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Chai Kiat Yeo

Publications and source records attributed to Chai Kiat Yeo.

17 recordsLinked to original sources

Data-Efficient ConvNeXt Pretraining for High-Resolution Sentinel-1 GRD SAR Representation Learning

Labeled Sentinel-1 Ground Range Detected (S1GRD) datasets remain scarce, limiting supervised deep learning for land-surface remote sensing, while self-supervised pretraining for this domain has been dominated by Vision Transformer (ViT)-based masked image modeling requiring substantial data and compute. We propose SparK-SAR, a sparse convolutional masked pretraining framework built on SparK and ConvNeXt, designed to exploit convolutional inductive biases for S1GRD imagery under constrained compute. SparK-SAR makes three core technical contributions: (i) ConvNeXt-RS, a domain-adapted encoder that halves the stem stride (4x to 2x) to produce 14x14 feature maps at stride 16x, providing 4x more spatial tokens at identical parameter count; (ii) a lightweight ConvNeXt-512 reconstruction decoder with PixelShuffle upsampling that reduces pretraining VRAM by 7.5-8.5% per GPU relative to a UNet-128 baseline while matching its accuracy; and (iii) an empirical characterization of FP16 mixed-precision pretraining instability in the standard SparK UNet-768 decoder on S1GRD data, complemented by a finding that finetuning with layer-wise learning rate decay (LLRD) improves downstream performance of pretrained encoders. On four Copernicus-Bench S1GRD tasks, our finetuned 27.8M-parameter ConvNeXt-RS encoder improves over a non-pretrained baseline by +4.7, +5.0, +5.8, and +1.4 pp on EuroSAT-S1, BigEarthNet-S1, DFC2020-S1, and Flood-S1 respectively, and outperforms the Copernicus-FM ViT (139M parameters, frozen) on three of four tasks at roughly 5x fewer parameters. A pretraining data-scaling study reveals task-dependent data efficiency: classification saturates with as little as 10-25% of the SSL4EO-S12 v1.1 corpus, while dense prediction continues to improve significantly up to 25-50%. The study also includes a CKA representation analysis and a geographic de-collision experiment.

cs.CV↗

Inferring Past Human Actions in Homes with Abductive Reasoning

Abductive reasoning aims to make the most likely inference for a given set of incomplete observations. In this paper, we introduce "Abductive Past Action Inference", a novel research task aimed at identifying the past actions performed by individuals within homes to reach specific states captured in a single image, using abductive inference. The research explores three key abductive inference problems: past action set prediction, past action sequence prediction, and abductive past action verification. We introduce several models tailored for abductive past action inference, including a relational graph neural network, a relational bilinear pooling model, and a relational transformer model. Notably, the newly proposed object-relational bilinear graph encoder-decoder (BiGED) model emerges as the most effective among all methods evaluated, demonstrating good proficiency in handling the intricacies of the Action Genome dataset. The contributions of this research significantly advance the ability of deep learning models to reason about current scene evidence and make highly plausible inferences about past human actions. This advancement enables a deeper understanding of events and behaviors, which can enhance decision-making and improve system capabilities across various real-world applications such as Human-Robot Interaction and Elderly Care and Health Monitoring. Code and data available at https://github.com/LUNAProject22/AAR

cs.CV↗

QuadBEV: An Efficient Quadruple-Task Perception Framework via Bird's-Eye-View Representation

Bird's-Eye-View (BEV) perception has become a vital component of autonomous driving systems due to its ability to integrate multiple sensor inputs into a unified representation, enhancing performance in various downstream tasks. However, the computational demands of BEV models pose challenges for real-world deployment in vehicles with limited resources. To address these limitations, we propose QuadBEV, an efficient multitask perception framework that leverages the shared spatial and contextual information across four key tasks: 3D object detection, lane detection, map segmentation, and occupancy prediction. QuadBEV not only streamlines the integration of these tasks using a shared backbone and task-specific heads but also addresses common multitask learning challenges such as learning rate sensitivity and conflicting task objectives. Our framework reduces redundant computations, thereby enhancing system efficiency, making it particularly suited for embedded systems. We present comprehensive experiments that validate the effectiveness and robustness of QuadBEV, demonstrating its suitability for real-world applications.

cs.RO↗

Learning Content-Aware Multi-Modal Joint Input Pruning via Bird's-Eye-View Representation

