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Ceyuan Yang

Publications and source records attributed to Ceyuan Yang.

At least 19 recordsLinked to original sources

VoT: Vision-of-Thought for Unified Multimodal Representation Alignment

Current text-to-image systems typically employ a "text encoder plus diffusion decoder" paradigm, in which text semantics directly modulate continuous latent noise. Despite their success, these methods lack an explicit, interpretable intermediate representation that effectively bridges high-level linguistic semantics and low-level visual signals. In this paper, we propose Vision-of-Thought (VoT), a framework that introduces a discrete visual-thinking layer between vision-language models (VLMs) and diffusion transformers (DiTs). Instead of treating VLMs merely as text encoders, we use them as multimodal planners that generate discrete VoT tokens representing high-level visual plans, such as objects and layouts, before rendering pixels. We train a specialized VoT tokenizer in the VLM semantic space with a closed-loop objective that combines VLM alignment, feature reconstruction, and vector-quantization losses. These objectives make the tokens semantically readable by the VLM while preserving the visual information needed for generation. Experimental results demonstrate that VoT improves semantic alignment and provides a structured interface for interpretable and controllable generation.

cs.CV

Thinking With Tools, Not With Pixels: Tool Calls as Text Scaffolds for Visual Reasoning

Tool-augmented vision-language models increasingly "think with images": they call crop, zoom, or code tools and reason over the returned pixels. However, recent work using blind tests, gain decompositions, and attention analyses has shown that returned images contribute little, raising the question: if pixels do not carry the gain, what does? We hypothesize that the load-bearing signal is the structured text emitted before any returned pixel arrives: tool name, coordinates, target description, and intent. This textual scaffold encodes where to look and what to find. We introduce TextCall (call-but-no-return) to test this: it keeps the scaffold but replaces returned images with the text placeholder [Image output skipped]. Three studies support the hypothesis. (i) Non-necessity of returned pixels: across LoRA, full fine-tuning, and RL, TextCall matches or exceeds full thinking-with-images; under RL it preserves tool use at the reported checkpoint, avoiding the failure mode where, under matched settings, seeing the returned image causes the model to stop calling tools and answer directly. (ii) Sufficiency of the scaffold: on matched training queries, scaffold-only input yields equivalent accuracy to returned-image input. (iii) Component specificity: decomposing the scaffold into reasoning text and spatial code shows both components contribute, with the dominant one varying by task. Together these results support the Tool-Call Scaffold Hypothesis: in current thinking-with-images distributions, the active signal is the structured text emitted at tool-call time; the returned image is a redundant carrier. TextCall preserves accuracy while reducing latency by 29-46% and eliminating tool-execution API calls. Our claims hold for current thinking-with-images benchmarks; constructing tasks where pixels are genuinely load-bearing remains an open direction.

cs.CV

Representation Forcing for Bottleneck-Free Unified Multimodal Models

Unified multimodal models (UMMs) aim to handle perception and generation in a single model. Yet existing UMMs still rely on a frozen, separately pretrained VAE for image generation, imposing a structural bottleneck. Naively removing it introduces a quality gap, as the model must learn both high-level structure and low-level details from raw pixels. In this paper, we propose Representation Forcing (RF), a technique that closes this gap by making representation prediction a native capability of the model. Concretely, RF forces the decoder to autoregressively predict visual representations as intermediate tokens before pixels; these tokens then stay in context to guide pixel diffusion within the same backbone. By turning representations from perception outputs into generation targets, RF eliminates the need for any external generative latent space. We find that RF benefits both understanding and generation. On image generation, our pixel-space model with RF matches state-of-the-art VAE-based unified models. On image understanding, pixel-space RF generally outperforms its VAE-based variant. Together, these results offer an effective step toward end-to-end, bottleneck-free UMMs.

