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Chang Zeng

Publications and source records attributed to Chang Zeng.

At least 19 recordsLinked to original sources

GrepSeek: Training Search Agents for Direct Corpus Interaction

Large Language Model (LLM) search agents have shown strong promise for knowledge-intensive language tasks through multiple rounds of reasoning and information retrieval. Most existing systems access information using a retriever that takes a keyword or natural language query and returns a ranked list of documents using an index of pre-computed document representations. In this work, we explore a complementary perspective in which the search agent treats the corpus itself as the search environment and finds evidence by issuing executable shell commands. We introduce GrepSeek, an optimized direct corpus interaction (DCI) search agent that trains a compact search agent to find, filter, and compose evidence from large text corpora. To address the instability of learning behavior directly with reinforcement learning on large corpora, we propose a two-stage training pipeline. First, we construct a cold-start dataset using an answer-aware Tutor and answer-blind Planner to generate verified, causally grounded search trajectories. Second, we refine the initialized policy with Group Relative Policy Optimization (GRPO), allowing the agent to improve its task-oriented search behavior through direct interaction with the corpus. To make DCI practical at scale, we further use a semantics-preserving sharded-parallel execution engine that accelerates shell-based retrieval by up to $7.6\times$ while preserving byte-exact equivalence with sequential execution of the shell command. Experiments across seven open-domain question answering benchmarks show that GrepSeek achieves the strongest overall token-level $F_1$ and Exact Match. Our analysis also highlights the limitations of purely lexical interaction on queries with substantial surface-form variation, suggesting DCI as a practical and competitive method for search agents that can complement existing retrieval paradigms in the real world.

cs.CL

StepAudio 2.5 Technical Report

Unified audio-language modeling has emerged as a prominent trend in modern speech systems, promising to bring the reasoning capabilities of large language models to auditory tasks. However, existing unified foundations often struggle to match the depth of specialized systems across automatic speech recognition (ASR), text-to-speech synthesis (TTS), and realtime spoken interaction. Bridging this gap remains an open challenge. This report presents StepAudio 2.5, a unified audio-language foundation model that matches or exceeds specialized systems across all three capabilities. Rather than treating these tasks as architecturally distinct, we operate on the premise that once text and audio share a multimodal representational space, task specialization becomes a matter of operational regimes: data construction, optimization targets, and decoding constraints. Guided by this insight, we advance the post-training paradigm from standard supervised learning to task-tailored Reinforcement Learning from Human Feedback (RLHF), using it as the primary mechanism to define complex optimization targets. We leverage this RLHF-centric alignment, alongside specialized decoding, to shape a shared backbone into three distinct operational modes. Concretely, the ASR branch advances transcription efficiency via verifiable multi-token decoding; the TTS branch achieves controllable, expressive synthesis through preference-based RLHF and context-rich supervision; and the Realtime branch realizes low-latency, persona-consistent dialogue via generative reward modeling within an RLHF framework. On standard benchmarks, StepAudio 2.5 achieves state-of-the-art results across ASR, TTS, and Realtime, demonstrating that a singular audio-language foundation can successfully internalize the distinct deployment objectives of speech understanding, generation, and live interaction.

eess.AS

BEAVER: A Training-Free Hierarchical Prompt Compression Method via Structure-Aware Page Selection

The exponential expansion of context windows in LLMs has unlocked capabilities for long-document understanding but introduced severe bottlenecks in inference latency and information utilization. Existing compression methods often suffer from high training costs or semantic fragmentation due to aggressive token pruning. In this paper, we propose BEAVER, a novel training-free framework that shifts compression from linear token removal to structure-aware hierarchical selection. BEAVER maximizes hardware parallelism by mapping variable-length contexts into dense page-level tensors via dual-path pooling, and preserves discourse integrity through a hybrid planner combining semantic and lexical dual-branch selection with sentence smoothing. Extensive evaluations on four long-context benchmarks demonstrate that BEAVER achieves comparable performance to state-of-the-art (SOTA) methods like LongLLMLingua. Notably, on the RULER benchmark, BEAVER maintains high fidelity in multi-needle retrieval where baselines deteriorate. Regarding efficiency, BEAVER reduces latency by 26.4x on 128k contexts, offering a scalable solution for high-throughput applications. Our code is available at https://cslikai.cn/BEAVER/.

