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Chahyon Ku

Publications and source records attributed to Chahyon Ku.

4 recordsLinked to original sources

OWLS: Open-world Language-conditioned Speed Fields for Zero-Shot Rover Navigation

Semantics can provide a proxy for physical traversability. Terrain that looks like loose sand or a rock field is likely to have similar physical properties. Open-vocabulary vision-language models (VLMs) enable this physical reasoning over terrain outside any fixed label set. We present Open-world Language-conditioned Speed Fields (OWLS), which plans directly over the dense feature map of a VLM. Prompted with a description of traversable terrain, the VLM scores every pixel of a single camera image; OWLS projects these scores onto the ground, adapts them to the platform with two morphological operations, and uses the result as the speed field of a minimum-time planner, so terrain appearance and obstacle clearance shape one trajectory. OWLS needs no task-specific training, no terrain annotation, no persistent map, and no exteroceptive sensor beyond the camera. We evaluate it on a physical rover indoors and off-road, on simulated Mars and Moon rovers over 200 procedurally generated terrains, and on real planetary imagery. Project page: https://chahyon-ku.github.io/owls/

cs.RO↗

Action Jets: Learning the Local Shape of the Action-conditioned Data Manifold

World models are a powerful means of reasoning and planning, but many of these action-conditioned predictive models are high dimensional and computationally expensive. These challenges limit the number of action candidates that can be evaluated by a planner. We show that this cost is avoidable for planners over short horizons, which only require local information with respect to the current state. For a fixed state, the frames reachable by varying a low-dimensional action (a camera movement or an end-effector command) lie on a low-dimensional manifold. We estimate the local shape of that manifold directly via a network trained to estimate how each image region moves per unit of each action axis supervised by data collected from samples by the generator. A correction head fit to trajectory data estimates the shape of this manifold region up to a third-order Taylor polynomial. We call this network estimating the Taylor polynomial describing the manifold shape an Action Jet and compute its radius of validity in closed form. By traversing this approximation of the local manifold shape, we only have to perform inference once per state for any number of candidate actions. Scoring sixteen candidates from a single extraction is over 300x faster than with either source generator, and this gap widens with the number of candidates a planner evaluates. We measure against state-of-the-art action-conditioned generators, IRASim and WorldGym on BridgeData V2, a real 7-DoF manipulation benchmark, and FrameCrafter on DL3DV scenes, where we chart from the novel-view generators DepthSplat and LagerNVS. Because only the tangent comes from the generator and every other term from the data, the Action Jet also predicts held-out frames more accurately than IRASim, the generator that supplied its tangent, at short horizons and at over 100x less compute.

cs.CV↗

HELIOS: Hierarchical Exploration for Language-Grounded Interaction in Open Scenes

Language-specified mobile manipulation tasks in novel environments simultaneously face challenges interacting with a scene which is only partially observed, grounding semantic information from language instructions to the partially observed scene, and actively updating knowledge of the scene with new observations. To address these challenges, we propose HELIOS, a hierarchical scene representation and associated search objective. We construct 2D maps containing the relevant semantic and occupancy information for navigation while simultaneously actively constructing 3D Gaussian representations of task-relevant objects. We fuse observations across this multi-layered representation while explicitly modeling the multi-view consistency of the detections of each object using the Dirichlet distribution. Planning is formulated as a search problem over our hierarchical representation. We formulate an objective that jointly considers (i) exploration of unobserved or uncertain regions of the environment and (ii) information gathering from additional observations of candidate objects. This objective integrates frontier-based exploration with the expected information gain associated with improving semantic consistency of object detections. We evaluate HELIOS on the OVMM benchmark in the Habitat simulator, a pick and place benchmark in which perception is challenging due to large and complex scenes with comparatively small target objects. HELIOS achieves state-of-the-art results on OVMM. We demonstrate HELIOS performing language specified pick and place in a real world office environment on a Spot robot. Our method leverages pretrained VLMs to achieve these results in simulation and the real world without any task specific training.

cs.RO↗

Evaluating Robustness of Visual Representations for Object Assembly Task Requiring Spatio-Geometrical Reasoning

This paper primarily focuses on evaluating and benchmarking the robustness of visual representations in the context of object assembly tasks. Specifically, it investigates the alignment and insertion of objects with geometrical extrusions and intrusions, commonly referred to as a peg-in-hole task. The accuracy required to detect and orient the peg and the hole geometry in SE(3) space for successful assembly poses significant challenges. Addressing this, we employ a general framework in visuomotor policy learning that utilizes visual pretraining models as vision encoders. Our study investigates the robustness of this framework when applied to a dual-arm manipulation setup, specifically to the grasp variations. Our quantitative analysis shows that existing pretrained models fail to capture the essential visual features necessary for this task. However, a visual encoder trained from scratch consistently outperforms the frozen pretrained models. Moreover, we discuss rotation representations and associated loss functions that substantially improve policy learning. We present a novel task scenario designed to evaluate the progress in visuomotor policy learning, with a specific focus on improving the robustness of intricate assembly tasks that require both geometrical and spatial reasoning. Videos, additional experiments, dataset, and code are available at https://bit.ly/geometric-peg-in-hole .

cs.RO↗