In the landscape of autonomous driving, Bird's-Eye-View (BEV) representation has recently garnered substantial academic attention, serving as a transformative framework for the fusion of multi-modal sensor inputs. This BEV paradigm effectively shifts the sensor fusion challenge from a rule-based methodology to a data-centric approach, thereby facilitating more nuanced feature extraction from an array of heterogeneous sensors. Notwithstanding its evident merits, the computational overhead associated with BEV-based techniques often mandates high-capacity hardware infrastructures, thus posing challenges for practical, real-world implementations. To mitigate this limitation, we introduce a novel content-aware multi-modal joint input pruning technique. Our method leverages BEV as a shared anchor to algorithmically identify and eliminate non-essential sensor regions prior to their introduction into the perception model's backbone. We validatethe efficacy of our approach through extensive experiments on the NuScenes dataset, demonstrating substantial computational efficiency without sacrificing perception accuracy. To the best of our knowledge, this work represents the first attempt to alleviate the computational burden from the input pruning point.

cs.CV↗

Transferability of Representations Learned using Supervised Contrastive Learning Trained on a Multi-Domain Dataset

Contrastive learning has shown to learn better quality representations than models trained using cross-entropy loss. They also transfer better to downstream datasets from different domains. However, little work has been done to explore the transferability of representations learned using contrastive learning when trained on a multi-domain dataset. In this paper, a study has been conducted using the Supervised Contrastive Learning framework to learn representations from the multi-domain DomainNet dataset and then evaluate the transferability of the representations learned on other downstream datasets. The fixed feature linear evaluation protocol will be used to evaluate the transferability on 7 downstream datasets that were chosen across different domains. The results obtained are compared to a baseline model that was trained using the widely used cross-entropy loss. Empirical results from the experiments showed that on average, the Supervised Contrastive Learning model performed 6.05% better than the baseline model on the 7 downstream datasets. The findings suggest that Supervised Contrastive Learning models can potentially learn more robust representations that transfer better across domains than cross-entropy models when trained on a multi-domain dataset.

cs.CV↗

DeformToon3D: Deformable 3D Toonification from Neural Radiance Fields

In this paper, we address the challenging problem of 3D toonification, which involves transferring the style of an artistic domain onto a target 3D face with stylized geometry and texture. Although fine-tuning a pre-trained 3D GAN on the artistic domain can produce reasonable performance, this strategy has limitations in the 3D domain. In particular, fine-tuning can deteriorate the original GAN latent space, which affects subsequent semantic editing, and requires independent optimization and storage for each new style, limiting flexibility and efficient deployment. To overcome these challenges, we propose DeformToon3D, an effective toonification framework tailored for hierarchical 3D GAN. Our approach decomposes 3D toonification into subproblems of geometry and texture stylization to better preserve the original latent space. Specifically, we devise a novel StyleField that predicts conditional 3D deformation to align a real-space NeRF to the style space for geometry stylization. Thanks to the StyleField formulation, which already handles geometry stylization well, texture stylization can be achieved conveniently via adaptive style mixing that injects information of the artistic domain into the decoder of the pre-trained 3D GAN. Due to the unique design, our method enables flexible style degree control and shape-texture-specific style swap. Furthermore, we achieve efficient training without any real-world 2D-3D training pairs but proxy samples synthesized from off-the-shelf 2D toonification models.

cs.CV↗

Monocular 3D Object Reconstruction with GAN Inversion

Recovering a textured 3D mesh from a monocular image is highly challenging, particularly for in-the-wild objects that lack 3D ground truths. In this work, we present MeshInversion, a novel framework to improve the reconstruction by exploiting the generative prior of a 3D GAN pre-trained for 3D textured mesh synthesis. Reconstruction is achieved by searching for a latent space in the 3D GAN that best resembles the target mesh in accordance with the single view observation. Since the pre-trained GAN encapsulates rich 3D semantics in terms of mesh geometry and texture, searching within the GAN manifold thus naturally regularizes the realness and fidelity of the reconstruction. Importantly, such regularization is directly applied in the 3D space, providing crucial guidance of mesh parts that are unobserved in the 2D space. Experiments on standard benchmarks show that our framework obtains faithful 3D reconstructions with consistent geometry and texture across both observed and unobserved parts. Moreover, it generalizes well to meshes that are less commonly seen, such as the extended articulation of deformable objects. Code is released at https://github.com/junzhezhang/mesh-inversion

cs.CV↗

Mis-spoke or mis-lead: Achieving Robustness in Multi-Agent Communicative Reinforcement Learning