cs.CV

Explicit Critic Guidance for Aligning Diffusion Models

Online reinforcement learning is becoming increasingly important for aligning diffusion models with non-differentiable objectives. However, existing methods still face limitations in assigning fine-grained credit along denoising trajectories and in realizing stable value-based optimization. We propose a state-aligned latent actor-critic framework for diffusion post-training, in which the diffusion model serves as its own timestep-conditioned value function and predicts values directly on noisy latent states. This enables trajectory-level PPO training, supports stable actor-critic optimization with simple conditioning and value pretraining strategies, and naturally allows the learned critic to be reused for inference-time steering. We further extend the framework to multi-reward optimization, where joint training with complementary rewards helps alleviate reward hacking. Across both UNet- and DiT-based backbones, our method consistently outperforms prior group-relative RL and actor-critic baselines on single-reward and multi-reward benchmarks, while test-time steering provides additional gains in generation quality.

cs.LG

Context Unrolling in Omni Models

We present Omni, a unified multimodal model natively trained on diverse modalities, including text, images, videos, 3D geometry, and hidden representations. We find that such training enables Context Unrolling, where the model explicitly reasons across multiple modal representations before producing predictions. This process enables the model to aggregate complementary information across heterogeneous modalities, facilitating a more faithful approximation of the shared multimodal knowledge manifold and improving downstream reasoning fidelity. As a result, Omni achieves strong performance on both multimodal generation and understanding benchmarks, while demonstrating advanced multimodal reasoning capabilities, including in-context generation of text, image, video, and 3D geometry.

cs.CV

Continuous Adversarial Flow Models

We propose continuous adversarial flow models, a type of continuous-time flow model trained with an adversarial objective. Unlike flow matching, which uses a fixed mean-squared-error criterion, our approach introduces a learned discriminator to guide training. This change in objective induces a different generalized distribution, which empirically produces samples that are better aligned with the target data distribution. Our method is primarily proposed for post-training existing flow-matching models, although it can also train models from scratch. On the ImageNet 256px generation task, our post-training substantially improves the guidance-free FID of latent-space SiT from 8.26 to 3.63 and of pixel-space JiT from 7.17 to 3.57. It also improves guided generation, reducing FID from 2.06 to 1.53 for SiT and from 1.86 to 1.80 for JiT. We further evaluate our approach on text-to-image generation, where it achieves improved results on both the GenEval and DPG benchmarks.

cs.LG

VTok: A Unified Video Tokenizer with Decoupled Spatial-Temporal Latents

This work presents VTok, a unified video tokenization framework that can be used for both generation and understanding tasks. Unlike the leading vision-language systems that tokenize videos through a naive frame-sampling strategy, we propose to decouple the spatial and temporal representations of videos by retaining the spatial features of a single key frame while encoding each subsequent frame into a single residual token, achieving compact yet expressive video tokenization. Our experiments suggest that VTok effectively reduces the complexity of video representation from the product of frame count and per-frame token count to their sum, while the residual tokens sufficiently capture viewpoint and motion changes relative to the key frame. Extensive evaluations demonstrate the efficacy and efficiency of VTok: it achieves notably higher performance on a range of video understanding and text-to-video generation benchmarks compared with baselines using naive tokenization, all with shorter token sequences per video (e.g., 3.4% higher accuracy on our TV-Align benchmark and 1.9% higher VBench score). Remarkably, VTok produces more coherent motion and stronger guidance following in text-to-video generation, owing to its more consistent temporal encoding. We hope VTok can serve as a standardized video tokenization paradigm for future research in video understanding and generation.

cs.CV

End-to-End Training for Autoregressive Video Diffusion via Self-Resampling

Autoregressive video diffusion models hold promise for world simulation but are vulnerable to exposure bias arising from the train-test mismatch. While recent works address this via post-training, they typically rely on a bidirectional teacher model or discriminator. To achieve an end-to-end solution, we introduce Resampling Forcing, a teacher-free framework that enables training autoregressive video models from scratch and at scale. Central to our approach is a self-resampling scheme that simulates inference-time model errors on history frames during training. Conditioned on these degraded histories, a sparse causal mask enforces temporal causality while enabling parallel training with frame-level diffusion loss. To facilitate efficient long-horizon generation, we further introduce history routing, a parameter-free mechanism that dynamically retrieves the top-k most relevant history frames for each query. Experiments demonstrate that our approach achieves performance comparable to distillation-based baselines while exhibiting superior temporal consistency on longer videos owing to native-length training.

