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Chandrajit Bajaj

Publications and source records attributed to Chandrajit Bajaj.

At least 37 records · Page 2Linked to original sources

Deep Contrastive Patch-Based Subspace Learning for Camera Image Signal Processing

Camera Image Signal Processing (ISP) pipelines can get appealing results in different image signal processing tasks. Nonetheless, the majority of these methods, including those employing an encoder-decoder deep architecture for the task, typically utilize a uniform filter applied consistently across the entire image. However, it is natural to view a camera image as heterogeneous, as the color intensity and the artificial noise are distributed vastly differently, even across the two-dimensional domain of a single image. Varied Moire ringing, motion blur, color-bleaching, or lens-based projection distortions can all potentially lead to a heterogeneous image artifact filtering problem. In this paper, we present a specific patch-based, local subspace deep neural network that improves Camera ISP to be robust to heterogeneous artifacts (especially image denoising). We call our three-fold deep-trained model the Patch Subspace Learning Autoencoder (PSL-AE). The PSL-AE model does not make assumptions regarding uniform levels of image distortion. Instead, it first encodes patches extracted from noisy a nd clean image pairs, with different artifact types or distortion levels, by contrastive learning. Then, the patches of each image are encoded into corresponding soft clusters within their suitable latent sub-space, utilizing a prior mixture model. Furthermore, the decoders undergo training in an unsupervised manner, specifically trained for the image patches present in each cluster. The experiments highlight the adaptability and efficacy through enhanced heterogeneous filtering, both from synthesized artifacts but also realistic SIDD image pairs.

eess.IV↗

A distribution-dependent Mumford-Shah model for unsupervised hyperspectral image segmentation

Hyperspectral images provide a rich representation of the underlying spectrum for each pixel, allowing for a pixel-wise classification/segmentation into different classes. As the acquisition of labeled training data is very time-consuming, unsupervised methods become crucial in hyperspectral image analysis. The spectral variability and noise in hyperspectral data make this task very challenging and define special requirements for such methods. Here, we present a novel unsupervised hyperspectral segmentation framework. It starts with a denoising and dimensionality reduction step by the well-established Minimum Noise Fraction (MNF) transform. Then, the Mumford-Shah (MS) segmentation functional is applied to segment the data. We equipped the MS functional with a novel robust distribution-dependent indicator function designed to handle the characteristic challenges of hyperspectral data. To optimize our objective function with respect to the parameters for which no closed form solution is available, we propose an efficient fixed point iteration scheme. Numerical experiments on four public benchmark datasets show that our method produces competitive results, which outperform three state-of-the-art methods substantially on three of these datasets.

cs.CV↗

Recipes for when Physics Fails: Recovering Robust Learning of Physics Informed Neural Networks

Physics-informed Neural Networks (PINNs) have been shown to be effective in solving partial differential equations by capturing the physics induced constraints as a part of the training loss function. This paper shows that a PINN can be sensitive to errors in training data and overfit itself in dynamically propagating these errors over the domain of the solution of the PDE. It also shows how physical regularizations based on continuity criteria and conservation laws fail to address this issue and rather introduce problems of their own causing the deep network to converge to a physics-obeying local minimum instead of the global minimum. We introduce Gaussian Process (GP) based smoothing that recovers the performance of a PINN and promises a robust architecture against noise/errors in measurements. Additionally, we illustrate an inexpensive method of quantifying the evolution of uncertainty based on the variance estimation of GPs on boundary data. Robust PINN performance is also shown to be achievable by choice of sparse sets of inducing points based on sparsely induced GPs. We demonstrate the performance of our proposed methods and compare the results from existing benchmark models in literature for time-dependent Schrödinger and Burgers' equations.

cs.LG↗

A Particle-based Sparse Gaussian Process Optimizer

Task learning in neural networks typically requires finding a globally optimal minimizer to a loss function objective. Conventional designs of swarm based optimization methods apply a fixed update rule, with possibly an adaptive step-size for gradient descent based optimization. While these methods gain huge success in solving different optimization problems, there are some cases where these schemes are either inefficient or suffering from local-minimum. We present a new particle-swarm-based framework utilizing Gaussian Process Regression to learn the underlying dynamical process of descent. The biggest advantage of this approach is greater exploration around the current state before deciding a descent direction. Empirical results show our approach can escape from the local minima compare with the widely-used state-of-the-art optimizers when solving non-convex optimization problems. We also test our approach under high-dimensional parameter space case, namely, image classification task.

