-time tactile feedback during the chunk execution. Furthermore, most teleoperation systems struggle to provide fine-grained tactile / force feedback, which limits the range of tasks that can be performed. To address these challenges, we introduce TactAR, a low-cost teleoperation system that provides real-time tactile feedback through Augmented Reality (AR), along with Reactive Diffusion Policy (RDP), a novel slow-fast visual-tactile imitation learning algorithm for learning contact-rich manipulation skills. RDP employs a two-level hierarchy: (1) a slow latent diffusion policy for predicting high-level action chunks in latent space at low frequency, (2) a fast asymmetric tokenizer for closed-loop tactile feedback control at high frequency. This design enables both complex trajectory modeling and quick reactive behavior within a unified framework. Through extensive evaluation across three challenging contact-rich tasks, RDP significantly improves performance compared to state-of-the-art visual IL baselines. Furthermore, experiments show that RDP is applicable across different tactile / force sensors. Code and videos are available on https://reactive-diffusion-policy.github.io.

cs.RO↗

Novel Demonstration Generation with Gaussian Splatting Enables Robust One-Shot Manipulation

Visuomotor policies learned from teleoperated demonstrations face challenges such as lengthy data collection, high costs, and limited data diversity. Existing approaches address these issues by augmenting image observations in RGB space or employing Real-to-Sim-to-Real pipelines based on physical simulators. However, the former is constrained to 2D data augmentation, while the latter suffers from imprecise physical simulation caused by inaccurate geometric reconstruction. This paper introduces RoboSplat, a novel method that generates diverse, visually realistic demonstrations by directly manipulating 3D Gaussians. Specifically, we reconstruct the scene through 3D Gaussian Splatting (3DGS), directly edit the reconstructed scene, and augment data across six types of generalization with five techniques: 3D Gaussian replacement for varying object types, scene appearance, and robot embodiments; equivariant transformations for different object poses; visual attribute editing for various lighting conditions; novel view synthesis for new camera perspectives; and 3D content generation for diverse object types. Comprehensive real-world experiments demonstrate that RoboSplat significantly enhances the generalization of visuomotor policies under diverse disturbances. Notably, while policies trained on hundreds of real-world demonstrations with additional 2D data augmentation achieve an average success rate of 57.2%, RoboSplat attains 87.8% in one-shot settings across six types of generalization in the real world.

cs.RO↗

GarmentTracking: Category-Level Garment Pose Tracking

Garments are important to humans. A visual system that can estimate and track the complete garment pose can be useful for many downstream tasks and real-world applications. In this work, we present a complete package to address the category-level garment pose tracking task: (1) A recording system VR-Garment, with which users can manipulate virtual garment models in simulation through a VR interface. (2) A large-scale dataset VR-Folding, with complex garment pose configurations in manipulation like flattening and folding. (3) An end-to-end online tracking framework GarmentTracking, which predicts complete garment pose both in canonical space and task space given a point cloud sequence. Extensive experiments demonstrate that the proposed GarmentTracking achieves great performance even when the garment has large non-rigid deformation. It outperforms the baseline approach on both speed and accuracy. We hope our proposed solution can serve as a platform for future research. Codes and datasets are available in https://garment-tracking.robotflow.ai.

cs.CV↗

Motion Before Action: Diffusing Object Motion as Manipulation Condition

Inferring object motion representations from observations enhances the performance of robotic manipulation tasks. This paper introduces a new paradigm for robot imitation learning that generates action sequences by reasoning about object motion from visual observations. We propose MBA (Motion Before Action), a novel module that employs two cascaded diffusion processes for object motion generation and robot action generation under object motion guidance. MBA first predicts the future pose sequence of the object based on observations, then uses this sequence as a condition to guide robot action generation. Designed as a plug-and-play component, MBA can be flexibly integrated into existing robotic manipulation policies with diffusion action heads. Extensive experiments in both simulated and real-world environments demonstrate that our approach substantially improves the performance of existing policies across a wide range of manipulation tasks. Project page: https://selen-suyue.github.io/MBApage/