cs.CL

Speech Codec Probing from Semantic and Phonetic Perspectives

Speech tokenizers are essential for connecting speech to large language models (LLMs) in multimodal systems. Speech tokenizers are expected to preserve both semantic and acoustic information for downstream understanding and generation tasks. However, emerging evidence suggests that the term "semantic" in speech processing does not align with linguistic lexical-semantic, leading to a mismatch between speech and text modality. In this paper, we systematically analyze the information encoded by several widely used speech tokenizers, evaluating their lexical-semantic and phonetic content through three tasks. Our results show that current tokenizers primarily capture phonetic rather than lexical-semantic structure, deriving practical implications for the design of next-generation speech tokenization methods. Code is released to public at https://github.com/Alexuan/codec_probing_release.

eess.AS

A Semantically Consistent Dataset for Data-Efficient Query-Based Universal Sound Separation

Query-based universal sound separation is fundamental to intelligent auditory systems, aiming to isolate specific sources from mixtures. Despite recent advances, existing methods continue to suffer from residual interference in complex acoustic scenes. This performance limitation stems largely from a data bottleneck: in-the-wild datasets contain weak labels and severe co-occurrence of events. These flaws induce models to learn spurious correlations between background noise and target categories instead of robust acoustic features. To address this, we propose an automated pipeline that eliminates co-occurrence of events by mining high-purity single-event segments from in-the-wild datasets via a semantically consistent synthesis protocol. Utilizing this pipeline, we constructed Hive, a high-quality synthetic dataset comprising 2.4k hours of raw audio. Experimental results demonstrate that, compared with the state-of-the-art model SAM-Audio which was trained on a huge dataset $\sim$500 times larger than Hive, certain open-source models trained on Hive achieve competitive separation accuracy and perceptual quality. Moreover, these models exhibited remarkable zero-shot generalization on out-of-distribution evaluation benchmarks. These findings highlight that prioritizing purity of supervised signals enables significant data efficiency, offering a new paradigm for training robust auditory foundation models with reduced computational costs. Code and dataset are available at https://cslikai.cn/Hive.

cs.SD

Towards Interactive Intelligence for Digital Humans

We introduce Interactive Intelligence, a novel paradigm of digital human that is capable of personality-aligned expression, adaptive interaction, and self-evolution. To realize this, we present Mio (Multimodal Interactive Omni-Avatar), an end-to-end framework composed of five specialized modules: Thinker, Talker, Face Animator, Body Animator, and Renderer. This unified architecture integrates cognitive reasoning with real-time multimodal embodiment to enable fluid, consistent interaction. Furthermore, we establish a new benchmark to rigorously evaluate the capabilities of interactive intelligence. Extensive experiments demonstrate that our framework achieves superior performance compared to state-of-the-art methods across all evaluated dimensions. Together, these contributions move digital humans beyond superficial imitation toward intelligent interaction.

cs.CV

PAGS: Priority-Adaptive Gaussian Splatting for Dynamic Driving Scenes

Reconstructing dynamic 3D urban scenes is crucial for autonomous driving, yet current methods face a stark trade-off between fidelity and computational cost. This inefficiency stems from their semantically agnostic design, which allocates resources uniformly, treating static backgrounds and safety-critical objects with equal importance. To address this, we introduce Priority-Adaptive Gaussian Splatting (PAGS), a framework that injects task-aware semantic priorities directly into the 3D reconstruction and rendering pipeline. PAGS introduces two core contributions: (1) Semantically-Guided Pruning and Regularization strategy, which employs a hybrid importance metric to aggressively simplify non-critical scene elements while preserving fine-grained details on objects vital for navigation. (2) Priority-Driven Rendering pipeline, which employs a priority-based depth pre-pass to aggressively cull occluded primitives and accelerate the final shading computations. Extensive experiments on the Waymo and KITTI datasets demonstrate that PAGS achieves exceptional reconstruction quality, particularly on safety-critical objects, while significantly reducing training time and boosting rendering speeds to over 350 FPS.

cs.CV

DrivingScene: A Multi-Task Online Feed-Forward 3D Gaussian Splatting Method for Dynamic Driving Scenes