cs.LG↗

Reinforcement Learning of Self Enhancing Camera Image and Signal Processing

Current camera image and signal processing pipelines (ISPs), including deep-trained versions, tend to apply a single filter that is uniformly applied to the entire image. This is despite the fact that most acquired camera images have spatially heterogeneous artifacts. This spatial heterogeneity manifests itself across the image space as varied Moire ringing, motion-blur, color-bleaching, or lens-based projection distortions. Moreover, combinations of these image artifacts can be present in small or large pixel neighborhoods, within an acquired image. Here, we present a deep reinforcement learning model that works in learned latent subspaces, and recursively improves camera image quality through a patch-based spatially adaptive artifact filtering and image enhancement. Our \textit{Recursive Self Enhancement Reinforcement Learning}(RSE-RL) model views the identification and correction of artifacts as a recursive self-learning and self-improvement exercise and consists of two major sub-modules: (i) The latent feature sub-space clustering/grouping obtained through variational auto-encoders enabling rapid identification of the correspondence and discrepancy between noisy and clean image patches. (ii) The adaptive learned transformation is controlled by a soft actor-critic agent that progressively filters and enhances the noisy patches using its closest feature distance neighbors of clean patches. Artificial artifacts that may be introduced in a patch-based ISP, are also removed through a reward-based de-blocking recovery and image enhancement. We demonstrate the self-improvement feature of our model by recursively training and testing on images, wherein the enhanced images resulting from each epoch provide a natural data augmentation and robustness to the RSE-RL training-filtering pipeline. Our method shows advantage for heterogeneous noise and artifact removal.

cs.CV↗

E-CIR: Event-Enhanced Continuous Intensity Recovery

A camera begins to sense light the moment we press the shutter button. During the exposure interval, relative motion between the scene and the camera causes motion blur, a common undesirable visual artifact. This paper presents E-CIR, which converts a blurry image into a sharp video represented as a parametric function from time to intensity. E-CIR leverages events as an auxiliary input. We discuss how to exploit the temporal event structure to construct the parametric bases. We demonstrate how to train a deep learning model to predict the function coefficients. To improve the appearance consistency, we further introduce a refinement module to propagate visual features among consecutive frames. Compared to state-of-the-art event-enhanced deblurring approaches, E-CIR generates smoother and more realistic results. The implementation of E-CIR is available at https://github.com/chensong1995/E-CIR.

eess.IV↗

ARAPReg: An As-Rigid-As Possible Regularization Loss for Learning Deformable Shape Generators

This paper introduces an unsupervised loss for training parametric deformation shape generators. The key idea is to enforce the preservation of local rigidity among the generated shapes. Our approach builds on an approximation of the as-rigid-as possible (or ARAP) deformation energy. We show how to develop the unsupervised loss via a spectral decomposition of the Hessian of the ARAP energy. Our loss nicely decouples pose and shape variations through a robust norm. The loss admits simple closed-form expressions. It is easy to train and can be plugged into any standard generation models, e.g., variational auto-encoder (VAE) and auto-decoder (AD). Experimental results show that our approach outperforms existing shape generation approaches considerably on public benchmark datasets of various shape categories such as human, animal and bone.

cs.CV↗

Scene Synthesis via Uncertainty-Driven Attribute Synchronization

Developing deep neural networks to generate 3D scenes is a fundamental problem in neural synthesis with immediate applications in architectural CAD, computer graphics, as well as in generating virtual robot training environments. This task is challenging because 3D scenes exhibit diverse patterns, ranging from continuous ones, such as object sizes and the relative poses between pairs of shapes, to discrete patterns, such as occurrence and co-occurrence of objects with symmetrical relationships. This paper introduces a novel neural scene synthesis approach that can capture diverse feature patterns of 3D scenes. Our method combines the strength of both neural network-based and conventional scene synthesis approaches. We use the parametric prior distributions learned from training data, which provide uncertainties of object attributes and relative attributes, to regularize the outputs of feed-forward neural models. Moreover, instead of merely predicting a scene layout, our approach predicts an over-complete set of attributes. This methodology allows us to utilize the underlying consistency constraints among the predicted attributes to prune infeasible predictions. Experimental results show that our approach outperforms existing methods considerably. The generated 3D scenes interpolate the training data faithfully while preserving both continuous and discrete feature patterns.