cs.CV

Adversarial Flow Models

We present adversarial flow models, a class of generative models that belongs to both the adversarial and flow families. Our method supports native one-step and multi-step generation and is trained with an adversarial objective. Unlike traditional GANs, in which the generator learns an arbitrary transport map between the noise and data distributions, our generator is encouraged to learn a deterministic noise-to-data mapping. This significantly stabilizes adversarial training. Unlike consistency-based methods, our model directly learns one-step or few-step generation without having to learn the intermediate timesteps of the probability flow for propagation. This preserves model capacity and avoids error accumulation. Under the same 1NFE setting on ImageNet-256px, our B/2 model approaches the performance of consistency-based XL/2 models, while our XL/2 model achieves a new best FID of 2.38. We additionally demonstrate end-to-end training of 56-layer and 112-layer models without any intermediate supervision, achieving FIDs of 2.08 and 1.94 with a single forward pass and surpassing the corresponding 28-layer 2NFE and 4NFE counterparts with equal compute and parameters. The code is available at https://github.com/ByteDance-Seed/Adversarial-Flow-Models

cs.LG

Seedream 4.0: Toward Next-generation Multimodal Image Generation

We introduce Seedream 4.0, an efficient and high-performance multimodal image generation system that unifies text-to-image (T2I) synthesis, image editing, and multi-image composition within a single framework. We develop a highly efficient diffusion transformer with a powerful VAE which also can reduce the number of image tokens considerably. This allows for efficient training of our model, and enables it to fast generate native high-resolution images (e.g., 1K-4K). Seedream 4.0 is pretrained on billions of text-image pairs spanning diverse taxonomies and knowledge-centric concepts. Comprehensive data collection across hundreds of vertical scenarios, coupled with optimized strategies, ensures stable and large-scale training, with strong generalization. By incorporating a carefully fine-tuned VLM model, we perform multi-modal post-training for training both T2I and image editing tasks jointly. For inference acceleration, we integrate adversarial distillation, distribution matching, and quantization, as well as speculative decoding. It achieves an inference time of up to 1.8 seconds for generating a 2K image (without a LLM/VLM as PE model). Comprehensive evaluations reveal that Seedream 4.0 can achieve state-of-the-art results on both T2I and multimodal image editing. In particular, it demonstrates exceptional multimodal capabilities in complex tasks, including precise image editing and in-context reasoning, and also allows for multi-image reference, and can generate multiple output images. This extends traditional T2I systems into an more interactive and multidimensional creative tool, pushing the boundary of generative AI for both creativity and professional applications. We further scale our model and data as Seedream 4.5. Seedream 4.0 and Seedream 4.5 are accessible on Volcano Engine https://www.volcengine.com/experience/ark?launch=seedream.

cs.CV

Mixture of Contexts for Long Video Generation

Long video generation is fundamentally a long context memory problem: models must retain and retrieve salient events across a long range without collapsing or drifting. However, scaling diffusion transformers to generate long-context videos is fundamentally limited by the quadratic cost of self-attention, which makes memory and computation intractable and difficult to optimize for long sequences. We recast long-context video generation as an internal information retrieval task and propose a simple, learnable sparse attention routing module, Mixture of Contexts (MoC), as an effective long-term memory retrieval engine. In MoC, each query dynamically selects a few informative chunks plus mandatory anchors (caption, local windows) to attend to, with causal routing that prevents loop closures. As we scale the data and gradually sparsify the routing, the model allocates compute to salient history, preserving identities, actions, and scenes over minutes of content. Efficiency follows as a byproduct of retrieval (near-linear scaling), which enables practical training and synthesis, and the emergence of memory and consistency at the scale of minutes.

