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Chang Nie

Publications and source records attributed to Chang Nie.

At least 19 recordsLinked to original sources

DiffSAC: Diffusion-guided Sampling for Consensus-based Robust Estimation

Robust estimation is a core computer vision task frequently tackled using sample consensus. However, traditional methods suffer from inefficient sampling as they struggle to identify effective minimum sets before hypothesis evaluation. To address these challenges, we propose a novel Diffusion-guided Sampling for Consensus-based Robust Estimation (DiffSAC) framework. DiffSAC introduces a diffusion model to learn the distribution of effective minimum sets. It refines the confidence for each data point, indicating whether it belongs to a good minimum set, rather than ranking the data points as in previous work. This significantly reduces the need to process numerous bad sets. To constrain the refinement direction, geometric features are incorporated as conditions within our diffusion model. Consequently, DiffSAC outputs a small number of high-quality minimum sets, enabling identification of the best hypothesis via consensus evaluation. Notably, compared to previous works requiring evaluating over ten thousand hypotheses, DiffSAC achieves state-of-the-art performance with only dozens, significantly boosting efficiency. Extensive experiments across five classic computer vision tasks demonstrate the superiority of DiffSAC. The diffusion model's sampling accelerators enable real-time operation, and DiffSAC can be used as a plug-and-play module to improve existing sample consensus methods.

cs.CV

Teach and Grow: An Agent-Centered Architecture for General Robot Learning

End-to-end vision-language-action (VLA) and world-action models offer an elegant route to general-purpose robotics, but their reliability is bounded by validated physical coverage. When an unfamiliar object, sensor, embodiment, or contact falls outside that coverage and no validated fallback exists, correcting the failure requires new robot data, a policy update, and regression testing. This recurring burden is the retraining tax. Unlike text, embodied data must often be created by operating machines. We present Teach-and-Grow Learning (TGL), an agent-centered architecture for general robot learning. In its general form, a multimodal agent turns a few successful demonstrations into reusable Skill Blocks: closed-loop behaviors for meaningful subgoals. In a new scene, the agent grounds and composes these blocks, selects learned or geometric tools, observes the physical outcome, and revises the route when execution departs from intent. A Skill Library stores executable behavior, while structured Experience Memory carries forward success, failure, and repair. New tasks are acquired without task-specific policy retraining. Our LIBERO evaluation attains state-of-the-art performance; controlled studies expose skill induction, persistent reuse, and agent-directed adaptation. Finally, we propose the Teach-and-Grow scaling-law hypothesis: if X denotes effective reusable experience, future-task error and teaching demand should approach irreducible floors as power laws in X. The architecture therefore treats deployment as a period of continued learning, in which one task can make the next easier.

cs.RO

Omni-Prune: Query-Aware Unified Token Pruning for Efficient Omnimodal Large Language Models

Omnimodal large language models (OmniLLMs) are rapidly extending multimodal reasoning to cover synchronized audio and video. However, the resulting audio-video token sequences are long, leading to high prefill latency and GPU memory usage at inference time. Existing token pruning methods, designed mainly for vision-only inputs, miss both the cross-modal links between audio and video and the user query that decides which content matters. To bridge this gap, we present Omni-Prune, a training-free, query-aware audio-visual token pruning framework that jointly removes redundancy from both modalities while keeping task-relevant cross-modal evidence. Specifically, Omni-Prune first splits the token sequence into adaptive time windows placed at audio saliency peaks, then scores audio and video tokens on a single scale that combines encoder attention with text-query relevance, and pairs related audio-video tokens so that they are kept together. Within each window, a final K-medoids step then selects a few representative tokens, adding diverse cues that score-based selection alone would miss. Extensive experiments demonstrate that Omni-Prune outperforms established baseline methods, delivering up to 3.25x prefill speedup and 1.3x memory reduction while retaining over 99% of full-model performance.