cs.CV↗

Deep Predictive Learning of Carotid Stenosis Severity

Carotid artery stenosis is the narrowing of carotid arteries, which supplies blood to the neck and head. In this work, we train a model to predict the severity of the stenosis blockage based on SRUC criteria variables and other patient information. We implement classic machine learning methods, decision trees and random forests, used in a previous experiment. In addition, we improve the accuracy through the use of the state-of-art Augmented Neural ODE deep learning method. Through systematic and theory-rooted analysis, we examine different parameters to achieve an accuracy of about 77%. These results show the strong potential in applying recently developing deep learning methods, while simultaneously suggesting that the current data provided by the SRUC criteria may be insufficient to predict stenosis severity at a high performance level.

q-bio.QM↗

Invariance-based Multi-Clustering of Latent Space Embeddings for Equivariant Learning

Variational Autoencoders (VAEs) have been shown to be remarkably effective in recovering model latent spaces for several computer vision tasks. However, currently trained VAEs, for a number of reasons, seem to fall short in learning invariant and equivariant clusters in latent space. Our work focuses on providing solutions to this problem and presents an approach to disentangle equivariance feature maps in a Lie group manifold by enforcing deep, group-invariant learning. Simultaneously implementing a novel separation of semantic and equivariant variables of the latent space representation, we formulate a modified Evidence Lower BOund (ELBO) by using a mixture model pdf like Gaussian mixtures for invariant cluster embeddings that allows superior unsupervised variational clustering. Our experiments show that this model effectively learns to disentangle the invariant and equivariant representations with significant improvements in the learning rate and an observably superior image recognition and canonical state reconstruction compared to the currently best deep learning models.

cs.LG↗

Learning Transferable 3D Adversarial Cloaks for Deep Trained Detectors

This paper presents a novel patch-based adversarial attack pipeline that trains adversarial patches on 3D human meshes. We sample triangular faces on a reference human mesh, and create an adversarial texture atlas over those faces. The adversarial texture is transferred to human meshes in various poses, which are rendered onto a collection of real-world background images. Contrary to the traditional patch-based adversarial attacks, where prior work attempts to fool trained object detectors using appended adversarial patches, this new form of attack is mapped into the 3D object world and back-propagated to the texture atlas through differentiable rendering. As such, the adversarial patch is trained under deformation consistent with real-world materials. In addition, and unlike existing adversarial patches, our new 3D adversarial patch is shown to fool state-of-the-art deep object detectors robustly under varying views, potentially leading to an attacking scheme that is persistently strong in the physical world.

cs.CV↗

Can 3D Adversarial Logos Cloak Humans?

With the trend of adversarial attacks, researchers attempt to fool trained object detectors in 2D scenes. Among many of them, an intriguing new form of attack with potential real-world usage is to append adversarial patches (e.g. logos) to images. Nevertheless, much less have we known about adversarial attacks from 3D rendering views, which is essential for the attack to be persistently strong in the physical world. This paper presents a new 3D adversarial logo attack: we construct an arbitrary shape logo from a 2D texture image and map this image into a 3D adversarial logo via a texture mapping called logo transformation. The resulting 3D adversarial logo is then viewed as an adversarial texture enabling easy manipulation of its shape and position. This greatly extends the versatility of adversarial training for computer graphics synthesized imagery. Contrary to the traditional adversarial patch, this new form of attack is mapped into the 3D object world and back-propagates to the 2D image domain through differentiable rendering. In addition, and unlike existing adversarial patches, our new 3D adversarial logo is shown to fool state-of-the-art deep object detectors robustly under model rotations, leading to one step further for realistic attacks in the physical world. Our codes are available at https://github.com/TAMU-VITA/3D_Adversarial_Logo.

cs.LG↗

A Fast and Adaptive Algorithm to Compute the X-ray Transform

We propose a new algorithm to compute the X-ray transform of an image represented by unit (pixel/voxel) basis functions. The fundamental issue is equivalently calculating the intersection lengths of the ray with associated units. For any given ray, we first derive the sufficient and necessary condition for non-vanishing intersectability. By this condition, we then distinguish the units that produce valid intersections with the ray. Only for those units rather than all the individuals, we calculate the intersection lengths by the obtained analytic formula. The proposed algorithm is adapted to 2D/3D parallel beam and 2D fan beam. Particularly, we derive the transformation formulas and generalize the algorithm to 3D circular and helical cone beams. Moreover, we discuss the intrinsic ambiguities of the problem itself, and present a solution. The algorithm not only possesses the adaptability with regard to the center position, scale and size of the image, but also is suited to parallelize with optimality. The comparison study demonstrates the proposed algorithm is fast, more complete, and is more flexible with respect to different scanning geometries and different basis functions. Finally, we validate the correctness of the algorithm by the aforementioned scanning geometries.