Real-time, high-fidelity reconstruction of dynamic driving scenes is challenged by complex dynamics and sparse views, with prior methods struggling to balance quality and efficiency. We propose DrivingScene, an online, feed-forward framework that reconstructs 4D dynamic scenes from only two consecutive surround-view images. Our key innovation is a lightweight residual flow network that predicts the non-rigid motion of dynamic objects per camera on top of a learned static scene prior, explicitly modeling dynamics via scene flow. We also introduce a coarse-to-fine training paradigm that circumvents the instabilities common to end-to-end approaches. Experiments on nuScenes dataset show our image-only method simultaneously generates high-quality depth, scene flow, and 3D Gaussian point clouds online, significantly outperforming state-of-the-art methods in both dynamic reconstruction and novel view synthesis.

cs.CV

ComGS: Efficient 3D Object-Scene Composition via Surface Octahedral Probes

Gaussian Splatting (GS) enables immersive rendering, but realistic 3D object-scene composition remains challenging. Baked appearance and shadow information in GS radiance fields cause inconsistencies when combining objects and scenes. Addressing this requires relightable object reconstruction and scene lighting estimation. For relightable object reconstruction, existing Gaussian-based inverse rendering methods often rely on ray tracing, leading to low efficiency. We introduce Surface Octahedral Probes (SOPs), which store lighting and occlusion information and allow efficient 3D querying via interpolation, avoiding expensive ray tracing. SOPs provide at least a 2x speedup in reconstruction and enable real-time shadow computation in Gaussian scenes. For lighting estimation, existing Gaussian-based inverse rendering methods struggle to model intricate light transport and often fail in complex scenes, while learning-based methods predict lighting from a single image and are viewpoint-sensitive. We observe that 3D object-scene composition primarily concerns the object's appearance and nearby shadows. Thus, we simplify the challenging task of full scene lighting estimation by focusing on the environment lighting at the object's placement. Specifically, we capture a 360 degrees reconstructed radiance field of the scene at the location and fine-tune a diffusion model to complete the lighting. Building on these advances, we propose ComGS, a novel 3D object-scene composition framework. Our method achieves high-quality, real-time rendering at around 28 FPS, produces visually harmonious results with vivid shadows, and requires only 36 seconds for editing. Code and dataset are available at https://nju-3dv.github.io/projects/ComGS/.

cs.CV

SpatialVID: A Large-Scale Video Dataset with Spatial Annotations

Significant progress has been made in spatial intelligence, spanning both spatial reconstruction and world exploration. However, the scalability and real-world fidelity of current models remain severely constrained by the scarcity of large-scale, high-quality training data. While several datasets provide camera pose information, they are typically limited in scale, diversity, and annotation richness, particularly for real-world dynamic scenes with ground-truth camera motion. To this end, we collect SpatialVID, a dataset consists of a large corpus of in-the-wild videos with diverse scenes, camera movements and dense 3D annotations such as per-frame camera poses, depth, and motion instructions. Specifically, we collect more than 21,000 hours of raw videos, and process them into 2.7 million clips through a hierarchical filtering pipeline, totaling 7,089 hours of dynamic content. A subsequent annotation pipeline enriches these clips with detailed spatial and semantic information, including camera poses, depth maps, dynamic masks, structured captions, and serialized motion instructions. Analysis of SpatialVID's data statistics reveals a richness and diversity that directly fosters improved model generalization and performance, establishing it as a key asset for the video and 3D vision research community.

cs.CV

Beyond Window-Based Detection: A Graph-Centric Framework for Discrete Log Anomaly Detection

Detecting anomalies in discrete event logs is critical for ensuring system reliability, security, and efficiency. Traditional window-based methods for log anomaly detection often suffer from context bias and fuzzy localization, which hinder their ability to precisely and efficiently identify anomalies. To address these challenges, we propose a graph-centric framework, TempoLog, which leverages multi-scale temporal graph networks for discrete log anomaly detection. Unlike conventional methods, TempoLog constructs continuous-time dynamic graphs directly from event logs, eliminating the need for fixed-size window grouping. By representing log templates as nodes and their temporal relationships as edges, the framework dynamically captures both local and global dependencies across multiple temporal scales. Additionally, a semantic-aware model enhances detection by incorporating rich contextual information. Extensive experiments on public datasets demonstrate that our method achieves state-of-the-art performance in event-level anomaly detection, significantly outperforming existing approaches in both accuracy and efficiency.

cs.SE

Quantum Machine Learning in Log-based Anomaly Detection: Challenges and Opportunities

