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Chandru Venkataraman

Publications and source records attributed to Chandru Venkataraman.

4 recordsLinked to original sources

REVERSAL-BENCH: A Reversibility Axis and Reset Oracle for Measuring the Reset-Free RL Cliff

A central goal of autonomous reinforcement learning is continuous policy training without external resets. However, existing paradigms largely depend on underlying environmental reversibility, a property absent in real world manipulation, where events such as pushing objects off tables or spilling granular substances cannot be undone. We introduce REVERSAL-BENCH, a benchmark that controls reversibility via a continuous parameter $ρ\in [0, 1]$ and provides a reset oracle, a ground-truth verification mechanism to test state recoverability across eight manipulation settings in five physics engines. Evaluating a broad spectrum of policy architectures, including standard actor-critic algorithms, safe RL, and specialized reset-free frameworks, reveals a sharp reversibility cliff: reset-free agents are consistently absorbed into irrecoverable states as $ρ$ increases, whereas episodic agents maintain steady learning. We see this failure mode across autonomous reset-free baselines and constrained RL. Because reset-free agents lack external resets, any transition into an irrecoverable state results in permanent absorption, leaving the agent trapped where further learning halts. We show that this absorption phenomenon persists in full physics simulations under learned manipulation policies. By evaluating against geometrically identical reversible counterparts, we confirm that this breakdown is causally driven by irreversibility rather than obstacle complexity. We release the benchmark suite, a large multi-simulator dataset labeled with recoverability and a reset oracle. We also evaluate a safety shield that intervenes before irreversible failures occur, showing that while recoverability can be predicted accurately, active recovery primarily succeeds only when the agent can physically steer clear of the trap

cs.LG↗

REFACTOR-VLA: Unsupervised Library Learning of Typed Motor Programs

Most vision-language-action (VLA) models -- OpenVLA, $π_0$, RT-2, RDT-1B -- are monolithic: they emit raw motor commands or short action chunks without organizing behavior into reusable abstractions, so they degrade on long-horizon tasks and resist interpretation. Existing skill-discovery methods sidestep the core question of when two action sequences are behaviorally equivalent, either clustering contrastive embeddings or delegating the judgment to a language model uncalibrated to the robot's dynamics. We introduce REFACTOR-VLA, a wake/sleep system for learning reusable skills. Its sleep phase clusters motor-program fragments under a Behavioral-Equivalence Kernel (BEK) computed from rollouts of a learned latent world model $M_ϕ$; its wake phase emits typed lambda terms over a Hindley--Milner-inspired vocabulary, consumed by a library-conditioned rectified-flow action decoder. Abstractions are admitted only if they pass Minimum Description Length and return-preservation gates. On LIBERO we report two findings. First, enlarging the world model from 188M to 430M parameters worsened performance on 4 of 4 suites, so capacity alone does not help. Second, the training objective matters far more: adding an auxiliary supervised contrastive (InfoNCE) loss during world-model warmup substantially improves sleep-phase clustering, giving Normalized Mutual Information at $n=3$ seeds of $0.462 \pm 0.021$ (object), $0.867 \pm 0.025$ (spatial), $0.915 \pm 0.013$ (goal) and $0.754 \pm 0.010$ (LIBERO-10), and beating the strongest published baseline on all 4 suites by a mean $Δ= +0.184$. Across providers ($n=12$) the 95% bootstrap confidence interval for mean pairwise NMI is $[0.683, 0.729]$ (mean $0.705$). The sleep phase also yields the first real-LIBERO task-language library: the decoder uses 2 of 3 admitted abstractions and rewrites all 256 sampled demonstrations.

cs.LG↗

Adversarial Distilled Retrieval-Augmented Guarding Model for Online Malicious Intent Detection

With the deployment of Large Language Models (LLMs) in interactive applications, online malicious intent detection has become increasingly critical. However, existing approaches fall short of handling diverse and complex user queries in real time. To address these challenges, we introduce ADRAG (Adversarial Distilled Retrieval-Augmented Guard), a two-stage framework for robust and efficient online malicious intent detection. In the training stage, a high-capacity teacher model is trained on adversarially perturbed, retrieval-augmented inputs to learn robust decision boundaries over diverse and complex user queries. In the inference stage, a distillation scheduler transfers the teacher's knowledge into a compact student model, with a continually updated knowledge base collected online. At deployment, the compact student model leverages top-K similar safety exemplars retrieved from the online-updated knowledge base to enable both online and real-time malicious query detection. Evaluations across ten safety benchmarks demonstrate that ADRAG, with a 149M-parameter model, achieves 98.5% of WildGuard-7B's performance, surpasses GPT-4 by 3.3% and Llama-Guard-3-8B by 9.5% on out-of-distribution detection, while simultaneously delivering up to 5.6x lower latency at 300 queries per second (QPS) in real-time applications.

cs.CR↗

Learning Compressed Embeddings for On-Device Inference

In deep learning, embeddings are widely used to represent categorical entities such as words, apps, and movies. An embedding layer maps each entity to a unique vector, causing the layer's memory requirement to be proportional to the number of entities. In the recommendation domain, a given category can have hundreds of thousands of entities, and its embedding layer can take gigabytes of memory. The scale of these networks makes them difficult to deploy in resource constrained environments. In this paper, we propose a novel approach for reducing the size of an embedding table while still mapping each entity to its own unique embedding. Rather than maintaining the full embedding table, we construct each entity's embedding "on the fly" using two separate embedding tables. The first table employs hashing to force multiple entities to share an embedding. The second table contains one trainable weight per entity, allowing the model to distinguish between entities sharing the same embedding. Since these two tables are trained jointly, the network is able to learn a unique embedding per entity, helping it maintain a discriminative capability similar to a model with an uncompressed embedding table. We call this approach MEmCom (Multi-Embedding Compression). We compare with state-of-the-art model compression techniques for multiple problem classes including classification and ranking. On four popular recommender system datasets, MEmCom had a 4% relative loss in nDCG while compressing the input embedding sizes of our recommendation models by 16x, 4x, 12x, and 40x. MEmCom outperforms the state-of-the-art techniques, which achieved 16%, 6%, 10%, and 8% relative loss in nDCG at the respective compression ratios. Additionally, MEmCom is able to compress the RankNet ranking model by 32x on a dataset with millions of users' interactions with games while incurring only a 1% relative loss in nDCG.

cs.LG↗