cs.CV

RoGS: Adaptive Meshgrid Gaussian for Large-Scale Road Surface Mapping

Road surface mapping plays a crucial role in autonomous driving, supporting high-definition map generation, lane-level perception, and automatic road annotation. Recent mesh-based road surface reconstruction methods have shown promising results, but they still suffer from limited reconstruction quality and high optimization cost, especially in large-scale driving scenarios. To address these limitations, we propose ROADGS-T, a robust and efficient large-scale road surface mapping framework based on adaptive meshgrid Gaussian representation. Specifically, we model the road surface by placing 2D Gaussian surfels on a meshgrid, where each surfel explicitly stores color, semantic, and geometric information. Compared with conventional mesh-based representations and 3D Gaussian primitives, the proposed meshgrid Gaussian representation better matches the thin-surface property of roads while significantly reducing redundant primitives and overlap during optimization. To further improve representation efficiency and structural fidelity, we introduce a road-structure-aware adaptive meshgrid strategy, which allocates denser Gaussian surfels to geometrically or semantically complex regions, such as lane markings, road boundaries, and height discontinuities, while maintaining a compact representation in flat road areas. Moreover, instead of relying on a single nearest vehicle pose, we design a trajectory-consistency-guided pose-robust refinement strategy, which estimates local surface priors from multiple neighboring poses and adaptively weights pose-guided height regularization according to their geometric consistency.

cs.CV

Light-Omni: Reflex over Reasoning in Agentic Video Understanding with Long-Term Memory

Agentic video understanding equips models with long-term memory to autonomously process and respond to continuous, long-horizon multimodal streams. However, advanced video agents often rely on ``detective-style'' iterative reasoning for action control (e.g., $\mathtt{search}$) and evidence aggregation, incurring prohibitive costs and latency. We argue that such heavy reasoning primarily compensates for the lack of global context and semantic misalignment in retrieval. This paper introduces Light-Omni, a multimodal agent framework for reflexive and lightweight video understanding. It achieves this through dual contextual states that instantly build the required context in a single forward pass. First, we maintain a global state, a finite-sized multimodal script continuously consolidated from episodic memory, serving as the global context for Light-Omni. Through hierarchical merging, it preserves recent details while summarizing past events. Second, conditioned on this global context, we generate a parametric latent state that directly drives autonomous actions and produces retrieval embeddings, with minimal latency. Benefiting from this coupled design, Light-Omni achieves semantically aligned retrieval and reflexive responses while avoiding iterative reasoning. Extensive experiments validate the effectiveness of Light-Omni across multiple video benchmarks. Notably, it outperforms M3-Agent with an average 2.4% accuracy gain, a 12.1$\times$ speedup, and a 2.6$\times$ improvement in GPU memory efficiency. Furthermore, it serves as a memory system to enhance both the performance and efficiency of existing MLLMs. Project page: https://clare-nie.github.io/Light-Omni.

cs.CV

EvoEmbedding: Evolvable Representations for Long-Context Retrieval and Agentic Memory

Existing embedding models are inherently static: they encode text segments in isolation, ignoring their surrounding context and temporal order. This paper introduces EvoEmbedding, a novel embedding model that generates evolvable representations for retrieval. It is tailored for long-context scenarios, where information is dynamic, sequential, and requires continuous state tracking. Our design is simple: EvoEmbedding maintains a continuously updated latent memory as it sequentially processes inputs, and uses it alongside the raw content to jointly generate evolvable embeddings. Consequently, for the same query, our model adapts its representation to retrieve distinct targets based on the evolving context, going beyond static semantic search. To equip the model with this capability, we construct EvoTrain-180K, a diverse dataset for the joint optimization of latent memory and retrieval. Furthermore, we introduce a memory queue to prevent representation collapse during recurrent encoding, alongside segment-batching techniques that tackle significant length variance and accelerate training by 3.8$\times$. Extensive experiments show that our model not only outperforms larger-scale specialists (e.g., Qwen3-Embedding-8B and KaLM-Embedding-Gemma3-12B) across a range of long-context retrieval benchmarks, but also generalizes well to downstream tasks (e.g., personalization) with contexts 10$\times$ longer than its training window. Notably, EvoEmbedding seamlessly integrates into agentic workflows to boost performance. For instance, a naive RAG pipeline equipped with our model surpasses dedicated agentic memory systems. Project Page: https://clare-nie.github.io/EvoEmbedding/.