Recent studies in multi-agent communicative reinforcement learning (MACRL) have demonstrated that multi-agent coordination can be greatly improved by allowing communication between agents. Meanwhile, adversarial machine learning (ML) has shown that ML models are vulnerable to attacks. Despite the increasing concern about the robustness of ML algorithms, how to achieve robust communication in multi-agent reinforcement learning has been largely neglected. In this paper, we systematically explore the problem of adversarial communication in MACRL. Our main contributions are threefold. First, we propose an effective method to perform attacks in MACRL, by learning a model to generate optimal malicious messages. Second, we develop a defence method based on message reconstruction, to maintain multi-agent coordination under message attacks. Third, we formulate the adversarial communication problem as a two-player zero-sum game and propose a game-theoretical method R-MACRL to improve the worst-case defending performance. Empirical results demonstrate that many state-of-the-art MACRL methods are vulnerable to message attacks, and our method can significantly improve their robustness.

cs.LG↗

NSGZero: Efficiently Learning Non-Exploitable Policy in Large-Scale Network Security Games with Neural Monte Carlo Tree Search

How resources are deployed to secure critical targets in networks can be modelled by Network Security Games (NSGs). While recent advances in deep learning (DL) provide a powerful approach to dealing with large-scale NSGs, DL methods such as NSG-NFSP suffer from the problem of data inefficiency. Furthermore, due to centralized control, they cannot scale to scenarios with a large number of resources. In this paper, we propose a novel DL-based method, NSGZero, to learn a non-exploitable policy in NSGs. NSGZero improves data efficiency by performing planning with neural Monte Carlo Tree Search (MCTS). Our main contributions are threefold. First, we design deep neural networks (DNNs) to perform neural MCTS in NSGs. Second, we enable neural MCTS with decentralized control, making NSGZero applicable to NSGs with many resources. Third, we provide an efficient learning paradigm, to achieve joint training of the DNNs in NSGZero. Compared to state-of-the-art algorithms, our method achieves significantly better data efficiency and scalability.

cs.CR↗

Solving Large-Scale Extensive-Form Network Security Games via Neural Fictitious Self-Play

Securing networked infrastructures is important in the real world. The problem of deploying security resources to protect against an attacker in networked domains can be modeled as Network Security Games (NSGs). Unfortunately, existing approaches, including the deep learning-based approaches, are inefficient to solve large-scale extensive-form NSGs. In this paper, we propose a novel learning paradigm, NSG-NFSP, to solve large-scale extensive-form NSGs based on Neural Fictitious Self-Play (NFSP). Our main contributions include: i) reforming the best response (BR) policy network in NFSP to be a mapping from action-state pair to action-value, to make the calculation of BR possible in NSGs; ii) converting the average policy network of an NFSP agent into a metric-based classifier, helping the agent to assign distributions only on legal actions rather than all actions; iii) enabling NFSP with high-level actions, which can benefit training efficiency and stability in NSGs; and iv) leveraging information contained in graphs of NSGs by learning efficient graph node embeddings. Our algorithm significantly outperforms state-of-the-art algorithms in both scalability and solution quality.

cs.AI↗

Unsupervised 3D Shape Completion through GAN Inversion

Most 3D shape completion approaches rely heavily on partial-complete shape pairs and learn in a fully supervised manner. Despite their impressive performances on in-domain data, when generalizing to partial shapes in other forms or real-world partial scans, they often obtain unsatisfactory results due to domain gaps. In contrast to previous fully supervised approaches, in this paper we present ShapeInversion, which introduces Generative Adversarial Network (GAN) inversion to shape completion for the first time. ShapeInversion uses a GAN pre-trained on complete shapes by searching for a latent code that gives a complete shape that best reconstructs the given partial input. In this way, ShapeInversion no longer needs paired training data, and is capable of incorporating the rich prior captured in a well-trained generative model. On the ShapeNet benchmark, the proposed ShapeInversion outperforms the SOTA unsupervised method, and is comparable with supervised methods that are learned using paired data. It also demonstrates remarkable generalization ability, giving robust results for real-world scans and partial inputs of various forms and incompleteness levels. Importantly, ShapeInversion naturally enables a series of additional abilities thanks to the involvement of a pre-trained GAN, such as producing multiple valid complete shapes for an ambiguous partial input, as well as shape manipulation and interpolation.

cs.CV↗

Self-Organizing Map assisted Deep Autoencoding Gaussian Mixture Model for Intrusion Detection