cs.GR

Captain Cinema: Towards Short Movie Generation

We present Captain Cinema, a generation framework for short movie generation. Given a detailed textual description of a movie storyline, our approach firstly generates a sequence of keyframes that outline the entire narrative, which ensures long-range coherence in both the storyline and visual appearance (e.g., scenes and characters). We refer to this step as top-down keyframe planning. These keyframes then serve as conditioning signals for a video synthesis model, which supports long context learning, to produce the spatio-temporal dynamics between them. This step is referred to as bottom-up video synthesis. To support stable and efficient generation of multi-scene long narrative cinematic works, we introduce an interleaved training strategy for Multimodal Diffusion Transformers (MM-DiT), specifically adapted for long-context video data. Our model is trained on a specially curated cinematic dataset consisting of interleaved data pairs. Our experiments demonstrate that Captain Cinema performs favorably in the automated creation of visually coherent and narrative consistent short movies in high quality and efficiency. Project page: https://thecinema.ai

cs.CV

UniMC: Taming Diffusion Transformer for Unified Keypoint-Guided Multi-Class Image Generation

Although significant advancements have been achieved in the progress of keypoint-guided Text-to-Image diffusion models, existing mainstream keypoint-guided models encounter challenges in controlling the generation of more general non-rigid objects beyond humans (e.g., animals). Moreover, it is difficult to generate multiple overlapping humans and animals based on keypoint controls solely. These challenges arise from two main aspects: the inherent limitations of existing controllable methods and the lack of suitable datasets. First, we design a DiT-based framework, named UniMC, to explore unifying controllable multi-class image generation. UniMC integrates instance- and keypoint-level conditions into compact tokens, incorporating attributes such as class, bounding box, and keypoint coordinates. This approach overcomes the limitations of previous methods that struggled to distinguish instances and classes due to their reliance on skeleton images as conditions. Second, we propose HAIG-2.9M, a large-scale, high-quality, and diverse dataset designed for keypoint-guided human and animal image generation. HAIG-2.9M includes 786K images with 2.9M instances. This dataset features extensive annotations such as keypoints, bounding boxes, and fine-grained captions for both humans and animals, along with rigorous manual inspection to ensure annotation accuracy. Extensive experiments demonstrate the high quality of HAIG-2.9M and the effectiveness of UniMC, particularly in heavy occlusions and multi-class scenarios.

cs.CV

Autoregressive Adversarial Post-Training for Real-Time Interactive Video Generation

Existing large-scale video generation models are computationally intensive, preventing adoption in real-time and interactive applications. In this work, we propose autoregressive adversarial post-training (AAPT) to transform a pre-trained latent video diffusion model into a real-time, interactive video generator. Our model autoregressively generates a latent frame at a time using a single neural function evaluation (1NFE). The model can stream the result to the user in real time and receive interactive responses as controls to generate the next latent frame. Unlike existing approaches, our method explores adversarial training as an effective paradigm for autoregressive generation. This not only allows us to design an architecture that is more efficient for one-step generation while fully utilizing the KV cache, but also enables training the model in a student-forcing manner that proves to be effective in reducing error accumulation during long video generation. Our experiments demonstrate that our 8B model achieves real-time, 24fps, streaming video generation at 736x416 resolution on a single H100, or 1280x720 on 8xH100 up to a minute long (1440 frames). Visit our research website at https://seaweed-apt.com/2

cs.CV

InterActHuman: Multi-Concept Human Animation with Layout-Aligned Audio Conditions