cs.CL

PersonaVLM: Long-Term Personalized Multimodal LLMs

Multimodal Large Language Models (MLLMs) serve as daily assistants for millions. However, their ability to generate responses aligned with individual preferences remains limited. Prior approaches enable only static, single-turn personalization through input augmentation or output alignment, and thus fail to capture users' evolving preferences and personality over time (see Fig.1). In this paper, we introduce PersonaVLM, an innovative personalized multimodal agent framework designed for long-term personalization. It transforms a general-purpose MLLM into a personalized assistant by integrating three key capabilities: (a) Remembering: It proactively extracts and summarizes chronological multimodal memories from interactions, consolidating them into a personalized database. (b) Reasoning: It conducts multi-turn reasoning by retrieving and integrating relevant memories from the database. (c) Response Alignment: It infers the user's evolving personality throughout long-term interactions to ensure outputs remain aligned with their unique characteristics. For evaluation, we establish Persona-MME, a comprehensive benchmark comprising over 2,000 curated interaction cases, designed to assess long-term MLLM personalization across seven key aspects and 14 fine-grained tasks. Extensive experiments validate our method's effectiveness, improving the baseline by 22.4% (Persona-MME) and 9.8% (PERSONAMEM) under a 128k context, while outperforming GPT-4o by 5.2% and 2.0%, respectively. Project page: https://PersonaVLM.github.io.

cs.CL

Towards the Vision-Sound-Language-Action Paradigm: The HEAR Framework for Sound-Centric Manipulation

While recent Vision-Language-Action (VLA) models have begun to incorporate audio, they typically treat sound as static pre-execution prompts or focus exclusively on human speech. This leaves a significant gap in real-time, sound-centric manipulation where fleeting environmental acoustics provide critical state verification during task execution. Consequently, key sounds are easily missed due to low-frequency updates or system latency. This problem is exacerbated by action chunking with open-loop execution, which creates a Blind Execution Interval where acoustic events are lost between discrete audio observation windows. Recognizing the necessity of continuous auditory awareness, we formalize Vision-Sound-Language-Action (VSLA) as a continuous control paradigm conditioned on vision, streaming audio, language, and proprioception under delayed decision loops. As an instantiation, we introduce HEAR, a VSLA framework integrating four components: (i) a streaming Historizer to maintain a compact, causal audio context across execution gaps; (ii) an Envisioner adapted from omni foundation models to reason over multi-sensory inputs; (iii) an Advancer, formulated as an audio world model, to learn temporal dynamics by predicting near-future audio codes; and (iv) a flow-matching Realizer policy to generate smooth action chunks. To address the scarcity of pretraining data and evaluations for VSLA, we construct OpenX-Sound for pretraining, alongside HEAR-Bench, the first sound-centric manipulation benchmark with strict causal timing rules. Our results suggest that robust sound-centric manipulation necessitates causal persistence and explicit temporal learning. This framework provides a practical step toward multi-sensory foundation models for embodied agents, enabling robots to perceive and interact with dynamic environments. Code and videos are available at https://hear.irmv.top.

