Searcharxiv⌕ Search

arXiv subjects

Chang Li

Publications and source records attributed to Chang Li.

At least 91 records · Page 5Linked to original sources

Coverage Optimization of Camera Network for Continuous Deformable Object

In this paper, a deformable object is considered for cameras deployment with the aim of visual coverage. The object contour is discretized into sampled points as meshes, and the deformation is represented as continuous trajectories for the sampled points. To reduce the computational complexity, some feature points are carefully selected representing the continuous deformation process, and the visual coverage for the deformable object is transferred to cover the specific feature points. In particular, the vertexes of a rectangle that can contain the entire deformation trajectory of every sampled point on the object contour are chosen as the feature points. An improved wolf pack algorithm is then proposed to solve the optimization problem. Finally, simulation results are given to demonstrate the effectiveness of the proposed deployment method of camera network.

cs.CV↗

Quantum-Memory-Enhanced Preparation of Nonlocal Graph States

Graph states are an important class of multipartite entangled states. Previous experimental generation of graph states and in particular the Greenberger-Horne-Zeilinger (GHZ) states in linear optics quantum information schemes is subjected to an exponential decay in efficiency versus the system size, which limits its large-scale applications in quantum networks. Here we demonstrate an efficient scheme to prepare graph states with only a polynomial overhead using long-lived atomic quantum memories. We generate atom-photon entangled states in two atomic ensembles asynchronously, retrieve the stored atomic excitations only when both sides succeed, and further project them into a four-photon GHZ state. We measure the fidelity of this GHZ state and further demonstrate its applications in the violation of Bell-type inequalities and in quantum cryptography. Our work demonstrates the prospect of efficient generation of multipartite entangled states in large-scale distributed systems with applications in quantum information processing and metrology.

quant-ph↗

Experimental demonstration of memory-enhanced scaling for entanglement connection of quantum repeater segments

The quantum repeater protocol is a promising approach to implement long-distance quantum communication and large-scale quantum networks. A key idea of the quantum repeater protocol is to use long-lived quantum memories to achieve efficient entanglement connection between different repeater segments with a polynomial scaling. Here we report an experiment which realizes efficient connection of two quantum repeater segments via on-demand entanglement swapping by the use of two atomic quantum memories with storage time of tens of milliseconds. With the memory enhancement, scaling-changing acceleration is demonstrated in the rate for a successful entanglement connection. The experimental realization of entanglement connection of two quantum repeater segments with an efficient memory-enhanced scaling demonstrates a key advantage of the quantum repeater protocol, which makes a cornerstone towards future large-scale quantum networks.

quant-ph↗

Toward Open-World Electroencephalogram Decoding Via Deep Learning: A Comprehensive Survey

Electroencephalogram (EEG) decoding aims to identify the perceptual, semantic, and cognitive content of neural processing based on non-invasively measured brain activity. Traditional EEG decoding methods have achieved moderate success when applied to data acquired in static, well-controlled lab environments. However, an open-world environment is a more realistic setting, where situations affecting EEG recordings can emerge unexpectedly, significantly weakening the robustness of existing methods. In recent years, deep learning (DL) has emerged as a potential solution for such problems due to its superior capacity in feature extraction. It overcomes the limitations of defining `handcrafted' features or features extracted using shallow architectures, but typically requires large amounts of costly, expertly-labelled data - something not always obtainable. Combining DL with domain-specific knowledge may allow for development of robust approaches to decode brain activity even with small-sample data. Although various DL methods have been proposed to tackle some of the challenges in EEG decoding, a systematic tutorial overview, particularly for open-world applications, is currently lacking. This article therefore provides a comprehensive survey of DL methods for open-world EEG decoding, and identifies promising research directions to inspire future studies for EEG decoding in real-world applications.

eess.SP↗

Multicell Atomic Quantum Memory as a Hardware-Efficient Quantum Repeater Node

For scalable quantum communication and networks, a key step is to realize a quantum repeater node that can efficiently connect different segments of atom-photon entanglement using quantum memories. We report a compact and hardware-efficient realization of a quantum repeater node using a single atomic ensemble for multicell quantum memories. Millisecond lifetime is achieved for individual memory cells after suppressing the magnetic-field-induced inhomogeneous broadening and the atomic-motion-induced spin-wave dephasing. Based on these long-lived multicell memory cells, we achieve heralded asynchronous entanglement generation in two quantum repeater segments one after another and then an on-demand entanglement connection of these two repeater segments. As another application of the multicell atomic quantum memory, we further demonstrate storage and on-demand retrieval of heralded atomic spin-wave qubits by implementing a random access quantum memory with individual addressing capacity. This work provides a promising constituent for efficient realization of quantum repeaters for large-scale quantum networks.