math.NA↗

Stein Variational Gradient Descent With Matrix-Valued Kernels

Stein variational gradient descent (SVGD) is a particle-based inference algorithm that leverages gradient information for efficient approximate inference. In this work, we enhance SVGD by leveraging preconditioning matrices, such as the Hessian and Fisher information matrix, to incorporate geometric information into SVGD updates. We achieve this by presenting a generalization of SVGD that replaces the scalar-valued kernels in vanilla SVGD with more general matrix-valued kernels. This yields a significant extension of SVGD, and more importantly, allows us to flexibly incorporate various preconditioning matrices to accelerate the exploration in the probability landscape. Empirical results show that our method outperforms vanilla SVGD and a variety of baseline approaches over a range of real-world Bayesian inference tasks.

stat.ML↗

Dynamic Filtering with Large Sampling Field for ConvNets

We propose a dynamic filtering strategy with large sampling field for ConvNets (LS-DFN), where the position-specific kernels learn from not only the identical position but also multiple sampled neighbor regions. During sampling, residual learning is introduced to ease training and an attention mechanism is applied to fuse features from different samples. Such multiple samples enlarge the kernels' receptive fields significantly without requiring more parameters. While LS-DFN inherits the advantages of DFN, namely avoiding feature map blurring by position-wise kernels while keeping translation invariance, it also efficiently alleviates the overfitting issue caused by much more parameters than normal CNNs. Our model is efficient and can be trained end-to-end via standard back-propagation. We demonstrate the merits of our LS-DFN on both sparse and dense prediction tasks involving object detection, semantic segmentation, and flow estimation. Our results show LS-DFN enjoys stronger recognition abilities in object detection and semantic segmentation tasks on VOC benchmark and sharper responses in flow estimation on FlyingChairs dataset compared to strong baselines.

cs.CV↗

SketchyCoreSVD: SketchySVD from Random Subsampling of the Data Matrix

We present a method called SketchyCoreSVD to compute the near-optimal rank r SVD of a data matrix by building random sketches only from its subsampled columns and rows. We provide theoretical guarantees under incoherence assumptions, and validate the performance of our SketchyCoreSVD method on various large static and time-varying datasets.

math.NA↗

Blind Hyperspectral-Multispectral Image Fusion via Graph Laplacian Regularization

Fusing a low-resolution hyperspectral image (HSI) and a high-resolution multispectral image (MSI) of the same scene leads to a super-resolution image (SRI), which is information rich spatially and spectrally. In this paper, we super-resolve the HSI using the graph Laplacian defined on the MSI. Unlike many existing works, we don't assume prior knowledge about the spatial degradation from SRI to HSI, nor a perfectly aligned HSI and MSI pair. Our algorithm progressively alternates between finding the blur kernel and fusing HSI with MSI, generating accurate estimations of the blur kernel and the SRI at convergence. Experiments on various datasets demonstrate the advantages of the proposed algorithm in the quality of fusion and its capability in dealing with unknown spatial degradation.

cs.CV↗

Higher Order Mutual Information Approximation for Feature Selection

Feature selection is a process of choosing a subset of relevant features so that the quality of prediction models can be improved. An extensive body of work exists on information-theoretic feature selection, based on maximizing Mutual Information (MI) between subsets of features and class labels. The prior methods use a lower order approximation, by treating the joint entropy as a summation of several single variable entropies. This leads to locally optimal selections and misses multi-way feature combinations. We present a higher order MI based approximation technique called Higher Order Feature Selection (HOFS). Instead of producing a single list of features, our method produces a ranked collection of feature subsets that maximizes MI, giving better comprehension (feature ranking) as to which features work best together when selected, due to their underlying interdependent structure. Our experiments demonstrate that the proposed method performs better than existing feature selection approaches while keeping similar running times and computational complexity.

cs.LG↗