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Chae Eun Rhee

Publications and source records attributed to Chae Eun Rhee.

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FlowTT: Exploiting Computation Flow Reuse in Irregular Tensor-Train Embedding

Tensor-Train (TT) decomposition effectively compresses large embedding tables in recommendation models, but TT-based embedding lookup remains inefficient because partially shared computation flows across input indices are not fully reused and intermediate results are repeatedly materialized off-chip between sequential TT-core contractions. We present FlowTT, a flow-aware GPU execution framework that reformulates TT gather as a set of prefix-shared irregular computation flows. FlowTT combines flow-aligned prefix-based index grouping, a fused TT-embedding execution path with on-chip intermediate retention, and persistent-thread scheduling with chunk-based work stealing and L2 checkpointing to preserve reuse under skewed workloads. By co-designing task formation, data buffering, and scheduling with the structure of TT gather, FlowTT reduces redundant TT-core operations, global-memory traffic, and load imbalance. On Meta's synthetic recommendation benchmarks (Meta-240, Meta-480, and Meta-788), FlowTT consistently achieves the lowest latency compared to existing methods. At batch size 32,768, it reduces latency by up to 42.2% in inference and 49.2% in training relative to EcoRec, while also achieving the lowest inference peak memory usage. These results show that exposing prefix-shared computation is key to efficient TT-based embedding execution.

cs.DC

CC-4DGS: Computational Deformation and Point-Cloud Compression for Storage-Efficient Dynamic Gaussian Splatting

Dynamic four-dimensional (4D) Gaussian Splatting has emerged as a powerful explicit representation for high-quality view synthesis, yet existing methods still require tens to hundreds of megabytes per scene due to their heavy reliance on large multi-resolution hash tables and high-dimensional Gaussian attributes. This paper presents CC-4DGS, a storage-efficient and scalable framework that rethinks both deformation modeling and canonical attribute storage. First, we introduce a computational deformation field (CDF) that replaces large multi-resolution learnable hash tables with deterministic dense hash encoding and compact neural decoders, enabling on-the-fly synthesis of deformation features while reducing deformation storage to only 1--3 MB per scene. Second, we propose a compression of canonical point-cloud attributes (CCA) pipeline that compresses high-dimensional spherical harmonic appearance terms and auxiliary Gaussian attributes via conditional autoencoding, selective quantization, and residual codebooks, achieving 3--5$\times$ point-cloud reduction with negligible quality loss. Together, these components yield a unified representation that preserves real-time rendering performance while reducing total storage to 20--30 MB. Extensive experiments across the N3DV and Technicolor Light Field datasets demonstrate that CC-4DGS achieves reconstruction accuracy comparable to state-of-the-art methods such as Swift4D, while offering significantly improved storage efficiency and favorable runtime-memory trade-offs.

cs.CV