cs.RO

MID: A Self-supervised Multimodal Iterative Denoising Framework

Data denoising is a persistent challenge across scientific and engineering domains. Real-world data is frequently corrupted by complex, non-linear noise, rendering traditional rule-based denoising methods inadequate. To overcome these obstacles, we propose a novel self-supervised multimodal iterative denoising (MID) framework. MID models the collected noisy data as a state within a continuous process of non-linear noise accumulation. By iteratively introducing further noise, MID learns two neural networks: one to estimate the current noise step and another to predict and subtract the corresponding noise increment. For complex non-linear contamination, MID employs a first-order Taylor expansion to locally linearize the noise process, enabling effective iterative removal. Crucially, MID does not require paired clean-noisy datasets, as it learns noise characteristics directly from the noisy inputs. Experiments across four classic computer vision tasks demonstrate MID's robustness, adaptability, and consistent state-of-the-art performance. Moreover, MID exhibits strong performance and adaptability in tasks within the biomedical and bioinformatics domains.

cs.CV

MRASfM: Multi-Camera Reconstruction and Aggregation through Structure-from-Motion in Driving Scenes

Structure from Motion (SfM) estimates camera poses and reconstructs point clouds, forming a foundation for various tasks. However, applying SfM to driving scenes captured by multi-camera systems presents significant difficulties, including unreliable pose estimation, excessive outliers in road surface reconstruction, and low reconstruction efficiency. To address these limitations, we propose a Multi-camera Reconstruction and Aggregation Structure-from-Motion (MRASfM) framework specifically designed for driving scenes. MRASfM enhances the reliability of camera pose estimation by leveraging the fixed spatial relationships within the multi-camera system during the registration process. To improve the quality of road surface reconstruction, our framework employs a plane model to effectively remove erroneous points from the triangulated road surface. Moreover, treating the multi-camera set as a single unit in Bundle Adjustment (BA) helps reduce optimization variables to boost efficiency. In addition, MRASfM achieves multi-scene aggregation through scene association and assembly modules in a coarse-to-fine fashion. We deployed multi-camera systems on actual vehicles to validate the generalizability of MRASfM across various scenes and its robustness in challenging conditions through real-world applications. Furthermore, large-scale validation results on public datasets show the state-of-the-art performance of MRASfM, achieving 0.124 absolute pose error on the nuScenes dataset.

cs.CV

ERMV: Editing 4D Robotic Multi-view images to enhance embodied agents

Robot imitation learning relies on 4D multi-view sequential images. However, the high cost of data collection and the scarcity of high-quality data severely constrain the generalization and application of embodied intelligence policies like Vision-Language-Action (VLA) models. Data augmentation is a powerful strategy to overcome data scarcity, but methods for editing 4D multi-view sequential images for manipulation tasks are currently lacking. Thus, we propose ERMV (Editing Robotic Multi-View 4D data), a novel data augmentation framework that efficiently edits an entire multi-view sequence based on single-frame editing and robot state conditions. This task presents three core challenges: (1) maintaining geometric and appearance consistency across dynamic views and long time horizons; (2) expanding the working window with low computational costs; and (3) ensuring the semantic integrity of critical objects like the robot arm. ERMV addresses these challenges through a series of innovations. First, to ensure spatio-temporal consistency in motion blur, we introduce a novel Epipolar Motion-Aware Attention (EMA-Attn) mechanism that learns pixel shift caused by movement before applying geometric constraints. Second, to maximize the editing working window, ERMV pioneers a Sparse Spatio-Temporal (STT) module, which decouples the temporal and spatial views and remodels a single-frame multi-view problem through sparse sampling of the views to reduce computational demands. Third, to alleviate error accumulation, we incorporate a feedback intervention Mechanism, which uses a Multimodal Large Language Model (MLLM) to check editing inconsistencies and request targeted expert guidance only when necessary. Extensive experiments demonstrate that ERMV-augmented data significantly boosts the robustness and generalization of VLA models in both simulated and real-world environments.

cs.CV

MovSAM: A Single-image Moving Object Segmentation Framework Based on Deep Thinking