cs.RO↗

Digital Gene: Learning about the Physical World through Analytic Concepts

Reviewing the progress in artificial intelligence over the past decade, various significant advances (e.g. object detection, image generation, large language models) have enabled AI systems to produce more semantically meaningful outputs and achieve widespread adoption in internet scenarios. Nevertheless, AI systems still struggle when it comes to understanding and interacting with the physical world. This reveals an important issue: relying solely on semantic-level concepts learned from internet data (e.g. texts, images) to understand the physical world is far from sufficient -- machine intelligence currently lacks an effective way to learn about the physical world. This research introduces the idea of analytic concept -- representing the concepts related to the physical world through programs of mathematical procedures, providing machine intelligence a portal to perceive, reason about, and interact with the physical world. Except for detailing the design philosophy and providing guidelines for the application of analytic concepts, this research also introduce about the infrastructure that has been built around analytic concepts. I aim for my research to contribute to addressing these questions: What is a proper abstraction of general concepts in the physical world for machine intelligence? How to systematically integrate structured priors with neural networks to constrain AI systems to comply with physical laws?

cs.AI↗

DexTOG: Learning Task-Oriented Dexterous Grasp with Language

This study introduces a novel language-guided diffusion-based learning framework, DexTOG, aimed at advancing the field of task-oriented grasping (TOG) with dexterous hands. Unlike existing methods that mainly focus on 2-finger grippers, this research addresses the complexities of dexterous manipulation, where the system must identify non-unique optimal grasp poses under specific task constraints, cater to multiple valid grasps, and search in a high degree-of-freedom configuration space in grasp planning. The proposed DexTOG includes a diffusion-based grasp pose generation model, DexDiffu, and a data engine to support the DexDiffu. By leveraging DexTOG, we also proposed a new dataset, DexTOG-80K, which was developed using a shadow robot hand to perform various tasks on 80 objects from 5 categories, showcasing the dexterity and multi-tasking capabilities of the robotic hand. This research not only presents a significant leap in dexterous TOG but also provides a comprehensive dataset and simulation validation, setting a new benchmark in robotic manipulation research.

cs.RO↗

ChatGarment: Garment Estimation, Generation and Editing via Large Language Models

We introduce ChatGarment, a novel approach that leverages large vision-language models (VLMs) to automate the estimation, generation, and editing of 3D garments from images or text descriptions. Unlike previous methods that struggle in real-world scenarios or lack interactive editing capabilities, ChatGarment can estimate sewing patterns from in-the-wild images or sketches, generate them from text descriptions, and edit garments based on user instructions, all within an interactive dialogue. These sewing patterns can then be draped on a 3D body and animated. This is achieved by finetuning a VLM to directly generate a JSON file that includes both textual descriptions of garment types and styles, as well as continuous numerical attributes. This JSON file is then used to create sewing patterns through a programming parametric model. To support this, we refine the existing programming model, GarmentCode, by expanding its garment type coverage and simplifying its structure for efficient VLM fine-tuning. Additionally, we construct a large-scale dataset of image-to-sewing-pattern and text-to-sewing-pattern pairs through an automated data pipeline. Extensive evaluations demonstrate ChatGarment's ability to accurately reconstruct, generate, and edit garments from multimodal inputs, highlighting its potential to simplify workflows in fashion and gaming applications. Code and data are available at https://chatgarment.github.io/ .

cs.CV↗

OmniCam: Unified Multimodal Video Generation via Camera Control

Camera control, which achieves diverse visual effects by changing camera position and pose, has attracted widespread attention. However, existing methods face challenges such as complex interaction and limited control capabilities. To address these issues, we present OmniCam, a unified multimodal camera control framework. Leveraging large language models and video diffusion models, OmniCam generates spatio-temporally consistent videos. It supports various combinations of input modalities: the user can provide text or video with expected trajectory as camera path guidance, and image or video as content reference, enabling precise control over camera motion. To facilitate the training of OmniCam, we introduce the OmniTr dataset, which contains a large collection of high-quality long-sequence trajectories, videos, and corresponding descriptions. Experimental results demonstrate that our model achieves state-of-the-art performance in high-quality camera-controlled video generation across various metrics.

cs.CV↗