Log-based anomaly detection (LogAD) is the main component of Artificial Intelligence for IT Operations (AIOps), which can detect anomalous that occur during the system on-the-fly. Existing methods commonly extract log sequence features using classical machine learning techniques to identify whether a new sequence is an anomaly or not. However, these classical approaches often require trade-offs between efficiency and accuracy. The advent of quantum machine learning (QML) offers a promising alternative. By transforming parts of classical machine learning computations into parameterized quantum circuits (PQCs), QML can significantly reduce the number of trainable parameters while maintaining accuracy comparable to classical counterparts. In this work, we introduce a unified framework, \ourframework{}, for evaluating QML models in the context of LogAD. This framework incorporates diverse log data, integrated QML models, and comprehensive evaluation metrics. State-of-the-art methods such as DeepLog, LogAnomaly, and LogRobust, along with their quantum-transformed counterparts, are included in our framework.Beyond standard metrics like F1 score, precision, and recall, our evaluation extends to factors critical to QML performance, such as specificity, the number of circuits, circuit design, and quantum state encoding. Using \ourframework{}, we conduct extensive experiments to assess the performance of these models and their quantum counterparts, uncovering valuable insights and paving the way for future research in QML model selection and design for LogAD.

cs.LG

SonicSim: A customizable simulation platform for speech processing in moving sound source scenarios

Systematic evaluation of speech separation and enhancement models under moving sound source conditions requires extensive and diverse data. However, real-world datasets often lack sufficient data for training and evaluation, and synthetic datasets, while larger, lack acoustic realism. Consequently, neither effectively meets practical needs. To address this issue, we introduce SonicSim, a synthetic toolkit based on the embodied AI simulation platform Habitat-sim, designed to generate highly customizable data for moving sound sources. SonicSim supports multi-level adjustments, including scene-level, microphone-level, and source-level adjustments, enabling the creation of more diverse synthetic data. Leveraging SonicSim, we constructed a benchmark dataset called SonicSet, utilizing LibriSpeech, Freesound Dataset 50k (FSD50K), Free Music Archive (FMA), and 90 scenes from Matterport3D to evaluate speech separation and enhancement models. Additionally, to investigate the differences between synthetic and real-world data, we selected 5 hours of raw, non-reverberant data from the SonicSet validation set and recorded a real-world speech separation dataset, providing a reference for comparing SonicSet with other synthetic datasets. For speech enhancement, we utilized the real-world dataset RealMAN to validate the acoustic gap between SonicSet and existing synthetic datasets. The results indicate that models trained on SonicSet generalize better to real-world scenarios compared to other synthetic datasets. The code is publicly available at https://cslikai.cn/SonicSim/.

cs.SD

Spoofing-Aware Speaker Verification Robust Against Domain and Channel Mismatches

In real-world applications, it is challenging to build a speaker verification system that is simultaneously robust against common threats, including spoofing attacks, channel mismatch, and domain mismatch. Traditional automatic speaker verification (ASV) systems often tackle these issues separately, leading to suboptimal performance when faced with simultaneous challenges. In this paper, we propose an integrated framework that incorporates pair-wise learning and spoofing attack simulation into the meta-learning paradigm to enhance robustness against these multifaceted threats. This novel approach employs an asymmetric dual-path model and a multi-task learning strategy to handle ASV, anti-spoofing, and spoofing-aware ASV tasks concurrently. A new testing dataset, CNComplex, is introduced to evaluate system performance under these combined threats. Experimental results demonstrate that our integrated model significantly improves performance over traditional ASV systems across various scenarios, showcasing its potential for real-world deployment. Additionally, the proposed framework's ability to generalize across different conditions highlights its robustness and reliability, making it a promising solution for practical ASV applications.