Moving object segmentation plays a vital role in understanding dynamic visual environments. While existing methods rely on multi-frame image sequences to identify moving objects, single-image MOS is critical for applications like motion intention prediction and handling camera frame drops. However, segmenting moving objects from a single image remains challenging for existing methods due to the absence of temporal cues. To address this gap, we propose MovSAM, the first framework for single-image moving object segmentation. MovSAM leverages a Multimodal Large Language Model (MLLM) enhanced with Chain-of-Thought (CoT) prompting to search the moving object and generate text prompts based on deep thinking for segmentation. These prompts are cross-fused with visual features from the Segment Anything Model (SAM) and a Vision-Language Model (VLM), enabling logic-driven moving object segmentation. The segmentation results then undergo a deep thinking refinement loop, allowing MovSAM to iteratively improve its understanding of the scene context and inter-object relationships with logical reasoning. This innovative approach enables MovSAM to segment moving objects in single images by considering scene understanding. We implement MovSAM in the real world to validate its practical application and effectiveness for autonomous driving scenarios where the multi-frame methods fail. Furthermore, despite the inherent advantage of multi-frame methods in utilizing temporal information, MovSAM achieves state-of-the-art performance across public MOS benchmarks, reaching 92.5\% on J\&F. Our implementation will be available at https://github.com/IRMVLab/MovSAM.

cs.CV

Deep Tree Tensor Networks

Originating in quantum physics, tensor networks (TNs) have been widely adopted as exponential machines and parametric decomposers for recognition tasks. Typical TN models, such as Matrix Product States (MPS), have not yet achieved successful application in natural image recognition. When employed, they primarily serve to compress parameters within pre-existing networks, thereby losing their distinctive capability to capture exponential-order feature interactions. This paper introduces a novel architecture named \textit{\textbf{D}eep \textbf{T}ree \textbf{T}ensor \textbf{N}etwork} (DTTN), which captures $2^L$-order multiplicative interactions across features through multilinear operations, while essentially unfolding into a \emph{tree}-like TN topology with the parameter-sharing property. DTTN is stacked with multiple antisymmetric interaction modules (AIMs), and this design facilitates efficient implementation. Furthermore, our theoretical analysis demonstrates the equivalence between quantum-inspired TN models and polynomial/multilinear networks under specific conditions. We posit that the DTTN could catalyze more interpretable research within this field. The proposed model is evaluated across multiple benchmarks and domains, demonstrating superior performance compared to both peer methods and state-of-the-art architectures. Our code is publicly available at https://github.com/NieCha/deep_tree_tensor_network.

cs.CV

Compact 3D Gaussian Splatting For Dense Visual SLAM

Recent work has shown that 3D Gaussian-based SLAM enables high-quality reconstruction, accurate pose estimation, and real-time rendering of scenes. However, these approaches are built on a tremendous number of redundant 3D Gaussian ellipsoids, leading to high memory and storage costs, and slow training speed. To address the limitation, we propose a compact 3D Gaussian Splatting SLAM system that reduces the number and the parameter size of Gaussian ellipsoids. A sliding window-based masking strategy is first proposed to reduce the redundant ellipsoids. Then we observe that the covariance matrix (geometry) of most 3D Gaussian ellipsoids are extremely similar, which motivates a novel geometry codebook to compress 3D Gaussian geometric attributes, i.e., the parameters. Robust and accurate pose estimation is achieved by a global bundle adjustment method with reprojection loss. Extensive experiments demonstrate that our method achieves faster training and rendering speed while maintaining the state-of-the-art (SOTA) quality of the scene representation.

cs.CV

RLSAC: Reinforcement Learning enhanced Sample Consensus for End-to-End Robust Estimation