quant-ph↗

Optimizing Ranking Systems Online as Bandits

Ranking system is the core part of modern retrieval and recommender systems, where the goal is to rank candidate items given user contexts. Optimizing ranking systems online means that the deployed system can serve user requests, e.g., queries in the web search, and optimize the ranking policy by learning from user interactions, e.g., clicks. Bandit is a general online learning framework and can be used in our optimization task. However, due to the unique features of ranking, there are several challenges in designing bandit algorithms for ranking system optimization. In this dissertation, we study and propose solutions for four challenges in optimizing ranking systems online: effectiveness, safety, nonstationarity, and diversification. First, the effectiveness is related to how fast the algorithm learns from interactions. We study the effective online ranker evaluation task and propose the MergeDTS algorithm to solve the problem effectively. Second, the deployed algorithm should be safe, which means the algorithm only displays reasonable content to user requests. To solve the safe online learning to rank problem, we propose the BubbleRank algorithm. Third, as users change their preferences constantly, the algorithm should handle the nonstationarity. We formulate this nonstationary online learning to rank problem as cascade non-stationary bandits and propose CascadeDUCB and CascadeSWUCB algorithms to solve the problem. Finally, the contents in ranked lists should be diverse. We consider the results diversification task and propose the CascadeHybird algorithm that considers both the item relevance and results diversification when learning from user interactions.

cs.IR↗

Elastic Tactile Simulation Towards Tactile-Visual Perception

Tactile sensing plays an important role in robotic perception and manipulation tasks. To overcome the real-world limitations of data collection, simulating tactile response in a virtual environment comes as a desirable direction of robotic research. In this paper, we propose Elastic Interaction of Particles (EIP) for tactile simulation. Most existing works model the tactile sensor as a rigid multi-body, which is incapable of reflecting the elastic property of the tactile sensor as well as characterizing the fine-grained physical interaction between the two objects. By contrast, EIP models the tactile sensor as a group of coordinated particles, and the elastic property is applied to regulate the deformation of particles during contact. With the tactile simulation by EIP, we further propose a tactile-visual perception network that enables information fusion between tactile data and visual images. The perception network is based on a global-to-local fusion mechanism where multi-scale tactile features are aggregated to the corresponding local region of the visual modality with the guidance of tactile positions and directions. The fusion method exhibits superiority regarding the 3D geometric reconstruction task.

cs.RO↗

Federated Unbiased Learning to Rank

Unbiased Learning to Rank (ULTR) studies the problem of learning a ranking function based on biased user interactions. In this framework, ULTR algorithms have to rely on a large amount of user data that are collected, stored, and aggregated by central servers. In this paper, we consider an on-device search setting, where users search against their personal corpora on their local devices, and the goal is to learn a ranking function from biased user interactions. Due to privacy constraints, users' queries, personal documents, results lists, and raw interaction data will not leave their devices, and ULTR has to be carried out via Federated Learning (FL). Directly applying existing ULTR algorithms on users' devices could suffer from insufficient training data due to the limited amount of local interactions. To address this problem, we propose the FedIPS algorithm, which learns from user interactions on-device under the coordination of a central server and uses click propensities to remove the position bias in user interactions. Our evaluation of FedIPS on the Yahoo and Istella datasets shows that FedIPS is robust over a range of position biases.

cs.IR↗

A Finite Horizon Optimal Stochastic Impulse Control Problem with A Decision Lag

This paper studies an optimal stochastic impulse control problem in a finite horizon with a decision lag, by which we mean that after an impulse is made, a fixed number units of time has to be elapsed before the next impulse is allowed to be made. The continuity of the value function is proved. A suitable version of dynamic programming principle is established, which takes into account the dependence of state process on the elapsed time. The corresponding Hamilton-Jacobi-Bellman (HJB) equation is derived, which exhibit some special feature of the problem. The value function of this optimal impulse control problem is characterized as the unique viscosity solution to the corresponding HJB equation. An optimal impulse control is constructed provided the value function is given. Moreover, a limiting case with the waiting time approaching $0$ is discussed.