End-to-end human animation with rich multi-modal conditions, e.g., text, image and audio has achieved remarkable advancements in recent years. However, most existing methods could only animate a single subject and inject conditions in a global manner, ignoring scenarios where multiple concepts could appear in the same video with rich human-human interactions and human-object interactions. Such a global assumption prevents precise and per-identity control of multiple concepts including humans and objects, therefore hinders applications. In this work, we discard the single-entity assumption and introduce a novel framework that enforces strong, region-specific binding of conditions from modalities to each identity's spatiotemporal footprint. Given reference images of multiple concepts, our method could automatically infer layout information by leveraging a mask predictor to match appearance cues between the denoised video and each reference appearance. Furthermore, we inject local audio condition into its corresponding region to ensure layout-aligned modality matching in an iterative manner. This design enables the high-quality generation of human dialogue videos between two to three people or video customization from multiple reference images. Empirical results and ablation studies validate the effectiveness of our explicit layout control for multi-modal conditions compared to implicit counterparts and other existing methods. Video demos are available at https://zhenzhiwang.github.io/interacthuman/

cs.CV

Seedance 1.0: Exploring the Boundaries of Video Generation Models

Notable breakthroughs in diffusion modeling have propelled rapid improvements in video generation, yet current foundational model still face critical challenges in simultaneously balancing prompt following, motion plausibility, and visual quality. In this report, we introduce Seedance 1.0, a high-performance and inference-efficient video foundation generation model that integrates several core technical improvements: (i) multi-source data curation augmented with precision and meaningful video captioning, enabling comprehensive learning across diverse scenarios; (ii) an efficient architecture design with proposed training paradigm, which allows for natively supporting multi-shot generation and jointly learning of both text-to-video and image-to-video tasks. (iii) carefully-optimized post-training approaches leveraging fine-grained supervised fine-tuning, and video-specific RLHF with multi-dimensional reward mechanisms for comprehensive performance improvements; (iv) excellent model acceleration achieving ~10x inference speedup through multi-stage distillation strategies and system-level optimizations. Seedance 1.0 can generate a 5-second video at 1080p resolution only with 41.4 seconds (NVIDIA-L20). Compared to state-of-the-art video generation models, Seedance 1.0 stands out with high-quality and fast video generation having superior spatiotemporal fluidity with structural stability, precise instruction adherence in complex multi-subject contexts, native multi-shot narrative coherence with consistent subject representation.

cs.CV

SeedVR2: One-Step Video Restoration via Diffusion Adversarial Post-Training

Recent advances in diffusion-based video restoration (VR) demonstrate significant improvement in visual quality, yet yield a prohibitive computational cost during inference. While several distillation-based approaches have exhibited the potential of one-step image restoration, extending existing approaches to VR remains challenging and underexplored, particularly when dealing with high-resolution video in real-world settings. In this work, we propose a one-step diffusion-based VR model, termed as SeedVR2, which performs adversarial VR training against real data. To handle the challenging high-resolution VR within a single step, we introduce several enhancements to both model architecture and training procedures. Specifically, an adaptive window attention mechanism is proposed, where the window size is dynamically adjusted to fit the output resolutions, avoiding window inconsistency observed under high-resolution VR using window attention with a predefined window size. To stabilize and improve the adversarial post-training towards VR, we further verify the effectiveness of a series of losses, including a proposed feature matching loss without significantly sacrificing training efficiency. Extensive experiments show that SeedVR2 can achieve comparable or even better performance compared with existing VR approaches in a single step.

cs.CV

Interspatial Attention for Efficient 4D Human Video Generation

Generating photorealistic videos of digital humans in a controllable manner is crucial for a plethora of applications. Existing approaches either build on methods that employ template-based 3D representations or emerging video generation models but suffer from poor quality or limited consistency and identity preservation when generating individual or multiple digital humans. In this paper, we introduce a new interspatial attention (ISA) mechanism as a scalable building block for modern diffusion transformer (DiT)--based video generation models. ISA is a new type of cross attention that uses relative positional encodings tailored for the generation of human videos. Leveraging a custom-developed video variation autoencoder, we train a latent ISA-based diffusion model on a large corpus of video data. Our model achieves state-of-the-art performance for 4D human video synthesis, demonstrating remarkable motion consistency and identity preservation while providing precise control of the camera and body poses. Our code and model are publicly released at https://dsaurus.github.io/isa4d/.

cs.CV