eess.AS

InstructSing: High-Fidelity Singing Voice Generation via Instructing Yourself

It is challenging to accelerate the training process while ensuring both high-quality generated voices and acceptable inference speed. In this paper, we propose a novel neural vocoder called InstructSing, which can converge much faster compared with other neural vocoders while maintaining good performance by integrating differentiable digital signal processing and adversarial training. It includes one generator and two discriminators. Specifically, the generator incorporates a harmonic-plus-noise (HN) module to produce 8kHz audio as an instructive signal. Subsequently, the HN module is connected with an extended WaveNet by an UNet-based module, which transforms the output of the HN module to a latent variable sequence containing essential periodic and aperiodic information. In addition to the latent sequence, the extended WaveNet also takes the mel-spectrogram as input to generate 48kHz high-fidelity singing voices. In terms of discriminators, we combine a multi-period discriminator, as originally proposed in HiFiGAN, with a multi-resolution multi-band STFT discriminator. Notably, InstructSing achieves comparable voice quality to other neural vocoders but with only one-tenth of the training steps on a 4 NVIDIA V100 GPU machine\footnote{{Demo page: \href{https://wavelandspeech.github.io/instructsing/}{\texttt{https://wavelandspeech.github.io/inst\\ructsing/}}}}. We plan to open-source our code and pretrained model once the paper get accepted.

eess.AS

A Benchmark for Multi-speaker Anonymization

Privacy-preserving voice protection approaches primarily suppress privacy-related information derived from paralinguistic attributes while preserving the linguistic content. Existing solutions focus particularly on single-speaker scenarios. However, they lack practicality for real-world applications, i.e., multi-speaker scenarios. In this paper, we present an initial attempt to provide a multi-speaker anonymization benchmark by defining the task and evaluation protocol, proposing benchmarking solutions, and discussing the privacy leakage of overlapping conversations. The proposed benchmark solutions are based on a cascaded system that integrates spectral-clustering-based speaker diarization and disentanglement-based speaker anonymization using a selection-based anonymizer. To improve utility, the benchmark solutions are further enhanced by two conversation-level speaker vector anonymization methods. The first method minimizes the differential similarity across speaker pairs in the original and anonymized conversations, which maintains original speaker relationships in the anonymized version. The other minimizes the aggregated similarity across anonymized speakers, which achieves better differentiation between speakers.Experiments conducted on both non-overlap simulated and real-world datasets demonstrate the effectiveness of the multi-speaker anonymization system with the proposed speaker anonymizers. Additionally, we analyzed overlapping speech regarding privacy leakage and provided potential solutions

cs.SD

HAM-TTS: Hierarchical Acoustic Modeling for Token-Based Zero-Shot Text-to-Speech with Model and Data Scaling

Token-based text-to-speech (TTS) models have emerged as a promising avenue for generating natural and realistic speech, yet they grapple with low pronunciation accuracy, speaking style and timbre inconsistency, and a substantial need for diverse training data. In response, we introduce a novel hierarchical acoustic modeling approach complemented by a tailored data augmentation strategy and train it on the combination of real and synthetic data, scaling the data size up to 650k hours, leading to the zero-shot TTS model with 0.8B parameters. Specifically, our method incorporates a latent variable sequence containing supplementary acoustic information based on refined self-supervised learning (SSL) discrete units into the TTS model by a predictor. This significantly mitigates pronunciation errors and style mutations in synthesized speech. During training, we strategically replace and duplicate segments of the data to enhance timbre uniformity. Moreover, a pretrained few-shot voice conversion model is utilized to generate a plethora of voices with identical content yet varied timbres. This facilitates the explicit learning of utterance-level one-to-many mappings, enriching speech diversity and also ensuring consistency in timbre. Comparative experiments (Demo page: https://anonymous.4open.science/w/ham-tts/)demonstrate our model's superiority over VALL-E in pronunciation precision and maintaining speaking style, as well as timbre continuity.

cs.SD

CrossSinger: A Cross-Lingual Multi-Singer High-Fidelity Singing Voice Synthesizer Trained on Monolingual Singers

It is challenging to build a multi-singer high-fidelity singing voice synthesis system with cross-lingual ability by only using monolingual singers in the training stage. In this paper, we propose CrossSinger, which is a cross-lingual singing voice synthesizer based on Xiaoicesing2. Specifically, we utilize International Phonetic Alphabet to unify the representation for all languages of the training data. Moreover, we leverage conditional layer normalization to incorporate the language information into the model for better pronunciation when singers meet unseen languages. Additionally, gradient reversal layer (GRL) is utilized to remove singer biases included in lyrics since all singers are monolingual, which indicates singer's identity is implicitly associated with the text. The experiment is conducted on a combination of three singing voice datasets containing Japanese Kiritan dataset, English NUS-48E dataset, and one internal Chinese dataset. The result shows CrossSinger can synthesize high-fidelity songs for various singers with cross-lingual ability, including code-switch cases.

cs.SD