math.OC↗

Human Action Recognition Based on Multi-scale Feature Maps from Depth Video Sequences

Human action recognition is an active research area in computer vision. Although great process has been made, previous methods mostly recognize actions based on depth data at only one scale, and thus they often neglect multi-scale features that provide additional information action recognition in practical application scenarios. In this paper, we present a novel framework focusing on multi-scale motion information to recognize human actions from depth video sequences. We propose a multi-scale feature map called Laplacian pyramid depth motion images(LP-DMI). We employ depth motion images (DMI) as the templates to generate the multi-scale static representation of actions. Then, we caculate LP-DMI to enhance multi-scale dynamic information of motions and reduces redundant static information in human bodies. We further extract the multi-granularity descriptor called LP-DMI-HOG to provide more discriminative features. Finally, we utilize extreme learning machine (ELM) for action classification. The proposed method yeilds the recognition accuracy of 93.41%, 85.12%, 91.94% on public MSRAction3D dataset, UTD-MHAD and DHA dataset. Through extensive experiments, we prove that our method outperforms state-of-the-art benchmarks.

cs.CV↗

Intrinsic motivation in virtual assistant interaction for fostering spontaneous interactions

With the growing utility of today's conversational virtual assistants, the importance of user motivation in human-AI interaction is becoming more obvious. However, previous studies in this and related fields, such as human-computer interaction and human-robot interaction, scarcely discussed intrinsic motivation and its affecting factors. Those studies either treated motivation as an inseparable concept or focused on non-intrinsic motivation. The current study aims to cover intrinsic motivation by taking an affective-engineering approach. A novel motivation model is proposed, in which intrinsic motivation is affected by two factors that derive from user interactions with virtual assistants: expectation of capability and uncertainty. Experiments are conducted where these two factors are manipulated by making participants believe they are interacting with the smart speaker "Amazon Echo". Intrinsic motivation is measured both by using questionnaires and by covertly monitoring a five-minute free-choice period in the experimenter's absence, during which the participants could decide for themselves whether to interact with the virtual assistants. Results of the first experiment showed that high expectation engenders more intrinsically motivated interaction compared with low expectation. The results also suggested suppressive effects by uncertainty on intrinsic motivation, though we had not hypothesized before experiments. We then revised our hypothetical model of action selection accordingly and conducted a verification experiment of uncertainty's effects. Results of the verification experiment showed that reducing uncertainty encourages more interactions and causes the motivation behind these interactions to shift from non-intrinsic to intrinsic.

cs.HC↗

Cascading Hybrid Bandits: Online Learning to Rank for Relevance and Diversity

Relevance ranking and result diversification are two core areas in modern recommender systems. Relevance ranking aims at building a ranked list sorted in decreasing order of item relevance, while result diversification focuses on generating a ranked list of items that covers a broad range of topics. In this paper, we study an online learning setting that aims to recommend a ranked list with $K$ items that maximizes the ranking utility, i.e., a list whose items are relevant and whose topics are diverse. We formulate it as the cascade hybrid bandits (CHB) problem. CHB assumes the cascading user behavior, where a user browses the displayed list from top to bottom, clicks the first attractive item, and stops browsing the rest. We propose a hybrid contextual bandit approach, called CascadeHybrid, for solving this problem. CascadeHybrid models item relevance and topical diversity using two independent functions and simultaneously learns those functions from user click feedback. We conduct experiments to evaluate CascadeHybrid on two real-world recommendation datasets: MovieLens and Yahoo music datasets. Our experimental results show that CascadeHybrid outperforms the baselines. In addition, we prove theoretical guarantees on the $n$-step performance demonstrating the soundness of CascadeHybrid.