Robust estimation is a crucial and still challenging task, which involves estimating model parameters in noisy environments. Although conventional sampling consensus-based algorithms sample several times to achieve robustness, these algorithms cannot use data features and historical information effectively. In this paper, we propose RLSAC, a novel Reinforcement Learning enhanced SAmple Consensus framework for end-to-end robust estimation. RLSAC employs a graph neural network to utilize both data and memory features to guide exploring directions for sampling the next minimum set. The feedback of downstream tasks serves as the reward for unsupervised training. Therefore, RLSAC can avoid differentiating to learn the features and the feedback of downstream tasks for end-to-end robust estimation. In addition, RLSAC integrates a state transition module that encodes both data and memory features. Our experimental results demonstrate that RLSAC can learn from features to gradually explore a better hypothesis. Through analysis, it is apparent that RLSAC can be easily transferred to other sampling consensus-based robust estimation tasks. To the best of our knowledge, RLSAC is also the first method that uses reinforcement learning to sample consensus for end-to-end robust estimation. We release our codes at https://github.com/IRMVLab/RLSAC.

cs.CV

ABC: Attention with Bilinear Correlation for Infrared Small Target Detection

Infrared small target detection (ISTD) has a wide range of applications in early warning, rescue, and guidance. However, CNN based deep learning methods are not effective at segmenting infrared small target (IRST) that it lack of clear contour and texture features, and transformer based methods also struggle to achieve significant results due to the absence of convolution induction bias. To address these issues, we propose a new model called attention with bilinear correlation (ABC), which is based on the transformer architecture and includes a convolution linear fusion transformer (CLFT) module with a novel attention mechanism for feature extraction and fusion, which effectively enhances target features and suppresses noise. Additionally, our model includes a u-shaped convolution-dilated convolution (UCDC) module located deeper layers of the network, which takes advantage of the smaller resolution of deeper features to obtain finer semantic information. Experimental results on public datasets demonstrate that our approach achieves state-of-the-art performance. Code is available at https://github.com/PANPEIWEN/ABC

cs.CV

TaCo: Textual Attribute Recognition via Contrastive Learning

As textual attributes like font are core design elements of document format and page style, automatic attributes recognition favor comprehensive practical applications. Existing approaches already yield satisfactory performance in differentiating disparate attributes, but they still suffer in distinguishing similar attributes with only subtle difference. Moreover, their performance drop severely in real-world scenarios where unexpected and obvious imaging distortions appear. In this paper, we aim to tackle these problems by proposing TaCo, a contrastive framework for textual attribute recognition tailored toward the most common document scenes. Specifically, TaCo leverages contrastive learning to dispel the ambiguity trap arising from vague and open-ended attributes. To realize this goal, we design the learning paradigm from three perspectives: 1) generating attribute views, 2) extracting subtle but crucial details, and 3) exploiting valued view pairs for learning, to fully unlock the pre-training potential. Extensive experiments show that TaCo surpasses the supervised counterparts and advances the state-of-the-art remarkably on multiple attribute recognition tasks. Online services of TaCo will be made available.

cs.CV

STN: Scalable Tensorizing Networks via Structure-Aware Training and Adaptive Compression

Deep neural networks (DNNs) have delivered a remarkable performance in many tasks of computer vision. However, over-parameterized representations of popular architectures dramatically increase their computational complexity and storage costs, and hinder their availability in edge devices with constrained resources. Regardless of many tensor decomposition (TD) methods that have been well-studied for compressing DNNs to learn compact representations, they suffer from non-negligible performance degradation in practice. In this paper, we propose Scalable Tensorizing Networks (STN), which dynamically and adaptively adjust the model size and decomposition structure without retraining. First, we account for compression during training by adding a low-rank regularizer to guarantee networks' desired low-rank characteristics in full tensor format. Then, considering network layers exhibit various low-rank structures, STN is obtained by a data-driven adaptive TD approach, for which the topological structure of decomposition per layer is learned from the pre-trained model, and the ranks are selected appropriately under specified storage constraints. As a result, STN is compatible with arbitrary network architectures and achieves higher compression performance and flexibility over other tensorizing versions. Comprehensive experiments on several popular architectures and benchmarks substantiate the superiority of our model towards improving parameter efficiency.

cs.CV