In the information age, a secure and stable network environment is essential and hence intrusion detection is critical for any networks. In this paper, we propose a self-organizing map assisted deep autoencoding Gaussian mixture model (SOMDAGMM) supplemented with well-preserved input space topology for more accurate network intrusion detection. The deep autoencoding Gaussian mixture model comprises a compression network and an estimation network which is able to perform unsupervised joint training. However, the code generated by the autoencoder is inept at preserving the topology of the input space, which is rooted in the bottleneck of the adopted deep structure. A self-organizing map has been introduced to construct SOMDAGMM for addressing this issue. The superiority of the proposed SOM-DAGMM is empirically demonstrated with extensive experiments conducted upon two datasets. Experimental results show that SOM-DAGMM outperforms state-of-the-art DAGMM on all tests, and achieves up to 15.58% improvement in F1 score and with better stability.

cs.LG↗

MessyTable: Instance Association in Multiple Camera Views

We present an interesting and challenging dataset that features a large number of scenes with messy tables captured from multiple camera views. Each scene in this dataset is highly complex, containing multiple object instances that could be identical, stacked and occluded by other instances. The key challenge is to associate all instances given the RGB image of all views. The seemingly simple task surprisingly fails many popular methods or heuristics that we assume good performance in object association. The dataset challenges existing methods in mining subtle appearance differences, reasoning based on contexts, and fusing appearance with geometric cues for establishing an association. We report interesting findings with some popular baselines, and discuss how this dataset could help inspire new problems and catalyse more robust formulations to tackle real-world instance association problems. Project page: $\href{https://caizhongang.github.io/projects/MessyTable/}{\text{MessyTable}}$

cs.CV↗

A Self-Organization Framework for Wireless Ad Hoc Networks as Small Worlds

Motivated by the benefits of small world networks, we propose a self-organization framework for wireless ad hoc networks. We investigate the use of directional beamforming for creating long-range short cuts between nodes. Using simulation results for randomized beamforming as a guideline, we identify crucial design issues for algorithm design. Our results show that, while significant path length reduction is achievable, this is accompanied by the problem of asymmetric paths between nodes. Subsequently, we propose a distributed algorithm for small world creation that achieves path length reduction while maintaining connectivity. We define a new centrality measure that estimates the structural importance of nodes based on traffic flow in the network, which is used to identify the optimum nodes for beamforming. We show, using simulations, that this leads to significant reduction in path length while maintaining connectivity.

cs.NI↗

Achieving Small World Properties using Bio-Inspired Techniques in Wireless Networks

It is highly desirable and challenging for a wireless ad hoc network to have self-organization properties in order to achieve network wide characteristics. Studies have shown that Small World properties, primarily low average path length and high clustering coefficient, are desired properties for networks in general. However, due to the spatial nature of the wireless networks, achieving small world properties remains highly challenging. Studies also show that, wireless ad hoc networks with small world properties show a degree distribution that lies between geometric and power law. In this paper, we show that in a wireless ad hoc network with non-uniform node density with only local information, we can significantly reduce the average path length and retain the clustering coefficient. To achieve our goal, our algorithm first identifies logical regions using Lateral Inhibition technique, then identifies the nodes that beamform and finally the beam properties using Flocking. We use Lateral Inhibition and Flocking because they enable us to use local state information as opposed to other techniques. We support our work with simulation results and analysis, which show that a reduction of up to 40% can be achieved for a high-density network. We also show the effect of hopcount used to create regions on average path length, clustering coefficient and connectivity.

cs.NI↗

Self-organization of Nodes using Bio-Inspired Techniques for Achieving Small World Properties

In an autonomous wireless sensor network, self-organization of the nodes is essential to achieve network wide characteristics. We believe that connectivity in wireless autonomous networks can be increased and overall average path length can be reduced by using beamforming and bio-inspired algorithms. Recent works on the use of beamforming in wireless networks mostly assume the knowledge of the network in aggregation to either heterogeneous or hybrid deployment. We propose that without the global knowledge or the introduction of any special feature, the average path length can be reduced with the help of inspirations from the nature and simple interactions between neighboring nodes. Our algorithm also reduces the number of disconnected components within the network. Our results show that reduction in the average path length and the number of disconnected components can be achieved using very simple local rules and without the full network knowledge.

cs.NI↗

Self-Organization of Wireless Ad Hoc Networks as Small Worlds Using Long Range Directional Beams

We study how long range directional beams can be used for self-organization of a wireless network to exhibit small world properties. Using simulation results for randomized beamforming as a guideline, we identify crucial design issues for algorithm design. Subsequently, we propose an algorithm for deterministic creation of small worlds. We define a new centrality measure that estimates the structural importance of nodes based on traffic flow in the network, which is used to identify the optimum nodes for beamforming. This results in significant reduction in path length while maintaining connectivity.

cs.NI↗