cs.LG↗

MergeDTS: A Method for Effective Large-Scale Online Ranker Evaluation

Online ranker evaluation is one of the key challenges in information retrieval. While the preferences of rankers can be inferred by interleaving methods, the problem of how to effectively choose the ranker pair that generates the interleaved list without degrading the user experience too much is still challenging. On the one hand, if two rankers have not been compared enough, the inferred preference can be noisy and inaccurate. On the other, if two rankers are compared too many times, the interleaving process inevitably hurts the user experience too much. This dilemma is known as the exploration versus exploitation tradeoff. It is captured by the $K$-armed dueling bandit problem, which is a variant of the $K$-armed bandit problem, where the feedback comes in the form of pairwise preferences. Today's deployed search systems can evaluate a large number of rankers concurrently, and scaling effectively in the presence of numerous rankers is a critical aspect of $K$-armed dueling bandit problems. In this paper, we focus on solving the large-scale online ranker evaluation problem under the so-called Condorcet assumption, where there exists an optimal ranker that is preferred to all other rankers. We propose Merge Double Thompson Sampling (MergeDTS), which first utilizes a divide-and-conquer strategy that localizes the comparisons carried out by the algorithm to small batches of rankers, and then employs Thompson Sampling (TS) to reduce the comparisons between suboptimal rankers inside these small batches. The effectiveness (regret) and efficiency (time complexity) of MergeDTS are extensively evaluated using examples from the domain of online evaluation for web search. Our main finding is that for large-scale Condorcet ranker evaluation problems, MergeDTS outperforms the state-of-the-art dueling bandit algorithms.

cs.IR↗

PulseGAN: Learning to generate realistic pulse waveforms in remote photoplethysmography

Remote photoplethysmography (rPPG) is a non-contact technique for measuring cardiac signals from facial videos. High-quality rPPG pulse signals are urgently demanded in many fields, such as health monitoring and emotion recognition. However, most of the existing rPPG methods can only be used to get average heart rate (HR) values due to the limitation of inaccurate pulse signals. In this paper, a new framework based on generative adversarial network, called PulseGAN, is introduced to generate realistic rPPG pulse signals through denoising the chrominance signals. Considering that the cardiac signal is quasi-periodic and has apparent time-frequency characteristics, the error losses defined in time and spectrum domains are both employed with the adversarial loss to enforce the model generating accurate pulse waveforms as its reference. The proposed framework is tested on the public UBFC-RPPG database in both within-database and cross-database configurations. The results show that the PulseGAN framework can effectively improve the waveform quality, thereby enhancing the accuracy of HR, the heart rate variability (HRV) and the interbeat interval (IBI). The proposed method achieves the best performance compared to the denoising autoencoder (DAE) and CHROM, with the mean absolute error of AVNN (the average of all normal-to-normal intervals) improving 20.85% and 41.19%, and the mean absolute error of SDNN (the standard deviation of all NN intervals) improving 20.28% and 37.53%, respectively, in the cross-database test. This framework can be easily extended to other existing deep learning based rPPG methods, which is expected to expand the application scope of rPPG techniques.

eess.IV↗

Scalar V-soliton equation and Kähler-Ricci flow on symplectic quotients

In this paper, we consider the $V$-soliton equation which is a degenerate fully nonlinear equation introduced by La Nave and Tian in their work on Kähler-Ricci flow on symplectic quotients. One can apply the interpretation to study finite time singularities of the Kähler-Ricci flow. As in the case of Kähler-Einstein metrics, we can also reduce the $V$-soliton equation to a scalar equation on Kähler potentials, which is of Monge-Ampère type. We formulate some preliminary estimates for such a scalar equation on a compact Kähler manifold $M$.

math.AP↗

High dimensional entanglement between a photon and a multiplexed atomic quantum memory

Multiplexed quantum memories and high-dimensional entanglement can improve the performance of quantum repeaters by promoting the entanglement generation rate and the quantum communication channel capacity. Here, we experimentally generate a high-dimensional entangled state between a photon and a collective spin wave excitation stored in the multiplexed atomic quantum memory. We verify the entanglement dimension by the quantum witness and the entanglement of formation. Then we use the high-dimensional entangled state to test the violation of the Bell-type inequality. Our work provides an effective method to generate multidimensional entanglement between the flying photonic pulses and the atomic quantum interface.

quant-ph↗

Cascading Non-Stationary Bandits: Online Learning to Rank in the Non-Stationary Cascade Model

Non-stationarity appears in many online applications such as web search and advertising. In this paper, we study the online learning to rank problem in a non-stationary environment where user preferences change abruptly at an unknown moment in time. We consider the problem of identifying the K most attractive items and propose cascading non-stationary bandits, an online learning variant of the cascading model, where a user browses a ranked list from top to bottom and clicks on the first attractive item. We propose two algorithms for solving this non-stationary problem: CascadeDUCB and CascadeSWUCB. We analyze their performance and derive gap-dependent upper bounds on the n-step regret of these algorithms. We also establish a lower bound on the regret for cascading non-stationary bandits and show that both algorithms match the lower bound up to a logarithmic factor. Finally, we evaluate their performance on a real-world web search click dataset.

cs.LG↗